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CaptainTofu (talk | contribs) (data update) |
(Changed wording, removed fluff and added technical knowledge to overview.) |
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When pickpocketing, a check | |||
When pickpocketing, a check to determine whether you get caught is fired. This check consists of the player's Pickpocket skill, Dexterity, target's Perception and whether the target can see the thief. | |||
Maximum weight of an item the player can steal is based on the player's Pickpocket skill and Strength in the following way: Pickpocket level * 0.2 + Strength * 0.1 + 1 | |||
== Notes == | == Notes == | ||