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Sakumashiki (talk | contribs) m (Based on the analysis information, the relationship between the character level and the status correction for Ether disease is described.) |
Sakumashiki (talk | contribs) (→Mechanics: Mirroring info from JP side. Added detailed specifications for Ether Disease. Adjusted the effects of Ether -solvent syringes.) |
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While ether disease always has a negative component, some players may choose to minimise the downsides in order to take advantage of the upsides diseases provide. | While ether disease always has a negative component, some players may choose to minimise the downsides in order to take advantage of the upsides diseases provide. | ||
=== | ===Progression of Ether Disease=== | ||
* The disease progresses slightly every certain turns (approximately once every 2000 turns). | |||
** The Accelerate Ether enchantment speeds up the progression of Ether Disease caused by the passage of turns. | |||
** Normally, NPCs do not progress Ether Disease due to the passage of turns. They only progress Ether Disease through turn progression when wearing Ether equipment. | |||
* Receiving Ether damages also advances Ether Disease. The progress rate varies based on the attack's elemental power. | |||
** Be cautious, as the spikes of [[Elin:Bestiary/Dog/Billy|『Billy』]]<nowiki/>and Shining Hedgehog also advance Ether Disease. | |||
** Ether spells and abilities are used only by a very small number of NPCs and do not appear as random abilities on evolved monsters. | |||
=== Enchantments Related Ether Disease === | |||
* '''Ether Resistance''': Nullifies Ether Disease progression with a probability based on the resistance rank. | |||
** It increases to 50% at +5 (normal), 80% at +20 (Immunity), and becomes 100% at +25 (Immunity) or higher, meaning '''Ether Disease will not progress at all'''. | |||
** Ether Resistance does not appear as a random enchantment; it is only possessed as a unique enchantment by the Vindale Cloak. (Extractable via Runes) | |||
** It also nullifies progression caused by the passage of turns or the Cursed Ether Antibody Potion. | |||
* '''Accelerate Ether''' (It accelerates the progression of the Ether disease.): Speeds up Ether disease progression over turns. | |||
** Ether-made equipment has +10 Accelerate Ether as material effect. | |||
** With +10 Accelerate Ether, Ether disease progresses approximately every 1000 turns. | |||
* '''Slow Ether''' (It slows the progression of Ether disease): Decreases the rate of Ether disease progression. | |||
** Equipment made from Coralwood has a material effect of Slow Ether +20. | |||
** The Harmony of Soul buff gained from bathing in hot springs or the 【Warm】 meal effect possesses the Slow Ether effect. | |||
==Curing Ether Disease == | ==Curing Ether Disease == | ||
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===Ether solvent=== | ===Ether solvent=== | ||
The item “Syringe of ether solvent”, which can be purchased from the strange little girl in the '''[[Elin:Little Garden|Little Garden]]''', | The item “Syringe of ether solvent”, which can be purchased from the strange little girl in the '''[[Elin:Little Garden|Little Garden]]''', slightly treats the progression of Ether Disease in the injected character. | ||
Using two syringes will reliably cure one instance of Ether Disease, but using just one syringe may cure it if administered immediately after onset. | |||
In order to purchase it, you must rescue the Little Sister. | In order to purchase it, you must rescue the Little Sister. | ||
===Others=== | ===Others=== | ||
By | By resting in the '''[[Elin:Olvina|Olvina]]''' hot spring while naked in the changing room, you can obtain a buff that slows the progression of Ether Disease. | ||
Land with a geyser '''[[Elin:Housing|land feat]]''', or a water feature with a geyser item placed on it, is also treated as a hot spring. If both a land feat and an item geyser are present, the effect of the hot spring is enhanced. | Land with a geyser '''[[Elin:Housing|land feat]]''', or a water feature with a geyser item placed on it, is also treated as a hot spring. If both a land feat and an item geyser are present, the effect of the hot spring is enhanced. | ||
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|You are covered by heavy carapace. | |You are covered by heavy carapace. | ||
| PV increases (15 + Lv / 2), speed decreases (10 + Lv / 5) | | PV increases (15 + Lv / 2), speed decreases (10 + Lv / 5) | ||
For boss monsters, ether disease must be very advanced to develop (from 11th level or above?). | |||
|- | |- | ||
|Hoof Transformation ⏶ | |Hoof Transformation ⏶ | ||
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|Desire for violence arises within you. | |Desire for violence arises within you. | ||
|DV decreases (10 + Lv), damage modifier increases (5 + Lv / 2) | |DV decreases (10 + Lv), damage modifier increases (5 + Lv / 2) | ||
Monsters defeated by infected characters have a high chance of dropping “Remnant of what once was life (monster).” | |||
|- | |- | ||
| Ether Hand | | Ether Hand | ||
|Poison drips from your hands. | |Poison drips from your hands. | ||
| +20 Poison Resistance, Poison damage is given to | | +20 Poison Resistance, Poison damage is given to martial arts, the potions you touch (excluding ether antibodies etc.) sometimes change into harmful potions. | ||
|- | |- | ||
|Mana Battery | |Mana Battery | ||
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|Gravity Point | |Gravity Point | ||
|You generate gravity. | |You generate gravity. | ||
| -10 Weight Alternation | | -10 Weight Alternation (actually increases item weight by +10%) | ||
|- | |- | ||
|Strong Gravity* | |Strong Gravity* | ||
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|Living Humidifier | |Living Humidifier | ||
|Clouds of rain follow you. | |Clouds of rain follow you. | ||
| | |Increased chance of rain weather | ||
|- | |- | ||
| colspan="3" |* These are advancements of the ones above them. | | colspan="3" |* These are advancements of the ones above them. | ||
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====Timing of the toxicization==== | ====Timing of the toxicization==== | ||
* | *Picking up potions on the floor | ||
* | *Taking all potions in a container | ||
** | ** When Shift+left-clicking or, When picking up an entire box of potions, toxicization does not occur. | ||
*Crafting potions | |||
*Toxification is done individually, not per stack. | *Toxification is done individually, not per stack. | ||
* Poisoned potion does not inherit the original potion's blessing or curse. | |||
====Potions that negate toxification==== | ====Potions that negate toxification==== | ||
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**Sewage | **Sewage | ||
**Mercury | **Mercury | ||
** | **Love potion | ||
**Ether antibodies | **Ether antibodies | ||
**★Blood of fallen angel | |||
**★Jure water | |||
*Potion produced by toxification | *Potion produced by toxification | ||
**Poisons | **Poisons | ||
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**Paralysis | **Paralysis | ||
**Confusion | **Confusion | ||
All of these are considered affected, except. It should be noted that salt water and potions of weakness are also not resistant to toxicization. | *Soft drinks | ||
All of these are considered affected, except. Be careful, as '''rare potions such as gene, egg laying, and perfumes''' will also become poisonous. | |||
It should be noted that salt water and potions of weakness are also not resistant to toxicization. | |||
====Poisonous martial arts==== | ====Poisonous martial arts==== | ||
Martial arts | Martial arts are converted to poison elements. This effect precedence over elemental combat of [[Elin:Bestiary/Overview|elemental monsters]]. | ||
==Lore == | ==Lore == | ||