Elin:Yevan of Strife: Difference between revisions

m
no edit summary
(Created page with "{{Infobox Profile | image =100px|left | image2 = | nameEn =<Yevan of Strife> | nameJa =『戦禍のイーヴァン』 | gender = | genderJa = | level = | levelJa = | race = | raceJa = }} Yevan, the god who presides over war, is known as an oddity among deities for his lack of interest in divine squabbles and his focus on en...")
 
mNo edit summary
Line 19: Line 19:
Yevan is the offensive warrior's choice as opposed to Opatos' defensive, granting bonuses to strength, dexterity, and perception to help warriors hit hard, accurately, and critically. While ranged attackers can make use of some of these stats, his skill bonuses to two-hand and dual wield cement him as the pick for players who wish to play a berserker archetype. Combined with riding to cover melee attackers' need to close in on enemies and an oddball travel to get to where the fighting is taking place, Yevan is a sword compared to Opatos' shield.
Yevan is the offensive warrior's choice as opposed to Opatos' defensive, granting bonuses to strength, dexterity, and perception to help warriors hit hard, accurately, and critically. While ranged attackers can make use of some of these stats, his skill bonuses to two-hand and dual wield cement him as the pick for players who wish to play a berserker archetype. Combined with riding to cover melee attackers' need to close in on enemies and an oddball travel to get to where the fighting is taking place, Yevan is a sword compared to Opatos' shield.


Yevan worshippers are made to deal with swarms of weaker enemies - his initial god perk increases a player's physical damage in up to three stages as the player kills creatures, with more kills required for each level. When the player ceases killing, the buff gradually decreases back to nothing. It's possible to kill friendly creatures to increase the kill counter in case there aren't any enemies around.
Yevan worshippers are made to deal with swarms of weaker enemies - his initial god perk increases a player's physical damage in up to three stages as the player kills creatures, with more kills required for each level; the initial effect is an additional 1d3 damage at level 1, increasing to 1d5 at level 2, and 1d7 at level 3. When the player ceases killing, the buff gradually decreases back to nothing. It's possible to kill friendly creatures to increase the kill counter in case there aren't any enemies around.


The militant, Yevan's god pet, increases strength, dexterity and perception in proportion to how many enemies are currently on the map.
The militant, Yevan's god pet, increases strength, dexterity and perception in proportion to how many enemies are currently on the map.
416

edits