Elin meta:Beta 22.27 (en): Difference between revisions

created page, copied patch notes from changelog
(created page, copied patch notes from changelog)
 
(created page, copied patch notes from changelog)
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'''[Additions and Changes]'''
'''[Additions and Changes]'''


*Added pasture grass to the ingredients for weed stew.
*Modified the conditions for generating beaches on the world map. Beach tiles are now passable. The beach biome will only generate with beach tiles.
*The amount of fame gained when conquering a Nefia now depends on the danger level of the Nefia.
*Adjusted the outdoor map generation routine to produce more blocks and water tiles influenced by adjacent tiles (mountains, sea, etc.), and to have slightly random shapes.
*Karma now increases upon conquering a Nefia.
*Greatly increased the probability of generating ore veins in outdoor maps.
*Every time the cooking skill increases, a recipe will always be discovered (previously, the probability was 1/3).
*Changed some tiles in certain outdoor maps.
*There is now a low probability of discovering a recipe in the same category as the item crafted during crafting.
*Unlocked the swimming skill.
*For recipes discovered through actions, the number of times a new draw is attempted when a known recipe is drawn has been increased from 5 to 1000 (the list of draw candidates depends on the level of the related skill).
*Characters will now suffocate if they stay in deep water for too long.
*Adjusted the price of Little Capture Balls.
*Nino can now act as a guide.
*Adjusted the damage amount for suffocation.
*Items inside locked containers cannot be sold at home.
*For procurement requests, only containers that are empty inside can be submitted.
*If sound resistance is present, characters will not wake up from musical performances.
*Adventurers and other NPCs will no longer be placed on water.
*Fairies will now pick up seeds they spit out.
*The bulletin board and delivery box will also be displayed by guides.
*On the global map, if there are Nephia or other entities below the character, hovering the mouse will display information for both.
*Fast travel cannot be used when overburdened.
*Characters will take damage upon entering their base if they are overburdened.
*Fixed seeds will be used for the generation of shrines. Shrine prices have been adjusted.
*Food made with spoiled ingredients will spoil. A spoilage icon will be displayed for materials during crafting.
*Added recipes for Stone-baked Emo, Stewed Weeds, and Boiled Eggs to the initial recipe list.
*In the Japanese version, renamed the "Mana Assimilation" feat of Ghosts and Executioners to "Body of Mana" (due to duplication with another feat).


'''[Fixes]'''
'''[Fixes]'''


*Fixed an issue where large NPCs were failing at pathfinding.
*Fixed a bug where both the quest dialogue and death dialogue would display simultaneously if a character dies immediately after exiting a quest instance.
*Fixed a bug where items couldn't be moved by drag-and-drop when registering duplicates in the duplication shop.
*Fixed a bug where home skills were not refreshed when switching residents from livestock back to residents.
*Other minor fixes and adjustments.
*Other minor fixes and adjustments.


'''[Notes]'''
'''[Notes]'''


*Regarding the policy for game balance adjustments, it's similar to Elona. We aim for a balance that seems about right (generally similar to Elona) and introduce various content into the game. Then, based on feedback, adjustments are made gradually if things seem off from the initial assumption. Long-term adjustments are considered for balance.
*The book on natural power generation has been removed.


==Hotfix 1==
==Hotfix==


*When gathering from dyed map objects, default materials should be dropped instead of dyed materials.
*Fixed a bug where the beach remained impassable on the world map in existing save data. (The change is applied when nefias are regenerated)
 
==Hotfix 2==
 
*Fixed a bug where ores would turn into grass ores when mined.
*Changed the name of "Shortness of Breath" in the English version (as it was unclear).
*Renamed "Renown" to "Fame" in the English version.
*Added an option to display Fame in the information bar.
 
==Hotfix 3==
 
*Fixed a bug where the passability settings for beaches were not updated in some existing save data.


==References==
==References==