Elin:Gene Engineering: Difference between revisions

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→‎Secret experience of Kumiromi: Pets now earn more FP from ★Secret Experience of Kumiromi
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m (→‎Secret experience of Kumiromi: Pets now earn more FP from ★Secret Experience of Kumiromi)
 
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NThe Gene Machine allows you to edit your pet's genes to give it various abilities.
The Gene Machine allows you to edit your pet's genes to give it various abilities.


== Overview ==
== Overview ==
The Gene Machine is a machine that can be purchased from Nino at Tinker's Camp, and in order to use it you need to obtain "Gene", which can be obtained with a low probability when you defeat enemies.
The Gene Machine is a machine that can be purchased from Nino at Tinker's Camp, and in order to use it you need to obtain "Gene", which is primarily obtained at a low probability when you defeat enemies.


Genes contain memories about the [[Elin:Bestiary|'''monster''']]'s attributes, skills, body parts, AI, etc., and you can use the Gene Machine to incorporate them into your pet.
Genes contain memories about the [[Elin:Bestiary|'''monster''']]'s attributes, skills, body parts, AI, etc., and you can use the Gene Machine to incorporate them into your pet.
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== Mechanism ==
== Mechanism ==
Note: The specifications for gene engineering are currently being investigated/adjusted by the developer, so there is a possibility that the information contained here is uncertain or out of date.
=== Gene Insertion ===
=== Gene Insertion ===
The maximum number of genes that can be inserted differs for each '''[[Elin:Race|race]]''', and the races with fewer equipment slots tend to have more.
The maximum number of genes that can be inserted differs for each '''[[Elin:Race|race]]''', and the races with fewer equipment slots tend to have more.
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If you combine genes with same effects, the effects will be combined.
If you combine genes with same effects, the effects will be combined.


=== Rare specie feat ===
=== Rare Race feat ===
Characters with the rare specie feat reduce the cost of gene slots that require a 2 or more by 1.
Characters with the Rare Race feat reduce the gene slot cost of genes that require 2 or more by 1.


However, as a disadvantage, it reduces the gene slot of the feat owner by -2.
However, as a disadvantage, it reduces the gene slot limit of the feat owner by 2.


At the moment, genes with the rare specie feat are not available. However, if it becomes possible to synthesize rare specie genes in the future, this disadvantage will also be affected.
At the moment, genes with the Rare Race feat are not available. However, if it becomes possible to synthesize Rare Race genes in the future, this disadvantage will also be affected.


=== Deleting Genes ===
=== Deleting Genes ===
You can delete individual genes you have incorporated by using recessive genes.
You can delete individual genes you have incorporated by using inferior genes.


You can then incorporate new genes into the slots that were previously occupied by the deleted genes.
You can then incorporate new genes into the slots that were previously occupied by the deleted genes.
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'''The feat points you used will be returned, but the deleted genes will be destroyed and lost.'''
'''The feat points you used will be returned, but the deleted genes will be destroyed and lost.'''


There is no limit to the number of times recessive genes can be used.
There is no limit to the number of times inferior genes can be used.


Recessive genes can be dropped by monsters in the same way as normal genes, and it is also possible to '''[[Elin:Creating|craft]]''' [[Elin:Creating|them]] using two other genes.
Inferior genes can be dropped by monsters in the same way as normal genes, and it is also possible to '''[[Elin:Creating|craft]]''' them using two other genes.


=== Acquiring Unlearned Skills ===
===Acquiring Unlearned Skills===
When you destroy a gene that contains an unlearned skill, '''if the skill level has increased by 1 or more after it was embedded,''' the gene will be destroyed with the increased amount only, and will not return to the unlearned state.
When you destroy a gene that contains an unlearned skill, '''if the skill level has increased by 1 or more after it was gene engineered,''' the gene will be destroyed and will only reduce the amount of skill levels it gave in the first place, so the skill will end up with a positive value (in other words, learned).


(Example) Inserting “Eye of mind” (skill +10) into an unlearned pet
(Example) Inserting “Eye of Mind” (skill +10) into a pet without Eye of Mind.


→ If you delete the gene before the skill has grown, the skill level of the skill will return to 0 = the state of not yet being acquired.
→ If you delete the gene before the skill has grown, the skill level of the skill will return to 0 = unlearned state.


→ Delete the gene after it has grown to Eye of mind 11: Eye of mind 1 will remain, and it will continue to grow.
→ Delete the gene after it has grown to Eye of Mind 11: Eye of Mind 1 will remain, and it will continue to grow normally.


=== Time Required for Synthesis ===
===Time Required for Synthesis===
Gene engineering takes several hundred to several thousand hours, depending on the required feat points.
Gene engineering takes several hundred to several thousand hours, depending on the required feat points.


You can reduce the time required for gene engineering by using the Syringe of ether solvent that you can buy from the Strange little girl in '''[[Elin:Little Garden|Little Garden]]''' on your pet while it is being engineered.
You can reduce the time required for gene engineering by using the Syringe of ether solvent that you can buy from the Strange little girl in '''[[Elin:Little Garden|Little Garden]]''' on your pet while it is being engineered.


== How to earn feat points ==
==How to earn feat points==


=== Leveling up ===
===Leveling up ===
Feat points are usually earned when your pet levels up.
Feat points are usually earned when your pet levels up.


If your pet's affinity is high, the amount of experience points it gains when it levels up will increase (details unknown).
If your pet's affinity is high, the amount of experience points it gains when it levels up will increase (details unknown).


=== Feeding babies ===
===Feeding babies===
For details, see [[Elin:Ally/Baby|'''Ally/Baby''']].
For details, see [[Elin:Ally/Baby|'''Ally/Baby''']].


=== Secret experience of Kumiromi ===
===Secret experience of Kumiromi===
By giving your pet the secret experience of Kumiromi, which you can get from [[Elin:Shrines and statues|★Statue of Harvest]], they will gain 3 feat points.
By giving your pet the secret experience of Kumiromi, which you can get from [[Elin:Shrines and statues|★Statue of Harvest]], they will gain 4 feat points.


Unlike player, pets and residents do not have a limit on the number of times they can use it.
Unlike the player, NPCs do not have a limit on the number of times they can use it.


== DNA ==  
==DNA==  
DNA is an item classification and is a general term for genes and brain cells.
DNA is an item classification and is a general term for genes and brain cells.


=== Genes ===  
For a list of feats, abilities, combat AI, and their owners that can be included in genes, see '''[[Elin:DNA List|DNA List]]'''.
There are three types: dominant (yellow), normal (blue), and recessive (grey). Dominant genes have more and rarer memories than normal. Recessive genes are used to delete memories.
 
===Genes===  
There are three types: superior (yellow), normal (blue), and inferior (grey).


Genes can be obtained at a low rate (0,5%) by defeating enemies. Gene drops have a chance to be dominant (20%), normale (72%) or inferior (8%). Brain cells can only be obtained at [[Elin:Little Garden|Little Garden]]. In addition, "Evolved" monsters, which appear with an animated pink spiral aura, always drop normal genes when defeated. They also have a high probability of dropping a additional dominant gene. Evolved monsters are formidable opponents as they learn abilities and magic that are not normally learned. They are generated in a neutral state, so avoid challenging them before you are confident in your skills. In '''[[Elin:Requests|war requests]]''', evolved monsters may appear as hostile bosses.
Superior genes have more (roughly +1 minimum, +2 maximum) and rarer memories than normal genes. Inferior genes are used to delete memories.


Normal genes have a 33% chance to have a special (Spell, body part, feat, skill, see both tables below). Dominant genes have 1 guaranteed feat or ability and a 33% chance for a second one.
Normal genes have a 33% chance to have a special (Spell, body part, feat, skill, see both tables below).  


You can also get Mani's dominant gene from the '''[[Elin:Shrines and statues|★Statue of Machine]]'''. The memories it contains are completely random and require only half the usual number of feat points.
Superior genes have 1 guaranteed feat or ability and a 33% chance for a second one. A gene can only have 1 multi-slot feat, it's impossible for example to have both Frontline Commander and Celestical Fox on the same gene.


'''Included Memories'''  
'''Included Memories'''  


* Attributes  
*Attributes
* Skills  
*Skills
* Feats (both innate and class)  
*Feats (both innate and class)
* Abilities and spells  
*Abilities and spells
* Equipment slots
*Body parts


=== Feat Point Cost ===
====How to obtain====
The number of feat points required is determined by the various memories that the character possesses.
Genes can be obtained at a low rate (0,5%) by defeating enemies. Gene drops have a chance to be superior (20%), normal (72%) or inferior (8%). This is a universal chance for all NPCs, initially hostile or not.


The higher the value of an attribute or skill, the more feat points are required.
The genes will be randomly selected based on the abilities of the monster that dropped them.


All memories for body parts require 20 feat points.
*[[Elin:Bestiary/Overview|Evolved monsters]] will always drop genes when defeated.
**Evolved monsters have random spells and abilities, so they may have combinations that would not normally be possible. In '''[[Elin:Requests|War Requests]]''', evolved monsters tend to appear as hostile bosses.


[[Elin:Feats|Feats]], abilities and [[Elin:Spellcasting|magic]] are summarized in the following table.
*You can obtain '''Mani's superior genes''' from the'''[[Elin:Shrines and statues|★Statue of Machine]]'''.
**The contents are randomly selected from monsters based on the danger level at which the statue was created, and require only half the usual feat points.
**After synthesizing with a pet, it will be displayed as (selected monster name) genes.
*Normal genes can be changed with jelly material hammers, and superior genes can be changed with gold material hammers.


Some feats require multiple gene slots.
*The drop rate increase from [[Elin:Cards|cards]] will be reflected.
*The drop rate increase from anatomy will not be reflected.


'''List of Feats (Click to expand)'''
=====Elixir of Gene =====
{| class="wikitable sortable mw-collapsible mw-collapsed"
!Name
!FP
!Slot
!Effect
|-
|Efficient Feeder
|25
|1
|Increase food effects by 25%
|-
|Bonded With Mana
|15
|1
|Greatly reduce the effect of mana overflow
|-
|Fast Learner
|15
|1
|Learn feats faster
|-
|Little One
|10
|1
|Levitation
Cannot equip items weighing more than 1s


+50 DV
Elixir of gene can be obtained through [[Elin:Creating/Alchemy|'''Alchemy''']] and [[Elin:Wishing|'''Wishing''']].
|-
|Old Fox Lineage
|70
|1
|Increased spell learning speed.
|-
|Fluffy Tail
|10
|1
|Increased speed when not wearing waist gear
|-
|Undead
|35
|1
| +5 Poison resistance per rank
+5 Nerve resistance per rank
+10 Dark resistance per rank
+10 Nether resistance per rank
-5 Fire resistance per rank
|-
|Snaily
|5
|1
|Melt in salt
|-
|Elemental Dust
|60
|2
| +5 Magic resistance per rank
+5 Nerve resistance per rank
+5 Nether resistance per rank
+5 Sound resistance per rank
+5 Mind resistance per rank
+5 Chaos resistance per rank
|-
|Old Forest Dweller
|20
|1
|Ether Resistance +20
|-
|Magic Precision
|15
|1
|Doubles Magic Control skill when calculating friendly fire
|-
|Mead Blood
|10
|1
|Receive various bonuses when Drunk
Walk straight when Drunk
|-
|Moonlit Kin
|50
|1
|Learn "Dream Larva" ability.
Able to seduce sleeping creatures (see [[Elin:Succubus|Succubus]])


No status effect penalties from seduction.
The item itself, when thrown onto a target (including your own player character) will generate a normal gene.
|-
|Arcane Core
|30
|2
| -5 Lightning resistance
+20 Poison resistance
+20 Cut resistance
Immune to Dim status


Immune to Bleeding status
Blessing the elixir of gene gives a superior gene. A cursed elixir gives a brain cell.
|-
|Metal
|5
|1
|Reduce all damage significantly
+1 Fire resistance per 40 ranks


+1 Lightning resistance per 40 ranks
As you can use this on previously gene engineered allies, this allows allies' gene engineered abilities to appear alongside their own "natural" abilities. You can selectively gene engineer allies to create ideal genes should you ever feel the need.


+1 Darkness resistance per 40 ranks
===Feat Point Cost ===
The number of feat points required is determined by the various memories that the character possesses.


+1 Mind resistance per 40 ranks
The higher the value of an attribute or skill, the more feat points are required.


+1 Poison resistance per 40 ranks
The numbers behind attribute and skill indicate the amount of bonus gained when synthesizing that gene.


+1 Nether resistance per 40 ranks
* Any body part costs 20 feat points.
* Some feats require multiple gene slots.


+1 Nerve resistance per 40 ranks
===Brain Cells===
Brain cells, like genes, are DNA that can be used for Gene Engineering.


+1 Chaos resistance per 40 ranks
In addition to the '''[[Elin:Combat|combat type]]''' of the warrior or archer etc., the frequency of movement and the appropriate distance of the owner of the brain cells are also reflected.


+1 Magic resistance per 40 ranks
Brain cells require 4 feat points and do not consume a gene slot.


+1 Cut resistance per 40 ranks
'''Included Memories'''
*Combat AI (movement frequency, proper distance, combat style, spellcasting, etc.)


Note that unlike the gene, default metal creatures have 999 ranks in Metal.
====How to obtain====
|-
Sold by a Strange little girl in '''[[Elin:Little Garden|Little Garden]]'''. It's one of the few ways to obtain it.  
|Crab Claw Grip
|15
|1
|Chance to apply paralyze and gravity on physical hit.
|-
|Spiky
|20
|1
| +20 Cut resistance
Apply bleeding to attacker when hit
|-
|Acid Body
|15
|1
| +20 Acid resistance
Reduces target equipment rank by 1 on hit
|-
|Blessing of Shiva
|15
|1
| +15 Cold resistance
|-
|Loyal
|10
|1
|Teleports to the ally being attacked and receives damage in their place.
|-
|Underground Dweller
|15
|1
| +5 Poison resistance per rank
+5 Darkness resistance per rank
|-
|Sacred Twilight
|45
|1
|The amount of piety gained is multiplied by 1.3.
Increase all stats when faithless


Immune to divine punishment
Influence is used as currency, therefore you must rescue the Little Sisters and release them at Little Garden.
|-
|Nirvana
|15
|1
|Gain Euphoric when insulted
|-
|Cosmic Horror
|110
|2
| +10 Mind resistance per rank
Immune to fear,
Immune to confusion
Immune to sleep
Immune to blind
|-
|Heavy Eater
|10
|1
|Nutrition from food decreased
|-
|Light Eater
|10
|1
|Nutrition from food increased
|-
|From North
|15
|1
|Nutrition from food decreased
Protected from item destruction by cold damage
|-
|Elder race
|75
|2
|Penetrates the immunity of the element for 5 resistances <sup>verify</sup>
|-
|Weapon Mastery
|15
|1
| +5% damage and to-hit for melee attacks per rank <sup>verify</sup>
|-
|Thief's Luck
|15
|1
| +15 Luck per rank
|-
|Magic Mastery
|15
|1
| +1 Specialized Domain per rank
|-
|Farming Legs
|15
|1
|Reduced stamina usage
|-
|Ranged Mastery
|15
|1
| +5% damage and to-hit for ranged attacks per rank <sup>verify</sup>
|-
|Musician
|15
|1
|Enhanced performance quality
Bonus to performance reward
|-
|Vacation Vibe
|15
|1
|Increased store price
Increased store inventory
|-
|Devout
|15
|1
| +15% benefit from god's favour per rank
|-
|Defensive Instinct
|25
|1
|[[Elin:Spellcasting|Lay on Hands]] available when worshipping Jure.
|-
|Boost
|65
|2
|Boost attributes when near death (greatly increased speed, +4 Rapid Arrow, +2 Rapid Cast)
|-
|Reboot
|45
|2
|Reboot when dead
|-
|Strength of Earth
|55
|2
|Increased carry capacitiy
Carry anything without complaint
Inflict gravity upon attack
|-
|Blessing of Ehekatl
|75
|2
|Adds 1 magic ability to already magic items (colored background). Limited to once per item.
|-
|Fairy Stomach
|40
|2
|Generate seeds in inventory after eating
|-
|Miko
|60
|2
|Increase attributes permanently from consuming cursed (not doomed) equipable items in inventory.
|-
|Celestical Fox*
|100
|3
|Evolve with each tail grown <sup>verify</sup>
|-
|Inquisition
|20
|1
|"[[Elin:Spellcasting|Bane]]" negates targets [[Elin:Gods|faith effects]]
|-
|Talisman Mastery
|15
|1
|Increased talisman effect
Increased talisman charges
|-
|Frontline Commander
|50
|2
|Strengthen allies per enemy count on the same level
|-
|Heart of Death
|20
|1
|Physical critical rate increases by 2-33% as health decreases
Critical rate increases with per rank
|-
|Mana Body
|30
|1
|Mana will be used as health, when health drops to 0
Immune to Neck Hunt
|-
|Apprentice Ascetic
|5
|1
| +4 Life (Health) per rank
|-
|Magical Gene
|5
|1
| +4 Mana per rank
|-
|Short Distance Runner
|5
|1
| +4 Vigor (Stamina) per rank
|-
|Arm Wrestler
|5
|1
|R1: +2 Strength, +10% STR Potential. R2: +4 STR, +20% STR Pot, R3: +5 STR, +30% STR Pot
|-
|Flexible Fingers
|5
|1
|R1: +2 Dexterity, +10% DEX Potential. R2: +4 DEX, +20% DEX Pot, R3: +5 DEX, +30% DEX Pot
|-
|Tough
|5
|1
|R1: +2 Endurance, +10% END Potential. R2: +4 END, +20% END Pot, R3: +5 END, +30% END Pot
|-
|Watch's Eye
|5
|1
|R1: +2 Perception, +10% PER Potential. R2: +4 PER, +20% PER Pot, R3: +5 PER, +30% PER Pot
|-
|Curious
|5
|1
|R1: +2 Learning, +10% LER Potential. R2: +4 LER, +20% LER Pot, R3: +5 LER, +30% LER Pot
|-
|Spiritual
|5
|1
|R1: +2 Magic, +10% MAG Potential. R2: +4 MAG, +20% MAG Pot, R3: +5 MAG, +30% MAG Pot
|-
|Strong Will
|5
|1
|R1: +2 Will, +10% WIL Potential. R2: +4 WIL, +20% WIL Pot, R3: +5 WIL, +30% WIL Pot
|-
|Sexy
|5
|1
|R1: +2 Charisma, +10% CHA Potential. R2: +4 CHA, +20% CHA Pot, R3: +5 CHA, +30% CHA Pot
|-
|Lucky
|5
|1
| +2 Luck per rank
|-
|Agile
|10
|1
| +5 Speed per rank
|-
|Stone Defense
|5
|1
|R1: +2 PV. R2: +5 PV. R3: +10 PV
|-
|Dodge
|5
|1
|R1: +2 DV. R2: +5 DV. R3: +10 DV
|-
|Evade
|5
|1
| +2 Evasion per rank
|-
|Spotter
|5
|1
| +3 Spot Hidden per Rank. R3: +1 Search Range
|-
|Negotiator
|5
|1
| +4 Negotiation per rank
|-
|Martial Artist
|5
|1
| +3 Martial Arts per rank
|-
|Believer
|5
|1
| +4 Faith per rank
|-
|Animal Lover
|5
|1
| +2 Charisma
|-
|Exorcist
|5
|1
|Chance to uncurse items in inventory each turn
|-
|Easy Sleeper
|5
|1
|Increased stamina recovery when sleeping
|-
|Party Animal
|5
|1
|Only concerns Player
|-
|Rapid Cast
|25
|1
| +1 Spell Projectile per rank, this applies to touch, arrow, bolt, ball, and breath (+1 Dice? <sup>Verify</sup>)
|-
|Defender
|5
|1
|Learn Taunt ability, +1 Taunt range per rank
|-
|Gourmet
|5
|1
|R1&2 no effect. R3: -10% nutrition, 5% more food effect.
|-
|Magic Manners
|5
|1
|Only concerns Player <sup>verify</sup>
|-
|Rapid Arrow
|25
|1
| +1 Ranged Projectile per rank (+1 Dice? <sup>Verify</sup>), Faster Reload
|-
|Basic Heavy Cast
|5
|1
|Decreases casting success penalty while wearing a total of 40s+ of equipment 
|}
Note. Celestial Fox gene cannot be remeoved with recessive gene.


*She does not sell the brain cells of Apostles or unique NPCs.


'''List of Abilities and Magic (Click to expand)'''
*By using an amethyst material hammer to alter the genes, you can obtain the brain cells of the original monster.
{| class="wikitable sortable mw-collapsible mw-collapsed"
*By throwing or making a NPC drink a cursed elixir of gene, you can get their brain cells.
!Name
!FP
|-
|Rush
|8
|-
|Bubble Breath
|8
|-
|Curse
|8
|-
|Entangle
|8
|-
|Draw
|8
|-
|Mischief
|10
|-
|Touch Of Weakness
|8
|-
|Touch Of Fear
|8
|-
|Touch Of Sleep
|8
|-
|Eye Of Dimness
|8
|-
|Eye Of Insanity
|8
|-
|Eye Of Mutation
|12
|-
|Drain Blood
|8
|-
|Insult
|8
|-
|Scream
|12
|-
|Steal
|10
|-
|Steal Food
|8
|-
|Steal Money
|10
|-
|Drop Mine
|12
|-
|Throw Potion
|8
|-
|Taunt
|8
|-
|Headpat
|8
|-
|Teleport
|10
|-
|Short Teleport
|8
|-
|Levitate
|10
|-
|Cure Minor Wound
|8
|-
|Cure Major Wound
|10
|-
|Cure Critical Wound
|12
|-
|Healing
|14
|-
|Healing of 《Eris》
|16
|-
|Healing of 《Odina》
|20
|-
|Healing of 《Jure》
|24
|-
|Resurrection
|26
|-
|Nature's Embrace
|10
|-
|Holy Light
|8
|-
|Vanquish Hex
|14
|-
|Holy Veil
|12
|-
|Cat's Eye
|8
|-
|Holy Shield
|8
|-
|Divine Wisdom
|10
|-
|Hero
|10
|-
|Elemental Shield
|10
|-
|Speed
|12
|-
|Silence
|10
|-
|Weakness
|10
|-
|Elemental Scar
|10
|-
|Bane
|8
|-
|Gravity
|10
|-
|Slow
|10
|-
|Invisibility
|12
|-
|Mist of Darkness
|10
|-
|Web
|8
|-
|Summon Animal
|14
|-
|Summon Undead Younger Sisters
|14
|-
|Summon Fire
|14
|-
|Summon Tentacle
|8
|-
|Summon Monster
|12
|-
|Summon Pawn
|14
|-
|Summon Yeek
|10
|-
|Summon Orc
|10
|-
|Summon Shadow
|12
|-
|Meteor
|16
|-
|Earthquake
|14
|-
|Ball
|10
|-
|(Elemental) Breath
|8
|-
|(Elemental) Bolt
|8
|-
|(Elemental) Hand
|8
|-
|(Elemental) Arrow
|8
|-
|(Elemental) Bit
|12
|-
|(Elemental) Miasma
|10
|-
|(Elemental) Intonation
|10
|}
=== Brain Cells ===
Brain cells, like genes, are DNA that can be used for Gene Engineering and are sold by a Strange little girl in '''[[Elin:Little Garden|Little Garden]]'''.


Influence is used as currency, therefore you must rescue the Little Sisters and release them at Little Garden.


In addition to the '''[[Elin:Combat|combat type]]''' of the warrior or archer etc., the frequency of movement and the appropriate distance of the owner of the brain cells are also reflected.
Brain cells require 4 feat points and do not consume a gene slot.


'''Included Memories'''
* Combat AI (movement frequency, proper distance, combat style, spellcasting, etc.)
[[Category:EN]]
[[Category:EN]]
[[Category:Elin Mechanics]]
[[Category:Elin Mechanics]]