Elin:Strategy: Difference between revisions

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(Add detailed strategy data, based on Elin_source csv)
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Allies' strategy can be changed through [[Elin:Gene Engineering|Gene Engineering]] with Brain Cell genes.
Allies' strategy can be changed through [[Elin:Gene Engineering|Gene Engineering]] with Brain Cell genes.
===Detailed Strategy Data<ref>All of this data requires confirmation and clarification, as to order of actions and their weighting against each other.</ref>===
{| class="wikitable sortable"
!Name
!Distance
!Movement (Player)
!Party
!Taunt
!Melee
!Ranged
!Spell
!Heal
!Summon
!Buff
!Debuff
|-
|Disable
|1
|80 (50)
| -20
| -1
|50
|50
|50
|60
|50
|45
|45
|-
|Archer
|3
|20 (0)
| -20
| -1
|40
|70
|50
|60
|50
|45
|45
|-
|Fighter
|1
|80 (100)
| -20
|40
|70
|50
|50
|60
|50
|45
|45
|-
|Tank
|1
|80 (100)
|10
|60
|65
|50
|50
|60
|50
|55
|45
|-
|Healer
|1
|50 (0)
|10
| -1
|50
|50
|50
|70
|50
|60
|45
|-
|Mage
|3
|50 (0)
| -20
| -1
|50
|50
|70
|60
|50
|45
|45
|-
|Hexer
|3
|50 (0)
| -20
| -1
|50
|50
|60
|60
|50
|50
|70
|-
|Summoner
|1
|50 (0)
|0
| -1
|50
|50
|60
|60
|75
|55
|55
|-
|Predator
|1
|80 (50)
| -20
|30
|50
|50
|50
|60
|50
|45
|45
|-
|Gunner
|2
|20 (0)
| -20
| -1
|50
|70
|50
|60
|50
|45
|45
|-
|Warmage
|1
|50 (0)
| -20
|40
|50
|50
|70
|60
|50
|45
|45
|-
|Rogue
|1
|80 (100)
| -20
| -1
|55
|50
|50
|60
|50
|45
|45
|-
|Paladin
|1
|80 (50)
|10
|60
|55
|40
|50
|60
|50
|80
|45
|}
*'''Distance''' - preferred distance from the target. The character will try to maintain it, backing away from the target, if needed.
*'''Movement''' - chance of moving towards target. The value in parentheses is used when the player character is using said strategy.
*'''Party''' - the likelihood ''modifier''<ref>Because values from -20 to 10 don't look like pure likelihood and more like modifiers to something. This needs confirmation.</ref> of casting spells in party-wide mode.<sup>[needs confirmation]</sup>
*'''Taunt''' - the likelihood of using the [[Elin:Abilities|'''Taunt''']] ability, if the character has it.<sup>[needs confirmation]</sup><!-- Original values were reversed (100 - original), as otherwise there was no logic to why tanks have smaller likelihood of using taunt than predators. -->
*'''Melee''' - the likelihood of attacking with melee weapons.
*'''Ranged''' - the likelihood of attacking with ranged weapons.
*'''Spell''' - the likelihood of attacking with attack spells.
*'''Heal''' - the likelihood of using a healing spell.
*'''Summon''' - the likelihood of using a summoning spell.
*'''Buff''' - the likelihood of using a buff spell.
*'''Debuff''' - the likelihood of using a debuff spell.
=====Notes=====
<references />

Revision as of 06:59, 8 December 2024

The Strategy skill determines the damage your character deals when engaging in auto-combat by right-clicking enemies. Normally, damage is reduced when in auto-combat, but the Strategy skill restores your damage.

Moreover, while in auto-combat, you will consume stamina to avoid fatal injuries. You can use this to safely gauge the strength of a new opponent.

The player can choose how they act in auto-combat in the Strategy tab of their character sheet. (Press V, then click 'Strategy' in the lower-right of the window). The auto-combat AI profiles include:

  • Archer (Uses ranged attacks)
  • Fighter (Uses melee attacks)
  • Tank (Uses the Taunt ability)
  • Healer (Casts healing spells)
  • Mage (Casts offensive spells)
  • Hexer (Casts debuff spells)
  • Summoner (Casts summoning spells)
  • Predator (?)
  • Paladin (Uses melee attacks, while casting buff spells)

The player can further refine their auto-combat behavior with the Checkboxes:

  • Use items and abilities in the hotbar
  • Use abilities not in the hot bar
  • Use only favorite abilities

Allies' strategy can be changed through Gene Engineering with Brain Cell genes.

Detailed Strategy Data[1]

Name Distance Movement (Player) Party Taunt Melee Ranged Spell Heal Summon Buff Debuff
Disable 1 80 (50) -20 -1 50 50 50 60 50 45 45
Archer 3 20 (0) -20 -1 40 70 50 60 50 45 45
Fighter 1 80 (100) -20 40 70 50 50 60 50 45 45
Tank 1 80 (100) 10 60 65 50 50 60 50 55 45
Healer 1 50 (0) 10 -1 50 50 50 70 50 60 45
Mage 3 50 (0) -20 -1 50 50 70 60 50 45 45
Hexer 3 50 (0) -20 -1 50 50 60 60 50 50 70
Summoner 1 50 (0) 0 -1 50 50 60 60 75 55 55
Predator 1 80 (50) -20 30 50 50 50 60 50 45 45
Gunner 2 20 (0) -20 -1 50 70 50 60 50 45 45
Warmage 1 50 (0) -20 40 50 50 70 60 50 45 45
Rogue 1 80 (100) -20 -1 55 50 50 60 50 45 45
Paladin 1 80 (50) 10 60 55 40 50 60 50 80 45
  • Distance - preferred distance from the target. The character will try to maintain it, backing away from the target, if needed.
  • Movement - chance of moving towards target. The value in parentheses is used when the player character is using said strategy.
  • Party - the likelihood modifier[2] of casting spells in party-wide mode.[needs confirmation]
  • Taunt - the likelihood of using the Taunt ability, if the character has it.[needs confirmation]
  • Melee - the likelihood of attacking with melee weapons.
  • Ranged - the likelihood of attacking with ranged weapons.
  • Spell - the likelihood of attacking with attack spells.
  • Heal - the likelihood of using a healing spell.
  • Summon - the likelihood of using a summoning spell.
  • Buff - the likelihood of using a buff spell.
  • Debuff - the likelihood of using a debuff spell.
Notes
  1. All of this data requires confirmation and clarification, as to order of actions and their weighting against each other.
  2. Because values from -20 to 10 don't look like pure likelihood and more like modifiers to something. This needs confirmation.