Elin:Skills: Difference between revisions

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!Starting Race
!Starting Race
!Learned At
!Learned At
!Effect
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|Strength
|Strength
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|[[Elin:Gloem|Golem]]
|[[Elin:Gloem|Golem]]
|[[Elin:Port Kapul|Port Kapul]]
|[[Elin:Port Kapul|Port Kapul]]
|Increases weapon damage when fighting two-handed (all but one hand slot empty)
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|Endurance
|Endurance
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|[[Elin:Hillfolk|Hillfolk]]
|[[Elin:Hillfolk|Hillfolk]]
|[[Elin:Port Kapul|Port Kapul]]
|[[Elin:Port Kapul|Port Kapul]]
|Increases PV when wearing heavy armour (armour weight >= 30s)
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|Endurance
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|[[Elin:Port Kapul|Port Kapul]]
|[[Elin:Port Kapul|Port Kapul]]
|Increases PV when equipping a shield
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|Increases damage from throwing
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|[[Elin:Port Kapul|Port Kapul]]
|[[Elin:Port Kapul|Port Kapul]]
|Decreases dual wield penalties
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|[[Elin:Port Kapul|Port Kapul]]
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|Increases PV when wearing light armour (armour weight < 30s)
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|Perception
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|[[Elin:Demigod|Demigod]]
|[[Elin:Demigod|Demigod]]
|[[Elin:Port Kapul|Port Kapul]]
|[[Elin:Port Kapul|Port Kapul]]
|Increases melee and throwing damage
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|Increases DV
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|[[Elin:Yerles|Yerles]]
|[[Elin:Yerles|Yerles]]
|[[Elin:Port Kapul|Port Kapul]]
|[[Elin:Port Kapul|Port Kapul]]
|Increases ranged damage
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|[[Elin:Port Kapul|Port Kapul]]
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|Increases crit chance
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|[[Elin:Port Kapul|Port Kapul]]
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|Reduces autocombat damage penalty
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=== Weapon Masteries ===
=== Weapon Masteries ===
These skills increase damage and hit rate of the associated weapons.
{| class="wikitable sortable mw-collapsible"
{| class="wikitable sortable mw-collapsible"
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Revision as of 10:48, 22 May 2024


All Characters start with the following skills:

General Skills: Mining, Lumberjacking, Gathering, Meditation, Faith

Production Skills: Carpentry, Crafting

Combat skills: Heavy Armor, Shield, Throwing, Light Armor, Evasion, Strategy

Weapon Skills: Martial Arts, Long Sword, Axe, Scythe, Staff, Polearms, Mace, Bow, Short Sword, Crossbow

These skills in combination with skills granted from Class and Race become the player's initial skills.

Further skills can be learned from Skill Trainers in specific towns or settlements.

General Skills

Stat Skill Name Starting Class Starting Race Learned At Effect
Strength Mining Hillfolk Olvina,Yowyn Allows mining more difficult materials

Increases mining speed

Strength Digging Olvina, Yowyn Allows digging more difficult materials

Increases digging speed

Strength Weightlifting Pianist Hillfolk, Golem Tinker's Camp, Noyel Increases carrying weight limit
Endurance Lumberjacking Olvina, Yowyn Allows cutting of more difficult materials

Increases lumberjacking speed

Endurance Climbing Not Implemented
Endurance Regeneration Warrior, Farmer, Paladin, Chaos Shape,Demigod Tinker's Camp, Noyel Increases rate of health regeneration

Increases effectiveness of bandages

Endurance Farming Farmer Olvina, Yowyn Increases maximum level of crops

Increases chance crop will level up

Endurance Swimming Tourist Not implemented
Dexterity Stealth Gunner Fairy, Juere Tinker's Camp, Noyel Reduces chance of detection by enemies
Dexterity Lockpicking Thief Derphy Allows unlocking of higher level chests
Dexterity Pickpocket Thief Fairy, Mifu Derphy Reduces detection chance when stealing

Allows stealing of heavier objects

Learning Literacy Wizard, Warmage, Pianist, Priest,Inquisitor, Sword Sage, Eulderna, Mifu, Succubus Tinker's Camp, Noyel Allows reading of higher level books

Increases reading speed

Allows crafting at writing tool

Learning Gathering Olvina, Yowyn Increases gathering speed
Learning Appraising Tinker's Camp, Noyel Reduces time needed to appraise items

Cannot appraise miracle or higher quality items

Learning Anatomy Archer Tinker's Camp, Noyel Increases drop chance of meat from monsters
Learning Memorization Wizard Lumiest, Willow Increases spell stock gain from spellbooks
Willpower Milking Not Implemented
Willpower Meditation Sword Sage, Elea, Chaos Shape, Lich, Nefu, Succubus, Demigod Lumiest, Willow Increases rate of mana regeneration
Willpower Faith Farmer, Priest, Inquisitor, Lumiest, Willow Increases maximum god favour
Willpower Fishing Tourist Olvina, Yowyn Increases chance of multi-catch

Increases chance of catching rare items

Willpower Riding Farmer, Archer, Witch, Tinker's Camp, Noyel Difference between mount's level and riding skill determines riding penalties
Willpower Travel Tourist Juere Tinker's Camp, Noyel Increases XP gain from walking on the world map
Perception Spot Hidden Gunner Juere Derphy Increases chance hidden traps will be found
Perception Disarm Trap Thief, Gunner Derphy Increases chance of disarming traps
Magic Casting Wizard, Warmage, Priest, Inquisitor, Paladin, Sword Sage, Witch, Eulderna, Fairy, Elea, Lich, Mifu, Nefu, Demigod Lumiest, Willow Increases chance of successfully casting a spell
Magic Control Magic Wizard Lumiest, Willow Decreases damage allies take from friendly spells
Magic Magic Device Wizard, Sword Sage, Witch, Eulderna, Lich Derphy Increases effectiveness of potions, rods and wands
Magic Magic Capacity Elea, Golem Lumiest, Willow Decrease damage taken from over-casting
Charisma Investing Yerles Lumiest, Willow Decreases money required to invest in towns and shops
Charisma Taming Not implemented
Charisma Music Pianist Tinker's Camp, Noyel Allows playing for higher level audiences
Charisma Negotation Pianist Yerles, Nefu Lumiest, Willow Decreases prices at shops and services, caps eventually
Charisma Symbiosis Warmage Succubus Tinker's Camp, Noyel Difference between player and symbiote determines penalties

Crafting Skills

  • Crafting when under skill requirements increases stamina cost of crafting per difference.
  • Crafting when in excess of skill requirements slightly raises the quality of the final product per difference.
  • Poor quality cooking always results in a failed dish.
Stat Skill Name Starting Class Starting Race Learned At
Strength Carpentry Palmia
Strength Blacksmith Palmia
Learning Alchemy Witch Palmia
Endurance Sculpture Palmia
Dexterity Jewelry Palmia
Dexterity Weaving Palmia
Dexterity Crafting Palmia
Learning Cooking Farmer Palmia

Combat Skills

Stat Skill Name Starting Class Starting Race Learned At Effect
Strength Two Handed Warrior, Paladin, Golem Port Kapul Increases weapon damage when fighting two-handed (all but one hand slot empty)
Endurance Heavy Armor Warrior, Priest, Paladin, Hillfolk Port Kapul Increases PV when wearing heavy armour (armour weight >= 30s)
Endurance Shield Warrior, Priest Port Kapul Increases PV when equipping a shield
Dexterity Throwing Pianist, Witch, Port Kapul Increases damage from throwing
Dexterity Dual Wield Thief Port Kapul Decreases dual wield penalties
Dexterity Light Armor Archer Port Kapul Increases PV when wearing light armour (armour weight < 30s)
Perception Tactics Warrior, Warmage, Paladin, Sword Sage, Demigod Port Kapul Increases melee and throwing damage
Perception Evasion Thief, Archer, Warmage, Gunner, Inquisitor, Port Kapul Increases DV
Perception Marksman Archer, Gunner, Inquisitor, Yerles Port Kapul Increases ranged damage
Perception Eye of Mind Port Kapul Increases crit chance
Perception Greater Evasion Port Kapul
Learning Strategy Port Kapul Reduces autocombat damage penalty

Weapon Masteries

These skills increase damage and hit rate of the associated weapons.

Attribute Skill Name Starting Class Learned At
Strength Martial Art All Classes Mysilia
Strength Long Sword Warrior, Thief, Warmage, Inquisitor, Paladin, Sword Sage Mysilia
Strength Axe Warrior, Thief, Archer Mysilia
Strength Scythe Farmer Mysilia
Endurance Staff Thief, Wizard, Farmer, Warmage, Priest, Sword Sage Mysilia
Endurance Polearm Warrior, Farmer, Warmage, Priest, Paladin, Sword Sage Mysilia
Endurance Mace Warrior, Warmage, Priest, Gunner, Paladin Mysilia
Dexterity Bow Archer Mysilia
Dexterity Short Sword Warrior, Thief, Wizard, Archer, Priest, Inquisitor Mysilia
Perception Gun Gunner, Inquisitor Mysilia
Perception Crossbow Thief, Archer, Gunner, Inquisitor, Sword Sage Mysilia