Elin:Race/Succubus: Difference between revisions

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→‎Mischief: Mischief using the Dream Larva will grant you spell stock of the Arrow of The Moonlit Night.
(Correcting some "corrections" that removed demonstrably valid information. (I.E. Seducing a guard with 57 perception and 51 strength boosts strength even though it is clearly not the highest attribute. I tested this some more just to be sure: seduction does not always train the highest attribute.) Cleaned up some awkward phrasing from rearranging sentences that left their flow stuttering.)
m (→‎Mischief: Mischief using the Dream Larva will grant you spell stock of the Arrow of The Moonlit Night.)
 
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==Overview==
==Overview==


Succubi have the highest charisma among the playable races. If you make full use of your unique abilities to gain favor with others and captivate others with your charm, you will be able to recruit many NPCs. Charisma is also the attribute used for summoning and mind domain magic.  While succubi are slightly lower in life, they have high mana, magic, and perception. The base skill potential bonuses they gain lean towards casting with literacy and meditation, while symbiosis is a skill for protecting an ally that also happens to train charisma when used.  Therefore, they are geared towards using magic (possibly mind domain) or ranged weapons from a distance while screening enemies with allies or summons. However, it is important to note that succubus starting willpower is the lowest among all races, and is so low that it can even lose to a snail, although seduction can turn this early-game weakness around.   
Succubi have the highest charisma among the playable races. If you make full use of your unique abilities to gain favor with others and captivate others with your charm, you will be able to recruit many NPCs. Charisma is also the attribute used for summoning and mind domain magic.  While succubi are slightly lower in life, they have high mana, magic, and perception. The base skill potential bonuses they gain lean towards casting with literacy and meditation, while symbiosis is a skill for protecting an ally that also happens to train charisma when used.  Therefore, they are geared towards using magic (possibly mind domain) or ranged weapons from a distance while screening enemies with allies or summons. However, it is important to note that a succubus' starting willpower is the lowest among all races, and is so low that it can even lose to a snail, although seduction can turn this early-game weakness around.   


== Abilities ==
== Abilities ==
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Succubi have a unique ability to "seduce" sleeping creatures as well as asking drunk creatures if they want "a little tail tonight" like all other races.   
Succubi have a unique ability to "seduce" sleeping creatures as well as asking drunk creatures if they want "a little tail tonight" like all other races.   


Seduction can work on ''any'' sleeping non-hostile creature, and unlike asking a drunk for tail tonight, seduction has no karma penalty.  Having a good time with a drunk or seducing a sleeping character trains charisma, endurance, and will, but succubi also gain a notable boost of potential to an attribute based upon the class and race of the seduced. (This attribute is often, but not always, the highest attribute of the seduction target due to how stat gains can be randomized and equipment can boost attributes.)    
Seduction can work on ''any'' sleeping non-hostile creature, and unlike asking a drunk for tail tonight, seduction has no karma penalty.  Having a good time with a drunk or seducing a sleeping character trains charisma, endurance, and will, but succubi also gain a notable boost of potential to an attribute based upon the stat of the seduced with the highest base value. The gain in potential is determined by the difference between the base values of the selected stat.   


Succubi are immune to the insanity or [[Elin:Status|status conditions]] that other races suffer from when having a good time (although their partners will still become unsteady.) Sleep is a condition that lasts a certain number of turns and seduction does not cancel out sleep, so it is possible to seduce the same character repeatedly before they wake up.  The amount of SP consumed seducing a creature is highly variable and based upon a test partially taking relative level into account, with high-level targets of seduction often taking much more SP but also granting a larger bonus to potential.  So long as you can find sleeping characters, seduction can be spammed for potential and training in attributes until you run out of SP.     
Succubi are immune to the insanity or [[Elin:Status|status conditions]] that other races suffer from when having a good time (although their partners will still become unsteady.) Sleep is a condition that lasts a certain number of turns and seduction does not cancel out sleep, so it is possible to seduce the same character repeatedly before they wake up.  The amount of SP consumed seducing a creature is based on the maximum stamina and Endurance of both the succubus and the victim.  So long as you can find sleeping characters, seduction can be spammed for potential and training in attributes until you run out of SP.     


=== Dream Larva ===
=== Dream Larva ===
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Dream larva in your own inventory can be used like a [[Elin:Potions|love potion]]. If you try to give a dream larva to an NPC using the "trade" or "gift" command, the other party will become enraged and throw away the dream larva, just like when you give them a love potion. Dream larva have no effect when thrown at someone or eaten as is. However, if you use the ''blend'' command by middle-clicking on the dream larva and mix dream larvae into food, it will add the [[Elin:Food#Food Traits (Unique)|[bug mix] trait to the food]].  If an NPC consumes food with [bug mix], they will gain affinity for you per level of the trait, and have a very small chance of producing milk or eggs.  This effect is identical to the effect of love potions mixed with food.  Love potions, however, are only very rarely available from [[Elin:Bestiary/Norland/Drug Dealer|drug dealers]] or vending machines.  It will take high levels of investment in drug dealers to see them with any regularity, which will likely take you well into the game.  The comparative advantage of dream larva are that they are available straight from the start of the game and can be used at scale without consuming orens, instead only costing up to 30 SP per use.   
Dream larva in your own inventory can be used like a [[Elin:Potions|love potion]]. If you try to give a dream larva to an NPC using the "trade" or "gift" command, the other party will become enraged and throw away the dream larva, just like when you give them a love potion. Dream larva have no effect when thrown at someone or eaten as is. However, if you use the ''blend'' command by middle-clicking on the dream larva and mix dream larvae into food, it will add the [[Elin:Food#Food Traits (Unique)|[bug mix] trait to the food]].  If an NPC consumes food with [bug mix], they will gain affinity for you per level of the trait, and have a very small chance of producing milk or eggs.  This effect is identical to the effect of love potions mixed with food.  Love potions, however, are only very rarely available from [[Elin:Bestiary/Norland/Drug Dealer|drug dealers]] or vending machines.  It will take high levels of investment in drug dealers to see them with any regularity, which will likely take you well into the game.  The comparative advantage of dream larva are that they are available straight from the start of the game and can be used at scale without consuming orens, instead only costing up to 30 SP per use.   
=== Mischief ===
When the Dream Insect reaches level 50, the Succubus player learns the Mischief ability.
The Mischief ability allows you to seduce hostile monsters that would normally be immune. The bonus to potential gained from a Succubus's seduction only comes from targets with higher stats than yourself. However, by using this ability to attempt Mischief on powerful enemies, even a grown Succubus can continue to gain potential bonuses.
To perform Mischief, the target must be asleep. Furthermore, if you sneak a Dream Larva into the target's inventory, Mischief becomes possible not only while they are asleep, but also while they are Unconscious, Paralyzed, Confused, Condensed, Dimmed, or Fear. This even allows you to perform Mischief on targets equipped with the “ Innocence” enchantment, which normally prevents it. Additionally, performing mischief using the Dream Larva will grant you spell stock of the '''[[Elin:Spells|Arrow of The Moonlit Night]]'''.


== Strategy ==
== Strategy ==
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The primary limit on how quickly you can train attributes with food is needing to pass time, such as by sleeping, which is gated by needing to reduce your SP enough to be "tired" enough to go to sleep.  Having an ability that lets your character spend SP quickly and thus need to go to sleep again sets itself up to allow you to train attributes at a very rapid pace for as long as you have the food and willingness to find more NPCs to seduce.  Endurance, will, and charisma in particular can be trained with extreme ease this way, and with heavy use of seduction, a succubus can wind up with much higher endurance than their other physical attributes that can counteract the negatives of lower starting life.  Likewise, will is important for resisting status conditions, gaining more HP, MP, SP, and increases the power of blessing spells that aid allies, so it is an attribute you may wish to focus improvement upon early.   
The primary limit on how quickly you can train attributes with food is needing to pass time, such as by sleeping, which is gated by needing to reduce your SP enough to be "tired" enough to go to sleep.  Having an ability that lets your character spend SP quickly and thus need to go to sleep again sets itself up to allow you to train attributes at a very rapid pace for as long as you have the food and willingness to find more NPCs to seduce.  Endurance, will, and charisma in particular can be trained with extreme ease this way, and with heavy use of seduction, a succubus can wind up with much higher endurance than their other physical attributes that can counteract the negatives of lower starting life.  Likewise, will is important for resisting status conditions, gaining more HP, MP, SP, and increases the power of blessing spells that aid allies, so it is an attribute you may wish to focus improvement upon early.   


Also, like with seduction, succubi have much earlier access to a means of significantly increasing affinity by simply giving aphrodisiac-laced treats out to NPCs, which allows them to recruit new allies if they have high enough charisma.  This can make recruitment significantly easier in the early game, and further lends itself to the concept that succubi are meant to be charismatic leaders and "petmancers."  Even for characters that are already allies, giving them [bug mix] food increases affinity, and high affinity increases the rate at which allies gain levels and feat points, plus the [[Elin:Ally/Baby|milk of high-leveled allies can be used on babies]] so there is value in giving even them [bug mix] food.
Also, like with seduction, succubi have much earlier access to a means of significantly increasing affinity by simply giving aphrodisiac-laced treats out to NPCs, which allows them to recruit new allies if they have high enough charisma.  This can make recruitment significantly easier in the early game, and further lends itself to the concept that succubi are meant to be charismatic leaders and "petmancers."  Even for characters that are already allies, giving them [bug mix] food increases affinity, and high affinity increases the rate at which allies gain levels and feat points, plus the [[Elin:Ally/Baby|milk of high-leveled allies can be used on babies]] so there is value in giving even them [bug mix] food.