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Sakumashiki (talk | contribs) m (→Utility Spells: Changed the name from Gate to Mass Teleport. Added that minions will also be transferred.) |
Sakumashiki (talk | contribs) (→About: Mirroring info from JP side. More detailed descriptions of spells, including NPC-specific summoning spells) |
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{{EA}} | {{EA}} | ||
Read spell books to gain stock in spells. | Read spell books to gain stock in spells. | ||
Please check '''[[Elin:店主/値段|this]]''' page for prices of spellbooks and magic rods. | |||
== Overview== | |||
=== Using a spell === | |||
When a spell is used, the user consumes one stock of the spell and MP to attempt to cast it. | |||
Successful casting activates the spell, but failure to cast causes the spell to be inactivated. | |||
* Casting skill affects the success rate of spellcasting. | |||
* The PC's casting rate is reduced when mounted or parasitized by a pet. | |||
* PC's casting rate will be reduced when heavily armed and shield equipped. | |||
** Learning the Heavy Cast feat reduces these penalties. | |||
NPCs also do not level up individual spells by repeatedly casting them. NPC's spell levels are determined by their character level instead. | ==== Domains ==== | ||
Characters will be assigned elemental domains at generation according to '''[[Elin:Class|class]]'''. | |||
Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories. This weighting only applies to attack spells and not healing or support spells. | |||
* Some classes such as wizard or priest have the option to gain additional elemental domains as class perks in character generation. | |||
** However, not all elements are necessarily available for selection even with the perk; for example, wizards cannot obtain the holy domain. | |||
* Class-related domains cannot be changed once character generation has been completed, but additional domains can be re-selected by joining the [[Elin:Guilds|'''Mages' Guild''']] and raising your rank. | |||
==== Spell Level ==== | |||
Spellcasting gains experience for that spell and increases its spell level. | |||
The higher the spell's level, the more powerful the effect, but the amount of MP consumed to use the spell will also increase proportionally. | |||
Every spell has a related attribute, and the amount of spell experience gained increases to the extent that the related attribute exceeds the spell level. | |||
Conversely, if the spell level exceeds the related attribute, the amount of spell experience gained is greatly reduced by the difference. | |||
==== Spell Power ==== | |||
Spell power is a factor that relates to the strength of a spell. | |||
Spell power varies depending on the spell level, related attribute, enhancements of Enhance spell and Anti Magic. | |||
* The calculation of spell effects uses different formulas for different spells. | |||
** Offensive and restorative spells use the spell power and related attribute to calculate dice and bonuses, so the higher the attribute, the more effective the spell. | |||
** Buff spells do not use the related attribute to calculate their effect, so they must be used repeatedly to raise their spell level in order to increase their effectiveness. | |||
* Enhance spell enchantment increases the power of spells. | |||
* Anti-Magic enchantment decreases the power of spells. | |||
==== Spell misfiring ==== | |||
Ranged attack spells such as bolt and ball can misfire and damage allies. | |||
* The Control Magic skill inhibits spells from misfiring on allies and reduces the damage from misfires. | |||
** The PC's Control Magic Skill also applies to spells and abilities used by pets. | |||
** If the power of the spell is too high compared to the Control Magic skill, it will not suppress misfires. | |||
* [[Elin:エウダーナ|Eulderna']] s Magic Precision Feat greatly suppresses spell misfires. | |||
==== Mana Overflow ==== | |||
If the MP consumption is insufficient when using spells, mana overflow damage corresponding to the negative amount of MP will occur. | |||
* The Magic Capacity skill reduces mana overflow damage. | |||
* '''[[Elin:Eulderna|Eulderna]]'''<nowiki/>'s and '''[[Elin:Elea|Elea]]'''<nowiki/>'s Bonded With Mana feat significantly reduce mana overflow damage. | |||
=== Obtaining Spelltocks === | |||
By reading a spellbook, you can learn its spells and obtain magic spell stocks. | |||
Spellbooks can be purchased from NPCs in each town, such as sorcerers and magic store owners, or by exploring Nefia. | |||
* The skill of reading is required to read spells of high difficulty. | |||
* Memorization skill affects the number of spells read and the number of stocks obtained from reading spell books. | |||
** It also affects the acquisition of stock through spell dreams and absorption through mana batteries. | |||
* If you run out of spells, you will not be able to use those spells until you acquire them again. Spell level is inherited, so there is no need to start training from the beginning. | |||
==== Magic Dream ==== | |||
In the magic dream of [[Elin:Beds|sleep event]], you can acquire spells of your domain element. | |||
The probability of magic dreams occurring is increased for characters who possess class feats of magic mastery and Dream Waker feat. | |||
* The spells available in magic dreams are limited to those for which a spellbook exists and the PC's stock is 0. | |||
** If you possess the Feat of Dream Waker, you will be able to obtain it regardless of your stock. | |||
* If you possess the Feat of Dream Waker, the types of spells from which you can obtain the stock will increase according to the level of the Feat. | |||
** At level 1, you can obtain touch, arrow, bolt, and ball, and at level 3, intonation, bit, and miasma are added. | |||
==== Mana Battery ==== | |||
The [[Elin:Ether Disease|Ether Disease]] of the Mana Battery absorbs the number of uses of the spell rod you obtain and converts it to its spellstock. | |||
* *Identify* or *Uncurse* spells can only be obtained from the stock by absorption with the mana battery. | |||
* You cannot obtain wish stock by absorbing rod of wish. | |||
=== NPC Spellcasting === | |||
Creatures other than the player, including your allies, operate according to different rules for spellcasting than players. | |||
* NPCs do not require or consume spell stocks, and do not need spellbooks. | |||
** However, NPCs also cannot learn new spells from spellbooks. An NPC may only learn new spells through[[Elin:遺伝子合成|'''Gene Engineering''']]. | |||
* NPCs also do not level up individual spells by repeatedly casting them. | |||
** NPC's spell levels are determined by their character level instead. The power of spells is determined by comparing the character's level to the spell's associated ability, whichever has the higher power. | |||
* NPCs are not limited to the types of spells available as spellbooks. They can use spells unavailable to the player, such as Mind Arrow. | |||
==Attack Spells== | ==Attack Spells== | ||
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|Magic | |Magic | ||
|Self | |Self | ||
|Causes earthquakes over a wide area. | |Causes earthquakes over a wide area (11 tile radius). | ||
| | |Increased damage for targets in gravity | ||
Half damage for levitated targets | |||
|} | |} | ||
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|Creature | |Creature | ||
|Decreases target's luck and chance to hit. | |Decreases target's luck and chance to hit. | ||
|Also strips worship bonuses if cast by an inquisitor. | |Also strips worship bonuses if cast by an inquisitor. Excommunication negates the target's faith bonus. | ||
|- | |- | ||
|Slow | |Slow | ||
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|Ground | |Ground | ||
|Creates clouds of mist that grant evasion bonuses to anything inside. | |Creates clouds of mist that grant evasion bonuses to anything inside. | ||
|Enemies can take advantage of this. | |Randomly generated within a radius of 3 tiles centered on the selected point. Disappears after a turn. | ||
Enemies can take advantage of this. | |||
|- | |- | ||
|Web | |Web | ||
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|Ground | |Ground | ||
|Creates webs that ensnare anything that steps in them. | |Creates webs that ensnare anything that steps in them. | ||
|Spiders are immune to snaring effect. Very inaccurate | |Randomly generated within a radius of 3 tiles centered on the selected point. | ||
Spiders are immune to snaring effect. Very inaccurate | |||
|- | |- | ||
|Gravity | |Gravity | ||
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|Creature | |Creature | ||
|Gravitates the target, making it unable to levitate. | |Gravitates the target, making it unable to levitate. | ||
|It has the hidden effect of decreasing speed by 30% and greatly increasing earthquake damage. | |It has the hidden effect of negating teleport, decreasing speed by 30% and greatly increasing earthquake damage. | ||
|} | |} | ||
<references /> | <references /> | ||
==Defense Spells== | ==Defense Spells== | ||
Spells whose target is a party can be cast on the entire party, including the caster, by long-pressing the icon. | |||
You can also cast a spell on others by holding it in your hand and then right-clicking on the target. | |||
===Healing=== | ===Healing=== | ||
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|Will | |Will | ||
|Party | |Party | ||
|Heals. | | rowspan="7" |Heals. | ||
|Single-target healing also applies to mount and symbiote. | | rowspan="7" |Single-target healing also applies to mount and symbiote. | ||
The higher the spell, the easier it is to increase the number of dice, dice surface, and fixed value, and the higher the effect | |||
|- | |||
|Cure Major Wounds | |||
|Holy | |||
|Will | |||
|Party | |||
|- | |- | ||
|Cure Critical Wounds | |Cure Critical Wounds | ||
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|Will | |Will | ||
|Party | |Party | ||
|- | |- | ||
|Healing | |Healing | ||
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|Will | |Will | ||
|Party | |Party | ||
|- | |- | ||
|Healing of 《Eris》 | |Healing of 《Eris》 | ||
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|Will | |Will | ||
|Party | |Party | ||
|- | |- | ||
|Healing of 《Odina》 | |Healing of 《Odina》 | ||
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|Will | |Will | ||
|Party | |Party | ||
|- | |- | ||
|Healing of 《Jure》 | |Healing of 《Jure》 | ||
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|Will | |Will | ||
|Party | |Party | ||
|- | |- | ||
|Resurrection | |Resurrection | ||
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|Identifies an item. | |Identifies an item. | ||
|Up to miracle quality items can be identified. | |Up to miracle quality items can be identified. | ||
Hold down the spell icon to appraise every item in the player's inventory. | |||
|- | |- | ||
|*Identify* | |*Identify* | ||
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|Item | |Item | ||
|Identifies an item. | |Identifies an item. | ||
|Identifies any item. Very hard and expensive (~125 mana) to cast as memorized spell. | |Stock can only be obtained by absorbing it from rods with mana batteries. | ||
Identifies any item. Hold down the spell icon to appraise every item in the player's inventory. | |||
Very hard and expensive (~125 mana) to cast as memorized spell. | |||
|- | |- | ||
|Flying | |Flying | ||
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Doomed items may take several attempts to uncurse. A blessed rod/scroll is adviced. | Doomed items may take several attempts to uncurse. A blessed rod/scroll is adviced. | ||
|- | |||
|*Uncurse* | |||
|Will | |||
|Self or Ally | |||
|Removes curses on equipped gear. | |||
|Stock can only be obtained by absorbing it from rods with mana batteries. | |||
More powerful curses (doomed) can be uncursed. | |||
Blessed rods of uncurse apply to every item in the player's inventory. | |||
|- | |- | ||
|Magic Map | |Magic Map | ||
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|Self | |Self | ||
|Reveals monsters on the floor. | |Reveals monsters on the floor. | ||
|Will not reveal monsters considered mindless (some machines and undead) | |Will not reveal monsters considered mindless (some machines and undead) and Yith(race) | ||
|- | |- | ||
|Invisibility | |Invisibility | ||
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| +45 speed, +20 DV, -10 Str, End, Dex, Fire resistance. | | +45 speed, +20 DV, -10 Str, End, Dex, Fire resistance. | ||
|Riding/hosting does not consume a turn. Any other transformations are cancelled. Witches have a bonus to riding brooms. Duration does not run out while creature is being ridden. | |Riding/hosting does not consume a turn. Any other transformations are cancelled. Witches have a bonus to riding brooms. Duration does not run out while creature is being ridden. | ||
[[Elin:魔女|Witches]] get bonus to riding brooms | |||
|- | |- | ||
|Summon Animal | |Summon Animal | ||
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|Self | |Self | ||
|Summons allied shadows<sup>1</sup> that detonate on enemies. | |Summons allied shadows<sup>1</sup> that detonate on enemies. | ||
|Summons are scaled by spell level. Shadows appear at half health. Suicide explosions are sound-element. Handle with care, very easy to kill yourself unless you have sufficient | |Summons are scaled by spell level. Shadows appear at half health. Suicide explosions are sound-element. Handle with care, very easy to kill yourself unless you have sufficient Control Magic skills. | ||
|- | |||
|Summon Fire | |||
|Charisma | |||
|Self | |||
|Summons fire element monsters | |||
| rowspan="6" |Cannot be learned by the player. Strength of summoned character increases with spell level and spell power. | |||
|- | |||
|Summon Tentacle | |||
|Charisma | |||
|Creature | |||
|Summons tentacles | |||
|- | |||
|Summon Monster | |||
|Charisma | |||
|Self | |||
|Summons random monsters | |||
|- | |||
|Summon Pawn | |||
|Charisma | |||
|Self | |||
|Summons pawns | |||
|- | |||
|Summon Yeek | |||
|Charisma | |||
|Self | |||
|Summons Yeeks | |||
|- | |||
|Summon Orc | |||
|Charisma | |||
|Self | |||
|Summons Orcs | |||
|} | |} | ||
<sup>1:</sup> Summons are generated with 0 interest and no fur. They will regrow fur. | <sup>1:</sup> Summons are generated with 0 interest and no fur. They will regrow fur. | ||