Elin:Player Character: Difference between revisions

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== Character Creation ==
== Character Creation ==
The Player Character's starting statistics and [[Elin:Skills| Skills]] are determined by a combination of [[Elin:Races|Race]] and [[Elin:Classes|Class]]  
At character creation, several important factors for the character are decided at the beginning of the game. Many of these features have no way to be changed going forward, and thus have the biggest impact on your game.
 
=== Class & Race ===
A character's [[Elin:Classes|'''<u>Class</u>''']] and [[Elin:Races|'''<u>Race</u>''']] determine many features, such as a character's starting skills, stats, and base potentials.
 
Many racial and class feats are completely unique, and cannot be obtained any other way in game.
 
Class and Race bonuses to potentials, stats, and skills are additive.
 
A high base potential means that skills will develop more rapidly, leading to quicker level ups and gains. Potential naturally will not drop below this level without an effect that explicitly decreases potential.
 
Class also determines the player's starting Domains, which effect the appearance of spell books in shops.
 
=== Vow ===
Currently, there are two vows in game, and a third option to go without vow.
{| class="wikitable"
|+
!Vow
!Effect
!Permadeath
|-
|No Vow
|Player character can quicksave and load anywhere at anytime.
|No
|-
|Vow of Destiny
|Manual save and load will be disabled in your journey.
|No
|-
|Vow of Eternity
|You are granted the "Fate" feat at the start of your journey.
Manual save and load will be disabled in your journey.
If you die, '''everything''' will be lost.
|Yes
|}
 
=== Cosmetic Features ===
 
==== Alias ====
A character's alias is the callsign they are known by in game. It is not to be confused with title, which is how the residents of [[Elin:My Home|My Home]] refer to the player.
 
==== Gender ====
Gender only has a bearing on the pronouns used in game for the player.
 
There are three options, Male, Female, and ???.
 
==== Personal History ====
This block determines Age, Height, Weight, Parents, Birth Place and Birthday. It is entirely cosmetic, and has no bearing on ingame features.
 
==== Appearance ====
The player's sprite can be edited by clicking the quill and scroll next to the portrait selection. This can be changed in-game later with no restriction. Further features for appearance are accessible at a mirror or dresser.
 
== Progression ==
 
=== Attributes ===
[[Elin:Attributes|'''<u>Attributes</u>''']] have two categories. Each main attribute also effects the damage of spells of the related domains.
 
==== Main Attributes: ====
 
===== Strength =====
Strength determines the player's carry weight, physical attack and health pool.  The related domain is
 
===== Endurance =====
Endurance determines the player's carry weight, and health pool. The related domain is Nether.
 
===== Dexterity =====
Dexterity determines the player's ranged attack and accuracy.  The related domain is Cut.
 
===== Perception =====
Perception determines the player's accuracy and chance of both making and dodging critical hits. The related domain is
 
===== Learning =====
Learning determines mana pool. The related domain is
 
===== Will =====
Will determines the player's health and mana pools.  The related domain is Holy.
 
===== Magic =====
Magic determines the player's mana pool.  The related domains are Fire, Ice, Lightning
 
===== Charisma =====
Charisma determines the amount of companions the player can have before receiving a penalty.  The player gains one extra companion slot per 10 Charisma, capping at 5 allies before feats.
 
Charisma is also used to determine ability to recruit NPCs to My Home. The player's charisma must be higher than the target's to successfully recruit them.
 
The related domain is Mind.
 
==== Status Attributes: ====
Status attributes have a strong bearing on the related stats, and contribute heavily to formulae involving them. These are very hard to raise compared to main attributes.
 
==== Life ====
Life heavily determines the player's health pool.
 
==== Mana ====
Mana heavily determines the player's mana pool.
 
==== Vigor ====
Vigor heavily determines the player's stamina pool.
 
==== Speed ====
Speed is a measure of how fast the player is in relation to other enemies. This can determine how many turns the player takes per global turn, allowing fast players to take several turns before other npcs or creatures, and vice versa.
 
=== Skills ===
Skills are what the character is good at. These range from active skills like weapon skills, which determine damage and accuracy, or passive skills like weightlifting which increase carrying weight.
 
See the [[Elin:Skills|'''<u>Skills</u>''']] page for further details on skills.
 
=== Faith ===
Each god gives the player a passive or active buff, and a passive bonus to stats and skills based on religion. This bonus scales with time spent worshipping, piety, and the faith skill.
 
See the [[Elin:Gods|'''<u>Gods</u>''']] page for further details on each god.
 
=== Spellcasting ===
See the [[Elin:Spellcasting|'''<u>Spellcasting</u>''']] page for further details on spells.
 
=== Feats ===
Feats are gained on each level up. The player levels up by gaining levels in individual skills or increasing their stats, each of these things contribute towards feat EXP.
 
See the [[Elin:Feats|'''<u>Feats</u>''']] page for further details on each feat available to the player.
 


== Character Advancement==
Characters progress by using and leveling[[Elin:Skills| Skills]]. After a certain amount of skill levels are earned, the player may select[[Elin:Feats| Feats]]. <br>
More skills can be learned in [[Elin:Locations|Towns]] from [[Elin:Skills|Skill Trainers]] <br>
[[Elin:Spellcasting| Spellcasting]] is another core consideration when creating and playing a character.


[[Elin:Attributes|Attributes]] are leveled by using the associated skills, and also by consumption of different [[Elin:Food|Foods.]]


Potential is the rate at which you gain experience with the related skills or attributes. It can be raised by feats, drinking from wells, or other methods such as training.


[[Category:Elin Mechanics]]
[[Category:Elin Mechanics]]

Revision as of 20:30, 17 February 2024


Character Creation

At character creation, several important factors for the character are decided at the beginning of the game. Many of these features have no way to be changed going forward, and thus have the biggest impact on your game.

Class & Race

A character's Class and Race determine many features, such as a character's starting skills, stats, and base potentials.

Many racial and class feats are completely unique, and cannot be obtained any other way in game.

Class and Race bonuses to potentials, stats, and skills are additive.

A high base potential means that skills will develop more rapidly, leading to quicker level ups and gains. Potential naturally will not drop below this level without an effect that explicitly decreases potential.

Class also determines the player's starting Domains, which effect the appearance of spell books in shops.

Vow

Currently, there are two vows in game, and a third option to go without vow.

Vow Effect Permadeath
No Vow Player character can quicksave and load anywhere at anytime. No
Vow of Destiny Manual save and load will be disabled in your journey. No
Vow of Eternity You are granted the "Fate" feat at the start of your journey.

Manual save and load will be disabled in your journey. If you die, everything will be lost.

Yes

Cosmetic Features

Alias

A character's alias is the callsign they are known by in game. It is not to be confused with title, which is how the residents of My Home refer to the player.

Gender

Gender only has a bearing on the pronouns used in game for the player.

There are three options, Male, Female, and ???.

Personal History

This block determines Age, Height, Weight, Parents, Birth Place and Birthday. It is entirely cosmetic, and has no bearing on ingame features.

Appearance

The player's sprite can be edited by clicking the quill and scroll next to the portrait selection. This can be changed in-game later with no restriction. Further features for appearance are accessible at a mirror or dresser.

Progression

Attributes

Attributes have two categories. Each main attribute also effects the damage of spells of the related domains.

Main Attributes:

Strength

Strength determines the player's carry weight, physical attack and health pool. The related domain is

Endurance

Endurance determines the player's carry weight, and health pool. The related domain is Nether.

Dexterity

Dexterity determines the player's ranged attack and accuracy. The related domain is Cut.

Perception

Perception determines the player's accuracy and chance of both making and dodging critical hits. The related domain is

Learning

Learning determines mana pool. The related domain is

Will

Will determines the player's health and mana pools. The related domain is Holy.

Magic

Magic determines the player's mana pool. The related domains are Fire, Ice, Lightning

Charisma

Charisma determines the amount of companions the player can have before receiving a penalty. The player gains one extra companion slot per 10 Charisma, capping at 5 allies before feats.

Charisma is also used to determine ability to recruit NPCs to My Home. The player's charisma must be higher than the target's to successfully recruit them.

The related domain is Mind.

Status Attributes:

Status attributes have a strong bearing on the related stats, and contribute heavily to formulae involving them. These are very hard to raise compared to main attributes.

Life

Life heavily determines the player's health pool.

Mana

Mana heavily determines the player's mana pool.

Vigor

Vigor heavily determines the player's stamina pool.

Speed

Speed is a measure of how fast the player is in relation to other enemies. This can determine how many turns the player takes per global turn, allowing fast players to take several turns before other npcs or creatures, and vice versa.

Skills

Skills are what the character is good at. These range from active skills like weapon skills, which determine damage and accuracy, or passive skills like weightlifting which increase carrying weight.

See the Skills page for further details on skills.

Faith

Each god gives the player a passive or active buff, and a passive bonus to stats and skills based on religion. This bonus scales with time spent worshipping, piety, and the faith skill.

See the Gods page for further details on each god.

Spellcasting

See the Spellcasting page for further details on spells.

Feats

Feats are gained on each level up. The player levels up by gaining levels in individual skills or increasing their stats, each of these things contribute towards feat EXP.

See the Feats page for further details on each feat available to the player.