Elin:Guilds: Difference between revisions

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→‎Perks: Players with the Magic Mastery feat can choose the Holy, Ether, Cut, and Acid domain, which are normally unavailable.
m (→‎Mages Guild: It clearly states that the magician has been removed from the magician's guild.)
m (→‎Perks: Players with the Magic Mastery feat can choose the Holy, Ether, Cut, and Acid domain, which are normally unavailable.)
 
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Guilds are an association of professionals who aspire to the same path, and those who belong to one can receive various benefits.
Guilds are an association of professionals who aspire to the same path, and those who belong to one can receive various benefits.


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There are four guilds in the world of Elin: the Fighters Guild, the Mages Guild, the Thieves Guild, and the newly added Merchant Guild. Unlike Elona, ​​it is possible to belong to all guilds at the same time. Also, NPCs will no longer attack you if you sneak into a guild without joining. However, the watchman's security has been tightened, and you can no longer use the teleportation staff to get rid of it.
There are four guilds in the world of Elin: the Fighters Guild, the Mages Guild, the Thieves Guild, and the newly added Merchant Guild. Unlike Elona, ​​it is possible to belong to all guilds at the same time. Also, NPCs will no longer attack you if you sneak into a guild without joining. However, the watchman's security has been tightened, and you can no longer use the teleportation staff to get rid of it.


Fresh entrants into any of the guilds start at rank 0. In order to be promoted, players must earn contribution points to rank up. The current thresholds are 100 points for level 1, 200 for 2, 500 for 3, 1000 for 4, and 1700 for 5. Every month, the player will receive salary from the guild equal to contribution level * 100 orens.
Fresh entrants into any of the guilds start at rank 0. In order to be promoted, players must earn contribution points to rank up. Every month, the player will receive salary from the guild equal to contribution level * 100 orens.
 
* '''Currently, it is implemented up to rank 6.''' Subsequent ranks will be implemented in the future, so rank advancement is not yet available.
* Guild information can be found in the Journal.
** Contributions are displayed up to the maximum limit for each rank. The amount exceeding the limit is counted internally, so it will not be wasted.
{| class="wikitable"
!Rank
!Position
!Salary
!Contribution to Next
|-
|0
|Novice
|0
|100
|-
|1
|Novice
|100
|200
|-
|2
|Apprentice
|200
|500
|-
|3
|Apprentice
|300
|1000
|-
|4
|Journeyman
|400
|1700
|-
|5
|Journeyman
|500
|2600
|-
|6
|Adept
|600
|3700
|}


==Fighters Guild==
==Fighters Guild==
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=== Contribution ===
=== Contribution ===


* Kill elite monsters.
* Kill elite monsters (monsters with『』).


===Perks===
===Perks===
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* Rank 2: discount at guild trainer.
* Rank 2: discount at guild trainer.
* Rank 4: earn extra orens when killing elite monsters.
* Rank 4: earn extra orens when killing elite monsters.
** When you kill a [[Elin:Bestiary/Overview|monster with (bounty) in its name]], you get an amount of Orens corresponding to its level.
*Rank 6: Increased chance of bounty targets appearing. (50% → 66%)


==Mages Guild==
==Mages Guild==
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* Rank 0: discount on spellbooks. Access to guild trainer.
* Rank 0: discount on spellbooks. Access to guild trainer.
* Rank 2: discount at guild trainer.
* Rank 2: discount at guild trainer.
* Rank 4: magic domain change at guild master. Only applicable to extra domains gained as feats.
* Rank 4: magic '''[[Elin:Spellcasting|domain]]''' change at guild master. Only applicable to extra domains gained as feats or Guild rank bonus.
* Rank 6: Gain +1 additional domain.
** Players with the Magic Mastery feat can choose the Holy, Ether, Cut, and Acid domain, which are normally unavailable.
==Thieves Guild==
==Thieves Guild==
A guild located in the basement of [[Elin:Derphy|'''Derphy''']] where thugs living in the underworld gather. It has another name: "Night Shroud."
A guild located in the basement of [[Elin:Derphy|'''Derphy''']] where thugs living in the underworld gather. It has another name: "Night Shroud."
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* Sell items with the "it is stolen goods" flag to vendors. More contribution is earned for items worth more value.
* Sell items with the "it is stolen goods" flag to vendors. More contribution is earned for items worth more value.
** You can also contribute by selling stolen goods using the Sell Tag on the Home with the “Stolen Goods License” policy. Note that selling using a shipping box does not count.
** You can also contribute by selling stolen goods using the Sell Tag on the Home with the “Stolen Goods License” policy. Note that selling using a shipping box does not count.
*Sell the Home's residents and livestock with a bill of sale.
**The "Slave Selling License" improves the sale price, but even without a license, it is a contribution.
**Karma -1 for each NPC sold, so be careful not to be unexpectedly turned into a criminal.


===Perks===
===Perks===
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* Rank 0: earn more from stolen goods. Access to guild trainer.
* Rank 0: earn more from stolen goods. Access to guild trainer.
* Rank 2: discount at guild trainer.
* Rank 2: discount at guild trainer.
* Rank 4: access to black market vendor.
* Rank 4: access to all black market vendor.
** You can trade at the black markets on the ground floor of Derphy, in Port Kapul, and Player's land without raising your Thieves Guild rank.
** As in the regular Black Market, high-quality equipment is sold. The black market within the Thieves' Guild sells stolen goods and more high quality equipment. (These traits are lost when recruited.)
*Rank 6: Increased quality of naturally generated furniture.


==Merchants Guild==
==Merchants Guild==
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===Trial===
===Trial===
Only the merchant guild does not have a watchman, so the entrance exam will be received from the guild master Marian instead.
Only the merchant guild does not have a watchman, so the entrance exam will be received from the guild master Marian instead.
Marian is in the northwestern room.


*Distribute 30 flyers.
*Distribute 30 flyers.
**Flyers can be purchased from the Guild Clerk.
**Flyers can be purchased from the Guild Clerk. The Guild Clerk is in the southwestern room.
**Flyers can be distributed by throwing or giving them away. Successful flyer distribution depends on charisma.
**Flyers can be distributed by throwing or giving them away. Successful flyer distribution depends on charisma.
** No points will be awarded for distribution to NPCs in the merchants guild.
** No points will be awarded for distribution to NPCs in the merchants guild.
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*Rank 2: discount at guild trainer.
*Rank 2: discount at guild trainer.
*Rank 4: access to Exotic Merchant.
*Rank 4: access to Exotic Merchant.
** Exotic Merchant sells high quality equipment as well as black market. Exotic Merchants in merchant guilds sell more high quality equipment. (This trait is lost when a merchant is recruited.)
*Rank 6: Increased shop level of invested shops. (The shop's size is internally increases by 1.1 times. The town's development level is excluded.)


[[Category:Elin Mechanics]]
[[Category:Elin Mechanics]]
[[Category:EN]]
[[Category:EN]]