Elin:Gene Engineering: Difference between revisions
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The maximum number of memories that can be inserted is three, and the inserted memories can be reset individually by using recessive genes. Recessive genes can be dropped by monsters in the same way as normal genes, and they can also be crafted using a millstone. | The maximum number of memories that can be inserted is three, and the inserted memories can be reset individually by using recessive genes. Recessive genes can be dropped by monsters in the same way as normal genes, and they can also be crafted using a millstone. | ||
When genes are reset, the feat points used will be refunded. | When genes are reset, the feat points used will be refunded. However, genes will not be returned. | ||
For now, gene synthesis is a feature limited to pets, but according to the creator, there is a possibility that gene synthesis will be possible for PCs in the future. | For now, gene synthesis is a feature limited to pets, but according to the creator, there is a possibility that gene synthesis will be possible for PCs in the future. | ||
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Evolved monsters are formidable opponents as they learn abilities and magic that are not normally learned. They are generated in a neutral state, so avoid challenging them before you are confident in your skills. | Evolved monsters are formidable opponents as they learn abilities and magic that are not normally learned. They are generated in a neutral state, so avoid challenging them before you are confident in your skills. | ||
You can also get Mani's dominant gene from the '''[[Elin:Shrines and statues|★Statue of Machine]]'''. The memories it contains are completely random and require only half the usual number of feat points. | |||
'''Included Memories''' | '''Included Memories''' |
Latest revision as of 03:41, 1 November 2024
The Gene Machine allows you to edit your pet's genes to give it various abilities.
Overview
The Gene Machine is a machine that can be purchased from Nino at Tinker's Camp, and in order to use it you need to obtain “Gene”, which can be obtained with a low probability when you defeat enemies.
Genes contain memories about the monster's attributes, skills, body parts, AI, etc., and you can use the Gene Machine to incorporate them into your pet.
Genetic modification requires feat points, and generally costs more than voluntarily learning a feat.
The maximum number of memories that can be inserted is three, and the inserted memories can be reset individually by using recessive genes. Recessive genes can be dropped by monsters in the same way as normal genes, and they can also be crafted using a millstone.
When genes are reset, the feat points used will be refunded. However, genes will not be returned.
For now, gene synthesis is a feature limited to pets, but according to the creator, there is a possibility that gene synthesis will be possible for PCs in the future.
DNA
DNA is an item classification and is a general term for genes and brain cells.
Genes
There are three types: dominant, normal, and recessive. Dominant genes have more and rarer memories than normal. Recessive genes are used to delete memories.
Genes can be obtained at a low rate by defeating enemies. In addition, “Evolved” monsters, which wear a pink spiral aura, always drop genes when defeated. They also have a high probability of dropping a additional dominant gene.
Evolved monsters are formidable opponents as they learn abilities and magic that are not normally learned. They are generated in a neutral state, so avoid challenging them before you are confident in your skills.
You can also get Mani's dominant gene from the ★Statue of Machine. The memories it contains are completely random and require only half the usual number of feat points.
Included Memories
- Attributes
- Skills
- Feats (both innate and class)
- Abilities and spells
- Equipment slots
Brain Cells
Brain cells, like genes, are DNA that can be used for Gene Engineering and are sold by a Strange little girl in Little Garden.
To trade with her, you must rescue the Little Ones.
Included Memories
- Combat AI (movement frequency, proper distance, combat style, etc.)