Elin:Gods: Difference between revisions
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!God | !God | ||
! | !Offerings | ||
!Passive | !Passive | ||
!Pet | !Pet | ||
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|[[Elin:Eyth of Void|Eyth of Void]] | |[[Elin:Eyth of Void|Eyth of Void]] | ||
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|[[Elin:Kumiromi of Harvest|Kumiromi of Harvest]] | |[[Elin:Kumiromi of Harvest|Kumiromi of Harvest]] | ||
| | |Corpses, Seeds | ||
|Perception, Dexterity, Learning, Farming, Alchemy, Weaving, Literacy | |Perception, Dexterity, Learning, Farming, Alchemy, Weaving, Literacy | ||
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|[[Elin:Opatos of Earth|Opatos of Earth]] | |[[Elin:Opatos of Earth|Opatos of Earth]] | ||
|Corpses | |Corpses, Ore | ||
|Strength, Endurance, Shield, Weightlifting, Mining, Blacksmith | |Strength, Endurance, Shield, Weightlifting, Mining, Blacksmith | ||
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|[[Elin:Itzpalt of Element|Itzpalt of Element]] | |[[Elin:Itzpalt of Element|Itzpalt of Element]] | ||
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|Magic, Meditation, Fire Resistance, Cold Resistance, Lightning Resistance | |Magic, Meditation, Fire Resistance, Cold Resistance, Lightning Resistance | ||
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|[[Elin:Mani of Machine|Mani of Machine]] | |[[Elin:Mani of Machine|Mani of Machine]] | ||
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|Dexterity, Perception, Gun, Spot Hidden, Lockpicking, Appraising, Strategy | |Dexterity, Perception, Gun, Spot Hidden, Lockpicking, Appraising, Strategy | ||
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|[[Elin:Ehekatl of Luck|Ehekatl of Luck]] | |[[Elin:Ehekatl of Luck|Ehekatl of Luck]] | ||
|Fish | |Corpses, Fish | ||
|Charisma, Luck, Evasion, Magic Capacity, Fishing, Stealth | |Charisma, Luck, Evasion, Magic Capacity, Fishing, Stealth | ||
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|[[Elin:Jure of Healing|Jure of Healing]] | |[[Elin:Jure of Healing|Jure of Healing]] | ||
|Corpses, | |Corpses, Junk | ||
|Will, Regeneration, Meditation, Anatomy, Cooking, Magic Device, Magic Capacity | |Will, Regeneration, Meditation, Anatomy, Cooking, Magic Device, Magic Capacity | ||
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|[[Elin:Luluwy of Wind|Lulwy of Wind]] | |[[Elin:Luluwy of Wind|Lulwy of Wind]] | ||
|Corpses, Booze | |Corpses, Booze, Bows, Crossbows | ||
|Perception, Speed, Bow, Crossbow, Evasion, Taming | |Perception, Speed, Bow, Crossbow, Evasion, Taming | ||
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|[[Elin:Elin of Harmony|Elin of Harmony]] | |[[Elin:Elin of Harmony|Elin of Harmony]] | ||
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|[[Elin:Yaksha of Oblivion|Yaksha of Oblivion]] | |[[Elin:Yaksha of Oblivion|Yaksha of Oblivion]] | ||
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The player may pray to their god once a day. Praying completely heals the player's HP and MP, in addition to training faith and a relevant stat a small amount (speed for Lulwy). Unlike in Elona, it does not cost favor. | The player may pray to their god once a day. Praying completely heals the player's HP and MP, in addition to training faith and a relevant stat a small amount (speed for Lulwy). Unlike in Elona, it does not cost favor. | ||
==Favor== | ==Offerings and Favor== | ||
The player may offer an item as an offering by highlighting an altar of their god and selecting the "offer" option, or directly placing the item on the altar. | |||
While all the gods of Ylva accept corpses as offerings, each also accepts other items. More valuable offerings grant more favor. Gifting offerings also trains the player's faith. | |||
Unlike in Elona, gods do not appear to have favored offerings amongst those they accept. Instead, particularly valuable offerings will provoke the same response from the player's worshipped deity that was reserved for favored offerings in Elona. | |||
A stack of items can be offered all at once; it will count as a single offering with the combined value of the entire stack. | |||
Offering an item on an altar not of one's god will attempt to claim the altar for the player's god. The success chance is dependent on the item's value. Failure will result in punishment. Attempts to convert altars dedicated to Eyth will never fail, because he's not around to defend his turf. | |||
Favor can be exchanged for goods and services. | Favor can be exchanged for goods and services. | ||
== Blessing == | |||
Obtaining a pot of water and placing it on the altar of one's god will bless the water. The blessed water can then be blended with an item to bless it. | |||
== Relation == | == Relation == |
Revision as of 07:38, 3 January 2024
Worship provides many bonuses to the player. The Gods of Elin each have their own domains and relationships with each other.
Bonuses from worship scale with how long you have been worshipping the deity in question, as well as your favor with him or her.
God | Offerings | Passive | Pet | Gift | Artifact | Bonuses |
---|---|---|---|---|---|---|
Eyth of Void | ||||||
Kumiromi of Harvest | Corpses, Seeds | Perception, Dexterity, Learning, Farming, Alchemy, Weaving, Literacy | Seeds are generated from rotting food. Seeds are enhanced. | |||
Opatos of Earth | Corpses, Ore | Strength, Endurance, Shield, Weightlifting, Mining, Blacksmith | Reduce all damage taken | |||
Itzpalt of Element | Magic, Meditation, Fire Resistance, Cold Resistance, Lightning Resistance | Learn the special action "Absorb Mana", restores mana at the cost of stamina. | ||||
Mani of Machine | Dexterity, Perception, Gun, Spot Hidden, Lockpicking, Appraising, Strategy | Dominate Machines | ||||
Ehekatl of Luck | Corpses, Fish | Charisma, Luck, Evasion, Magic Capacity, Fishing, Stealth | Randomize mana and stamina cost. | |||
Jure of Healing | Corpses, Junk | Will, Regeneration, Meditation, Anatomy, Cooking, Magic Device, Magic Capacity | Learn the special action "Prayer of Jure"
heals the party at the cost of stamina. | |||
Lulwy of Wind | Corpses, Booze, Bows, Crossbows | Perception, Speed, Bow, Crossbow, Evasion, Taming | Learn the special action "Lulwy's Trick", grants speed and the strengthen blessing. | |||
Elin of Harmony | ||||||
Yaksha of Oblivion |
Praying
The player may pray to their god once a day. Praying completely heals the player's HP and MP, in addition to training faith and a relevant stat a small amount (speed for Lulwy). Unlike in Elona, it does not cost favor.
Offerings and Favor
The player may offer an item as an offering by highlighting an altar of their god and selecting the "offer" option, or directly placing the item on the altar.
While all the gods of Ylva accept corpses as offerings, each also accepts other items. More valuable offerings grant more favor. Gifting offerings also trains the player's faith.
Unlike in Elona, gods do not appear to have favored offerings amongst those they accept. Instead, particularly valuable offerings will provoke the same response from the player's worshipped deity that was reserved for favored offerings in Elona.
A stack of items can be offered all at once; it will count as a single offering with the combined value of the entire stack.
Offering an item on an altar not of one's god will attempt to claim the altar for the player's god. The success chance is dependent on the item's value. Failure will result in punishment. Attempts to convert altars dedicated to Eyth will never fail, because he's not around to defend his turf.
Favor can be exchanged for goods and services.
Blessing
Obtaining a pot of water and placing it on the altar of one's god will bless the water. The blessed water can then be blended with an item to bless it.
Relation
Gods begin the game indifferent to the player. The relation value can be negative or positive. Turning apostate from one god to the other reduces relation by a small amount from the god one is forsaking, but has no change in relation for the god of new worship. Certain actions seem to passively change the relation with gods, but offerings change relation more actively.
Attempting to convert an altar and failing (200 turns) or turning apostate (length dependent on previous degree of worship) hexes the player with a Punishment Hex which places a 100s iron ball in their inventory that cannot be dropped, making them squish to death many, many, many times.
The Pantheon
The Seven Pillars
The chief deities of Ylva: Itzpalt, Opatos, Kumiromi, Jure, Lulwy, Ehekatl and Mani (formerly Eyth). They govern large domains that impact the daily lives of Ylva's population and command most of the worship to be had.
Major Gods
Major deities of the pantheon. While not as prominent as the Seven Pillars, they hold sway over sizeable domains and have a good number of followers.
Examples of major gods are Elin of Harmony and Yakasha of Oblivion.
Minor Gods
Lesser gods of the pantheon. They govern smaller or specialized domains which the major gods have overlooked, and are worshipped by a smaller number of select peoples or professions.
Negentropy (Chaos) Gods
Some gods are bad. During previous ages of Ylva, they were defeated in holy wars and sealed away by the Seven Pillars of the pantheon.
Innos Tur'as is an example of a negentropy god, and may be encountered in Place Where Winds Rest.