Elin:Equipment/Enchantments: Difference between revisions

Added weapon-specific enchantments for Critical and Vorpal, and a Rune Vessel enchantment, and detailed the Rune descriptions.
(Added weapon-specific enchantments for Critical and Vorpal, and a Rune Vessel enchantment, and detailed the Rune descriptions.)
Line 18: Line 18:
!Applied to
!Applied to
|-
|-
| rowspan="8" |Status
| rowspan="7" |Status
Enhancement
Enhancement
|Attribute
|Attribute
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It decreases ~.
It decreases ~.
|Improves skill level. Text varies by skill.
|Improves skill level. Text varies by skill.
|All
|-
|Critical
|It increases your chance to deliver critical hits.
|It increases your chance to deliver critical hits.
|All
|All
|-
|-
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|Head, neck
|Head, neck
|-
|-
| rowspan="8" |Utility
| rowspan="9" |Utility
|Anti-Teleport
|Anti-Teleport
|It prevents teleport.
|It prevents teleport.
|Disables teleportation due to traps, failed deciphering of magic books, etc.
|Disables teleportation due to traps, failed deciphering of magic books, etc.
Pets that have it do not use teleportation or short teleportation.
|All
|All
|-
|-
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|Head
|Head
|-
|-
| rowspan="17" |Weapon
|Rune Vessel
|It can be infused  with additional runes.
|Can be infused additional runes according to the enchantment level (number of *).
|★AF
Crafted equipment with rune (see Rune section)
|-
| rowspan="19" |Weapon
|Vorpal
| rowspan="1" |It increases the chance of triggering a full piercing attack.
| rowspan="1" |Increases the activation chance of attacks with 100% penetration rate
|Melee weapon
Ranged weapon
|-
|Critical
|It increases your chance to deliver critical hits.
|It increases your chance to deliver critical hits.
|Melee weapon
Ranged weapon
|-
|Elemental damage
|Elemental damage
|It deals additional ~ damage.
|It deals additional ~ damage.
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|Race Bane
|Race Bane
|It inflicts massive damage to ~.
|It inflicts massive damage to ~.
|Target races are human, animal, machine, undead, dragon, god, fairy, or fish. Some artifacts are limited to artifacts, but some work on all races.
|Target races are human, animal, machine, undead, dragon, god, fairy, fish, or All.
All Bane only have half the effect of other banes.
|Melee weapon
|Melee weapon
Ranged weapon
Ranged weapon
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|-
|-
|Elemental conversion
|Elemental conversion
|It is electrified.(Lightning)
|It is electrified. (Lightning)
|Permanently grante lemental attacks to weapons.  
It is vibrating.
Elemental  weapons do not benefit from song buffs and do not consume song buff uses when attacking.
(Impact)
|Permanently grante elmental attacks to weapons.  
Elemental  weapons do not benefit from intonation buffs and do not consume intonation buff uses when attacking.
|★AF only
|★AF only
|}
|}


== Runes ==
== Runes ==
Using runes, you can extract enchantments from unwanted equipment and transfer them to other equipment.
By using a rune mold on an equipment, you can destroy the equipment and extract one of its enchantments.
 
The extracted rune can then be used to add an enchantment to another equipment.
===Rune Mold===
You can create a rune mold using '''[[Elin:Creating#Accessory table|Accessory table]]'''. At this time, the grade and hardness of the material are important.
 
There are three types of rune mold.
{| class="wikitable “wikitable”"
!Tier
!Jewelry
!Ingot
!Crystal
!Effect
|-
|Good
|10
|2
|Earth crystal
|Enchantments can be extracted from equipment of rarity up to and including good-tier..
|-
|Miracle
|20
|6
| Sun crystal
|Enchantments can be extracted from equipment of rarity up to and including miracle-tier.
|-
|Godly
|30
|10
|Mana crystal
|Enchantments can be extracted from equipment of rarity up to and including godly-tier.
|}The Rune Mold must be made of the same or harder material than the equipment to be destroyed. Also, it cannot be extracted from ★Artifacts.
 
When you use a rune mold, you can extract one enchantment of your choice from an item and use it to make a rune. When you do this, the item from which you extracted the enchantment will disappear.
===How to Use Runes===
You can add the enchantment of a rune to an equipment (including lighting) by infusing it with a rune.
 
The number of runes that can be infused differs depending on the item.
{| class="wikitable wikitable”"
!Equipment
!Number of Runes that can be Imprinted
|-
|Normal Equipment
|1
|-
|★Artifacts
|0
|-
|Equipment with Rune Vessel
|Number of Runes that can be Imprinted + Number of [*]
|}Normal equipment obtained through Nefia etc. can only be imprinted with one rune, and ★Artifacts cannot be imprinted.
 
Equipment with the Rune Vessel enchantment can be infused with the enchantment strength (number of *).
 
This enchantment does not exist as a random enchantment, and is only possessed by some ★Artifacts such as the [[Elin:Dragonbone Hammer|Dragonbone Hammer]] and [[Elin:Fish Slayer|Fish Slayer,]] and equipment crafted using runes.
===Runic Equipment===
Craftacle equipment can use runes as an option.


=== Using runes ===
Equipment crafted using runes will be infused with the enchantment of the rune, and it will also gain a rune vessel[*].


# Create a rune mold by '''[[Elin:Creating|crafting]]'''.
In other words, in addition to the rune used in the crafting process, you will be able to infuse a further rune into the equipment, for a total of two runes.
# Using a rune mold, you can extract a single enchantment from equipment and create a rune. Note that the equipment from which the enchantment is extracted will disappear.
# By imprinting runes on equipment that you want to imbue with an enchantment, you can add (or overwrite if there is already an identical enchantment) the enchantment that the rune possesses.


In addition, you can also add runes as optional materials for crafted equipment, and the effects of the added runes will be given to the finished product.
Similarly, runic equipment craftacle from the Accessory table will also be infused with the rune used in the crafting process, and it will also gain a rune vessel[**].


This is treated separately from the enchantment granted by the enchantment seal, so you can add one more enchantment to the crafted equipment than you can to normal equipment.
In other words, a runic equipment can be infused with a total of three runes.
===Rune Specifications ===
*Some enchantments, such as speed, cannot be extracted. The text for the relevant enchantment will be grayed out.


=== Rune Specifications ===
*It is only possible to add elemental resistance to a pre-made equipments using a rune if the item has no elemental resistance.


* You can only add elemental resistance to equipment that has no elemental resistance.
*For self-made equipments, you can exceptionally add additional elemental resistance by crafting with elemental resistance runes and materials that already have elemental resistance.*Material-derived enchantments cannot be overwritten by rune infusions other than the ones used during crafting.


* Imprinted equipment cannot be duplicated.
* If the item already has the same enchantment, it will be overwritten.
* Some enchantments, such as speed boosts, cannot be extracted. The text for the enchantment in question will be grayed out.
* Material-derived enchantments cannot be overwritten with rune imprints.


* You can also extract a rune from infused equipment.*Infused equipment cannot be duplicated.
[[Category:EN]]
[[Category:EN]]
[[Category:Elin Items]]
[[Category:Elin Items]]
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