Elin meta:Changelog/EA5: Difference between revisions

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=== EA 23.215 Nightly ===
=== EA 23.243 Nightly ===
'''12/4 2025''' <br>
 
(Translated by ChatGPT)<br>
 
[Additions and Changes]
 
* Updated the in-game art gallery.
* Changed so unidentified items are not auto-identified when buying from a shop and selling back.
* Loosened the acquisition requirements further for some Feats that were adjusted in the previous version.
* Adjusted the nighttime stat boost from the "Vampirism" status. Stats now rapidly rise to the cap at night, and increases/decreases now apply on the global map as well. (Previously, maintaining high boosts required restricting actions during the day, which harmed gameplay.)
* Added diminishing returns to the global map travel time reduction from the "Traveling" skill (at very high values, time would no longer pass while moving).
* Reverted the Platinum merchant's stock of "★Diary Exchange" back to 10.
* Disabled friendship and similar experience modifiers for experience gained from the book "★Diary Exchange".
* Added "Increased Diary Exchange effect" and "Increased experience bonus" effects to the Feat "Awakening of Bonds".
* Enabled extremely rare random generation of "★Secret Experience of Kumiromi" and "★Diary Exchange" in dungeons and similar locations.
* Added the instrument "Sax".
* Added the book "Adventurer's Weekly Issue 16 <Ranged Weapons>" to Moir's shop.
* Added 2 new Felmera sketch reward paintings.
* Added 2 furniture items "Root (Ground-placement type)".
* Added the furniture item "Large Stump".
* Added 15 crop seed skins and partially updated the graphics of existing seeds.
 
[Fixes]
 
* Fixed a bug where items with multiple variations (such as driftwood) did not generate their variations.
* Fixed other minor issues and made adjustments.
'''Patch 1'''<br>
(Translated by ChatGPT)<br>
 
[Additions and Fixes]
 
* Fixed an issue where experience modifiers (such as affinity) were still being applied to the EXP gained from the book "★Exchange Diary."
* Added the feat "Ash Borne" to the race "Ghost."
* Other minor fixes and adjustments.
'''12/5 2025'''<br>
'''Patch 2'''<br>
 
(Translated by ChatGPT)<br>
 
 
[Additions and Changes]<br>
 
* Added higher-tier materials and several new top-tier materials (internal, experimental).
* Changed the material of the furniture item "★Stone of Eternity" to Eternal Sand.
* Adjusted so that when the "Little Body" feat is owned, total equipment weight of 7.5s or more counts as heavy gear (experimental).
* Set failed loading of Mod custom-class data on game load to assign null.
* Fixed a bug where the feat "Lonely Soul" could not be obtained.
* Fixed a bug where the calculation formula for negative values of the "Travel" skill caused errors.
* Other minor fixes and adjustments.
'''Patch 3'''<br>
(Translated by ChatGPT)<br>
[Fixes]
Fixed a bug where higher-tier materials were being sold as dyes.
 
=== EA 23.242 Nightly ===
'''12/3 2025'''
(Translated by ChatGPT)<br>
[Additions and Changes]
* (Backer Wish) Added a new feat "Combat Art".
* Changed application type for statuses "Stealth", "Silence", and "Harassment" from additive to overwrite (experimental).
* In Build Mode, "Harvest" can now also remove decals (such as bloodstains) (experimental).
* When performing pleasant actions, pranks, or bloodsucking on characters with enough favorability to sleep together, favorability now increases at a high rate.
* Made various adjustments to race "Machine" (mostly buffs; possible future playable race).
* Changed Platinum Merchant restock cycle to 1 year. Adjusted stock quantity for "★Exchange Diary".
* Added various requirements for special-type feats (loosened; to avoid overwhelming new players with too many at the start).
* Adjusted Swimming skill for NPC "Machine Shark".
* Added 4 types of furniture "Root". Recipes also added.
* Added 3 types of furniture "Driftwood".
* Added book "Adventurer's Weekly Issue 15 "Equipment Style"". Thanks Elin Community!
 
[Fixes]
* Fixed a bug where remaining elapsed time was also reset after passing midnight when several hours passed at once during actions such as moving on the global map.
* Other minor fixes and adjustments.
 
*
 
=== EA 23.241 Nightly ===
'''12/1 2025'''
(Translated by ChatGPT)
[Additions and Changes]
 
* Added diner signboards in some towns (Palmia, Kapul, Olvina, Yowyn, Mifu, Nefu). Town residents now dine at diners with a high probability (experimental).
* Made generated and consumed power for generators and electrical appliances display more accurately in tooltips (previously not shown when switches were off, etc.).
* Reverted Vitality, Mana, and Stamina number display to non-% format.
* Companions and residents now prioritize eating dishes with the "Freshly Cooked" feat. When freshly cooked dishes exist in shared containers, they are taken from a separate slot from regular food.
* Enabled buying and selling with the Enter key in item split menus during trading, etc.
* Paralysis duration now does not always overwrite when newly afflicted, and the longer remaining duration is applied instead.
* Modified the map "Graveyard" slightly.
* Added Fear immunity to the "Undead" feat.
* Added the status "Stealth". Granted for a certain time when affected by Darkness Fog.
* Changed NPC "2B" material to Copper and changed the job to Tourist.
* Added the Swimming skill to NPC "Mechanical Shark".
* Added Memory Chips to the guaranteed drop of NPC "Dungeon Cleaner".
* Added the "Miscreation" feat to NPC "VISHNU".
* Granted the Spellbook of Darkness Fog at game start for the race "Vampire".
* Added the book "★Exchange Diary" to Platinum Merchant inventory (experimental).
* Added the book "Adventurer's Weekly No.14 'Succubus'". Thanks Elin Community!
* Changed feat gain for companions when reading the book "Kumiromi's Secret Experience" from 3 to 4.
 
[Fixes]
 
* Fixed a bug where the "Miscreation" feat was restored after loading a game post-Kiria upgrade.
* Fixed a bug where animated items could display incorrectly underwater, etc.
* Fixed a bug where items that should drop only one were dropping two.
* Fixed various other minor issues and adjustments.
 
=== EA 23.240 Nightly ===
'''11/28 2025'''
(Translated by ChatGPT)
[Additions and Changes]
 
* Removed level restrictions for targets of Silver Cat Capture Orbs (experimental; captured Silver Cats can now only be released in the "Garden of Eternity", so no major issues expected)
* Prevented throwing weapons from being generated in the rare equipment slots of boss chests.
* Added Farris's background to the shipping screen. Also fixed missing parts in some background images.
* Added a few more insult lines.
* Added Adventurer's Weekly Issue 13 "Festival".
* Added the musical instrument "Koto".
* Added 2 types of hamster generators.
* Added 2 types of candy sticks.
* Added 1 new monster.
 
[Fixes]
 
* Fixed a bug where Farris's appearance could not be changed from the resident bulletin board.
* Fixed a bug where the curve function could sometimes overflow.
* Other minor fixes and adjustments.
 
[Notes]
 
* Late November was largely taken up by administrative work, reducing development time. In December, planning to introduce the Issizzle chapter early and hoping to add some more Christmas-related items as well.
* For enchantments where "+X%" notation was changed, this is only a display change and the effects remain the same. May revert to the previous notation if it is confusing.
 
=== EA 23.239 Nightly ===
'''11/24 2025'''
 
(Translated by ChatGPT)
 
[Additions and Changes]
 
* Added the "All Damage" enchant (not currently applied randomly to equipment).
* Added -50% "All Damage" to the "Bat Transformation" state (experimental).
* When the player's race is Vampire, NPCs now put ketchup on their lovingly made lunch for the player.
* Adjusted Vampire starting attributes.
* Added a "Attributes increase at night" effect to the "Lord of the Night" feat.
* Added the "Vampirism" status effect (currently applied only to Vampires).
* Ability values in the info bar now turn green even when raised temporarily by states.
* Shield enchants no longer trigger against targets that are hanging, and hanging targets also cannot trigger shield enchants.
* Changed Blood Elixir quality to Artifact.
* Added a max value to Contribution gained from bounty targets. Also applied the same decay coefficient as boss chests to bounty rewards (previously increased linearly).
* Auto-Combat is no longer cancelled when "Berserk" ends (experimental).
* Added one new monster.
 
[Fixes]
 
* Fixed a glitch where bonuses to weapon enchants while two-handing, and their display, were incorrect.
* Fixed a bug where the "Gorefest" ability did not receive the same cost adjustment as "Blade Storm".
* Fixed a bug where the meal effects of blood were skewed (different NPCs using the same dish flavor always produced identical effects).
* Fixed a bug where the max meal effect multiplier of "Blood Meal" was 7.5x and corrected it to 8x.
* Fixed various other minor issues and adjustments.
 
[Notes]
 
* Some requested features are difficult to implement without breaking compatibility with current save data. These need more time, but will be reviewed again before the official release. A list summarizing these elements may be created and published in the future.
 
'''Patch 1'''
 
[Fixes]
 
* Fixed a bug where the effect of the "All Damage" enchant was not added.,
 
[Notes]
 
* Updates to Vampires should settle down soon, but further balance adjustments may still be needed.,
 
=== EA 23.238 Nightly ===
'''11/21 2025'''
 
(Translated by ChatGPT)
 
[Additions and Changes]
 
* Added tooltips in the companion information window to show hints about a companion's growth type (such as late bloomer), and to indicate whether the conditions for "Awakening of Bonds" are met.
* Updated blood data to be stored per character in full detail (storing only a seed value could cause blood flavor to change when item tables are updated).
* Added bonuses to the Bloodsucking ability: "Always display a meal trait," "Display an additional meal trait at level 15," and "Display an additional meal trait at level 30."
* Reduced the initial multiplier of the Blood Meal effect gained from Bloodsucking (maximum value unchanged).
* Added a recipe for Blood Elixir.
* Added female graphics for Vampires.
* Added two types of chain-link fences.
* Added stone fences.
* Updated snow graphics.
 
[Fixes]
 
* Fixed a bug where cat blood could mix into other blood.
* Fixed a bug where the English name for heavy boots was duplicated (one was renamed to great boots).
* Fixed various other minor issues and adjustments.
 
=== EA 23.237 Stable ===
'''11/18 2025'''
 
After updating to the stable build, mods from previous versions may stop working or behave oddly. If behavior becomes strange, try disabling mods once.
 
[Highlights]
 
* (Backer Wish) Added two "Mani of Machine" to the Garden of Eternity and updated the list of distinguished guests.
* Machines with the Miscreation feat can be now upgraded.
* Added the "Awakening of Bonds" feat. Allows awakening late-blooming companions by consuming influence in the Garden of Eternity (Gene Slot +1, FP +10. Requirements: have traveled together for 360+ days and be close enough to sleep together).
* Added a recipe for "★Silver Cat Capture Ball" from the Keeper of the Garden in the Garden of Eternity. Releasing a Silver Cat in the Garden of Eternity now increases Garden influence.
* Strengthened the Demigod race.
* Added the Vampire race.
 
[Demigod]
 
* Added a 20% "Blessing bonus increase" to the Sacred Twilight feat and changed its gene slot cost to 2.
* Added the "Peacemaker" feat to increase the number of Apostles a Demigod can bring without causing fights.
* Adjusted Demigod Life and Mana.
* When worshiping Eyth with the Sacred Twilight feat, praying at Eyth's altar now grants a healing effect. Also enabled offerings at Eyth's altar.
* When worshiping Eyth with the Sacred Twilight feat, offering another god's Divine Equipment at Eyth's altar now converts it into Eyth's property and activates faction effects. However, all existing Eyth-owned items in possession are destroyed.
* When the owner of Divine Equipment is set to Eyth, offering that equipment at the corresponding god's altar returns ownership to that god.
 
[Vampire]
 
* Added the Vampire race (experimental).
* Added the "Bloodsuck" ability. Vampires can gain nutrition by sucking blood, and meal effects increase as Bloodsuck and Learning levels rise.
* Added the "Bat Transformation" ability.
* Added a rare random headgear enchantment for "Sunburn Immunity".
* Added the Blood Meal food trait. Vampires can gain nutrition from foods with Blood Meal.
* Added the "Ashborn" feat. Characters with Ashborn ignite in sunlight.
 
[New Content]
 
* Updated the in-game artbook.
* Added "Extended Render Range" to the Experimental tab in Config.
* Added "Adjust darkness by elevation differences" to middle-click actions on the Map Board.
* Added a portrait to the Keeper of the Garden and updated their pixel art.
* Added new dialogue to the Keeper of the Garden.
* Added a koi pond to the Garden of Eternity. Gold Koi Challenge is now possible.
* Added a delivery box to the Garden of Eternity.
* Added the "Golden Finger" feat.
* Added the "Magma" material.
* Added the "Blood" material.
* Added the "Undead Summon" ability.
* Added the ranged weapon "★Graviton Beam Emitter".
* Added the ranged weapon "Gravity Gun".
* Added the "Memory Chip" material. Rare drop for mechanical races.
* Added the "Machine Core" material.
* Added the food "Blood Pack" and its recipe.
* Added the food "Blood".
* Added the item "Blood Collection Syringe". Sold by Farris.
* Added the catch "Gold Koi".
* Added the instrument "Drum".
* Added the junk item "Wedding Bouquet".
* Added the junk item "Dice".
* Added the furniture "Drafting Table" and its recipe. Map creation now uses the Drafting Table. Crafting skill changed to Travelwork.
* Added three types of "Wall Niche" furniture and recipes.
* Added two types of "Stone Statue" furniture and recipes.
* Added the furniture "Hanging Candle".
* Added the furniture "Wall Candle".
* Added the furniture "Pedestal".
* Added the furniture "Brazier".
* Added the furniture "Wall-mounted Brazier".
* Added the furniture "Book Stand".
* Added the furniture "Magnificent Candelabrum".
* Added the effect furniture "Splash".
* Added the effect furniture "Rippling Stream".
* Added the effect furniture "Ripple".
* Added the effect furniture "Bubble".
* Added two types of effect furniture "Swamp Bubble".
* Added five types of effect furniture "Lava Bubble".
* Added the effect furniture "Lava Curtain".
* Added two types of effect furniture "Lava Pillar".
* Added the floor "Stone Floor".
* Added one new monster.
 
[Additions and Changes]
 
* User Maps now save and restore item identification states, dangerous book motifs, teleporter IDs, and more.
* When the Principle "Forbid Gathering on User Maps" is active, firewood cannot be made from logs placed on User Maps.
* Party members with fishing rods will occasionally assist when the PC fishes.
* Livestock now use Lay Hands only on livestock.
* Silver Cats are now treated as Unique NPCs. Silver Cats caught with a Silver Cat Capture Orb can only be released in the Garden of Eternity.
* Slightly updated the interior of igloos (unified floor and wall tiles).
* After progressing the game to a certain point, Fiama's opening line now changes slightly.
* Added side graphics to dice. Dice thrown on the ground now show random faces.
* Reduced meal bonuses for players with the "Cannibalism" feat when eating human meat (human-meat cooking is currently too convenient).
* Added a new recruitment system for Mani in the Garden of Eternity. Mani can join when requirements are met.
* The Keeper of the Garden now banishes minions when not in combat.
* Affection for NPCs in the Garden of Eternity who are not yet recruitable no longer changes. Such NPCs also hide their affection value in conversation.
* Added offerings for Eyth, Yakasha, and Elin, and added Elin's worship effects.
* Set max feat level to 1 for feats that gain no effect from leveling.
* Halved the generation chance of the No-Theft enchant.
* Abilities normally impossible to obtain (those with Gene Slot 99) no longer appear on genes.
* NPCs no longer pick up beach balls used in crafting.
* Instruments picked up from the ground are now held as furniture.
* Named monsters now become late-bloomer growth type if their pre-boss-level base level does not scale.
* Changed max level of Efficient Feeder feat to 2.
* Party info widget now allows adjusting display priority using a slider. Priority is saved per character and applied when rejoining the party.
* Increased danger cap for War random requests to 2000000000.
* Sun Lamps and similar furniture no longer function when electricity is insufficient.
* Improved display when holding statues and cards.
* Adjusted PCC arm part drawing position to sit above belts.
* Ranged and thrown weapons can now be reforged with Scrolls of Reconstruction.
* Internally tracks number of deaths during Death Penalty Protection.
* If no deaths occur during Death Penalty Protection, Neln will pat you on the head.
* If too many deaths occur during Death Penalty Protection, Neln will be disappointed.
* Geysers are now treated as baths.
* Wedding Bouquets are now treated as beach balls.
* Instrument skill attached to an instrument now applies to the performer's skill during performance.
* When NPCs use Scrolls of Feather, inaccessible items (locked-chest contents, shop items, etc.) are excluded.
* When talking to companions with the "Loyalty" feat, the option "Do not cover for allies" now appears.
* Unique Artifact equipment can no longer be stolen.
* Updated graphics and names of guild receptionists to be easier to distinguish.
* Adjusted anti-Undead power of "Silver" material (30→25).
* Adjusted anti-Undead power of "★Holy Lance" (too high when combined with silver).
* Made "Putit in Amber" slightly heavier (lost hardness due to material change).
* Added the "Rare Species" feat to Silver Cats. Silver Cats now have a low chance to spawn.
* Added the Miscreation feat to Kiria.
* Added the Ashborn feat to the Zombie race.
* Added the Blood Meal trait to Ketchup.
* Added a weakness to Holy Resistance to the "Undead" feat.
* Added the "High Purity" trait to churyu.
* Added the "Float" enchant to the "Broom Transformation" state.
* Added the Swimming skill to the Slime race.
* Added the Swimming skill to the Machine God race.
* Updated Chinese translation.
* Updated snow graphics.
* (Japanese/English) Changed "candle stick" to "candelabrum".
* (Japanese version) Renamed the old ability "Bloodsuck" to "Absorb".
 
[Fixes]
 
* Fixed a bug where stairs adjacent to blocks could display incorrectly.
* Fixed a bug where headgear shifted on transformed graphics such as transformation states.
* Fixed a bug where Blade Storm triggered only on adjacent targets regardless of weapon reach.
* Fixed a bug where wishing for items with many duplicates could cause errors.
* Fixed height and weight overflow issues.
* Fixed a bug where old save data failed to recognize "Garden of Eternity" internally.
* Fixed a bug where items dropped by walls destroyed by non-PC entities could be auto-picked up by the PC when "Auto-Pickup Harvestables" was on.
* Fixed a bug where some enchants on Divine Equipment stopped displaying.
* Fixed handle positions on some door graphics.
* Fixed various minor bugs and adjustments.
 
[Notes]
 
* Mani in the Garden of Eternity uses a new Unique NPC recruitment system. Mani normally is not a recruitable character, so requirements are intentionally extreme. Typical recruitment requirements for Unique NPCs will be more relaxed (e.g., Conery requiring 10 bottles of hair tonic).
* High counts of red books in Seeker library stock is intended behavior (original request was to allow reading all red books at the castle).
* Vampires are playable but will receive ongoing adjustments for a while.
* Sorry for delays on the Issizzle arc. Hoping to release it in the next stable build.
 
■Changes from Nightly
 
* Fixed a bug where Eyth-owned Divine Equipment held by Demigods was destroyed when picking up another god's Divine Equipment.
* Fixed a bug where Blood Meal trait levels on blood generated by the "Bloodsuck" ability always became max value when Learning's primary attribute was negative.
* Improved status/buff tooltip display slightly (added color and removed numbers on flag-type effects).
* Updated snow graphics.
* Updated Chinese translation.
'''Patch 1'''<br>
(Translated by ChatGPT)<br>
[Additions and Fixes]
* Changed the maximum framerate available in the config option "Smooth Camera Movement" to 60 (previously 30).
* Fixed a bug where using a watering can on a burning NPC caused hostility despite receiving gratitude.
* Fixed a bug where party members' fishing catches were being discarded.
* Fixed a translation text.
* Other minor fixes and adjustments.
 
[Notes]
* Development will move back to Nightly if no major issues are found.
 
=== EA 23.236 Nightly ===
'''11/18 2025'''
(Translated by ChatGPT)
[Additions and Changes]
 
* Slightly reworked the interior of the kamakura (unified floor and wall tiles, etc.).
* Adjusted Fiamma's initial dialogue line to change slightly as the game progresses.
* Changed the related abilities of the "Vampiric Bite" ability to proficiency-based learning. Reduced the initial meal-effect multiplier on bite to 3x. The multiplier now increases based on both bite level and proficiency (internally increases the "Blood Meal" trait level applied to blood).
* Fixed a bug where meal traits were not correctly applied to blood when its flavor was based on pre-made dishes such as candied apples.
* Made instruments the only items treated as "furniture" when picked up after being placed on the ground (other categories can behave unexpectedly when carried as furniture).
* Cats now also get angry when bitten for Churyu-flavored blood.
* Adjusted the handle position on certain door graphics.
* Replaced the graphic for the transfusion pack.
* Adjusted bonuses during Bat Transformation.
* Added a sound effect when transforming into a bat.
* Split the Bat Transformation graphics into a separate set from regular bat graphics (for replacement use).
* Added individual face graphics to the junk dice. A random face now appears when thrown on the ground.
* Updated snow graphics.
* (Japanese version) Renamed the old version of the "Vampiric Bite" ability to "Absorb".
* Updated the Chinese Translation.
 
[Fixes]
 
* Fixed various minor issues and adjustments.
 
'''Patch 1'''
(Translated by ChatGPT)
[Fixes]
 
* Fixed an issue where the displayed trait level appeared 1 lower than it should.
 
=== EA 23.235 Nightly ===
'''11/17 2025''' <br>
(Translated by ChatGPT)<br>
[Additions and Changes]
* Updated the Eternal Garden Master's outfit and replaced the portrait and dot sprites.
* Adjusted the meal trait "Blood Meal" so its trait level now affects the meal effect multiplier, and added the multiplier to the description.
* Adjusted the "Blood Meal" trait level on transfusion packs.
* Separated the "ignite in sunlight" effect from the feat "Master of the Night" and turned it into a new feat "Ashborn". Assigned the "Ashborn" feat to vampires.
* Added the "Ashborn" feat to the race "Zombie" (experimental).
* Prevented players from using "Bat Transformation" or "Vampiric Bite" during auto-combat.
* Prevented clothing removal when using the ability "Vampiric Bite".
* Adjusted the bleeding amount applied to targets when using the ability "Vampiric Bite".
* Updated the tooltip for the ability "Vampiric Bite".
* Added the ability "Summon Undead".
* Blood flavor no longer varies based on character level; only blood quality is now affected by character level.
* Assigned the abilities "Summon Undead" and "Vampiric Bite" to vampire (monster) units.
* Added the furniture item "Gorgeous Candelabrum".
* Added the item "Blood Collection Syringe". Sold by Farris.
* Added the food item "Blood (Soup)".
* Added the material "Blood".
* (Japanese) Renamed the feat "Lord of the Night" to "Master of the Night".
* (Japanese) Renamed "candlestick (candle stick)" to "candelabrum".
 
[Fixes]
* Fixed a bug where stairs adjacent to blocks could display incorrectly.
* Fixed a bug where the race "Vampire" lacked the Undead tag.
* Fixed a bug where the easel with no artwork could not be used as crafting material in drafting table recipes.
* Fixed a bug where headgear positions shifted when in transformed states.
* Fixed a bug where Rodwin was selling ingredients with the meal trait "Blood Meal".
* Other minor fixes and adjustments.
 
[Notes]
* Although the Issizzle chapter is not ready yet, planning to release a stable build for the time being. The experimental notes for vampire content will remain, and adjustments will likely continue during the next Nightly period.
* Some vampires may wish to eat normal meals, so blood-based dietary behavior may be made more customizable, similar to cannibalism, allowing feeding habits to be changed more freely.
'''Patch 1'''<br>
(Translated by ChatGPT)<br>
[Additions and Changes]
* Added the 【Blood Meal】 meal trait to ketchup (experimental).
* Added a 20–turn cooldown to the ability ""Bat Form"". Leaving Bat Form now fully restores HP (experimental).
 
[Fixes]
* Fixed various minor issues and adjustments.
 
[Notes]
* Blood collected through blood sampling is treated as a sample (Nutrition 0).
=== EA 23.234 Nightly ===
'''11/16 2025''' <br>
(Translated by ChatGPT)<br>
[Additions and Changes]<br>
 
* Added the "Extend Render Range" option to the "Experimental" tab in Config.
* Added the "Adjust Darkness by Height" option to the map board's middle-click actions.
* When a demigod offers another god's divine artifacts at that god's altar, ownership now returns to that god (if ownership had been set to Eyth).
* Party members holding fishing rods now occasionally join when the PC fishes.
* Halved the generation rate of the Theft Immunity enchant.
* Added the "miscreation" feat to Kilia (experimental).
* Livestock now uses Lay Hands only on other livestock.
* User Maps now save and restore item identification states, cursed book motifs, teleporter IDs, and other related data.
* Abilities that are normally impossible to obtain (abilities in gene slot 99) no longer appear on genes.
* Added a weakness to Holy resistance to the "Undead" feat (experimental).
* Added the "Floating" enchant to the "Broom Transformation" state.
* Added the "Vampire" race (highly experimental).
* Added the "Bat Transformation" spell and state.
* Added the "Sunburn Immunity" rare random enchant for headgear.
* Decreased the meal bonus when a "Cannibalism" feat holder eats human flesh (experimental; human-meat dishes are currently easy to make).
* Added the "Blood Diet" meal trait (applies to meals vampires can gain nutrition from).
* Added a portrait to the Master of the Eternal Garden (minor adjustments planned).
* Added the "Magma" material.
* Added the drafting table (furniture) and its recipe. Map-making equipment moved to the drafting table, and the crafting skill changed to "Wayfaring".
* Added the blood pack (meal) (experimental; image is temporary) and its recipe.
* Added a drum (instrument).
* Added a lectern (furniture).
* Added 4 types of lava bubbles (furniture).
* Added 1 type of lava curtain (furniture).
* Added 2 types of lava pillars (furniture).
* Added 1 type of stone floor.
* Added 1 monster (experimental).
 
[Fixes]
* Fixed a bug where "Blade Flurry" triggered only on adjacent targets regardless of weapon reach.
* Fixed a bug where wishing for items with many identical names could sometimes cause an error.
* Fixed a bug where picking up a restraint device placed on the ground treated it as furniture (making restraint options unavailable for allies).
* Other minor fixes and adjustments.
 
[Notes]
* Lava- and swamp-related additions are preparation for content coming later on.
* Vampires are still a provisional addition. Playable for now, but expect ongoing adjustments and changes. A vampire-sickness-type status that spreads by biting might be interesting, allowing any race to become a vampire or thrall.
* Training for non-repeatable spells—such as Dispel, buffs, and debuffs—will be considered during the next Nightly period.
 
 
=== EA 23.233 Nightly ===
'''11/11 2025'''
 
(Translated by ChatGPT)
 
[Additions and Changes]
 
* Improved how statues and cards are displayed when held.
* Changed PCC arm parts to render above the belt.
* Added recruitment conditions for Mani in the Eternal Garden. Mani can now be recruited when conditions are met (experimental).
* Garden Master now banishes minions when not in combat.
* When possessing the "Sacred Twilight" feat and worshiping Eyth, praying to Eyth now also grants a healing effect. Offerings can now be made at Eyth's altar.
* When possessing the "Sacred Twilight" feat and worshiping Eyth, offering another god's blessed equipment at Eyth's altar now transfers ownership to Eyth, but destroys other Eyth-owned items (experimental).
* Added offerings for Eyth, Yakasha, and Elin. Added a temporary faith effect for Elin.
* Set the maximum feat level to 1 for several feats that do not gain benefits from higher levels.
* Reverted the Sea Surge race back to Slime. Added Swimming skill to the Slime race.
* In the Gold Carp Challenge, party members now have the same chance to catch gold carp as the PC.
* Set Silver Cat as a unique NPC. Silver Cats captured with a Silver Cat Ball can now only be released in the Eternal Garden (experimental).
* NPCs no longer pick up Beach Balls used in crafting.
* Items picked up from the ground and held are now treated as "furniture held" (experimental).
* Named monsters whose base level before boss scaling is not scaled now become late-bloomer growth types.
* Added "Lava Bubble" (furniture).
* Added 3 new recipes for "Wall Niche" (furniture).
* Added 2 new recipes for "Statue" (furniture).
* Updated public excel files.[Fixes]
 
* Fixed a bug where, when "Auto-pick up harvested items" was enabled, the PC would automatically pick up drops from walls destroyed by weapons like the Panzerfaust.
* Fixed overflow issues related to height and weight.
* Various minor fixes and adjustments.[Notes]
 
* The Garden Master's dragon summoning will likely be replaced by a terminal ability in the future.
* Mani's recruitment conditions are intentionally extreme (as Mani is not meant to be a recruitable character). Normal unique NPCs will have more relaxed requirements (for example, Connery might require 10 hair tonics).
 
'''Patch 1'''
 
(Translated by ChatGPT)
 
[Fixes]
 
* Fixed a bug where Mani’s affinity did not increase.
 
'''Patch 2'''(Translated by ChatGPT)
 
[Fixes]
 
* Fixed a bug related to Eyth did not accept offerings.
 
'''Patch 3'''
 
(Translated by ChatGPT)
 
[Fixes]
 
* Fixed a bug where the feat "Efficient Feeder" was not working correctly.
 
'''Patch 4'''(Translated by ChatGPT)
 
[Fixes]
 
* Temporarily set the maximum level of the "Efficient Feeder" feat to 2.
* When worshiping Eyth and equipped with multiple of Eyth's divine artifacts, they are now purged.
 
=== EA 23.232 Nightly ===
'''11/9 2025''' <br>
(Translated by ChatGPT) <br>
[Additions and Changes]
 
* Party info widget now allows adjusting member display priority using a slider. Priority is saved per character and applied when they rejoin the party.,
* Set the maximum danger level for random war requests to 2,000,000,000.
* Lamps like "Sun Lamp" will no longer function if power is insufficient (experimental).
* PCC arm parts are now drawn in front of waist parts.
* Added a new effect to the "Sacred Twilight" feat for the "Demigod" race: +20% increase in divine blessing bonuses. Gene slot cost changed to 2.,
* Added the "Peacemaker" feat to the "Demigod" race (experimental, PC-only).
* Adjusted HP and MP of the "Demigod" race.
* Adjusted Gravity Gun.
* Scrolls of Reconstruction can now reconstruct ranged and thrown weapons (experimental).
* Death count is now recorded during Death Penalty Protection period (internal).
* If no deaths occur during Death Penalty Protection, Nelne will give a head pat.
* Added the "Rare Species" feat to Silver Cat. Silver Cats now have a low chance to spawn.
* In the Eternal Garden, the Garden Keeper now gives the recipe for "★Silver Cat Capture Orb". Releasing a Silver Cat in the Garden now increases Garden Influence.
* Added the "Awakening of Bonds" feat. Consumes Garden Influence to awaken late-blooming allies (experimental; +1 Gene Slot, +10 FP). Awakening conditions: must have spent 360+ days together and be close enough to sleep beside each other.
* Added a Koi Pond to the Eternal Garden.
* Added a Delivery Box to the Eternal Garden.
* Added two types of "Swamp Bubbles" furniture.
 
[Fixes]
 
* Fixed a bug where items dropped from walls destroyed by non-PC characters could be automatically picked up when "Auto-pickup harvested items" was enabled.
* Other minor fixes and adjustments.
 
[Notes]
 
* The high number of red books in Seeker's loan inventory is intentional (originally requested so all red books could be read in the castle).
* Regarding Silver Cats: they were likely not generated in-game before, but may have been placed on old fixed maps. If you encounter one on a fixed map, it would help to report it.
* [Preview] Livestock turtles may soon stop using Lay Hands, or only use it on livestock.<br>
 
'''Patch 1'''
(Translated by ChatGPT)<br>
 
[Changes and Fixes]
* Fixed a bug where "Eternal Garden" was not properly recognized as "Eternal Garden" in old save data.
* Added the "High Purity" trait to Churyu.
* Protected Silver Cats on certain fixed maps.
* Silver Cats now produce kittens when hatched.
* Fixed a bug where PC information was still displayed in the party info widget even when the "Show PC" option was disabled.
* Fixed a bug where the danger level in random war quests decreased with each new wave.
 
'''Patch 2'''<br>
(Translated by ChatGPT)<br>
[Changes and Fixes]
* Limited the Silver Cat that can be captured with the Silver Cat Capture Orb to level 10 or below.
* During the death penalty protection period, dying too many times now causes Neln to look down on you.
[Notes]
* Influence is not shared between different levels of the same zone.
* Thank you for reporting the Silver Cats. The Silver Cats in the Cat Café and Kapul have been protected. Any that were already generated will remain as they are.
* Nelun’s pat (or “disgusted reaction”) dialogue occurs regardless of the Death Penalty World Law. However, it will not trigger if the game was created in a version earlier than 23.232.
* The current balance involving massive FP gains from milk and large-scale farming for profit isn’t intended, and these will eventually be sent to the World Law. (In fact, those are the reason the world Law were created.) The Issizzle quest is almost complete, so adjustments may begin sometime after that.
 
=== EA 23.231 Nightly ===
'''11/7 2025'''
 
(Translated by ChatGPT)
 
[Additions and Changes]
 
* (Backer Wish) Added two "Mani of Machine" to the Eternal Garden and updated the guest registry.
* Updated in-game art book.
* Machines with the "Defective" feat can now be upgraded.
* Added new dialogue to the Garden’s Keeper.
* Geysers now count as baths.
* Wedding Bouquets now count as beach balls.
* Performance skills attached to instruments are now added to the performer’s own Performance skill when playing.
* Affection for NPCs in the Eternal Garden who cannot yet be recruited no longer changes, and affection will not be displayed in the conversation window for those NPCs.
* When the law "Prohibit Gathering on User Maps" is active, logs placed on user maps can no longer be used for chopping firewood.
* When NPCs use items like the "Scroll of Feather," inaccessible items such as those in locked boxes or shop inventories will be excluded from effect targets.
* When speaking to companions with the "Loyalty" feat, the option "Do not protect allies" will now appear.
* Unique artifact equipment can no longer be stolen (experimental).
* Added feat "Golden Fingers."
* Added the Swimming skill to the race "God of Machinery."
* Changed the race of the Tsunami species to mermaids (experimental).
* Added ★Graviton Radiation Gun (ranged weapon) (experimental).
* Added Gravity Gun (ranged weapon) (experimental).
* Added 1 new "Splash" furniture.
* Added 1 new "Brook" furniture.
* Added "Ripples" furniture.
* Added "Bubbles" furniture (water-related items placed in Orvina and the Eternal Garden).
* Added "Memory Chip" (rare drop material from machines).
* Added "Machine Core" (rare material).
* Added "Golden Carp" (fishing catch).[Fixes]
 
* Minor fixes and adjustments.[Notes]
 
* Regarding "Shadow Slip," it was originally an enchantment designed for arm equipment; the version on parrying daggers and similar weapons uses special settings.
* The backer wish Mani may also appear in the Home Story in the future, but since that will likely happen much later, they have been temporarily added for now.
* The new unique NPCs in the Eternal Garden, such as Mani and Elishe, will become recruitable in future updates. Thank you for your patience.
 
'''Patch 1'''
 
[Fixes]
 
* Fixed a bug where the "Miscreation" feat could be acquired through genes.
* Fixed a bug where upgrading a miscreation could cause feats to exceed the maximum obtainable level limit.
* Minor fixes and adjustments.
 
=== EA 23.230 Nightly ===
'''11/3 2025'''
(Translated by ChatGPT)
[About Nightly]
Nightly builds are for testing and debugging purposes. They often include experimental features, and balance or specifications may differ from those of the final Stable version.
[Additions and Changes]
 
* Updated the graphics and names of each guild's receptionists to make them easier to distinguish.
* Slightly adjusted the effectiveness of the material "Silver" against undead (30→25).
* Adjusted the undead damage bonus of "★Holy Lance" (was too high due to overlap with Silver).
* Made "★Petit Amber" slightly heavier (its hardness decreased after a material change).
* Added "Hanging Candle" (furniture).
* Added "Wall Candle" (furniture).
* Added "Pedestal" (furniture).
* Added "Brazier" (furniture).
* Added "Wall Brazier" (furniture).
* Added "Wedding Bouquet" (junk).
* Added "Dice" (junk).
 
[Fixes]
 
* Fixed a bug where some enchants on divine blessing equipment were not displayed.
* Other minor fixes and adjustments.
 
===  EA 23.229 Stable ''1st Anniversary'' ===
'''11/1 2025'''
Released the Stable version earlier than planned to celebrate Elin’s first anniversary.
After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.
 
[Highlights]
*Added the Keeper of the Garden to the Garden of Eternity.
*Added Erishe and a puppy to the Garden of Eternity and updated the guest registry.
*Unlocked one additional guild rank and added new rank perks for each guild’s current maximum level.
*Added "★Crim Ale" to Felmera’s shop inventory.
*When the Loytel debt repayment quest is active, "★Crim Ale" will now be sent from Loytel every year on November 1.
*Updated the in-game artbook.
 
[New Content]
*Added and replaced the BGM for "Garden of Eternity" and "Nefu Village." Thanks NINO!
*Added the "Goddesshood" feat to the Keeper of the Garden.
*Added the "Blood Pact" feat.
*Added "★Ragnarok" (weapon) (temporary).
*Added Log (weapon).
* Added Kusarigama (weapon).
*Added Tent Door (furniture).
*Added four types of Ancient Tank (furniture).
*Added Upright Coffin (furniture).
*Added Figure of Sommeliers (furniture).
*Added one variation of Stone Coffin (furniture).
*Added one variation each of Coffin, Coffin Bed, and Upright Coffin.
*Added ambient sounds of stream and cicadas.
 
[Additions and Changes]
*Churyu is now sold at the cat cafe in Yowyn.
*NPCs who are not residents or companions will no longer equip items with excessive negative enchantments when given.
*When making a wish, if multiple item candidates have exactly the same name, one will now be randomly chosen.
*Characters with Ether Resistance at Immunity +5 will no longer contract Ether Disease (experimental).
*Added several summoning spellbooks to the merchandise at Loytel Mart.
* Added a 20-turn NPC-exclusive cooldown to the ability "Kizuami’s Trick."
*Added a snowy graphic to the Curry House sign; now placed on the ground instead of the roof.
*Items can no longer be stolen from NPCs with the "Negate Steal" enchantment.
*Minions owned by NPCs other than the PC or their pets will now disappear after a certain time or when changing maps.
* After joining the Mage Guild, Academy Recommendation Letters will no longer appear in magic shop inventories.
*When possessing the "Basic Knowledge of Magic" feat, higher elements such as Blood can now be selected with the Mage Guild rank perk that increases selectable domains.
* Set the upper limit of guild contribution to 100 million; negative contribution will be reset to 0.
*Numerical values such as prices displayed in NPC service dialogues are now formatted with commas.
* Adjusted the formula used to determine whether friendly NPCs become enemies when hostile.
* Set the maximum number of items the strange little girl can stock to 50 (to prevent overflow from fixed items when her shop grows too large).
*Added temporary dialogue to the two flesh Mani (still under development).
*Slightly improved the Garden of Eternity map.
* Adjusted feats for the God race.
*Tent walls can now be color-changed.
*Furniture shops no longer sell instruments; Junk Dealers will now rarely sell them.
*Slightly improved the crafting interface. Added drag scrolling and reduced misclicks on quantity buttons during scroll.
*Slightly updated One-Block Mode. Farris now sells Tax Boxes and several bugs were fixed.
* Updated Chinese translations.
*Updated snow graphics.
 
[Fixes]
* Fixed a bug where button styles could not be changed from the Status Info Widget settings.
*Fixed a bug where some god abilities appeared in genes.
*Fixed a bug where Big Sister’s Cooking skill increased each time her store inventory was reloaded.
*Fixed a freeze when a companion with 0 required XP (due to mods, etc.) leveled up.
*Fixed overflow related to character maximum carry weight.
* Fixed an overflow that caused generated Nefia levels to exceed limits when fame approached the maximum.
*Fixed several other overflow-related processes.
*Various minor fixes and adjustments.
 
[Notes]
*The Keeper of the Garden wears a cat mask.
*Erishe and other characters to be added to the Garden of Eternity will likely remain non-recruitable for a while. Some unique NPCs may require specific item submissions instead of charisma checks to join (for example, Conery might require delivering 10 Hair Growth Tonics).
*Guild contribution point shops might be interesting to add in the future.
*Vampires are planned to be implemented in the next Stable version.
■Changes from Nightly
 
* NPCs who are not residents or companions will no longer equip items with excessive negative enchantments when given.
* Churyu is now sold at the cat cafe in Yowyn.
* Fixed a bug where "★Crim Ale" could not be placed on the ground.
 
(I was thinking of quickly implementing it programmatically by branching the vampire’s bloodsucking ability from the succubus’s pleasure ability.)
 
(But since it might turn out to be popular, I might put a bit more work into it.)
 
'''Patch 1'''
 
(Translated by ChatGPT)
 
[Additions and Changes]
 
* Relaxed the condition for NPCs (other than residents and companions) to equip items with negative enchantments when given such equipment.
* Further improved the craft window UI. The information panel is now wider and dynamically expands based on text length.
* Added undead-slaying material enchantment to the material “Silver.”
 
[Fixes]
 
* Minor fixes and adjustments.,
 
[Notes]
 
* More material-based slaying enchantments are planned to be added during the next Nightly period.
 
'''Patch 2'''(Translated by ChatGPT)
 
[Additions and Changes]
 
* Adjusted the strength of the material-based enchantment ''Purity'' from diamond and opal.
 
[Notes]
 
* Going to release this Stable build a day early.
* Tomorrow (Nov 1), an announcement and a celebratory illustration will be posted on Steam. Please stay tuned!
 
'''Patch 3'''
 
(Translated by ChatGPT)
 
[Additions and Changes]
 
* Added White, Green, and Red dragons and point sticks as casino prizes.
* Minions summoned by non-party residents can also be banished from the middle-click menu.
* Added a material-based enchantment that grants bonus damage against gods to the “Obsidian” material.
* Added a new material “Amber” (mainly for dyeing).
* Pumpkins now drop sweets when defeated or when pumpkin-related items are destroyed.
 
[Fixes]
 
* Fixed a bug where ★Crim Ale was sold in a cooked state (internally classified as food rather than a drink).
* Fixed a bug where material-based slayer enchantments appeared on non-weapon equipment such as armor.
* Minor fixes and adjustments.
 
[Notes]
 
* Posted an announcement on Steam for Elin’s first anniversary. https://store.steampowered.com/news/app/2135150/view/807959368541668394?l=english
* If no major issues are found, development will shift back to the Nightly branch.
'''11/2 2025'''
 
'''Patch 4'''
 
(Translated by ChatGPT)
 
[Additions and Changes]
 
* Changed the material of Putit In Amber to “Amber.”
* Limited the power of Champagne Call for non-party members and residents (was too strong when used by beings like the Garden’s Keeper).,
* Added sound effects to Big Daddy’s growl.
 
[Fixes]
 
* Fixed a bug where Loytel’s ★Crim Ale gift was sent on October 30 instead of November 1.
* Fixed a bug where some shield enchants were not displayed.
* Fixed glitches related to character display in the party info widget.
* Other minor fixes and adjustments.
 
[Notes]
 
* If no major issues are found, development will shift back to the Nightly branch.
 
===EA 23.228 Nightly===
'''10/30 2025'''
(Translated by ChatGPT)
[Additions and Changes]
 
*Added undead slayer effect to the log(weapon).
*Added "Figure of Sommeliers" (furniture).
*Added one new skin variation each for the coffin, coffin bed, and standing coffin.
*Slightly updated One Block Mode (Farris now sells the donation box; minor bug fixes included).
*Slightly improved crafting UI usability (added drag scrolling and prevented misclicks on quantity buttons while scrolling).
* Updated Chinese translation.
 
[Fixes]
 
*Fixed an overflow issue related to characters’ maximum carrying weight.
*Minor fixes and adjustments.
 
===EA 23.227 Nightly===
'''10/29 2025'''
(Translated by ChatGPT)
[Additions and Changes]
 
*Improved and replaced the graphic for the Garden’s Mistress.
*Replaced the graphic for ★Crim Ale.
* Improved the text of Loytel’s letter.
*When Ether resistance is Immune, Ether Disease no longer occurs (experimental).
* Added Ether resistance to the race “God.”
* When making a wish, if multiple items have names that exactly match, one is now chosen at random.
*Added the log (weapon).
 
[Fixes]
 
* Fixed a bug where money was not deducted correctly in processes such as pet training fees.
*Other minor fixes and adjustments.
 
'''Patch 1'''(Translated by ChatGPT)
[Additions and Changes]
 
*Changed ether disease so that characters with Ether Resistance at Immunity+5 (25) will not contract ether disease (temporary). Since some may still want to contract it, this may change again later. Might consider adding a dedicated enchantment for it.
 
[Notes]
 
*The Garden’s Mistress is wearing a cat mask.
 
===EA 23.226 Nightly===
'''10/28 2025'''
(Translated by ChatGPT)
[Additions and Changes]
 
*Updated in-game artbook.
* Added a vertical coffin (furniture).
*Added one variation of the stone coffin (furniture).
*Added temporary dialogues for two Living Mani (provisional).
*Set the Garden’s Mistress’s milk level to always be 1 (temporary adjustment for stable build).
*Adjusted behavior related to the Garden’s Mistress’s revival.
*After joining the Mage Guild, the Academy Recommendation Letter no longer appears in the magic shop’s inventory.
*Added "★Crim Ale" to Fermera’s merchant stock.
*When the Loytel debt repayment quest is active, "★Crim Ale" will be sent from Loytel every year on November 1.
 
[Fixes]
 
*Fixed a bug where the game could freeze if an ally with 0 required XP (due to mods, etc.) leveled up.
*Other minor fixes and adjustments.
 
[Notes]
 
*The Raider feat’s “rare drop equipment” only applies to low-probability items uniquely assigned to certain NPCs (such as the Shield of Pollen or tails).
*There was originally no plan to release an update on November 1, but since the timing fits, a stable version may be released if it’s ready.
 
===EA 23.225 Nightly===
'''10/26 2025'''
 
(Translated by ChatGPT)
 
[Additions and Changes]
 
*Added the Garden Keeper to the Eternal Garden (experimental).
*Added ★Ragnarok (weapon) (temporary; end-time effect not yet implemented).
*Replaced Nefu Village BGM with a Horome hymn arrangement. Thanks NINO!
*Set a 20-turn cooldown for the ability "Trick of 《Kizuami》" (NPC only).
*Added the feat "Blood Bond."
*Added snow graphics to the Curry Shop sign and changed it to be placed on the ground instead of the roof.
* Made it impossible to steal items from NPCs with the Theft Immunity enchant.
*Removed floating from the "God" race (it felt lonely not being able to trip).
*Minions owned by anyone other than the PC or PC’s pets now disappear when switching maps (experimental).
*When the feat "Mastery of Magic" is active, higher-tier elements (such as Bleed) can now be selected through the Mage Guild rank perk (experimental).
*Set the contribution cap for guilds to 100 million, and made negative contribution values reset to 0.
*Numbers displayed in NPC service dialogues now use comma separators.
 
[Fixes]
 
*Fixed several overflow issues.
*Fixed a bug where some divine blessing abilities appeared in genes.
* Fixed a bug where Onmyoji could not receive the Mage Guild rank perk (extra specialization slot).
*Fixed various minor issues and adjustments.
 
[Notes]
 
*The puppy Vesel not being unique is currently intentional.
*Adding a contribution shop to guilds might be interesting.
 
'''Patch 1'''
 
(Translated by ChatGPT)
 
[Additions and Changes]
 
* Hidden "Impact" and "Void" attributes from the Magic Domain selection (currently unused as no spellbooks are assigned).
*Added the feat "Goddesshood" to the Garden Keeper (experimental).
*Made the Garden Keeper relationship value static.
*Excluded "Dragon Summon" from the random ability pool.
* Added several summoning-type spellbooks to the Loytel Mart inventory.
 
[Fixes]
 
*Fixed a bug where the button style could no longer be changed in the status info widget settings.
* Fixed a bug where older BGM for Nefu Village could still play in existing saves.
* Minor fixes and adjustments.
 
'''Patch 2'''
 
(Translated by ChatGPT)
 
[Additions and Changes]
 
*The effect of "Goddesshood" is now disabled when Innocence is below zero.
 
'''Patch 3'''(Translated by ChatGPT)
 
[Fixes]
 
*Fixed a bug where eggs were wrong.
 
=== EA 23.224 Nightly===
'''10/24 2025'''
(Translated by ChatGPT)
[Additions and Changes]
 
*Unlocked one more guild rank. Added new rewards for each guild at the current highest rank.
*Adjusted the formula for determining whether a friendly NPC that turns hostile is treated as ally or enemy (experimental; reports on strange behavior are welcome).
*Added ambient sounds of streams and cicadas.
*Slightly improved the Eternal Garden map.
*Added Elishe to the Eternal Garden. Updated the guest registry.
*Added a puppy.
*Adjusted the feats of the “God” race.
*Made tent walls dyeable. Renamed “Cloth Door” to “Tent Door.”
* Furniture merchants no longer sell instruments. Junk dealers may now rarely sell them (experimental; a dedicated instrument merchant may be added later).[Fixes]
 
*Fixed a bug where Ancient Chariot skin variations were not being generated.
*Fixed a bug where Big Sister’s cooking skill increased every time her shop inventory was refreshed.
*Fixed several overflow-related issues.
*Other minor fixes and adjustments.[Notes]
 
*Guild perks will continue to be adjusted for balance, including stronger bonuses for lower-tier perks if they feel underwhelming when new ranks are unlocked.
*Elishe and other characters added to the Eternal Garden will remain non-recruitable for now. Some unique NPCs may eventually require special item deliveries for recruitment instead of the usual Charisma check (e.g., Connery might require delivering 10 bottles of hair tonic). Feedback and suggestions are welcome.
 
=== EA 23.223 Nyaightly===
'''10/22 2025'''
 
(Translated by ChatGPT)
 
[Additions and Changes]
*Replaced the BGM for the "Eternal Garden" with a new original track. Thanks NINO!
*Set the maximum number of items the "Mysterious Girl" can stock to 50 (to prevent fixed items from overflowing the shop window).
* Added the weapon "Chain Scythe".
*Added the furniture "Cloth Door".
*Added four types of furniture "Ancient Chariot".
 
[Fixes]
*Fixed a bug where reaching near the fame cap caused the level of generated Nefia to overflow.
*Minor fixes and adjustments.
 
[Notes]
*For cassettes that are not yet obtainable, a unique singer NPC is planned to be added in the future, but as it may take some time, a temporary cassette vendor NPC may be introduced instead.
*During this Nightly period, the main focus will be updates to the quest "Into the Dark".
 
===EA 23.222 Stable nyan===
'''10/19 2025'''
 
This marks Elin's 222nd (Nyan-Nyan-Nyan) update after EA!
 
After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again. 
 
[Highlights]
*(Backer Wish) Added Doga Ruins Camp.
*(Backer Wish) Added quest "The Last Spice.”
*(Backer Wish) Added the free-spirited mercenary Tyche and VTX-09 "VISHNU.”
*(Backer Wish) Added weapon "★Point Stick.” Now available from Miral Garok (acquisition method subject to change).
*Replaced Lurie Sunken Temple’s BGM with an arranged version of "Hymn of Wind” by Lulwy. Thanks NINO!
*Adjusted food traits for grapes, pineapples, watermelons, guapa, palulu, rainbow fruit, fertile eggs, and cacti.
*Machine-type NPCs and monsters no longer spawn outdoors. Adjusted monster distribution by dungeon type.
 
[New Content]
*Added a legacy setting "Allow self-replication of genetically modified NPCs” to the World’s Law.
*Added feat "Miscreation.” Failures (Putit-type mech monsters) are now given a random-strength "Miscreation” feat when generated. (The use of "Miscreation” will be introduced in the future.) Machines with the "Miscreation” feat now drop scraps or bolts instead of microchips or batteries when defeated.
*Added new spell "Strip Blessing.”
*Added several new NPC abilities including "Gorefest,” "Whirlwind,” "Missile Barrage,” and "Flare.”
*Added ability "Song of Courage,” assigned to Barrich.
*Added red book "Dawn and Ash” placed in Mif Village.
* Added red book "The Forgotten Gods Volume 1” placed in Nef Village.
*Added ranged weapon "Panzerfaust.”
*Added ranged weapon "Shotgun.”
*Added ranged weapon "Laser Carbine.”
*Added ranged weapon "Sling.” Also added to starting recipes.
* Added throwing weapon "Shuriken.”
*Added throwing weapon "Throwing Knife.”
*Added throwing weapon "Point Stick.”
* Added melee weapon "Chakram.”
* Added ammo "Rocket Round.”
*Added furniture "★Eternal Monument.” Placed in the Eternal Garden.
*Added furniture "Monument.” Placed in the Eternal Garden.
*Added furniture "Sarcophagus.”
*Added furniture "Coffin.”
*Added furniture "Coffin Bed.”
*Added furniture "Exotic Stall.” (2 Types)
*Added furniture "Giant Peach.”
* Added furniture "Dollhouse.”
*Added furniture "Solar Panel.”
*Added furniture Mahjong tiles "White,” "Green,” and "Red.” Also added reversed and backside graphics for Seven-Man tile.
*Added two new plastic model kit furnitures.
*Added plant "Sunflower.”
*Added plant "Tulip.”
*Added plant "Pepper.”
*Added Lava Block and adjusted magma floor graphics.
*Added Pepper crafting recipe (experimental).
* Added three new monsters.
* Modified graphics of harvest-season tomatoes.
 
[Additions and Changes]
*NPCs generated in this version onward will become "Early Bloomers” when born from eggs or generated with scaled levels (no gameplay effect yet). In the character info window, "Early Bloomer” or "Late Bloomer” is now shown in the Gene section.
*NPCs such as Baby Kraken that already possess the Baby feat now become "Early Bloomers” when fed milk.
*Changed Bit Summon to elemental magic.
*Added Void Flare to Bahamut’s abilities.
*Adjusted gene slot cost for powerful abilities such as Missile Barrage.
*Eggs can now be selected in the recipe for Stone-Grilled Bibimbap.
*All Song Stances are now canceled when silenced.
*All Song Stances now lower maximum MP instead of consuming MP.
*Multi-tile NPCs can no longer be detected via telepathy.
*Slightly improved BGM switching process.
*Dystopia Meals placed in Fertilizer Boxes now rot.
*Babies are now born at age 0.
*User maps now retain and reproduce certain item text information (such as text written on signposts or names of named seeds).
* When Big Daddy is defeated and a Little Sister emerges, the Little Sister now gains one turn of invincibility.
*Added minimum guaranteed level for monsters generated by summoning (will continue to be tuned).
* Changed Olive Oil category to "Sauce.”
*Added a temporary blessing bonus to the Goddess of Oblivion Yakasha.
*Changed A.I.R’s fixed faith to Yakasha.
*When protected from item destruction by Hearth Stone blessings, walls and similar structures in bases will no longer be destroyed by explosives such as Panzer or Fram. (However, when not protected,  Suicide Bomb or Meteor can now destroy walls.)
* Randomly generated unique NPCs such as Big Daddy now lose their global attribute when expelled from bases (to prevent lingering global data access).
*Enchantment performance on replica equipment no longer fluctuates randomly. Replica equipment now sell for lower prices.
*Fishing is now possible anywhere on underwater maps.
*On underwater maps, any area within a geyser’s range now counts as a hot spring.
*NPCs with integrated genes can no longer self-replicate.
*Spread (shotgun) attack activation rate now depends on enchantment level.
*Spread (shotgun) attacks now hit training dummies (only the dummy currently in use counts toward DPS).
*No experience is gained from additional tiles hit by spread (shotgun) attacks or similar effects.
* NPC materials can now be directly specified internally for each NPC.
*Changed the material of "Failure(monster)” to Copper, and the material of race "Metal” to Platinum.
* When rolling dice more than 10 times, results now use pseudo-random values near the expected average instead of actual rolls.
*Certain inventory actions (such as reading or eating) are now restricted while the character sheet is open (to prevent malfunctions).
*NPCs without See Invisible cannot pet invisible fluffy creatures.
*Damage and fame numbers are now displayed with comma separators.
*Pets on leashes will no longer ride carts or trolleys.
*Fame no longer overflows. Set maximum fame tax to 1,000,000 Orens (can be reduced through tax evasion and similar means).
*Gene skill values are now displayed without needing to press the [x] key (genes already attached to NPCs cannot be inspected via [x]).
*Set maximum HP to 999,999,999 (experimental).
*Unified all damage cap values to 99,999,999 (experimental).
* Neutral NPCs are now excluded from the area of effect of the "Shatter Hex” spell.
*(Japanese version) Changed the word for "Auntie” in the red book "My Auntie” from 伯母 to 白母(はくぼ).
*Updated Chinese translation.
*Updated snow graphics.
 
[Fixes]
*Fixed a bug where resistance bonuses from Intonation Spells could fluctuate after loading (for saves created in previous versions with active intonations, bonuses will remain reduced until intonations are recast).
*Adjusted rendering depth for headgear.
*Fixed a bug where characters would start madly fluffing from afar when the path to the target was blocked.
*Fixed a bug where the "Recursive Curse” enchantment failed to apply negative modifiers to equipment when it became cursed.
* Fixed a bug allowing duplication of certain items marked as non-duplicable.
*Fixed a bug where animals could still spawn even when the "No Animals” policy was set for the base.
*Fixed occasional flickering (errors) during combat.
*Fixed missing graphics for large stuffed(statue) NPCs when held. Also fixed shadow offsets for certain stuffed NPCs when placed.
*Fixed a bug where taxidermy shadows appeared even when disabled in Build Mode cell editing.
*Fixed a bug where auto-dump would place items into unplaced containers on the map.
*Fixed several small story consistency issues (such as Xavi’s age and timeline-related dialogue).
*Fixed a bug where AI would stop using elemental magic if the target had immunity, even when possessing the Elder Race feat.
*Fixed a bug where right-clicking while purchasing items such as Small Medals or Little Capture Balls would purchase the entire stack.
*Fixed a bug where monsters could spawn atop impassable objects (e.g., trees) during dungeon map generation.
*Fixed dice roll overflow errors.
*Fixed an error when attempting to load non-existent BGM IDs (e.g., due to mods).
* Various minor fixes and adjustments.
 
[Notes]
*Some requests may have been postponed or forgotten due to timing, so please feel free to resend older requests after some time.
*The "Fading Gods” appearing in the red books now replace the former concept of the "Negative (Chaotic) Gods.” Existing expressions will be gradually updated.
*The Pepper crafting recipe is provisional. Feedback on the balance of seasoning crafting is welcome.
*Additions of machine-type monsters are now largely complete; other types of monsters will be added in future updates.
*Ability "Whirlwind” performs an indiscriminate attack around the user.
*Shuriken will eventually include types that return to the hand. In the future, it may become possible to add a "returning” enchantment to any item or furniture using tools such as the wrench.
*The curry quest may receive a sequel in future updates.
*The next stable version aims to complete the quest "Into the Darkness.”
 
■Changes from Nightly
*Replaced Lurie Sunken Temple’s BGM with "Hymn of Wind”. Thanks NINO!
*Added Void Flare to Bahamut’s abilities.
*Adjusted gene slot cost for some powerful abilities such as Missile Barrage.
*Added snow graphics.
*Adjusted rendering depth of headgear.
*Fixed a bug where characters would start madly fluffing from afar if the path was blocked.
 
'''Patch 1'''
 
(Translated by ChatGPT)
 
[Additions and Changes]
 
*Halved the spawn rate of mechanical NPCs underwater (it is intended that they can still rarely appear).
*Added snow-covered graphics.
*Temporarily adjusted the damage of the Panzerfaust (further tuning may continue in Nightly if needed).[Fixes]
 
* Fixed a bug where the player would not use a sling with no ammo during auto combat.
*Minor fixes and adjustments.[Notes]
 
*Development will likely shift back to Nightly if no major issues are found.
 
 
'''Patch 2'''(Translated by ChatGPT)
 
[Additions and Changes]
 
*Disabled the use of rune molds in user maps.[Fixes]
 
*Fixed a bug where the delivery box in the Doga Ruins could not be used.
*Fixed a bug where certain replica artifacts with enchants that allow engraving additional runes could not actually have runes engraved.
*Minor fixes and adjustments.[Notes]
 
* Development will shift to Nightly (if no major issues are found).
 
===EA 23.221 Nightly===
'''10/17 2025'''
(Translated by ChatGPT)
[Additions and Changes]
 
*Multi-tile NPCs can no longer be detected by telepathy.
*Slightly improved BGM transition handling.
*Slightly adjusted the damage, blast radius, and effects of Missile Barrage.
*User maps now preserve and restore text written on signboards.
* Eggs can now be selected in the Stone Bibimbap recipe.
*Singing stance is now canceled when silenced.
*Singing stance no longer consumes MP but instead reduces max MP.
* Replica items now have lower sell prices.
*Added a cassette tape to the rewards for the quest "Mystery of the Supreme Flavor" (sent by mail if already cleared).
 
[Fixes]
 
* Minor fixes and adjustments.
 
[Notes]
 
*Fixed a bug where chili peppers harvested through auto-farming could be collected daily.
*Pepper crafting is currently provisional. Feedback on balance and seasoning-related crafting is welcome.
*The curry quest may receive a follow-up quest in the future.
* A stable build release is being considered soon.
 
===EA 23.220 Nightly===
'''10/16 2025'''
(Translated by ChatGPT)
 
[Additions and Changes]
*(Backer Wish) Added quest “The Mystery of the Supreme Flavor (Last Spice)” (provisional).
*Dystopian Meals placed in the fertilizer bin now rot over time.
*Added the ability “Song of Courage,” assigned to Behrich.
*Strip Blessing can now be resisted by enemies.
* Babies are now born at age 0 (experimental).
*User maps now preserve and reproduce text info of certain items (such as named seeds).
*Dave’s Panzerfaust now generates with 0 ammo (experimental).
*When Big Daddy is defeated and a Little Sister appears, she gains 1 turn of invincibility.
*Added a minimum guaranteed level for monsters generated by summoning (experimental, to keep them relevant at high levels).
*Adjusted food traits for cactus.
* Changed olive oil category to “sauce.”
*Added pepper crafting recipe to the mortar (experimental).
*Added provisional blessing bonus for Yakasha, the Goddess of Oblivion.
* Changed A.I.R’s fixed faith to Yakasha.
*Added point sticks (furniture).
*Replaced internal content.
*Various other updates.
 
[Fixes]
*Fixed a bug where equipment cursed by the “Recursive Curse” enchant did not receive negative modifiers from the curse.
*Fixed a bug where some items marked as non-duplicable could still be duplicated.
*Miscellaneous minor fixes and adjustments.
 
[Notes]
*Flowers not having food traits is intentional for now.
*“The Fading Gods” in the Red Book now replace the previous concept of “Chaotic (Negative) Gods.” Existing references in Red Books and related texts will be updated over time.
*The text on the scroll (“Always Gentleman”) was inspired by a source I only learned about later.
*The quest “The Mystery of the Supreme Flavor” will later feature more B-movie-style enemies and scenes. For now, it’s a provisional release. Hoping to finish the Home Story: Isshizur Chapter before Elin’s first anniversary on November 1.
 
===EA 23.219 Nightly===
'''10/13 2025'''
(Translated by ChatGPT)
[Additions and Changes]
 
*Added a legacy world law setting: "Allow self-replication of genetically modified NPCs."
*Replica items no longer have random variation in enchantment performance.
*Fishing can now be done anywhere on underwater maps.
*On underwater maps, any area within a geyser's range now counts as a hot spring.
*Rocket ammo now has a chance to explode when destroyed or thrown.
*Giant peaches now float on the water's surface.
*Added furniture: "Dollhouse."
* Added furniture: "Solar Panel."
*Added vegetable: "Chili Pepper."
* Added plant: "Chili Pepper" (its seeds cannot yet be obtained due to special conditions).
*Added red book "Dawn and Ash." Placed in Mifu Village.
*Added red book "The Forgotten Gods Volume 1." Placed in Nefu Village.
*Renamed the furniture "foreign gate" to "foreign stall."
*Updated the harvest-stage tomato graphics (the snowy variant will be replaced before the stable release).
 
[Fixes]
 
*Fixed a bug where animals could still spawn even when a "no animals" policy was set at the base.
*Fixed a bug where resistance bonuses from magical songs could change after loading the game. (In data from earlier versions, resistance bonuses will appear reduced until the song is recast.)
*Various minor fixes and adjustments.
 
[Notes]
 
*The ability "Whirlwind" is an indiscriminate area attack centered on the user.
*As for "Shuriken," the plan is to introduce returning types and, in the future, a modification method using tools such as the "wrench" to grant a "returns to hand" enchantment to any item or furniture.
'''10/14 2025'''
 
'''Patch 1'''(Translated by ChatGPT)
 
[Additions and Changes]
 
*Seven-Man graphics now support reversed and face-down tiles.
*Enabled forming Daisangen (Big Three Dragons) hands. (Chun is temporary)
*Adjusted fertility cost for Chili Peppers.
* Adjusted food traits for Grapes, Pineapples, Watermelons, Guapas, Paluls, Prism Fruits, and Fertilized Eggs (experimental).
*When protected from item destruction by the Covenant Stone, walls and other structures in bases will no longer be destroyed by explosives such as Panzer or Flum. (However, if not protected from item destruction, walls can now be destroyed by self-destructs or Meteors.)
*Certain randomly generated unique NPCs such as Big Daddy will now lose their global attribute when exiled from a base. (Previously, exiled characters could still be accessed globally within data.)
*Added the spell “Strip Blessing.”
 
[Fixes]
 
*Fixed a bug where Chili Peppers could appear in random farm quest maps.
*Other minor fixes and adjustments.
 
[Notes]
 
*Some requests may be postponed or forgotten due to timing, so if a long time has passed, feel free to send the same request again.
 
'''Patch 2'''(Translated by ChatGPT)
 
[Additions and Changes]
 
*Added sunflower flowers. Can now be harvested from sunflowers.
*Added tulip flowers. Can now be harvested from tulips.
*Adjusted the spell ''Strip Blessing'' (currently positioned as a utility spell mainly for removing buffs from allies rather than for use against enemies).
*Adjusted Rainbow Fruit.
 
===EA 23.218 Nightly===
'''10/12 2025'''(Translated by ChatGPT)
[Additions and Changes]
 
*Added Whirlwind NPC ability and assigned it to Murderball.
*Adjusted so that additional ranged attacks to extra tiles (such as from spread or scatter attacks) no longer grant experience.
*Added "Coffin Bed" (furniture).
*Added "Exotic Gate" (furniture).
*Added "Exotic Stall" (furniture).
*Added "Monument" (furniture), placed in the Eternal Garden.
*Added "Giant Peach" (furniture).
* Added "Chakram" (melee weapon).
*Added "Sling" (ranged weapon) and included it in starting recipes.
*Added "Shuriken" (throwing weapon).
*Added "Throwing Knife" (throwing weapon).
 
[Fixes]
 
*Fixed a bug where flickering (errors) could occur during combat.
*Other minor fixes and adjustments.
 
===EA 23.217 Nightly===
'''10/11 2025'''
(Translated by ChatGPT)
[Additions and Changes]
 
*(Backer Wish) Added weapon "★Point Stick" to Miralgarok’s shop (temporary).
*NPCs with implanted genes can no longer self-replicate (experimental).
* Spread (shot) attack activation rate now depends on the enchant level of Spread.
* Spread (shot) type attacks now hit training dummies (only the active dummy is counted toward DPS).
*Machines with the “Defective” feat now drop scrap and bolts instead of microchips or batteries when defeated.
*Slightly adjusted Murder Ball.
*Added recipe for Rocket Shell.
*Added Stone Coffin (furniture).
*Added Shotgun (ranged weapon).
*Added Laser Carbine (ranged weapon).
*Slightly modified the coffin graphics.
 
[Fixes]
 
*Fixed a bug where large NPC taxidermy graphics were not displayed when held, and shadows were misaligned when placed.
*Fixed a bug where shadows of taxidermy items were displayed in Build Mode even when shadows were disabled.
* Fixed a bug where self-replicated NPCs did not inherit growth types (such as Late Bloomer).
*Other minor fixes and adjustments.
 
=== EA 23.216 Nightly===
'''10/10 2025'''
(Translated by ChatGPT)
[Additions and Changes]
 
*Reduced spawn rate of machine-type monsters in Mechanical Ruins (too many of the same monster appeared; the rate will increase again once more machine-type monsters are added).
*Non-“Late Bloomer” NPCs now display “Early Bloomer” in their info window.
*NPCs that originally have the Baby feat (such as Baby Kraken) now become “Early Bloomers” when given milk.
*Further adjusted Murderball and Blade Ω.
*NPC materials can now be directly specified per NPC (internally).
*Changed the material of “Failed Creation” to copper.
*Changed the material of the “Metal” race to platinum.
*Added Coffin (furniture).
* Added Tulip (plant). Harvest items for both sunflower and tulip are temporary.
*Added Beth Failed Creation. Also changed the level of Failed Creations from 6 to 1.
*Added one new monster.
 
[Fixes]
 
*Fixed a bug where high-level machine-type monsters could spawn in the lower floors of Mechanical Ruins.
*Fixed a bug where auto-sort could place items into unplaced containers on the map.
*(Japanese version) Changed the kanji for “伯母” in the red book ''Watashi no Hakubo-sama'' to “白母 (Hakubo).” The previous “伯母” was not meant to denote a family relation but simply “an older woman,” and was meant to be read as ''Hakubo'' (not ''Oba''). In the original text, Horome (or her symbolic aspect) was referred to as “Auntie.” While a direct translation would be “Obasan,” that term carries a negative nuance in Japanese. To better convey the warmth and dignity of Horome’s maternal nature, the translation originally used “伯母-sama” instead of “Mama-sama.” This time, the kanji has been changed from “伯母” to “白母” to better express both the reading and nuance.
*Other minor fixes and adjustments.
 
===EA 23.215 Nightly===
'''10/8 2025'''  
'''10/8 2025'''  
(Translated by ChatGPT)
(Translated by ChatGPT)
[Additions and Changes]
[Additions and Changes]


* Added a “(Late Bloomer)” tag to the gene info window for characters generated without level scaling (experimental, currently no effect).
*Added a “(Late Bloomer)” tag to the gene info window for characters generated without level scaling (experimental, currently no effect).
* When more than 100 dice rolls occur, results are now calculated pseudo-randomly instead of rolling each one (experimental, to reduce slowdown).
*When more than 100 dice rolls occur, results are now calculated pseudo-randomly instead of rolling each one (experimental, to reduce slowdown).
* Set the maximum HP value to 999,999,999 (experimental).
*Set the maximum HP value to 999,999,999 (experimental).
* Added the feat “Miscreation.” Failed creations (putit) will now be assigned a random strength level of the “Miscreation” feat upon generation (usage of “Miscreation” will be introduced later).
* Added the feat “Miscreation.” Failed creations (putit) will now be assigned a random strength level of the “Miscreation” feat upon generation (usage of “Miscreation” will be introduced later).
* Added the ability “Massacre Slash” (roughly equivalent to Blade Storm).
* Added the ability “Massacre Slash” (roughly equivalent to Blade Storm).
* Added “Massacre Slash,” Decapitation, and Critical to Murderball.
*Added “Massacre Slash,” Decapitation, and Critical to Murderball.
* Added “★Eternal Monument (Furniture).” Placed in the Eternal Garden.
*Added “★Eternal Monument (Furniture).” Placed in the Eternal Garden.


[Fixes]
[Fixes]


* Fixed a bug where Impact Bits and magic books were appearing unintentionally.
* Fixed a bug where Impact Bits and magic books were appearing unintentionally.
* Fixed a bug where Murderball was locked to Jure faith.
*Fixed a bug where Murderball was locked to Jure faith.
* Fixed a bug where AI would stop using magic of an element if the target had immunity, even when having the Ancient feat.
*Fixed a bug where AI would stop using magic of an element if the target had immunity, even when having the Ancient feat.
* Fixed a bug where right-clicking when buying Small Medals or Little Capture Balls would purchase the entire stack at once.
*Fixed a bug where right-clicking when buying Small Medals or Little Capture Balls would purchase the entire stack at once.
* Fixed an overflow issue in dice roll calculations.
*Fixed an overflow issue in dice roll calculations.
* Minor fixes and adjustments.
* Minor fixes and adjustments.


=== EA 23.214 Nightly ===
'''Patch 1'''
 
'''10/9 2025'''
 
(Translated by ChatGPT)
 
[Additions and Changes]
 
*When rolling dice more than 10 times, results are now simulated to return pseudo-random values close to the expected average (improvement to yesterday’s calculation formula).
*Decreased the level of Blade Ω (temporary, as its identity has been stolen by the Murder Ball). Increased the level of Murder Ball.
*Added sunflower (plant).
 
[Fixes]
 
*Fixed several minor inconsistencies in story continuity (such as Javi’s age and dialogue lines related to timeline references).
*Other minor fixes and adjustments.
 
===EA 23.214 Nightly===
'''10/7 2025'''  
'''10/7 2025'''  
(Translated by ChatGPT)  
(Translated by ChatGPT)  
Line 31: Line 1,408:


* Added (Backer Wish) the free-spirited mercenary "Tyche" and VTX-09 "VISHNU".
* Added (Backer Wish) the free-spirited mercenary "Tyche" and VTX-09 "VISHNU".
* Added (Backer Wish) Doga Ruins Camp, along with related content (such as a curry quest and the Doga Ruins Dungeon boss room, both planned during this Nightly period).
*Added (Backer Wish) Doga Ruins Camp, along with related content (such as a curry quest and the Doga Ruins Dungeon boss room, both planned during this Nightly period).
* Restricted certain item actions (such as reading or eating) while the character sheet is open to prevent unintended behavior.
*Restricted certain item actions (such as reading or eating) while the character sheet is open to prevent unintended behavior.
* Mechanical NPCs and monsters no longer spawn outdoors; adjusted monster type distributions in various dungeons.
* Mechanical NPCs and monsters no longer spawn outdoors; adjusted monster type distributions in various dungeons.
* NPCs without the ability to see invisible cannot interact with invisible fluffy creatures.
*NPCs without the ability to see invisible cannot interact with invisible fluffy creatures.
* Added comma separators to damage and fame displays.
*Added comma separators to damage and fame displays.
* Pets tied by a leash will no longer ride minecarts.
*Pets tied by a leash will no longer ride minecarts.
* Fame no longer overflows; set the maximum fame tax to 1,000,000 oren (can still be reduced through tax evasion).
*Fame no longer overflows; set the maximum fame tax to 1,000,000 oren (can still be reduced through tax evasion).
* Gene skill values are now visible without using the [x] key to inspect (since already attached genes cannot be inspected with [x]).
*Gene skill values are now visible without using the [x] key to inspect (since already attached genes cannot be inspected with [x]).
* Converted Bit Summon into an elemental-type magic (internal only; no usable NPCs or spellbooks yet).
* Converted Bit Summon into an elemental-type magic (internal only; no usable NPCs or spellbooks yet).
* Unified the maximum damage cap for all damage types to 99,999,999 (may revert if this significantly increases enemy damage).
*Unified the maximum damage cap for all damage types to 99,999,999 (may revert if this significantly increases enemy damage).
* NPCs generated in this version or later now record whether they were born from an egg or level-scaled (internal; no gameplay impact yet).
*NPCs generated in this version or later now record whether they were born from an egg or level-scaled (internal; no gameplay impact yet).
* Neutral NPCs are now excluded from the area-of-effect target list of “Dispel Curse.”
*Neutral NPCs are now excluded from the area-of-effect target list of “Dispel Curse.”
* Added Panzerfaust (weapon) (experimental).
*Added Panzerfaust (weapon) (experimental).
* Added Rocket Rounds (ammunition).
* Added Rocket Rounds (ammunition).
* Added Lava Blocks and adjusted magma floor graphics.
*Added Lava Blocks and adjusted magma floor graphics.
* Added two plastic models.
* Added two plastic models.
* Added one new monster.
*Added one new monster.


[Fixes]
[Fixes]


* Fixed a bug where monsters could spawn on impassable objects such as trees during dungeon generation.
* Fixed a bug where monsters could spawn on impassable objects such as trees during dungeon generation.
* Fixed a bug where loading a non-existent BGM ID (such as through mods) caused an error.
*Fixed a bug where loading a non-existent BGM ID (such as through mods) caused an error.
* Other minor fixes and adjustments.
* Other minor fixes and adjustments.


[Notes]
[Notes]


* For long-time companions (those not hatched from eggs or created at scaled levels), it might be nice to have them “awaken” after certain conditions (e.g., 10 years elapsed) and gain +1 gene slot.
*For long-time companions (those not hatched from eggs or created at scaled levels), it might be nice to have them “awaken” after certain conditions (e.g., 10 years elapsed) and gain +1 gene slot.
* With mechanical-type monsters now mostly implemented, future updates will shift toward adding other types of monsters.
*With mechanical-type monsters now mostly implemented, future updates will shift toward adding other types of monsters.


=== EA 23.213 Stable ===
===EA 23.213 Stable===
'''10/6 2025'''  
'''10/6 2025'''  


Line 72: Line 1,449:
*Since yesterday’s stable build was a quick release, this update focuses on translation updates. If no major issues are found, development will return to Nightly.
*Since yesterday’s stable build was a quick release, this update focuses on translation updates. If no major issues are found, development will return to Nightly.


=== EA 23.212 Stable ===
===EA 23.212 Stable===
'''10/5 2025'''  
'''10/5 2025'''  
A stable release due to a critical security vulnerability found in the Unity engine. The untranslated Chinese sections are currently being worked on, so please wait a little longer. After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.
A stable release due to a critical security vulnerability found in the Unity engine. The untranslated Chinese sections are currently being worked on, so please wait a little longer. After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.
[Highlights]
[Highlights]


* Upgraded Unity to the latest LTS version (20213.45f2).
*Upgraded Unity to the latest LTS version (20213.45f2).


[New Content]
[New Content]


* Added the "Energy Reflection" shield enchantment.
*Added the "Energy Reflection" shield enchantment.
* Added the "Energy Reflection" enchantment to lightsabers and dual sabers.
*Added the "Energy Reflection" enchantment to lightsabers and dual sabers.
* Added Churyu (food).
*Added Churyu (food).
* Added 3 new monsters.
*Added 3 new monsters.
* Replaced the graphic for Minotaur’s Great Horn.
*Replaced the graphic for Minotaur’s Great Horn.


[Additions and Changes]
[Additions and Changes]  


* Changed damage calculation to use the long type instead of int (experimental).
*Changed damage calculation to use the long type instead of int (experimental).
* Adjusted materials for objects such as coral in the Exile Village and added alchemy tools.
*Adjusted materials for objects such as coral in the Exile Village and added alchemy tools.
* AI now uses “Shutter Hex” depending on the number of curses on the target.
*AI now uses “Shutter Hex” depending on the number of curses on the target.
* “Shutter Hex” now increases attack count based on the number of curses, expands shard range, and adds new effects. Curses are now more likely to remain on the target. Tooltip description updated (experimental, power subject to adjustment).
*“Shutter Hex” now increases attack count based on the number of curses, expands shard range, and adds new effects. Curses are now more likely to remain on the target. Tooltip description updated (experimental, power subject to adjustment).
* Ensured that stairs are generated if missing when entering Void maps.
*Ensured that stairs are generated if missing when entering Void maps.


[Fixes]
[Fixes]


* Fixed a damage overflow issue.
*Fixed a damage overflow issue.
* Fixed a bug where only four material slots were displayed during crafting in Build Mode.
*Fixed a bug where only four material slots were displayed during crafting in Build Mode.
* Minor fixes and adjustments.
*Minor fixes and adjustments.


[Notes]
[Notes]


* Updating the Unity version may cause unexpected glitches.
*Updating the Unity version may cause unexpected glitches.




■Changes from Nightly
■Changes from Nightly


* Decrease PC karma when eating Churyu in front of a cat.,
*Decrease PC karma when eating Churyu in front of a cat.,
* Fixed a bug where shooting into empty space caused an error.,
*Fixed a bug where shooting into empty space caused an error.,
* Fixed a damage overflow issue. (For Kizuami worshipers, note that divine gear may reduce damage to 0.)
*Fixed a damage overflow issue. (For Kizuami worshipers, note that divine gear may reduce damage to 0.)


=== EA 23.211 Nightly ===
===EA 23.211 Nightly===
'''10/4 2025'''  
'''10/4 2025'''  
(Translated by ChatGPT)
(Translated by ChatGPT)
[Additions and Changes]
[Additions and Changes]


* Changed damage calculation to use long type instead of int (experimental).
*Changed damage calculation to use long type instead of int (experimental).
* Fixed materials for objects such as coral in the Village of Atonement, and placed alchemy tools.
*Fixed materials for objects such as coral in the Village of Atonement, and placed alchemy tools.
* Replaced the graphic for Minotaur’s Great Horn.
*Replaced the graphic for Minotaur’s Great Horn.
* AI now uses the Shutter Hex spell depending on the number of curses on the target.
*AI now uses the Shutter Hex spell depending on the number of curses on the target.
* Shutter Hex now increases attack count based on the number of curses on the target, with expanded shard area, added effects, and updated tooltip description. Curses on the target now remain with high probability. (Experimental; power will be adjusted later.)
*Shutter Hex now increases attack count based on the number of curses on the target, with expanded shard area, added effects, and updated tooltip description. Curses on the target now remain with high probability. (Experimental; power will be adjusted later.)
* Added food item: Churyu.
*Added food item: Churyu.
* Added 2 new monsters.
*Added 2 new monsters.


[Fixes]
[Fixes]


* Fixed a bug where only 4 material slots were displayed when crafting items in build mode.,
*Fixed a bug where only 4 material slots were displayed when crafting items in build mode.,
* Other minor fixes and adjustments.
*Other minor fixes and adjustments.


[Notes]
[Notes]


* When parry is attached to unarmed weapons, the skill used for parry will be whichever is higher between the weapon’s related skill and shield skill.
*When parry is attached to unarmed weapons, the skill used for parry will be whichever is higher between the weapon’s related skill and shield skill.


'''Patch 1'''
'''Patch 1'''
Line 138: Line 1,515:


[Additions and Changes]
[Additions and Changes]
* Adjusted performance of certain replica weapon.
*Adjusted performance of certain replica weapon.
* Disabled rune mold extraction of enchants from replicas.
*Disabled rune mold extraction of enchants from replicas.


'''Patch 2'''(Translated by ChatGPT)
'''Patch 2'''(Translated by ChatGPT)
Line 145: Line 1,522:
[Additions and Changes]
[Additions and Changes]


* Fixed a bug where the original divine blessing equipment would disappear when obtained while carrying a replica.
*Fixed a bug where the original divine blessing equipment would disappear when obtained while carrying a replica.


[Notes]
[Notes]


* Visually, shards from ''Dispel Curse'' appear to radiate from the caster, but the area of effect is centered on the target.
*Visually, shards from ''Dispel Curse'' appear to radiate from the caster, but the area of effect is centered on the target.
* Regarding overflow, the policy is to apply fixes once reproducible data is provided, so that the issue works correctly on that data. For example, with the recent update on damage calculation, if overflow still occurs, it likely means it is happening elsewhere. In that case, it would be helpful if you could send data that reproduces the problem.
*Regarding overflow, the policy is to apply fixes once reproducible data is provided, so that the issue works correctly on that data. For example, with the recent update on damage calculation, if overflow still occurs, it likely means it is happening elsewhere. In that case, it would be helpful if you could send data that reproduces the problem.


=== EA 23.210 Nightly ===
===EA 23.210 Nightly===
'''10/3 2025'''  
'''10/3 2025'''  
(Translated by ChatGPT)  
(Translated by ChatGPT)  
[Additions and Changes]
[Additions and Changes]


* Updated Unity to the latest LTS version (20213.45f2).
*Updated Unity to the latest LTS version (20213.45f2).
* Added the "Energy Reflection" shield enchant.
*Added the "Energy Reflection" shield enchant.
* Added the "Energy Reflection" enchant to lightsabers and dual sabers.
*Added the "Energy Reflection" enchant to lightsabers and dual sabers.
* Stairs will now be generated upon entering a Sukutsu map if none exist.
*Stairs will now be generated upon entering a Sukutsu map if none exist.
* Added one new monster.
*Added one new monster.


[Fixes]
[Fixes]


* Fixed various minor issues and adjustments.
*Fixed various minor issues and adjustments.


[Notes]
[Notes]


* Updating Unity may cause unexpected glitches.
*Updating Unity may cause unexpected glitches.


'''Patch 1'''  
'''Patch 1'''  
[Fix]
[Fix]


* Fixed a bug where two staircases could generate at the boss level in the Void.
*Fixed a bug where two staircases could generate at the boss level in the Void.


'''EA 23.209 Stable'''
'''EA 23.209 Stable'''
Line 186: Line 1,563:
[Additions and Changes]
[Additions and Changes]


* Elemental NPCs now deal elemental damage when attacking with martial weapons, same as in unarmed combat.
*Elemental NPCs now deal elemental damage when attacking with martial weapons, same as in unarmed combat.
* Added Pegasus feat to Younger Shark Sister, Younger Sister Shark, and Younger Sister Penguin.
*Added Pegasus feat to Younger Shark Sister, Younger Sister Shark, and Younger Sister Penguin.
* Parry and Shield Bash now grant experience to their corresponding skills when triggered.
*Parry and Shield Bash now grant experience to their corresponding skills when triggered.
* Detectors no longer react to items placed in roof mode.
*Detectors no longer react to items placed in roof mode.


[Fixes]
[Fixes]


* Other minor fixes and adjustments.
*Other minor fixes and adjustments.


[Notes]
[Notes]


* Development should shift back to Nightly if no major issues are found.
*Development should shift back to Nightly if no major issues are found.
* When crafting rune-imbued equipment, resist runes currently cannot be applied if the equipment already has a material-based resistance. This is intentional for now, but adjustments may be considered in the next Nightly period.
*When crafting rune-imbued equipment, resist runes currently cannot be applied if the equipment already has a material-based resistance. This is intentional for now, but adjustments may be considered in the next Nightly period.
* Future updates may change Scrolls of Reconstruction so that regenerated items retain their original quality (normal stays normal, miracle stays miracle, etc.).
*Future updates may change Scrolls of Reconstruction so that regenerated items retain their original quality (normal stays normal, miracle stays miracle, etc.).
* Age settings for unique NPCs that display as ??? in-game (over a thousand years old) are assigned rather arbitrarily.
*Age settings for unique NPCs that display as ??? in-game (over a thousand years old) are assigned rather arbitrarily.
* The length of an "Age/Era" in Ylva varies (from ten thousand years to several hundred million years). History and worldbuilding details have also diverged significantly from Elona. These may be expanded on later through in-game red books once Elin’s development calms down.
*The length of an "Age/Era" in Ylva varies (from ten thousand years to several hundred million years). History and worldbuilding details have also diverged significantly from Elona. These may be expanded on later through in-game red books once Elin’s development calms down.


'''Patch 2'''(Translated by ChatGPT)
'''Patch 2'''(Translated by ChatGPT)
Line 207: Line 1,584:
[Fixes]
[Fixes]


* Fixed a bug where stairs leading downward were not generated when loading the map if the dungeon had reached 10,000 floors prior to the Stable release.
*Fixed a bug where stairs leading downward were not generated when loading the map if the dungeon had reached 10,000 floors prior to the Stable release.


[Notes]
[Notes]


* Development will move to Nightly if no major issues are found.
*Development will move to Nightly if no major issues are found.


[[Category:EN]]
[[Category:EN]]

Latest revision as of 11:05, 5 December 2025

A list of updates made during the early access period from October to December 2025.


EA 23.243 Nightly

12/4 2025

(Translated by ChatGPT)

[Additions and Changes]

  • Updated the in-game art gallery.
  • Changed so unidentified items are not auto-identified when buying from a shop and selling back.
  • Loosened the acquisition requirements further for some Feats that were adjusted in the previous version.
  • Adjusted the nighttime stat boost from the "Vampirism" status. Stats now rapidly rise to the cap at night, and increases/decreases now apply on the global map as well. (Previously, maintaining high boosts required restricting actions during the day, which harmed gameplay.)
  • Added diminishing returns to the global map travel time reduction from the "Traveling" skill (at very high values, time would no longer pass while moving).
  • Reverted the Platinum merchant's stock of "★Diary Exchange" back to 10.
  • Disabled friendship and similar experience modifiers for experience gained from the book "★Diary Exchange".
  • Added "Increased Diary Exchange effect" and "Increased experience bonus" effects to the Feat "Awakening of Bonds".
  • Enabled extremely rare random generation of "★Secret Experience of Kumiromi" and "★Diary Exchange" in dungeons and similar locations.
  • Added the instrument "Sax".
  • Added the book "Adventurer's Weekly Issue 16 <Ranged Weapons>" to Moir's shop.
  • Added 2 new Felmera sketch reward paintings.
  • Added 2 furniture items "Root (Ground-placement type)".
  • Added the furniture item "Large Stump".
  • Added 15 crop seed skins and partially updated the graphics of existing seeds.

[Fixes]

  • Fixed a bug where items with multiple variations (such as driftwood) did not generate their variations.
  • Fixed other minor issues and made adjustments.

Patch 1
(Translated by ChatGPT)

[Additions and Fixes]

  • Fixed an issue where experience modifiers (such as affinity) were still being applied to the EXP gained from the book "★Exchange Diary."
  • Added the feat "Ash Borne" to the race "Ghost."
  • Other minor fixes and adjustments.

12/5 2025
Patch 2

(Translated by ChatGPT)


[Additions and Changes]

  • Added higher-tier materials and several new top-tier materials (internal, experimental).
  • Changed the material of the furniture item "★Stone of Eternity" to Eternal Sand.
  • Adjusted so that when the "Little Body" feat is owned, total equipment weight of 7.5s or more counts as heavy gear (experimental).
  • Set failed loading of Mod custom-class data on game load to assign null.
  • Fixed a bug where the feat "Lonely Soul" could not be obtained.
  • Fixed a bug where the calculation formula for negative values of the "Travel" skill caused errors.
  • Other minor fixes and adjustments.

Patch 3
(Translated by ChatGPT)
[Fixes] Fixed a bug where higher-tier materials were being sold as dyes.

EA 23.242 Nightly

12/3 2025 (Translated by ChatGPT)
[Additions and Changes]

  • (Backer Wish) Added a new feat "Combat Art".
  • Changed application type for statuses "Stealth", "Silence", and "Harassment" from additive to overwrite (experimental).
  • In Build Mode, "Harvest" can now also remove decals (such as bloodstains) (experimental).
  • When performing pleasant actions, pranks, or bloodsucking on characters with enough favorability to sleep together, favorability now increases at a high rate.
  • Made various adjustments to race "Machine" (mostly buffs; possible future playable race).
  • Changed Platinum Merchant restock cycle to 1 year. Adjusted stock quantity for "★Exchange Diary".
  • Added various requirements for special-type feats (loosened; to avoid overwhelming new players with too many at the start).
  • Adjusted Swimming skill for NPC "Machine Shark".
  • Added 4 types of furniture "Root". Recipes also added.
  • Added 3 types of furniture "Driftwood".
  • Added book "Adventurer's Weekly Issue 15 "Equipment Style"". Thanks Elin Community!

[Fixes]

  • Fixed a bug where remaining elapsed time was also reset after passing midnight when several hours passed at once during actions such as moving on the global map.
  • Other minor fixes and adjustments.

EA 23.241 Nightly

12/1 2025 (Translated by ChatGPT) [Additions and Changes]

  • Added diner signboards in some towns (Palmia, Kapul, Olvina, Yowyn, Mifu, Nefu). Town residents now dine at diners with a high probability (experimental).
  • Made generated and consumed power for generators and electrical appliances display more accurately in tooltips (previously not shown when switches were off, etc.).
  • Reverted Vitality, Mana, and Stamina number display to non-% format.
  • Companions and residents now prioritize eating dishes with the "Freshly Cooked" feat. When freshly cooked dishes exist in shared containers, they are taken from a separate slot from regular food.
  • Enabled buying and selling with the Enter key in item split menus during trading, etc.
  • Paralysis duration now does not always overwrite when newly afflicted, and the longer remaining duration is applied instead.
  • Modified the map "Graveyard" slightly.
  • Added Fear immunity to the "Undead" feat.
  • Added the status "Stealth". Granted for a certain time when affected by Darkness Fog.
  • Changed NPC "2B" material to Copper and changed the job to Tourist.
  • Added the Swimming skill to NPC "Mechanical Shark".
  • Added Memory Chips to the guaranteed drop of NPC "Dungeon Cleaner".
  • Added the "Miscreation" feat to NPC "VISHNU".
  • Granted the Spellbook of Darkness Fog at game start for the race "Vampire".
  • Added the book "★Exchange Diary" to Platinum Merchant inventory (experimental).
  • Added the book "Adventurer's Weekly No.14 'Succubus'". Thanks Elin Community!
  • Changed feat gain for companions when reading the book "Kumiromi's Secret Experience" from 3 to 4.

[Fixes]

  • Fixed a bug where the "Miscreation" feat was restored after loading a game post-Kiria upgrade.
  • Fixed a bug where animated items could display incorrectly underwater, etc.
  • Fixed a bug where items that should drop only one were dropping two.
  • Fixed various other minor issues and adjustments.

EA 23.240 Nightly

11/28 2025 (Translated by ChatGPT) [Additions and Changes]

  • Removed level restrictions for targets of Silver Cat Capture Orbs (experimental; captured Silver Cats can now only be released in the "Garden of Eternity", so no major issues expected)
  • Prevented throwing weapons from being generated in the rare equipment slots of boss chests.
  • Added Farris's background to the shipping screen. Also fixed missing parts in some background images.
  • Added a few more insult lines.
  • Added Adventurer's Weekly Issue 13 "Festival".
  • Added the musical instrument "Koto".
  • Added 2 types of hamster generators.
  • Added 2 types of candy sticks.
  • Added 1 new monster.

[Fixes]

  • Fixed a bug where Farris's appearance could not be changed from the resident bulletin board.
  • Fixed a bug where the curve function could sometimes overflow.
  • Other minor fixes and adjustments.

[Notes]

  • Late November was largely taken up by administrative work, reducing development time. In December, planning to introduce the Issizzle chapter early and hoping to add some more Christmas-related items as well.
  • For enchantments where "+X%" notation was changed, this is only a display change and the effects remain the same. May revert to the previous notation if it is confusing.

EA 23.239 Nightly

11/24 2025

(Translated by ChatGPT)

[Additions and Changes]

  • Added the "All Damage" enchant (not currently applied randomly to equipment).
  • Added -50% "All Damage" to the "Bat Transformation" state (experimental).
  • When the player's race is Vampire, NPCs now put ketchup on their lovingly made lunch for the player.
  • Adjusted Vampire starting attributes.
  • Added a "Attributes increase at night" effect to the "Lord of the Night" feat.
  • Added the "Vampirism" status effect (currently applied only to Vampires).
  • Ability values in the info bar now turn green even when raised temporarily by states.
  • Shield enchants no longer trigger against targets that are hanging, and hanging targets also cannot trigger shield enchants.
  • Changed Blood Elixir quality to Artifact.
  • Added a max value to Contribution gained from bounty targets. Also applied the same decay coefficient as boss chests to bounty rewards (previously increased linearly).
  • Auto-Combat is no longer cancelled when "Berserk" ends (experimental).
  • Added one new monster.

[Fixes]

  • Fixed a glitch where bonuses to weapon enchants while two-handing, and their display, were incorrect.
  • Fixed a bug where the "Gorefest" ability did not receive the same cost adjustment as "Blade Storm".
  • Fixed a bug where the meal effects of blood were skewed (different NPCs using the same dish flavor always produced identical effects).
  • Fixed a bug where the max meal effect multiplier of "Blood Meal" was 7.5x and corrected it to 8x.
  • Fixed various other minor issues and adjustments.

[Notes]

  • Some requested features are difficult to implement without breaking compatibility with current save data. These need more time, but will be reviewed again before the official release. A list summarizing these elements may be created and published in the future.

Patch 1

[Fixes]

  • Fixed a bug where the effect of the "All Damage" enchant was not added.,

[Notes]

  • Updates to Vampires should settle down soon, but further balance adjustments may still be needed.,

EA 23.238 Nightly

11/21 2025

(Translated by ChatGPT)

[Additions and Changes]

  • Added tooltips in the companion information window to show hints about a companion's growth type (such as late bloomer), and to indicate whether the conditions for "Awakening of Bonds" are met.
  • Updated blood data to be stored per character in full detail (storing only a seed value could cause blood flavor to change when item tables are updated).
  • Added bonuses to the Bloodsucking ability: "Always display a meal trait," "Display an additional meal trait at level 15," and "Display an additional meal trait at level 30."
  • Reduced the initial multiplier of the Blood Meal effect gained from Bloodsucking (maximum value unchanged).
  • Added a recipe for Blood Elixir.
  • Added female graphics for Vampires.
  • Added two types of chain-link fences.
  • Added stone fences.
  • Updated snow graphics.

[Fixes]

  • Fixed a bug where cat blood could mix into other blood.
  • Fixed a bug where the English name for heavy boots was duplicated (one was renamed to great boots).
  • Fixed various other minor issues and adjustments.

EA 23.237 Stable

11/18 2025

After updating to the stable build, mods from previous versions may stop working or behave oddly. If behavior becomes strange, try disabling mods once.

[Highlights]

  • (Backer Wish) Added two "Mani of Machine" to the Garden of Eternity and updated the list of distinguished guests.
  • Machines with the Miscreation feat can be now upgraded.
  • Added the "Awakening of Bonds" feat. Allows awakening late-blooming companions by consuming influence in the Garden of Eternity (Gene Slot +1, FP +10. Requirements: have traveled together for 360+ days and be close enough to sleep together).
  • Added a recipe for "★Silver Cat Capture Ball" from the Keeper of the Garden in the Garden of Eternity. Releasing a Silver Cat in the Garden of Eternity now increases Garden influence.
  • Strengthened the Demigod race.
  • Added the Vampire race.

[Demigod]

  • Added a 20% "Blessing bonus increase" to the Sacred Twilight feat and changed its gene slot cost to 2.
  • Added the "Peacemaker" feat to increase the number of Apostles a Demigod can bring without causing fights.
  • Adjusted Demigod Life and Mana.
  • When worshiping Eyth with the Sacred Twilight feat, praying at Eyth's altar now grants a healing effect. Also enabled offerings at Eyth's altar.
  • When worshiping Eyth with the Sacred Twilight feat, offering another god's Divine Equipment at Eyth's altar now converts it into Eyth's property and activates faction effects. However, all existing Eyth-owned items in possession are destroyed.
  • When the owner of Divine Equipment is set to Eyth, offering that equipment at the corresponding god's altar returns ownership to that god.

[Vampire]

  • Added the Vampire race (experimental).
  • Added the "Bloodsuck" ability. Vampires can gain nutrition by sucking blood, and meal effects increase as Bloodsuck and Learning levels rise.
  • Added the "Bat Transformation" ability.
  • Added a rare random headgear enchantment for "Sunburn Immunity".
  • Added the Blood Meal food trait. Vampires can gain nutrition from foods with Blood Meal.
  • Added the "Ashborn" feat. Characters with Ashborn ignite in sunlight.

[New Content]

  • Updated the in-game artbook.
  • Added "Extended Render Range" to the Experimental tab in Config.
  • Added "Adjust darkness by elevation differences" to middle-click actions on the Map Board.
  • Added a portrait to the Keeper of the Garden and updated their pixel art.
  • Added new dialogue to the Keeper of the Garden.
  • Added a koi pond to the Garden of Eternity. Gold Koi Challenge is now possible.
  • Added a delivery box to the Garden of Eternity.
  • Added the "Golden Finger" feat.
  • Added the "Magma" material.
  • Added the "Blood" material.
  • Added the "Undead Summon" ability.
  • Added the ranged weapon "★Graviton Beam Emitter".
  • Added the ranged weapon "Gravity Gun".
  • Added the "Memory Chip" material. Rare drop for mechanical races.
  • Added the "Machine Core" material.
  • Added the food "Blood Pack" and its recipe.
  • Added the food "Blood".
  • Added the item "Blood Collection Syringe". Sold by Farris.
  • Added the catch "Gold Koi".
  • Added the instrument "Drum".
  • Added the junk item "Wedding Bouquet".
  • Added the junk item "Dice".
  • Added the furniture "Drafting Table" and its recipe. Map creation now uses the Drafting Table. Crafting skill changed to Travelwork.
  • Added three types of "Wall Niche" furniture and recipes.
  • Added two types of "Stone Statue" furniture and recipes.
  • Added the furniture "Hanging Candle".
  • Added the furniture "Wall Candle".
  • Added the furniture "Pedestal".
  • Added the furniture "Brazier".
  • Added the furniture "Wall-mounted Brazier".
  • Added the furniture "Book Stand".
  • Added the furniture "Magnificent Candelabrum".
  • Added the effect furniture "Splash".
  • Added the effect furniture "Rippling Stream".
  • Added the effect furniture "Ripple".
  • Added the effect furniture "Bubble".
  • Added two types of effect furniture "Swamp Bubble".
  • Added five types of effect furniture "Lava Bubble".
  • Added the effect furniture "Lava Curtain".
  • Added two types of effect furniture "Lava Pillar".
  • Added the floor "Stone Floor".
  • Added one new monster.

[Additions and Changes]

  • User Maps now save and restore item identification states, dangerous book motifs, teleporter IDs, and more.
  • When the Principle "Forbid Gathering on User Maps" is active, firewood cannot be made from logs placed on User Maps.
  • Party members with fishing rods will occasionally assist when the PC fishes.
  • Livestock now use Lay Hands only on livestock.
  • Silver Cats are now treated as Unique NPCs. Silver Cats caught with a Silver Cat Capture Orb can only be released in the Garden of Eternity.
  • Slightly updated the interior of igloos (unified floor and wall tiles).
  • After progressing the game to a certain point, Fiama's opening line now changes slightly.
  • Added side graphics to dice. Dice thrown on the ground now show random faces.
  • Reduced meal bonuses for players with the "Cannibalism" feat when eating human meat (human-meat cooking is currently too convenient).
  • Added a new recruitment system for Mani in the Garden of Eternity. Mani can join when requirements are met.
  • The Keeper of the Garden now banishes minions when not in combat.
  • Affection for NPCs in the Garden of Eternity who are not yet recruitable no longer changes. Such NPCs also hide their affection value in conversation.
  • Added offerings for Eyth, Yakasha, and Elin, and added Elin's worship effects.
  • Set max feat level to 1 for feats that gain no effect from leveling.
  • Halved the generation chance of the No-Theft enchant.
  • Abilities normally impossible to obtain (those with Gene Slot 99) no longer appear on genes.
  • NPCs no longer pick up beach balls used in crafting.
  • Instruments picked up from the ground are now held as furniture.
  • Named monsters now become late-bloomer growth type if their pre-boss-level base level does not scale.
  • Changed max level of Efficient Feeder feat to 2.
  • Party info widget now allows adjusting display priority using a slider. Priority is saved per character and applied when rejoining the party.
  • Increased danger cap for War random requests to 2000000000.
  • Sun Lamps and similar furniture no longer function when electricity is insufficient.
  • Improved display when holding statues and cards.
  • Adjusted PCC arm part drawing position to sit above belts.
  • Ranged and thrown weapons can now be reforged with Scrolls of Reconstruction.
  • Internally tracks number of deaths during Death Penalty Protection.
  • If no deaths occur during Death Penalty Protection, Neln will pat you on the head.
  • If too many deaths occur during Death Penalty Protection, Neln will be disappointed.
  • Geysers are now treated as baths.
  • Wedding Bouquets are now treated as beach balls.
  • Instrument skill attached to an instrument now applies to the performer's skill during performance.
  • When NPCs use Scrolls of Feather, inaccessible items (locked-chest contents, shop items, etc.) are excluded.
  • When talking to companions with the "Loyalty" feat, the option "Do not cover for allies" now appears.
  • Unique Artifact equipment can no longer be stolen.
  • Updated graphics and names of guild receptionists to be easier to distinguish.
  • Adjusted anti-Undead power of "Silver" material (30→25).
  • Adjusted anti-Undead power of "★Holy Lance" (too high when combined with silver).
  • Made "Putit in Amber" slightly heavier (lost hardness due to material change).
  • Added the "Rare Species" feat to Silver Cats. Silver Cats now have a low chance to spawn.
  • Added the Miscreation feat to Kiria.
  • Added the Ashborn feat to the Zombie race.
  • Added the Blood Meal trait to Ketchup.
  • Added a weakness to Holy Resistance to the "Undead" feat.
  • Added the "High Purity" trait to churyu.
  • Added the "Float" enchant to the "Broom Transformation" state.
  • Added the Swimming skill to the Slime race.
  • Added the Swimming skill to the Machine God race.
  • Updated Chinese translation.
  • Updated snow graphics.
  • (Japanese/English) Changed "candle stick" to "candelabrum".
  • (Japanese version) Renamed the old ability "Bloodsuck" to "Absorb".

[Fixes]

  • Fixed a bug where stairs adjacent to blocks could display incorrectly.
  • Fixed a bug where headgear shifted on transformed graphics such as transformation states.
  • Fixed a bug where Blade Storm triggered only on adjacent targets regardless of weapon reach.
  • Fixed a bug where wishing for items with many duplicates could cause errors.
  • Fixed height and weight overflow issues.
  • Fixed a bug where old save data failed to recognize "Garden of Eternity" internally.
  • Fixed a bug where items dropped by walls destroyed by non-PC entities could be auto-picked up by the PC when "Auto-Pickup Harvestables" was on.
  • Fixed a bug where some enchants on Divine Equipment stopped displaying.
  • Fixed handle positions on some door graphics.
  • Fixed various minor bugs and adjustments.

[Notes]

  • Mani in the Garden of Eternity uses a new Unique NPC recruitment system. Mani normally is not a recruitable character, so requirements are intentionally extreme. Typical recruitment requirements for Unique NPCs will be more relaxed (e.g., Conery requiring 10 bottles of hair tonic).
  • High counts of red books in Seeker library stock is intended behavior (original request was to allow reading all red books at the castle).
  • Vampires are playable but will receive ongoing adjustments for a while.
  • Sorry for delays on the Issizzle arc. Hoping to release it in the next stable build.

■Changes from Nightly

  • Fixed a bug where Eyth-owned Divine Equipment held by Demigods was destroyed when picking up another god's Divine Equipment.
  • Fixed a bug where Blood Meal trait levels on blood generated by the "Bloodsuck" ability always became max value when Learning's primary attribute was negative.
  • Improved status/buff tooltip display slightly (added color and removed numbers on flag-type effects).
  • Updated snow graphics.
  • Updated Chinese translation.

Patch 1
(Translated by ChatGPT)
[Additions and Fixes]

  • Changed the maximum framerate available in the config option "Smooth Camera Movement" to 60 (previously 30).
  • Fixed a bug where using a watering can on a burning NPC caused hostility despite receiving gratitude.
  • Fixed a bug where party members' fishing catches were being discarded.
  • Fixed a translation text.
  • Other minor fixes and adjustments.

[Notes]

  • Development will move back to Nightly if no major issues are found.

EA 23.236 Nightly

11/18 2025 (Translated by ChatGPT) [Additions and Changes]

  • Slightly reworked the interior of the kamakura (unified floor and wall tiles, etc.).
  • Adjusted Fiamma's initial dialogue line to change slightly as the game progresses.
  • Changed the related abilities of the "Vampiric Bite" ability to proficiency-based learning. Reduced the initial meal-effect multiplier on bite to 3x. The multiplier now increases based on both bite level and proficiency (internally increases the "Blood Meal" trait level applied to blood).
  • Fixed a bug where meal traits were not correctly applied to blood when its flavor was based on pre-made dishes such as candied apples.
  • Made instruments the only items treated as "furniture" when picked up after being placed on the ground (other categories can behave unexpectedly when carried as furniture).
  • Cats now also get angry when bitten for Churyu-flavored blood.
  • Adjusted the handle position on certain door graphics.
  • Replaced the graphic for the transfusion pack.
  • Adjusted bonuses during Bat Transformation.
  • Added a sound effect when transforming into a bat.
  • Split the Bat Transformation graphics into a separate set from regular bat graphics (for replacement use).
  • Added individual face graphics to the junk dice. A random face now appears when thrown on the ground.
  • Updated snow graphics.
  • (Japanese version) Renamed the old version of the "Vampiric Bite" ability to "Absorb".
  • Updated the Chinese Translation.

[Fixes]

  • Fixed various minor issues and adjustments.

Patch 1 (Translated by ChatGPT) [Fixes]

  • Fixed an issue where the displayed trait level appeared 1 lower than it should.

EA 23.235 Nightly

11/17 2025
(Translated by ChatGPT)
[Additions and Changes]

  • Updated the Eternal Garden Master's outfit and replaced the portrait and dot sprites.
  • Adjusted the meal trait "Blood Meal" so its trait level now affects the meal effect multiplier, and added the multiplier to the description.
  • Adjusted the "Blood Meal" trait level on transfusion packs.
  • Separated the "ignite in sunlight" effect from the feat "Master of the Night" and turned it into a new feat "Ashborn". Assigned the "Ashborn" feat to vampires.
  • Added the "Ashborn" feat to the race "Zombie" (experimental).
  • Prevented players from using "Bat Transformation" or "Vampiric Bite" during auto-combat.
  • Prevented clothing removal when using the ability "Vampiric Bite".
  • Adjusted the bleeding amount applied to targets when using the ability "Vampiric Bite".
  • Updated the tooltip for the ability "Vampiric Bite".
  • Added the ability "Summon Undead".
  • Blood flavor no longer varies based on character level; only blood quality is now affected by character level.
  • Assigned the abilities "Summon Undead" and "Vampiric Bite" to vampire (monster) units.
  • Added the furniture item "Gorgeous Candelabrum".
  • Added the item "Blood Collection Syringe". Sold by Farris.
  • Added the food item "Blood (Soup)".
  • Added the material "Blood".
  • (Japanese) Renamed the feat "Lord of the Night" to "Master of the Night".
  • (Japanese) Renamed "candlestick (candle stick)" to "candelabrum".

[Fixes]

  • Fixed a bug where stairs adjacent to blocks could display incorrectly.
  • Fixed a bug where the race "Vampire" lacked the Undead tag.
  • Fixed a bug where the easel with no artwork could not be used as crafting material in drafting table recipes.
  • Fixed a bug where headgear positions shifted when in transformed states.
  • Fixed a bug where Rodwin was selling ingredients with the meal trait "Blood Meal".
  • Other minor fixes and adjustments.

[Notes]

  • Although the Issizzle chapter is not ready yet, planning to release a stable build for the time being. The experimental notes for vampire content will remain, and adjustments will likely continue during the next Nightly period.
  • Some vampires may wish to eat normal meals, so blood-based dietary behavior may be made more customizable, similar to cannibalism, allowing feeding habits to be changed more freely.

Patch 1
(Translated by ChatGPT)
[Additions and Changes]

  • Added the 【Blood Meal】 meal trait to ketchup (experimental).
  • Added a 20–turn cooldown to the ability ""Bat Form"". Leaving Bat Form now fully restores HP (experimental).

[Fixes]

  • Fixed various minor issues and adjustments.

[Notes]

  • Blood collected through blood sampling is treated as a sample (Nutrition 0).

EA 23.234 Nightly

11/16 2025
(Translated by ChatGPT)
[Additions and Changes]

  • Added the "Extend Render Range" option to the "Experimental" tab in Config.
  • Added the "Adjust Darkness by Height" option to the map board's middle-click actions.
  • When a demigod offers another god's divine artifacts at that god's altar, ownership now returns to that god (if ownership had been set to Eyth).
  • Party members holding fishing rods now occasionally join when the PC fishes.
  • Halved the generation rate of the Theft Immunity enchant.
  • Added the "miscreation" feat to Kilia (experimental).
  • Livestock now uses Lay Hands only on other livestock.
  • User Maps now save and restore item identification states, cursed book motifs, teleporter IDs, and other related data.
  • Abilities that are normally impossible to obtain (abilities in gene slot 99) no longer appear on genes.
  • Added a weakness to Holy resistance to the "Undead" feat (experimental).
  • Added the "Floating" enchant to the "Broom Transformation" state.
  • Added the "Vampire" race (highly experimental).
  • Added the "Bat Transformation" spell and state.
  • Added the "Sunburn Immunity" rare random enchant for headgear.
  • Decreased the meal bonus when a "Cannibalism" feat holder eats human flesh (experimental; human-meat dishes are currently easy to make).
  • Added the "Blood Diet" meal trait (applies to meals vampires can gain nutrition from).
  • Added a portrait to the Master of the Eternal Garden (minor adjustments planned).
  • Added the "Magma" material.
  • Added the drafting table (furniture) and its recipe. Map-making equipment moved to the drafting table, and the crafting skill changed to "Wayfaring".
  • Added the blood pack (meal) (experimental; image is temporary) and its recipe.
  • Added a drum (instrument).
  • Added a lectern (furniture).
  • Added 4 types of lava bubbles (furniture).
  • Added 1 type of lava curtain (furniture).
  • Added 2 types of lava pillars (furniture).
  • Added 1 type of stone floor.
  • Added 1 monster (experimental).

[Fixes]

  • Fixed a bug where "Blade Flurry" triggered only on adjacent targets regardless of weapon reach.
  • Fixed a bug where wishing for items with many identical names could sometimes cause an error.
  • Fixed a bug where picking up a restraint device placed on the ground treated it as furniture (making restraint options unavailable for allies).
  • Other minor fixes and adjustments.

[Notes]

  • Lava- and swamp-related additions are preparation for content coming later on.
  • Vampires are still a provisional addition. Playable for now, but expect ongoing adjustments and changes. A vampire-sickness-type status that spreads by biting might be interesting, allowing any race to become a vampire or thrall.
  • Training for non-repeatable spells—such as Dispel, buffs, and debuffs—will be considered during the next Nightly period.


EA 23.233 Nightly

11/11 2025

(Translated by ChatGPT)

[Additions and Changes]

  • Improved how statues and cards are displayed when held.
  • Changed PCC arm parts to render above the belt.
  • Added recruitment conditions for Mani in the Eternal Garden. Mani can now be recruited when conditions are met (experimental).
  • Garden Master now banishes minions when not in combat.
  • When possessing the "Sacred Twilight" feat and worshiping Eyth, praying to Eyth now also grants a healing effect. Offerings can now be made at Eyth's altar.
  • When possessing the "Sacred Twilight" feat and worshiping Eyth, offering another god's blessed equipment at Eyth's altar now transfers ownership to Eyth, but destroys other Eyth-owned items (experimental).
  • Added offerings for Eyth, Yakasha, and Elin. Added a temporary faith effect for Elin.
  • Set the maximum feat level to 1 for several feats that do not gain benefits from higher levels.
  • Reverted the Sea Surge race back to Slime. Added Swimming skill to the Slime race.
  • In the Gold Carp Challenge, party members now have the same chance to catch gold carp as the PC.
  • Set Silver Cat as a unique NPC. Silver Cats captured with a Silver Cat Ball can now only be released in the Eternal Garden (experimental).
  • NPCs no longer pick up Beach Balls used in crafting.
  • Items picked up from the ground and held are now treated as "furniture held" (experimental).
  • Named monsters whose base level before boss scaling is not scaled now become late-bloomer growth types.
  • Added "Lava Bubble" (furniture).
  • Added 3 new recipes for "Wall Niche" (furniture).
  • Added 2 new recipes for "Statue" (furniture).
  • Updated public excel files.[Fixes]
  • Fixed a bug where, when "Auto-pick up harvested items" was enabled, the PC would automatically pick up drops from walls destroyed by weapons like the Panzerfaust.
  • Fixed overflow issues related to height and weight.
  • Various minor fixes and adjustments.[Notes]
  • The Garden Master's dragon summoning will likely be replaced by a terminal ability in the future.
  • Mani's recruitment conditions are intentionally extreme (as Mani is not meant to be a recruitable character). Normal unique NPCs will have more relaxed requirements (for example, Connery might require 10 hair tonics).

Patch 1

(Translated by ChatGPT)

[Fixes]

  • Fixed a bug where Mani’s affinity did not increase.

Patch 2(Translated by ChatGPT)

[Fixes]

  • Fixed a bug related to Eyth did not accept offerings.

Patch 3

(Translated by ChatGPT)

[Fixes]

  • Fixed a bug where the feat "Efficient Feeder" was not working correctly.

Patch 4(Translated by ChatGPT)

[Fixes]

  • Temporarily set the maximum level of the "Efficient Feeder" feat to 2.
  • When worshiping Eyth and equipped with multiple of Eyth's divine artifacts, they are now purged.

EA 23.232 Nightly

11/9 2025
(Translated by ChatGPT)
[Additions and Changes]

  • Party info widget now allows adjusting member display priority using a slider. Priority is saved per character and applied when they rejoin the party.,
  • Set the maximum danger level for random war requests to 2,000,000,000.
  • Lamps like "Sun Lamp" will no longer function if power is insufficient (experimental).
  • PCC arm parts are now drawn in front of waist parts.
  • Added a new effect to the "Sacred Twilight" feat for the "Demigod" race: +20% increase in divine blessing bonuses. Gene slot cost changed to 2.,
  • Added the "Peacemaker" feat to the "Demigod" race (experimental, PC-only).
  • Adjusted HP and MP of the "Demigod" race.
  • Adjusted Gravity Gun.
  • Scrolls of Reconstruction can now reconstruct ranged and thrown weapons (experimental).
  • Death count is now recorded during Death Penalty Protection period (internal).
  • If no deaths occur during Death Penalty Protection, Nelne will give a head pat.
  • Added the "Rare Species" feat to Silver Cat. Silver Cats now have a low chance to spawn.
  • In the Eternal Garden, the Garden Keeper now gives the recipe for "★Silver Cat Capture Orb". Releasing a Silver Cat in the Garden now increases Garden Influence.
  • Added the "Awakening of Bonds" feat. Consumes Garden Influence to awaken late-blooming allies (experimental; +1 Gene Slot, +10 FP). Awakening conditions: must have spent 360+ days together and be close enough to sleep beside each other.
  • Added a Koi Pond to the Eternal Garden.
  • Added a Delivery Box to the Eternal Garden.
  • Added two types of "Swamp Bubbles" furniture.

[Fixes]

  • Fixed a bug where items dropped from walls destroyed by non-PC characters could be automatically picked up when "Auto-pickup harvested items" was enabled.
  • Other minor fixes and adjustments.

[Notes]

  • The high number of red books in Seeker's loan inventory is intentional (originally requested so all red books could be read in the castle).
  • Regarding Silver Cats: they were likely not generated in-game before, but may have been placed on old fixed maps. If you encounter one on a fixed map, it would help to report it.
  • [Preview] Livestock turtles may soon stop using Lay Hands, or only use it on livestock.

Patch 1 (Translated by ChatGPT)

[Changes and Fixes]

  • Fixed a bug where "Eternal Garden" was not properly recognized as "Eternal Garden" in old save data.
  • Added the "High Purity" trait to Churyu.
  • Protected Silver Cats on certain fixed maps.
  • Silver Cats now produce kittens when hatched.
  • Fixed a bug where PC information was still displayed in the party info widget even when the "Show PC" option was disabled.
  • Fixed a bug where the danger level in random war quests decreased with each new wave.

Patch 2
(Translated by ChatGPT)
[Changes and Fixes]

  • Limited the Silver Cat that can be captured with the Silver Cat Capture Orb to level 10 or below.
  • During the death penalty protection period, dying too many times now causes Neln to look down on you.

[Notes]

  • Influence is not shared between different levels of the same zone.
  • Thank you for reporting the Silver Cats. The Silver Cats in the Cat Café and Kapul have been protected. Any that were already generated will remain as they are.
  • Nelun’s pat (or “disgusted reaction”) dialogue occurs regardless of the Death Penalty World Law. However, it will not trigger if the game was created in a version earlier than 23.232.
  • The current balance involving massive FP gains from milk and large-scale farming for profit isn’t intended, and these will eventually be sent to the World Law. (In fact, those are the reason the world Law were created.) The Issizzle quest is almost complete, so adjustments may begin sometime after that.

EA 23.231 Nightly

11/7 2025

(Translated by ChatGPT)

[Additions and Changes]

  • (Backer Wish) Added two "Mani of Machine" to the Eternal Garden and updated the guest registry.
  • Updated in-game art book.
  • Machines with the "Defective" feat can now be upgraded.
  • Added new dialogue to the Garden’s Keeper.
  • Geysers now count as baths.
  • Wedding Bouquets now count as beach balls.
  • Performance skills attached to instruments are now added to the performer’s own Performance skill when playing.
  • Affection for NPCs in the Eternal Garden who cannot yet be recruited no longer changes, and affection will not be displayed in the conversation window for those NPCs.
  • When the law "Prohibit Gathering on User Maps" is active, logs placed on user maps can no longer be used for chopping firewood.
  • When NPCs use items like the "Scroll of Feather," inaccessible items such as those in locked boxes or shop inventories will be excluded from effect targets.
  • When speaking to companions with the "Loyalty" feat, the option "Do not protect allies" will now appear.
  • Unique artifact equipment can no longer be stolen (experimental).
  • Added feat "Golden Fingers."
  • Added the Swimming skill to the race "God of Machinery."
  • Changed the race of the Tsunami species to mermaids (experimental).
  • Added ★Graviton Radiation Gun (ranged weapon) (experimental).
  • Added Gravity Gun (ranged weapon) (experimental).
  • Added 1 new "Splash" furniture.
  • Added 1 new "Brook" furniture.
  • Added "Ripples" furniture.
  • Added "Bubbles" furniture (water-related items placed in Orvina and the Eternal Garden).
  • Added "Memory Chip" (rare drop material from machines).
  • Added "Machine Core" (rare material).
  • Added "Golden Carp" (fishing catch).[Fixes]
  • Minor fixes and adjustments.[Notes]
  • Regarding "Shadow Slip," it was originally an enchantment designed for arm equipment; the version on parrying daggers and similar weapons uses special settings.
  • The backer wish Mani may also appear in the Home Story in the future, but since that will likely happen much later, they have been temporarily added for now.
  • The new unique NPCs in the Eternal Garden, such as Mani and Elishe, will become recruitable in future updates. Thank you for your patience.

Patch 1

[Fixes]

  • Fixed a bug where the "Miscreation" feat could be acquired through genes.
  • Fixed a bug where upgrading a miscreation could cause feats to exceed the maximum obtainable level limit.
  • Minor fixes and adjustments.

EA 23.230 Nightly

11/3 2025 (Translated by ChatGPT) [About Nightly] Nightly builds are for testing and debugging purposes. They often include experimental features, and balance or specifications may differ from those of the final Stable version. [Additions and Changes]

  • Updated the graphics and names of each guild's receptionists to make them easier to distinguish.
  • Slightly adjusted the effectiveness of the material "Silver" against undead (30→25).
  • Adjusted the undead damage bonus of "★Holy Lance" (was too high due to overlap with Silver).
  • Made "★Petit Amber" slightly heavier (its hardness decreased after a material change).
  • Added "Hanging Candle" (furniture).
  • Added "Wall Candle" (furniture).
  • Added "Pedestal" (furniture).
  • Added "Brazier" (furniture).
  • Added "Wall Brazier" (furniture).
  • Added "Wedding Bouquet" (junk).
  • Added "Dice" (junk).

[Fixes]

  • Fixed a bug where some enchants on divine blessing equipment were not displayed.
  • Other minor fixes and adjustments.

EA 23.229 Stable 1st Anniversary

11/1 2025

Released the Stable version earlier than planned to celebrate Elin’s first anniversary. After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Highlights]

  • Added the Keeper of the Garden to the Garden of Eternity.
  • Added Erishe and a puppy to the Garden of Eternity and updated the guest registry.
  • Unlocked one additional guild rank and added new rank perks for each guild’s current maximum level.
  • Added "★Crim Ale" to Felmera’s shop inventory.
  • When the Loytel debt repayment quest is active, "★Crim Ale" will now be sent from Loytel every year on November 1.
  • Updated the in-game artbook.

[New Content]

  • Added and replaced the BGM for "Garden of Eternity" and "Nefu Village." Thanks NINO!
  • Added the "Goddesshood" feat to the Keeper of the Garden.
  • Added the "Blood Pact" feat.
  • Added "★Ragnarok" (weapon) (temporary).
  • Added Log (weapon).
  • Added Kusarigama (weapon).
  • Added Tent Door (furniture).
  • Added four types of Ancient Tank (furniture).
  • Added Upright Coffin (furniture).
  • Added Figure of Sommeliers (furniture).
  • Added one variation of Stone Coffin (furniture).
  • Added one variation each of Coffin, Coffin Bed, and Upright Coffin.
  • Added ambient sounds of stream and cicadas.

[Additions and Changes]

  • Churyu is now sold at the cat cafe in Yowyn.
  • NPCs who are not residents or companions will no longer equip items with excessive negative enchantments when given.
  • When making a wish, if multiple item candidates have exactly the same name, one will now be randomly chosen.
  • Characters with Ether Resistance at Immunity +5 will no longer contract Ether Disease (experimental).
  • Added several summoning spellbooks to the merchandise at Loytel Mart.
  • Added a 20-turn NPC-exclusive cooldown to the ability "Kizuami’s Trick."
  • Added a snowy graphic to the Curry House sign; now placed on the ground instead of the roof.
  • Items can no longer be stolen from NPCs with the "Negate Steal" enchantment.
  • Minions owned by NPCs other than the PC or their pets will now disappear after a certain time or when changing maps.
  • After joining the Mage Guild, Academy Recommendation Letters will no longer appear in magic shop inventories.
  • When possessing the "Basic Knowledge of Magic" feat, higher elements such as Blood can now be selected with the Mage Guild rank perk that increases selectable domains.
  • Set the upper limit of guild contribution to 100 million; negative contribution will be reset to 0.
  • Numerical values such as prices displayed in NPC service dialogues are now formatted with commas.
  • Adjusted the formula used to determine whether friendly NPCs become enemies when hostile.
  • Set the maximum number of items the strange little girl can stock to 50 (to prevent overflow from fixed items when her shop grows too large).
  • Added temporary dialogue to the two flesh Mani (still under development).
  • Slightly improved the Garden of Eternity map.
  • Adjusted feats for the God race.
  • Tent walls can now be color-changed.
  • Furniture shops no longer sell instruments; Junk Dealers will now rarely sell them.
  • Slightly improved the crafting interface. Added drag scrolling and reduced misclicks on quantity buttons during scroll.
  • Slightly updated One-Block Mode. Farris now sells Tax Boxes and several bugs were fixed.
  • Updated Chinese translations.
  • Updated snow graphics.

[Fixes]

  • Fixed a bug where button styles could not be changed from the Status Info Widget settings.
  • Fixed a bug where some god abilities appeared in genes.
  • Fixed a bug where Big Sister’s Cooking skill increased each time her store inventory was reloaded.
  • Fixed a freeze when a companion with 0 required XP (due to mods, etc.) leveled up.
  • Fixed overflow related to character maximum carry weight.
  • Fixed an overflow that caused generated Nefia levels to exceed limits when fame approached the maximum.
  • Fixed several other overflow-related processes.
  • Various minor fixes and adjustments.

[Notes]

  • The Keeper of the Garden wears a cat mask.
  • Erishe and other characters to be added to the Garden of Eternity will likely remain non-recruitable for a while. Some unique NPCs may require specific item submissions instead of charisma checks to join (for example, Conery might require delivering 10 Hair Growth Tonics).
  • Guild contribution point shops might be interesting to add in the future.
  • Vampires are planned to be implemented in the next Stable version.

■Changes from Nightly

  • NPCs who are not residents or companions will no longer equip items with excessive negative enchantments when given.
  • Churyu is now sold at the cat cafe in Yowyn.
  • Fixed a bug where "★Crim Ale" could not be placed on the ground.

(I was thinking of quickly implementing it programmatically by branching the vampire’s bloodsucking ability from the succubus’s pleasure ability.)

(But since it might turn out to be popular, I might put a bit more work into it.)

Patch 1

(Translated by ChatGPT)

[Additions and Changes]

  • Relaxed the condition for NPCs (other than residents and companions) to equip items with negative enchantments when given such equipment.
  • Further improved the craft window UI. The information panel is now wider and dynamically expands based on text length.
  • Added undead-slaying material enchantment to the material “Silver.”

[Fixes]

  • Minor fixes and adjustments.,

[Notes]

  • More material-based slaying enchantments are planned to be added during the next Nightly period.

Patch 2(Translated by ChatGPT)

[Additions and Changes]

  • Adjusted the strength of the material-based enchantment Purity from diamond and opal.

[Notes]

  • Going to release this Stable build a day early.
  • Tomorrow (Nov 1), an announcement and a celebratory illustration will be posted on Steam. Please stay tuned!

Patch 3

(Translated by ChatGPT)

[Additions and Changes]

  • Added White, Green, and Red dragons and point sticks as casino prizes.
  • Minions summoned by non-party residents can also be banished from the middle-click menu.
  • Added a material-based enchantment that grants bonus damage against gods to the “Obsidian” material.
  • Added a new material “Amber” (mainly for dyeing).
  • Pumpkins now drop sweets when defeated or when pumpkin-related items are destroyed.

[Fixes]

  • Fixed a bug where ★Crim Ale was sold in a cooked state (internally classified as food rather than a drink).
  • Fixed a bug where material-based slayer enchantments appeared on non-weapon equipment such as armor.
  • Minor fixes and adjustments.

[Notes]

11/2 2025

Patch 4

(Translated by ChatGPT)

[Additions and Changes]

  • Changed the material of Putit In Amber to “Amber.”
  • Limited the power of Champagne Call for non-party members and residents (was too strong when used by beings like the Garden’s Keeper).,
  • Added sound effects to Big Daddy’s growl.

[Fixes]

  • Fixed a bug where Loytel’s ★Crim Ale gift was sent on October 30 instead of November 1.
  • Fixed a bug where some shield enchants were not displayed.
  • Fixed glitches related to character display in the party info widget.
  • Other minor fixes and adjustments.

[Notes]

  • If no major issues are found, development will shift back to the Nightly branch.

EA 23.228 Nightly

10/30 2025 (Translated by ChatGPT) [Additions and Changes]

  • Added undead slayer effect to the log(weapon).
  • Added "Figure of Sommeliers" (furniture).
  • Added one new skin variation each for the coffin, coffin bed, and standing coffin.
  • Slightly updated One Block Mode (Farris now sells the donation box; minor bug fixes included).
  • Slightly improved crafting UI usability (added drag scrolling and prevented misclicks on quantity buttons while scrolling).
  • Updated Chinese translation.

[Fixes]

  • Fixed an overflow issue related to characters’ maximum carrying weight.
  • Minor fixes and adjustments.

EA 23.227 Nightly

10/29 2025 (Translated by ChatGPT) [Additions and Changes]

  • Improved and replaced the graphic for the Garden’s Mistress.
  • Replaced the graphic for ★Crim Ale.
  • Improved the text of Loytel’s letter.
  • When Ether resistance is Immune, Ether Disease no longer occurs (experimental).
  • Added Ether resistance to the race “God.”
  • When making a wish, if multiple items have names that exactly match, one is now chosen at random.
  • Added the log (weapon).

[Fixes]

  • Fixed a bug where money was not deducted correctly in processes such as pet training fees.
  • Other minor fixes and adjustments.

Patch 1(Translated by ChatGPT) [Additions and Changes]

  • Changed ether disease so that characters with Ether Resistance at Immunity+5 (25) will not contract ether disease (temporary). Since some may still want to contract it, this may change again later. Might consider adding a dedicated enchantment for it.

[Notes]

  • The Garden’s Mistress is wearing a cat mask.

EA 23.226 Nightly

10/28 2025 (Translated by ChatGPT) [Additions and Changes]

  • Updated in-game artbook.
  • Added a vertical coffin (furniture).
  • Added one variation of the stone coffin (furniture).
  • Added temporary dialogues for two Living Mani (provisional).
  • Set the Garden’s Mistress’s milk level to always be 1 (temporary adjustment for stable build).
  • Adjusted behavior related to the Garden’s Mistress’s revival.
  • After joining the Mage Guild, the Academy Recommendation Letter no longer appears in the magic shop’s inventory.
  • Added "★Crim Ale" to Fermera’s merchant stock.
  • When the Loytel debt repayment quest is active, "★Crim Ale" will be sent from Loytel every year on November 1.

[Fixes]

  • Fixed a bug where the game could freeze if an ally with 0 required XP (due to mods, etc.) leveled up.
  • Other minor fixes and adjustments.

[Notes]

  • The Raider feat’s “rare drop equipment” only applies to low-probability items uniquely assigned to certain NPCs (such as the Shield of Pollen or tails).
  • There was originally no plan to release an update on November 1, but since the timing fits, a stable version may be released if it’s ready.

EA 23.225 Nightly

10/26 2025

(Translated by ChatGPT)

[Additions and Changes]

  • Added the Garden Keeper to the Eternal Garden (experimental).
  • Added ★Ragnarok (weapon) (temporary; end-time effect not yet implemented).
  • Replaced Nefu Village BGM with a Horome hymn arrangement. Thanks NINO!
  • Set a 20-turn cooldown for the ability "Trick of 《Kizuami》" (NPC only).
  • Added the feat "Blood Bond."
  • Added snow graphics to the Curry Shop sign and changed it to be placed on the ground instead of the roof.
  • Made it impossible to steal items from NPCs with the Theft Immunity enchant.
  • Removed floating from the "God" race (it felt lonely not being able to trip).
  • Minions owned by anyone other than the PC or PC’s pets now disappear when switching maps (experimental).
  • When the feat "Mastery of Magic" is active, higher-tier elements (such as Bleed) can now be selected through the Mage Guild rank perk (experimental).
  • Set the contribution cap for guilds to 100 million, and made negative contribution values reset to 0.
  • Numbers displayed in NPC service dialogues now use comma separators.

[Fixes]

  • Fixed several overflow issues.
  • Fixed a bug where some divine blessing abilities appeared in genes.
  • Fixed a bug where Onmyoji could not receive the Mage Guild rank perk (extra specialization slot).
  • Fixed various minor issues and adjustments.

[Notes]

  • The puppy Vesel not being unique is currently intentional.
  • Adding a contribution shop to guilds might be interesting.

Patch 1

(Translated by ChatGPT)

[Additions and Changes]

  • Hidden "Impact" and "Void" attributes from the Magic Domain selection (currently unused as no spellbooks are assigned).
  • Added the feat "Goddesshood" to the Garden Keeper (experimental).
  • Made the Garden Keeper relationship value static.
  • Excluded "Dragon Summon" from the random ability pool.
  • Added several summoning-type spellbooks to the Loytel Mart inventory.

[Fixes]

  • Fixed a bug where the button style could no longer be changed in the status info widget settings.
  • Fixed a bug where older BGM for Nefu Village could still play in existing saves.
  • Minor fixes and adjustments.

Patch 2

(Translated by ChatGPT)

[Additions and Changes]

  • The effect of "Goddesshood" is now disabled when Innocence is below zero.

Patch 3(Translated by ChatGPT)

[Fixes]

  • Fixed a bug where eggs were wrong.

EA 23.224 Nightly

10/24 2025 (Translated by ChatGPT) [Additions and Changes]

  • Unlocked one more guild rank. Added new rewards for each guild at the current highest rank.
  • Adjusted the formula for determining whether a friendly NPC that turns hostile is treated as ally or enemy (experimental; reports on strange behavior are welcome).
  • Added ambient sounds of streams and cicadas.
  • Slightly improved the Eternal Garden map.
  • Added Elishe to the Eternal Garden. Updated the guest registry.
  • Added a puppy.
  • Adjusted the feats of the “God” race.
  • Made tent walls dyeable. Renamed “Cloth Door” to “Tent Door.”
  • Furniture merchants no longer sell instruments. Junk dealers may now rarely sell them (experimental; a dedicated instrument merchant may be added later).[Fixes]
  • Fixed a bug where Ancient Chariot skin variations were not being generated.
  • Fixed a bug where Big Sister’s cooking skill increased every time her shop inventory was refreshed.
  • Fixed several overflow-related issues.
  • Other minor fixes and adjustments.[Notes]
  • Guild perks will continue to be adjusted for balance, including stronger bonuses for lower-tier perks if they feel underwhelming when new ranks are unlocked.
  • Elishe and other characters added to the Eternal Garden will remain non-recruitable for now. Some unique NPCs may eventually require special item deliveries for recruitment instead of the usual Charisma check (e.g., Connery might require delivering 10 bottles of hair tonic). Feedback and suggestions are welcome.

EA 23.223 Nyaightly

10/22 2025

(Translated by ChatGPT)

[Additions and Changes]

  • Replaced the BGM for the "Eternal Garden" with a new original track. Thanks NINO!
  • Set the maximum number of items the "Mysterious Girl" can stock to 50 (to prevent fixed items from overflowing the shop window).
  • Added the weapon "Chain Scythe".
  • Added the furniture "Cloth Door".
  • Added four types of furniture "Ancient Chariot".

[Fixes]

  • Fixed a bug where reaching near the fame cap caused the level of generated Nefia to overflow.
  • Minor fixes and adjustments.

[Notes]

  • For cassettes that are not yet obtainable, a unique singer NPC is planned to be added in the future, but as it may take some time, a temporary cassette vendor NPC may be introduced instead.
  • During this Nightly period, the main focus will be updates to the quest "Into the Dark".

EA 23.222 Stable nyan

10/19 2025

This marks Elin's 222nd (Nyan-Nyan-Nyan) update after EA!

After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Highlights]

  • (Backer Wish) Added Doga Ruins Camp.
  • (Backer Wish) Added quest "The Last Spice.”
  • (Backer Wish) Added the free-spirited mercenary Tyche and VTX-09 "VISHNU.”
  • (Backer Wish) Added weapon "★Point Stick.” Now available from Miral Garok (acquisition method subject to change).
  • Replaced Lurie Sunken Temple’s BGM with an arranged version of "Hymn of Wind” by Lulwy. Thanks NINO!
  • Adjusted food traits for grapes, pineapples, watermelons, guapa, palulu, rainbow fruit, fertile eggs, and cacti.
  • Machine-type NPCs and monsters no longer spawn outdoors. Adjusted monster distribution by dungeon type.

[New Content]

  • Added a legacy setting "Allow self-replication of genetically modified NPCs” to the World’s Law.
  • Added feat "Miscreation.” Failures (Putit-type mech monsters) are now given a random-strength "Miscreation” feat when generated. (The use of "Miscreation” will be introduced in the future.) Machines with the "Miscreation” feat now drop scraps or bolts instead of microchips or batteries when defeated.
  • Added new spell "Strip Blessing.”
  • Added several new NPC abilities including "Gorefest,” "Whirlwind,” "Missile Barrage,” and "Flare.”
  • Added ability "Song of Courage,” assigned to Barrich.
  • Added red book "Dawn and Ash” placed in Mif Village.
  • Added red book "The Forgotten Gods Volume 1” placed in Nef Village.
  • Added ranged weapon "Panzerfaust.”
  • Added ranged weapon "Shotgun.”
  • Added ranged weapon "Laser Carbine.”
  • Added ranged weapon "Sling.” Also added to starting recipes.
  • Added throwing weapon "Shuriken.”
  • Added throwing weapon "Throwing Knife.”
  • Added throwing weapon "Point Stick.”
  • Added melee weapon "Chakram.”
  • Added ammo "Rocket Round.”
  • Added furniture "★Eternal Monument.” Placed in the Eternal Garden.
  • Added furniture "Monument.” Placed in the Eternal Garden.
  • Added furniture "Sarcophagus.”
  • Added furniture "Coffin.”
  • Added furniture "Coffin Bed.”
  • Added furniture "Exotic Stall.” (2 Types)
  • Added furniture "Giant Peach.”
  • Added furniture "Dollhouse.”
  • Added furniture "Solar Panel.”
  • Added furniture Mahjong tiles "White,” "Green,” and "Red.” Also added reversed and backside graphics for Seven-Man tile.
  • Added two new plastic model kit furnitures.
  • Added plant "Sunflower.”
  • Added plant "Tulip.”
  • Added plant "Pepper.”
  • Added Lava Block and adjusted magma floor graphics.
  • Added Pepper crafting recipe (experimental).
  • Added three new monsters.
  • Modified graphics of harvest-season tomatoes.

[Additions and Changes]

  • NPCs generated in this version onward will become "Early Bloomers” when born from eggs or generated with scaled levels (no gameplay effect yet). In the character info window, "Early Bloomer” or "Late Bloomer” is now shown in the Gene section.
  • NPCs such as Baby Kraken that already possess the Baby feat now become "Early Bloomers” when fed milk.
  • Changed Bit Summon to elemental magic.
  • Added Void Flare to Bahamut’s abilities.
  • Adjusted gene slot cost for powerful abilities such as Missile Barrage.
  • Eggs can now be selected in the recipe for Stone-Grilled Bibimbap.
  • All Song Stances are now canceled when silenced.
  • All Song Stances now lower maximum MP instead of consuming MP.
  • Multi-tile NPCs can no longer be detected via telepathy.
  • Slightly improved BGM switching process.
  • Dystopia Meals placed in Fertilizer Boxes now rot.
  • Babies are now born at age 0.
  • User maps now retain and reproduce certain item text information (such as text written on signposts or names of named seeds).
  • When Big Daddy is defeated and a Little Sister emerges, the Little Sister now gains one turn of invincibility.
  • Added minimum guaranteed level for monsters generated by summoning (will continue to be tuned).
  • Changed Olive Oil category to "Sauce.”
  • Added a temporary blessing bonus to the Goddess of Oblivion Yakasha.
  • Changed A.I.R’s fixed faith to Yakasha.
  • When protected from item destruction by Hearth Stone blessings, walls and similar structures in bases will no longer be destroyed by explosives such as Panzer or Fram. (However, when not protected, Suicide Bomb or Meteor can now destroy walls.)
  • Randomly generated unique NPCs such as Big Daddy now lose their global attribute when expelled from bases (to prevent lingering global data access).
  • Enchantment performance on replica equipment no longer fluctuates randomly. Replica equipment now sell for lower prices.
  • Fishing is now possible anywhere on underwater maps.
  • On underwater maps, any area within a geyser’s range now counts as a hot spring.
  • NPCs with integrated genes can no longer self-replicate.
  • Spread (shotgun) attack activation rate now depends on enchantment level.
  • Spread (shotgun) attacks now hit training dummies (only the dummy currently in use counts toward DPS).
  • No experience is gained from additional tiles hit by spread (shotgun) attacks or similar effects.
  • NPC materials can now be directly specified internally for each NPC.
  • Changed the material of "Failure(monster)” to Copper, and the material of race "Metal” to Platinum.
  • When rolling dice more than 10 times, results now use pseudo-random values near the expected average instead of actual rolls.
  • Certain inventory actions (such as reading or eating) are now restricted while the character sheet is open (to prevent malfunctions).
  • NPCs without See Invisible cannot pet invisible fluffy creatures.
  • Damage and fame numbers are now displayed with comma separators.
  • Pets on leashes will no longer ride carts or trolleys.
  • Fame no longer overflows. Set maximum fame tax to 1,000,000 Orens (can be reduced through tax evasion and similar means).
  • Gene skill values are now displayed without needing to press the [x] key (genes already attached to NPCs cannot be inspected via [x]).
  • Set maximum HP to 999,999,999 (experimental).
  • Unified all damage cap values to 99,999,999 (experimental).
  • Neutral NPCs are now excluded from the area of effect of the "Shatter Hex” spell.
  • (Japanese version) Changed the word for "Auntie” in the red book "My Auntie” from 伯母 to 白母(はくぼ).
  • Updated Chinese translation.
  • Updated snow graphics.

[Fixes]

  • Fixed a bug where resistance bonuses from Intonation Spells could fluctuate after loading (for saves created in previous versions with active intonations, bonuses will remain reduced until intonations are recast).
  • Adjusted rendering depth for headgear.
  • Fixed a bug where characters would start madly fluffing from afar when the path to the target was blocked.
  • Fixed a bug where the "Recursive Curse” enchantment failed to apply negative modifiers to equipment when it became cursed.
  • Fixed a bug allowing duplication of certain items marked as non-duplicable.
  • Fixed a bug where animals could still spawn even when the "No Animals” policy was set for the base.
  • Fixed occasional flickering (errors) during combat.
  • Fixed missing graphics for large stuffed(statue) NPCs when held. Also fixed shadow offsets for certain stuffed NPCs when placed.
  • Fixed a bug where taxidermy shadows appeared even when disabled in Build Mode cell editing.
  • Fixed a bug where auto-dump would place items into unplaced containers on the map.
  • Fixed several small story consistency issues (such as Xavi’s age and timeline-related dialogue).
  • Fixed a bug where AI would stop using elemental magic if the target had immunity, even when possessing the Elder Race feat.
  • Fixed a bug where right-clicking while purchasing items such as Small Medals or Little Capture Balls would purchase the entire stack.
  • Fixed a bug where monsters could spawn atop impassable objects (e.g., trees) during dungeon map generation.
  • Fixed dice roll overflow errors.
  • Fixed an error when attempting to load non-existent BGM IDs (e.g., due to mods).
  • Various minor fixes and adjustments.

[Notes]

  • Some requests may have been postponed or forgotten due to timing, so please feel free to resend older requests after some time.
  • The "Fading Gods” appearing in the red books now replace the former concept of the "Negative (Chaotic) Gods.” Existing expressions will be gradually updated.
  • The Pepper crafting recipe is provisional. Feedback on the balance of seasoning crafting is welcome.
  • Additions of machine-type monsters are now largely complete; other types of monsters will be added in future updates.
  • Ability "Whirlwind” performs an indiscriminate attack around the user.
  • Shuriken will eventually include types that return to the hand. In the future, it may become possible to add a "returning” enchantment to any item or furniture using tools such as the wrench.
  • The curry quest may receive a sequel in future updates.
  • The next stable version aims to complete the quest "Into the Darkness.”

■Changes from Nightly

  • Replaced Lurie Sunken Temple’s BGM with "Hymn of Wind”. Thanks NINO!
  • Added Void Flare to Bahamut’s abilities.
  • Adjusted gene slot cost for some powerful abilities such as Missile Barrage.
  • Added snow graphics.
  • Adjusted rendering depth of headgear.
  • Fixed a bug where characters would start madly fluffing from afar if the path was blocked.

Patch 1

(Translated by ChatGPT)

[Additions and Changes]

  • Halved the spawn rate of mechanical NPCs underwater (it is intended that they can still rarely appear).
  • Added snow-covered graphics.
  • Temporarily adjusted the damage of the Panzerfaust (further tuning may continue in Nightly if needed).[Fixes]
  • Fixed a bug where the player would not use a sling with no ammo during auto combat.
  • Minor fixes and adjustments.[Notes]
  • Development will likely shift back to Nightly if no major issues are found.


Patch 2(Translated by ChatGPT)

[Additions and Changes]

  • Disabled the use of rune molds in user maps.[Fixes]
  • Fixed a bug where the delivery box in the Doga Ruins could not be used.
  • Fixed a bug where certain replica artifacts with enchants that allow engraving additional runes could not actually have runes engraved.
  • Minor fixes and adjustments.[Notes]
  • Development will shift to Nightly (if no major issues are found).

EA 23.221 Nightly

10/17 2025 (Translated by ChatGPT) [Additions and Changes]

  • Multi-tile NPCs can no longer be detected by telepathy.
  • Slightly improved BGM transition handling.
  • Slightly adjusted the damage, blast radius, and effects of Missile Barrage.
  • User maps now preserve and restore text written on signboards.
  • Eggs can now be selected in the Stone Bibimbap recipe.
  • Singing stance is now canceled when silenced.
  • Singing stance no longer consumes MP but instead reduces max MP.
  • Replica items now have lower sell prices.
  • Added a cassette tape to the rewards for the quest "Mystery of the Supreme Flavor" (sent by mail if already cleared).

[Fixes]

  • Minor fixes and adjustments.

[Notes]

  • Fixed a bug where chili peppers harvested through auto-farming could be collected daily.
  • Pepper crafting is currently provisional. Feedback on balance and seasoning-related crafting is welcome.
  • The curry quest may receive a follow-up quest in the future.
  • A stable build release is being considered soon.

EA 23.220 Nightly

10/16 2025 (Translated by ChatGPT)

[Additions and Changes]

  • (Backer Wish) Added quest “The Mystery of the Supreme Flavor (Last Spice)” (provisional).
  • Dystopian Meals placed in the fertilizer bin now rot over time.
  • Added the ability “Song of Courage,” assigned to Behrich.
  • Strip Blessing can now be resisted by enemies.
  • Babies are now born at age 0 (experimental).
  • User maps now preserve and reproduce text info of certain items (such as named seeds).
  • Dave’s Panzerfaust now generates with 0 ammo (experimental).
  • When Big Daddy is defeated and a Little Sister appears, she gains 1 turn of invincibility.
  • Added a minimum guaranteed level for monsters generated by summoning (experimental, to keep them relevant at high levels).
  • Adjusted food traits for cactus.
  • Changed olive oil category to “sauce.”
  • Added pepper crafting recipe to the mortar (experimental).
  • Added provisional blessing bonus for Yakasha, the Goddess of Oblivion.
  • Changed A.I.R’s fixed faith to Yakasha.
  • Added point sticks (furniture).
  • Replaced internal content.
  • Various other updates.

[Fixes]

  • Fixed a bug where equipment cursed by the “Recursive Curse” enchant did not receive negative modifiers from the curse.
  • Fixed a bug where some items marked as non-duplicable could still be duplicated.
  • Miscellaneous minor fixes and adjustments.

[Notes]

  • Flowers not having food traits is intentional for now.
  • “The Fading Gods” in the Red Book now replace the previous concept of “Chaotic (Negative) Gods.” Existing references in Red Books and related texts will be updated over time.
  • The text on the scroll (“Always Gentleman”) was inspired by a source I only learned about later.
  • The quest “The Mystery of the Supreme Flavor” will later feature more B-movie-style enemies and scenes. For now, it’s a provisional release. Hoping to finish the Home Story: Isshizur Chapter before Elin’s first anniversary on November 1.

EA 23.219 Nightly

10/13 2025 (Translated by ChatGPT) [Additions and Changes]

  • Added a legacy world law setting: "Allow self-replication of genetically modified NPCs."
  • Replica items no longer have random variation in enchantment performance.
  • Fishing can now be done anywhere on underwater maps.
  • On underwater maps, any area within a geyser's range now counts as a hot spring.
  • Rocket ammo now has a chance to explode when destroyed or thrown.
  • Giant peaches now float on the water's surface.
  • Added furniture: "Dollhouse."
  • Added furniture: "Solar Panel."
  • Added vegetable: "Chili Pepper."
  • Added plant: "Chili Pepper" (its seeds cannot yet be obtained due to special conditions).
  • Added red book "Dawn and Ash." Placed in Mifu Village.
  • Added red book "The Forgotten Gods Volume 1." Placed in Nefu Village.
  • Renamed the furniture "foreign gate" to "foreign stall."
  • Updated the harvest-stage tomato graphics (the snowy variant will be replaced before the stable release).

[Fixes]

  • Fixed a bug where animals could still spawn even when a "no animals" policy was set at the base.
  • Fixed a bug where resistance bonuses from magical songs could change after loading the game. (In data from earlier versions, resistance bonuses will appear reduced until the song is recast.)
  • Various minor fixes and adjustments.

[Notes]

  • The ability "Whirlwind" is an indiscriminate area attack centered on the user.
  • As for "Shuriken," the plan is to introduce returning types and, in the future, a modification method using tools such as the "wrench" to grant a "returns to hand" enchantment to any item or furniture.

10/14 2025

Patch 1(Translated by ChatGPT)

[Additions and Changes]

  • Seven-Man graphics now support reversed and face-down tiles.
  • Enabled forming Daisangen (Big Three Dragons) hands. (Chun is temporary)
  • Adjusted fertility cost for Chili Peppers.
  • Adjusted food traits for Grapes, Pineapples, Watermelons, Guapas, Paluls, Prism Fruits, and Fertilized Eggs (experimental).
  • When protected from item destruction by the Covenant Stone, walls and other structures in bases will no longer be destroyed by explosives such as Panzer or Flum. (However, if not protected from item destruction, walls can now be destroyed by self-destructs or Meteors.)
  • Certain randomly generated unique NPCs such as Big Daddy will now lose their global attribute when exiled from a base. (Previously, exiled characters could still be accessed globally within data.)
  • Added the spell “Strip Blessing.”

[Fixes]

  • Fixed a bug where Chili Peppers could appear in random farm quest maps.
  • Other minor fixes and adjustments.

[Notes]

  • Some requests may be postponed or forgotten due to timing, so if a long time has passed, feel free to send the same request again.

Patch 2(Translated by ChatGPT)

[Additions and Changes]

  • Added sunflower flowers. Can now be harvested from sunflowers.
  • Added tulip flowers. Can now be harvested from tulips.
  • Adjusted the spell Strip Blessing (currently positioned as a utility spell mainly for removing buffs from allies rather than for use against enemies).
  • Adjusted Rainbow Fruit.

EA 23.218 Nightly

10/12 2025(Translated by ChatGPT) [Additions and Changes]

  • Added Whirlwind NPC ability and assigned it to Murderball.
  • Adjusted so that additional ranged attacks to extra tiles (such as from spread or scatter attacks) no longer grant experience.
  • Added "Coffin Bed" (furniture).
  • Added "Exotic Gate" (furniture).
  • Added "Exotic Stall" (furniture).
  • Added "Monument" (furniture), placed in the Eternal Garden.
  • Added "Giant Peach" (furniture).
  • Added "Chakram" (melee weapon).
  • Added "Sling" (ranged weapon) and included it in starting recipes.
  • Added "Shuriken" (throwing weapon).
  • Added "Throwing Knife" (throwing weapon).

[Fixes]

  • Fixed a bug where flickering (errors) could occur during combat.
  • Other minor fixes and adjustments.

EA 23.217 Nightly

10/11 2025 (Translated by ChatGPT) [Additions and Changes]

  • (Backer Wish) Added weapon "★Point Stick" to Miralgarok’s shop (temporary).
  • NPCs with implanted genes can no longer self-replicate (experimental).
  • Spread (shot) attack activation rate now depends on the enchant level of Spread.
  • Spread (shot) type attacks now hit training dummies (only the active dummy is counted toward DPS).
  • Machines with the “Defective” feat now drop scrap and bolts instead of microchips or batteries when defeated.
  • Slightly adjusted Murder Ball.
  • Added recipe for Rocket Shell.
  • Added Stone Coffin (furniture).
  • Added Shotgun (ranged weapon).
  • Added Laser Carbine (ranged weapon).
  • Slightly modified the coffin graphics.

[Fixes]

  • Fixed a bug where large NPC taxidermy graphics were not displayed when held, and shadows were misaligned when placed.
  • Fixed a bug where shadows of taxidermy items were displayed in Build Mode even when shadows were disabled.
  • Fixed a bug where self-replicated NPCs did not inherit growth types (such as Late Bloomer).
  • Other minor fixes and adjustments.

EA 23.216 Nightly

10/10 2025 (Translated by ChatGPT) [Additions and Changes]

  • Reduced spawn rate of machine-type monsters in Mechanical Ruins (too many of the same monster appeared; the rate will increase again once more machine-type monsters are added).
  • Non-“Late Bloomer” NPCs now display “Early Bloomer” in their info window.
  • NPCs that originally have the Baby feat (such as Baby Kraken) now become “Early Bloomers” when given milk.
  • Further adjusted Murderball and Blade Ω.
  • NPC materials can now be directly specified per NPC (internally).
  • Changed the material of “Failed Creation” to copper.
  • Changed the material of the “Metal” race to platinum.
  • Added Coffin (furniture).
  • Added Tulip (plant). Harvest items for both sunflower and tulip are temporary.
  • Added Beth Failed Creation. Also changed the level of Failed Creations from 6 to 1.
  • Added one new monster.

[Fixes]

  • Fixed a bug where high-level machine-type monsters could spawn in the lower floors of Mechanical Ruins.
  • Fixed a bug where auto-sort could place items into unplaced containers on the map.
  • (Japanese version) Changed the kanji for “伯母” in the red book Watashi no Hakubo-sama to “白母 (Hakubo).” The previous “伯母” was not meant to denote a family relation but simply “an older woman,” and was meant to be read as Hakubo (not Oba). In the original text, Horome (or her symbolic aspect) was referred to as “Auntie.” While a direct translation would be “Obasan,” that term carries a negative nuance in Japanese. To better convey the warmth and dignity of Horome’s maternal nature, the translation originally used “伯母-sama” instead of “Mama-sama.” This time, the kanji has been changed from “伯母” to “白母” to better express both the reading and nuance.
  • Other minor fixes and adjustments.

EA 23.215 Nightly

10/8 2025 (Translated by ChatGPT) [Additions and Changes]

  • Added a “(Late Bloomer)” tag to the gene info window for characters generated without level scaling (experimental, currently no effect).
  • When more than 100 dice rolls occur, results are now calculated pseudo-randomly instead of rolling each one (experimental, to reduce slowdown).
  • Set the maximum HP value to 999,999,999 (experimental).
  • Added the feat “Miscreation.” Failed creations (putit) will now be assigned a random strength level of the “Miscreation” feat upon generation (usage of “Miscreation” will be introduced later).
  • Added the ability “Massacre Slash” (roughly equivalent to Blade Storm).
  • Added “Massacre Slash,” Decapitation, and Critical to Murderball.
  • Added “★Eternal Monument (Furniture).” Placed in the Eternal Garden.

[Fixes]

  • Fixed a bug where Impact Bits and magic books were appearing unintentionally.
  • Fixed a bug where Murderball was locked to Jure faith.
  • Fixed a bug where AI would stop using magic of an element if the target had immunity, even when having the Ancient feat.
  • Fixed a bug where right-clicking when buying Small Medals or Little Capture Balls would purchase the entire stack at once.
  • Fixed an overflow issue in dice roll calculations.
  • Minor fixes and adjustments.

Patch 1

10/9 2025

(Translated by ChatGPT)

[Additions and Changes]

  • When rolling dice more than 10 times, results are now simulated to return pseudo-random values close to the expected average (improvement to yesterday’s calculation formula).
  • Decreased the level of Blade Ω (temporary, as its identity has been stolen by the Murder Ball). Increased the level of Murder Ball.
  • Added sunflower (plant).

[Fixes]

  • Fixed several minor inconsistencies in story continuity (such as Javi’s age and dialogue lines related to timeline references).
  • Other minor fixes and adjustments.

EA 23.214 Nightly

10/7 2025 (Translated by ChatGPT) [Additions and Changes]

  • Added (Backer Wish) the free-spirited mercenary "Tyche" and VTX-09 "VISHNU".
  • Added (Backer Wish) Doga Ruins Camp, along with related content (such as a curry quest and the Doga Ruins Dungeon boss room, both planned during this Nightly period).
  • Restricted certain item actions (such as reading or eating) while the character sheet is open to prevent unintended behavior.
  • Mechanical NPCs and monsters no longer spawn outdoors; adjusted monster type distributions in various dungeons.
  • NPCs without the ability to see invisible cannot interact with invisible fluffy creatures.
  • Added comma separators to damage and fame displays.
  • Pets tied by a leash will no longer ride minecarts.
  • Fame no longer overflows; set the maximum fame tax to 1,000,000 oren (can still be reduced through tax evasion).
  • Gene skill values are now visible without using the [x] key to inspect (since already attached genes cannot be inspected with [x]).
  • Converted Bit Summon into an elemental-type magic (internal only; no usable NPCs or spellbooks yet).
  • Unified the maximum damage cap for all damage types to 99,999,999 (may revert if this significantly increases enemy damage).
  • NPCs generated in this version or later now record whether they were born from an egg or level-scaled (internal; no gameplay impact yet).
  • Neutral NPCs are now excluded from the area-of-effect target list of “Dispel Curse.”
  • Added Panzerfaust (weapon) (experimental).
  • Added Rocket Rounds (ammunition).
  • Added Lava Blocks and adjusted magma floor graphics.
  • Added two plastic models.
  • Added one new monster.

[Fixes]

  • Fixed a bug where monsters could spawn on impassable objects such as trees during dungeon generation.
  • Fixed a bug where loading a non-existent BGM ID (such as through mods) caused an error.
  • Other minor fixes and adjustments.

[Notes]

  • For long-time companions (those not hatched from eggs or created at scaled levels), it might be nice to have them “awaken” after certain conditions (e.g., 10 years elapsed) and gain +1 gene slot.
  • With mechanical-type monsters now mostly implemented, future updates will shift toward adding other types of monsters.

EA 23.213 Stable

10/6 2025

[Additions and Changes]

  • Updated translations.

[Fixes]

  • Minor fixes and adjustments.

[Notes]

  • Since yesterday’s stable build was a quick release, this update focuses on translation updates. If no major issues are found, development will return to Nightly.

EA 23.212 Stable

10/5 2025 A stable release due to a critical security vulnerability found in the Unity engine. The untranslated Chinese sections are currently being worked on, so please wait a little longer. After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again. [Highlights]

  • Upgraded Unity to the latest LTS version (20213.45f2).

[New Content]

  • Added the "Energy Reflection" shield enchantment.
  • Added the "Energy Reflection" enchantment to lightsabers and dual sabers.
  • Added Churyu (food).
  • Added 3 new monsters.
  • Replaced the graphic for Minotaur’s Great Horn.

[Additions and Changes]

  • Changed damage calculation to use the long type instead of int (experimental).
  • Adjusted materials for objects such as coral in the Exile Village and added alchemy tools.
  • AI now uses “Shutter Hex” depending on the number of curses on the target.
  • “Shutter Hex” now increases attack count based on the number of curses, expands shard range, and adds new effects. Curses are now more likely to remain on the target. Tooltip description updated (experimental, power subject to adjustment).
  • Ensured that stairs are generated if missing when entering Void maps.

[Fixes]

  • Fixed a damage overflow issue.
  • Fixed a bug where only four material slots were displayed during crafting in Build Mode.
  • Minor fixes and adjustments.

[Notes]

  • Updating the Unity version may cause unexpected glitches.


■Changes from Nightly

  • Decrease PC karma when eating Churyu in front of a cat.,
  • Fixed a bug where shooting into empty space caused an error.,
  • Fixed a damage overflow issue. (For Kizuami worshipers, note that divine gear may reduce damage to 0.)

EA 23.211 Nightly

10/4 2025 (Translated by ChatGPT) [Additions and Changes]

  • Changed damage calculation to use long type instead of int (experimental).
  • Fixed materials for objects such as coral in the Village of Atonement, and placed alchemy tools.
  • Replaced the graphic for Minotaur’s Great Horn.
  • AI now uses the Shutter Hex spell depending on the number of curses on the target.
  • Shutter Hex now increases attack count based on the number of curses on the target, with expanded shard area, added effects, and updated tooltip description. Curses on the target now remain with high probability. (Experimental; power will be adjusted later.)
  • Added food item: Churyu.
  • Added 2 new monsters.

[Fixes]

  • Fixed a bug where only 4 material slots were displayed when crafting items in build mode.,
  • Other minor fixes and adjustments.

[Notes]

  • When parry is attached to unarmed weapons, the skill used for parry will be whichever is higher between the weapon’s related skill and shield skill.

Patch 1 (Translated by ChatGPT)

[Additions and Changes]

  • Adjusted performance of certain replica weapon.
  • Disabled rune mold extraction of enchants from replicas.

Patch 2(Translated by ChatGPT)

[Additions and Changes]

  • Fixed a bug where the original divine blessing equipment would disappear when obtained while carrying a replica.

[Notes]

  • Visually, shards from Dispel Curse appear to radiate from the caster, but the area of effect is centered on the target.
  • Regarding overflow, the policy is to apply fixes once reproducible data is provided, so that the issue works correctly on that data. For example, with the recent update on damage calculation, if overflow still occurs, it likely means it is happening elsewhere. In that case, it would be helpful if you could send data that reproduces the problem.

EA 23.210 Nightly

10/3 2025 (Translated by ChatGPT) [Additions and Changes]

  • Updated Unity to the latest LTS version (20213.45f2).
  • Added the "Energy Reflection" shield enchant.
  • Added the "Energy Reflection" enchant to lightsabers and dual sabers.
  • Stairs will now be generated upon entering a Sukutsu map if none exist.
  • Added one new monster.

[Fixes]

  • Fixed various minor issues and adjustments.

[Notes]

  • Updating Unity may cause unexpected glitches.

Patch 1 [Fix]

  • Fixed a bug where two staircases could generate at the boss level in the Void.

EA 23.209 Stable

10/1 2025

Patch 1

(Translated by ChatGPT)

[Additions and Changes]

  • Elemental NPCs now deal elemental damage when attacking with martial weapons, same as in unarmed combat.
  • Added Pegasus feat to Younger Shark Sister, Younger Sister Shark, and Younger Sister Penguin.
  • Parry and Shield Bash now grant experience to their corresponding skills when triggered.
  • Detectors no longer react to items placed in roof mode.

[Fixes]

  • Other minor fixes and adjustments.

[Notes]

  • Development should shift back to Nightly if no major issues are found.
  • When crafting rune-imbued equipment, resist runes currently cannot be applied if the equipment already has a material-based resistance. This is intentional for now, but adjustments may be considered in the next Nightly period.
  • Future updates may change Scrolls of Reconstruction so that regenerated items retain their original quality (normal stays normal, miracle stays miracle, etc.).
  • Age settings for unique NPCs that display as ??? in-game (over a thousand years old) are assigned rather arbitrarily.
  • The length of an "Age/Era" in Ylva varies (from ten thousand years to several hundred million years). History and worldbuilding details have also diverged significantly from Elona. These may be expanded on later through in-game red books once Elin’s development calms down.

Patch 2(Translated by ChatGPT)

[Fixes]

  • Fixed a bug where stairs leading downward were not generated when loading the map if the dungeon had reached 10,000 floors prior to the Stable release.

[Notes]

  • Development will move to Nightly if no major issues are found.