Elin:Race/Yerles: Difference between revisions

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{{Beta}}<blockquote>''The Yerls[sic], people of the rising New Kingdom in Sierra Terre, trace their lineage back to slaves who escaped from Eulderna. Harboring deep-seated hatred towards the empire and everything it represents;[sic] they have established the pinnacle of mechanical civilizations in Sierre. Gifted with a heightened learning capacity, adept in handling mechanized armaments, they acquire feats faster than any other races.''</blockquote>
{{Beta}}<blockquote>''The Yerles, people of the rising New Kingdom in Sierra Terre, trace their lineage back to slaves who escaped from Eulderna. Harboring deep-seated hatred towards the empire and everything it represents;[sic] they have established the pinnacle of mechanical civilizations in Sierre. Gifted with a heightened learning capacity, adept in handling mechanized armaments, they acquire feats faster than any other races.''</blockquote>


==Racial Stats and Feats==
==Racial Stats and Feats==
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!Feat Effect
!Feat Effect
|-
|-
|[[Elin:Yerles|Yerles]]
|Yerles
|7
|7
|8<sup>+5</sup>
|8<sup>+5</sup>
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|Fast Learner 1  
|Fast Learner 1  
|
|
Learn Feats Faster
Reduces the Feat EXP needed to level up by 20%.


Platinum coin discount when training
Platinum coin discount when training.
|}
|}


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Base potentials of 130 in investing and negotiation allow Yerles characters to help towns flourish and reap the rewards. Having a minimum potential of 130 in marksman also makes them okay at ranged combat, with an edge in guns over bows.
Base potentials of 130 in investing and negotiation allow Yerles characters to help towns flourish and reap the rewards. Having a minimum potential of 130 in marksman also makes them okay at ranged combat, with an edge in guns over bows.


Fast Learner 1 cuts the experience needed to earn each level by 10%; if a level would need 10 experience to gain, a Yerles would only need 9. Platinum coin costs of training are decreased by 1, to a minimum of 1.
Fast Learner 1 cuts the experience needed to earn each level by 20%; if a level would need 10 experience to gain, a Yerles would only need 8. Platinum coin costs of training are also decreased.


==Suggested Classes==
==Suggested Classes==
While Yerles can perform passably in any number of character archetypes, they do best in classes which take advantage of their balanced stats and marksman skill.
While Yerles can perform passably in any number of character archetypes, they do best in classes which take advantage of their balanced stats and marksman skill.


*Warmage
*[[Elin:Warmage|Warmage]]
*Sword Sage
*[[Elin:Sword Sage|Sword Sage]]
*Archer
*[[Elin:Archer|Archer]]
*Gunner
*[[Elin:Gunner|Gunner]]


==Lore and Trivia==
==Lore and Trivia==
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