Elin:Food: Difference between revisions

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(Created page with "{| class="wikitable" |+Food !Food !Stat Gain !Found From !Misc |- |Flower |None |Harvesting | |- |Fruit |Magic |Plants, Farming, Harvesting | |- |Meat | |Anatomy, Slaying Monsters |Meat, Marbled Meat |- |Offal | |Anatomy, Slaying Monsters | |- |Heart | |Anatomy, Slaying Monsters | |- |Fish | | | |- |Eggs | |Harvesting bird's nests | |- |Bread | |Baking |Does not rot |- |Noodle | |Baking | |} {| class="wikitable" |+Beverages !Drink !Gain !Found From !Misc |- | | | | |- |...")
 
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Different foods affect attribute gain by default.
{| class="wikitable"
{| class="wikitable"
|+Food
|+Food
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|Baking
|Baking
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Food can have a variety of traits, which further affect the Attributes gained from eating them. The gourmet feat allows one to discern which foods have these traits.
{| class="wikitable"
|+Food Traits
!Stat Effected
!Flavor Descriptor
!Negative Traits
! colspan="5" |Positive Traits
|-
|Raise Strength
|Fattiness
|Dry
|Slightly moist
|Moist
|Fatty
|Juicy
|
|-
|Raise Endurance
|Size
|Fairy Sized
|Pumpkin Sized
|Putit-Sized
|
|Monster Sized
|
|-
|Raise Dexterity
|Freshness
|Dead
|Almost Moving
|Moving
|Lively
|
|
|-
|Raise Perception
|Scent
|Stinky
|Mellow
|Nice Aroma
|
|
|
|-
|Raise Learning
|Quality
|Boring
|Common Quality
|Fair Quality
|Rare
|Unusual
|Ultra Rare
|-
|Raise  Willpower
|Firmness
|Squishy
|Slightly Firm
|Stretchy
|
|
|
|-
|Raise  Magic
|Sweetness
|Bitter
|Slightly Sweet
|Sweet
|
|
|
|-
|Raise Charisma
|Appearance
|Tarnished
|Eye Catching
|Cute
|
|
|
|-
|Raise Charisma
|Collagen
|
|Collagen Rich
|
|
|
|
|-
|Maintain Strength
|Richness
|Bland
|
|
|
|
|
|-
|Maintain Endurance
|Density
|
|Dense
|Resillient
|
|
|
|-
|Maintain Dexterity
|Delicacy
|Rustic
|Slightly Rough
|
|Delicate
|
|
|-
|Maintain Perception
|Color
|Cloudy
|
|Colorful
|
|
|
|-
|Maintain Learning
|Vitamins
|Harmful
|Small Vitamins
|Moderate Vitamins
|Lots of Vitamins
|Rich in vitamins
|A treasure trove of vitamins
|-
|Maintain Willpower
|Crispiness
|Squishy
|Flaky
|Crispy
|
|
|
|-
|Maintain Magic
|Spiciness
|Boring
|Somewhat Spicy
|Spicy
|Very Spicy
|
|
|-
|Maintain Charisma
|Beauty
|Coarse
|Glossy
|Bright
|
|
|
|
|}
|}

Revision as of 23:22, 29 December 2023

Different foods affect attribute gain by default.

Food
Food Stat Gain Found From Misc
Flower None Harvesting
Fruit Magic Plants, Farming, Harvesting
Meat Anatomy, Slaying Monsters Meat, Marbled Meat
Offal Anatomy, Slaying Monsters
Heart Anatomy, Slaying Monsters
Fish
Eggs Harvesting bird's nests
Bread Baking Does not rot
Noodle Baking

Food can have a variety of traits, which further affect the Attributes gained from eating them. The gourmet feat allows one to discern which foods have these traits.

Food Traits
Stat Effected Flavor Descriptor Negative Traits Positive Traits
Raise Strength Fattiness Dry Slightly moist Moist Fatty Juicy
Raise Endurance Size Fairy Sized Pumpkin Sized Putit-Sized Monster Sized
Raise Dexterity Freshness Dead Almost Moving Moving Lively
Raise Perception Scent Stinky Mellow Nice Aroma
Raise Learning Quality Boring Common Quality Fair Quality Rare Unusual Ultra Rare
Raise Willpower Firmness Squishy Slightly Firm Stretchy
Raise Magic Sweetness Bitter Slightly Sweet Sweet
Raise Charisma Appearance Tarnished Eye Catching Cute
Raise Charisma Collagen Collagen Rich
Maintain Strength Richness Bland
Maintain Endurance Density Dense Resillient
Maintain Dexterity Delicacy Rustic Slightly Rough Delicate
Maintain Perception Color Cloudy Colorful
Maintain Learning Vitamins Harmful Small Vitamins Moderate Vitamins Lots of Vitamins Rich in vitamins A treasure trove of vitamins
Maintain Willpower Crispiness Squishy Flaky Crispy
Maintain Magic Spiciness Boring Somewhat Spicy Spicy Very Spicy
Maintain Charisma Beauty Coarse Glossy Bright
Beverages
Drink Gain Found From Misc