User talk:Zeofolium: Difference between revisions
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# Cannibalism is 1 in 5 if your human... 1 in 20 if your not...? | # Cannibalism is 1 in 5 if your human... 1 in 20 if your not...? | ||
# Farming Legs effects *everything* that cost's Stamina | # Farming Legs effects *everything* that cost's Stamina | ||
Bed Quality for Pets | |||
<syntaxhighlight lang="c#" line="1"> | |||
if (traitBed != null) | |||
{ | |||
num += 30 + traitBed.owner.GetTotalQuality() + traitBed.owner.Evalue(750); | |||
} | |||
public int GetTotalQuality(bool applyBonus = true) | |||
{ | |||
int num = 5 + LV + material.quality; | |||
if (applyBonus) | |||
{ | |||
num = num * (100 + Quality) / 100; | |||
} | |||
return num; | |||
} | |||
</syntaxhighlight> |
Revision as of 20:28, 11 December 2024
EA 23.46 Code Dive answered questions
- Perfect evade is absolute
- Faction Luck has no effect
- Faction Growth boost dosn't care about it's level flat 1.5x
- Elemental breaths train Control Magic
- light eater and heavy eater are final multipliers on nutrition; light eater = food has more nutrition - you eat less, heavy eater = food has less effective nutrition = you eat more
- You lose Cannibalism if you go (to be converted later:tm:) (10080) units of time without eating human flesh.
- Cannibalism is 1 in 5 if your human... 1 in 20 if your not...?
- Farming Legs effects *everything* that cost's Stamina
Bed Quality for Pets
if (traitBed != null)
{
num += 30 + traitBed.owner.GetTotalQuality() + traitBed.owner.Evalue(750);
}
public int GetTotalQuality(bool applyBonus = true)
{
int num = 5 + LV + material.quality;
if (applyBonus)
{
num = num * (100 + Quality) / 100;
}
return num;
}