Elin:Gene Engineering: Difference between revisions

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→‎Secret experience of Kumiromi: Pets now earn more FP from ★Secret Experience of Kumiromi
m (→‎DNA: To reduce the size of Elin: Gene Engineering, the gene list has been separated.)
m (→‎Secret experience of Kumiromi: Pets now earn more FP from ★Secret Experience of Kumiromi)
 
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== Mechanism ==
== Mechanism ==
Note: The specifications for gene engineering are currently being investigated/adjusted by the developer, so there is a possibility that the information contained here is uncertain or out of date.
=== Gene Insertion ===
=== Gene Insertion ===
The maximum number of genes that can be inserted differs for each '''[[Elin:Race|race]]''', and the races with fewer equipment slots tend to have more.
The maximum number of genes that can be inserted differs for each '''[[Elin:Race|race]]''', and the races with fewer equipment slots tend to have more.
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=== Rare Race feat ===
=== Rare Race feat ===
Characters with the Rare Race feat reduce the cost of gene slots that require a 2 or more by 1.
Characters with the Rare Race feat reduce the gene slot cost of genes that require 2 or more by 1.


However, as a disadvantage, it reduces the gene slot of the feat owner by -2.
However, as a disadvantage, it reduces the gene slot limit of the feat owner by 2.


At the moment, genes with the Rare Race feat are not available. However, if it becomes possible to synthesize Rare Race genes in the future, this disadvantage will also be affected.
At the moment, genes with the Rare Race feat are not available. However, if it becomes possible to synthesize Rare Race genes in the future, this disadvantage will also be affected.
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There is no limit to the number of times inferior genes can be used.
There is no limit to the number of times inferior genes can be used.


Inferior genes can be dropped by monsters in the same way as normal genes, and it is also possible to '''[[Elin:Creating|craft]]''' [[Elin:Creating|them]] using two other genes.
Inferior genes can be dropped by monsters in the same way as normal genes, and it is also possible to '''[[Elin:Creating|craft]]''' them using two other genes.


===Acquiring Unlearned Skills===
===Acquiring Unlearned Skills===
When you destroy a gene that contains an unlearned skill, '''if the skill level has increased by 1 or more after it was embedded,''' the gene will be destroyed with the increased amount only, and will not return to the unlearned state.
When you destroy a gene that contains an unlearned skill, '''if the skill level has increased by 1 or more after it was gene engineered,''' the gene will be destroyed and will only reduce the amount of skill levels it gave in the first place, so the skill will end up with a positive value (in other words, learned).


(Example) Inserting “Eye of mind” (skill +10) into an unlearned pet
(Example) Inserting “Eye of Mind” (skill +10) into a pet without Eye of Mind.


→ If you delete the gene before the skill has grown, the skill level of the skill will return to 0 = the state of not yet being acquired.
→ If you delete the gene before the skill has grown, the skill level of the skill will return to 0 = unlearned state.


→ Delete the gene after it has grown to Eye of mind 11: Eye of mind 1 will remain, and it will continue to grow.
→ Delete the gene after it has grown to Eye of Mind 11: Eye of Mind 1 will remain, and it will continue to grow normally.


===Time Required for Synthesis===
===Time Required for Synthesis===
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===Secret experience of Kumiromi===
===Secret experience of Kumiromi===
By giving your pet the secret experience of Kumiromi, which you can get from [[Elin:Shrines and statues|★Statue of Harvest]], they will gain 3 feat points.
By giving your pet the secret experience of Kumiromi, which you can get from [[Elin:Shrines and statues|★Statue of Harvest]], they will gain 4 feat points.


Unlike player, pets and residents do not have a limit on the number of times they can use it.
Unlike the player, NPCs do not have a limit on the number of times they can use it.


==DNA==  
==DNA==  
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Normal genes have a 33% chance to have a special (Spell, body part, feat, skill, see both tables below).  
Normal genes have a 33% chance to have a special (Spell, body part, feat, skill, see both tables below).  


Superior genes have 1 guaranteed feat or ability and a 33% chance for a second one. If the gene's slot cost is more than one feat point, the second feat or ability, if it appears, are limited to things that cost 1 feat point.
Superior genes have 1 guaranteed feat or ability and a 33% chance for a second one. A gene can only have 1 multi-slot feat, it's impossible for example to have both Frontline Commander and Celestical Fox on the same gene.


'''Included Memories'''  
'''Included Memories'''  
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*Feats (both innate and class)
*Feats (both innate and class)
*Abilities and spells
*Abilities and spells
*Equipment slots
*Body parts


====How to obtain====
====How to obtain====
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*The drop rate increase from anatomy will not be reflected.
*The drop rate increase from anatomy will not be reflected.


=====Potion of Gene =====
=====Elixir of Gene =====


(Section written as of EA 23.152; subject to changes in specifics)
Elixir of gene can be obtained through [[Elin:Creating/Alchemy|'''Alchemy''']] and [[Elin:Wishing|'''Wishing''']].


As of approximately version EA 23.152, a potion of gene can only be obtained via [[Elin:Wishing|Wishing]].
The item itself, when thrown onto a target (including your own player character) will generate a normal gene.


The item itself, when thrown onto a target (including your own player character) will generate a guaranteed normal gene.
Blessing the elixir of gene gives a superior gene. A cursed elixir gives a brain cell.
 
Blessing the potion of gene gives a guaranteed superior gene.


As you can use this on previously gene engineered allies, this allows allies' gene engineered abilities to appear alongside their own "natural" abilities. You can selectively gene engineer allies to create ideal genes should you ever feel the need.
As you can use this on previously gene engineered allies, this allows allies' gene engineered abilities to appear alongside their own "natural" abilities. You can selectively gene engineer allies to create ideal genes should you ever feel the need.
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The higher the value of an attribute or skill, the more feat points are required.
The higher the value of an attribute or skill, the more feat points are required.


All memories for body parts require 20 feat points.
The numbers behind attribute and skill indicate the amount of bonus gained when synthesizing that gene.
 
[[Elin:Feats|Feats]], abilities and [[Elin:Spellcasting|magic]] are summarized in the following table.


Some feats require multiple gene slots.
* Any body part costs 20 feat points.
* Some feats require multiple gene slots.


===Brain Cells===  
===Brain Cells===  
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====How to obtain====
====How to obtain====
Sold by a Strange little girl in '''[[Elin:Little Garden|Little Garden]]'''. Brain cells can only be obtained by her.  
Sold by a Strange little girl in '''[[Elin:Little Garden|Little Garden]]'''. It's one of the few ways to obtain it.  


Influence is used as currency, therefore you must rescue the Little Sisters and release them at Little Garden.
Influence is used as currency, therefore you must rescue the Little Sisters and release them at Little Garden.
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*By using an amethyst material hammer to alter the genes, you can obtain the brain cells of the original monster.
*By using an amethyst material hammer to alter the genes, you can obtain the brain cells of the original monster.
*By throwing or making a NPC drink a cursed elixir of gene, you can get their brain cells.