Elin:Adventurers: Difference between revisions

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updated some data and added a link to the dna list for adventurer random spells and abilities, since the list will be massive if I were to type it out here
m (→‎Common specifications: When a player loses a duel, their fame will now decrease slightly.)
m (updated some data and added a link to the dna list for adventurer random spells and abilities, since the list will be massive if I were to type it out here)
 
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==Classification==
==Classification==
There are three types of adventurers. (The following names are temporary.)
There are three types of adventurers:


#'''Random adventurers''': Appearance, name, and abilities are all random. Children born from fertilized eggs have random races, classes, and abilities, regardless of their parents.
#'''Random Adventurers''': Appearance, name, and abilities are all random. Children born from fertilized eggs have random races, classes, and abilities, regardless of their parents.
#'''Fairy Adventurers''': The race is always fairy, and everything else is random. Children born from fertilized eggs have the same race as their parents, and everything else is random.
#'''Fairy Adventurers''': The race is always Fairy, and everything else is random. Children born from fertilized eggs have the Fairy race, and everything else is random.
#'''Static Adventurers''': Have a unique appearance, name and abilities. '''Their clones''' are born from fertilized eggs.
#'''Unique Adventurers''': Have a unique appearance, name and abilities. '''Their clones''' are born from fertilized eggs.


==Common specifications==
==Common specifications==
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*Move around the town over a set period of time
*Move around the town over a set period of time
*You can ask for information about nearby Nefia (a random Nefia will be generated nearby)
*You can ask for information about nearby Nefia (a random Nefia will be generated nearby)
*Random and Fairy adventurers have a base level of 10 and can normally spawn with any level from 10 to 49
*You can challenge them to a duel, and if you win, their affinity will increase slightly and you will gain fame according to the difference in rank and their equipment.
*You can challenge them to a duel, and if you win, their affinity will increase slightly and you will gain fame according to the difference in rank and their equipment.
**If they are not wearing any equipment, they will give you a platinum coin instead
**If they are not wearing any equipment, they will give you a platinum coin instead
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*To recruit an adventurer, you must first win a duel
*To recruit an adventurer, you must first win a duel
*Children born from fertile eggs will also be listed in the Adventurer Rankings
*Children born from fertile eggs will also be listed in the Adventurer Rankings
*Adventurer Rank is based on the adventurer's current level (with the exception of Emissary of Ivory Tower, Gaki,  Kiria and Younger Snow Leopard Sister, they are Rank A despite having a lower level)
**Rank S: Level 50+
**Rank A: Level 40 to 49
**Rank B: Level 30 to 39
**Rank C: Level 20 to 29
**Rank D: Level 10 to 19
**Rank E: Level 1 to 9
*For now, there is no retirement or replacement of adventurers.
*For now, there is no retirement or replacement of adventurers.


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===Race===
===Race===
Fairy adventurers will always be of the fairy race, as their appearance suggests, and the race of random adventurers will be chosen at random from the nine playable races (Yerles, Eulderna, Fairy, Hilfolk, Juere, Elea, Chaos Shape, Snail, and Lich), excluding the additional races.
'''Fairy adventurers''' will always be of the [[Elin:Race/Fairy|Fairy]] race, as their appearance suggests, and the race of '''random adventurers''' will be chosen at random from the eight playable races ([[Elin:Race/Yerles|Yerles]], [[Elin:Race/Eulderna|Eulderna]], [[Elin:Race/Hillfolk|Hilfolk]], [[Elin:Race/Juere|Juere]], [[Elin:Race/Elea|Elea]], [[Elin:Race/Chaos Shape|Chaos Shape]], [[Elin:Race/Snail|Snail]], and [[Elin:Race/Lich|Lich]]), excluding Fairy and the additional races.


===Class===
===Class===
*There is a possibility that they will be any class, including additional classes.
*The class is chosen at random from the fourteen playable classes ([[Elin:Class/Warrior|Warrior]], [[Elin:Class/Thief|Thief]], [[Elin:Class/Wizard|Wizard]], [[Elin:Class/Farmer|Farmer]], [[Elin:Class/Archer|Archer]], [[Elin:Class/Warmage|Warmage]], [[Elin:Class/Tourist|Tourist]], [[Elin:Class/Pianist|Pianist]], [[Elin:Class/Priest|Priest]], [[Elin:Class/Gunner|Gunner]], [[Elin:Class/Inquisitor|Inquisitor]], [[Elin:Class/Paladin|Paladin]], [[Elin:Class/Executioner|Executioner]], and [[Elin:Class/Sword Sage|Sword Sage]]), excluding Witch.
**If the adventurer's class is Paladin and they are a follower of Jure, they can also use Lay on Hands.
**If the adventurer's class is Paladin and they are a follower of Jure, they can also use Lay on Hands.


===Spells and Abilities===
===Spells and Abilities===
The adventurer has learned some random magic and abilities. Some adventurers have learned magic that the player cannot learn.
Adventurers always have 3 (with a 50% chance to get a fourth) random spells and abilities. Some adventurers have learned magic that the player cannot learn.


There is currently no way to view the magic and abilities that the adventurer has learned, so the only way to check is to have them fight.
There is currently no way to view the magic and abilities that the adventurer has learned, so the only way to check is to have them fight.


Also, because adventurers that have just hatched from fertile eggs have low MP, they may not use all the magic they know.
Also, because adventurers that have just hatched from fertile eggs have low MP, they may not use all the magic they know.
For a list of possible random spells and abilities they can generate with along with the exceptions, see [[Elin:DNA List#List of Abilities and Spells|'''DNA List''']].


===Other===
===Other===


*The Combat AI also differs for each adventurer, so even if they know a good spell, it doesn't mean they'll use it in battle.
*The default Combat AI depends on the adventurer's class:
**Combat AI can be changed by [[Elin:Gene Engineering|'''Gene Engineering''']].
**Warrior class = Fighter AI
*Adventurers of the Chaos race will automatically gain a body mutation feat every 5 levels, and will gain a new part. This does not consume feat points.
**Thief class = Rogue AI
**Wizard class = Mage AI
**Archer class = Archer AI
**Warmage class = Warmage AI
**Priest class = Healer AI
**Gunner class = Gunner AI
**Paladin class = Paladin AI
**Farmer, Tourist, Pianist, Inquisitor, Executioner and Sword Sage class = Predator AI
***Combat AI can be changed by [[Elin:Gene Engineering|'''Gene Engineering''']].
*Chaos Shape adventurers will automatically gain a Body Mutation feat every 5 levels, and will gain a new part. This does not consume feat points.


===Side note: Adventures in Specwing===
===Side note: Adventurers in Specwing===
In '''[[Elin:Specwing|Specwing]]''', there are adventurers living as NPCs.
In '''[[Elin:Specwing|Specwing]]''', there are adventurers living as NPCs.


They have alias and random abilities just like normal adventurers, and you can ask them for information about Nefia, but they cannot duel and are not listed in the adventurer rankings.
They have alias and random abilities just like normal adventurers, and you can ask them for information about Nefia, but they cannot duel and are not listed in the Adventurer Rankings.


They are treated as normal NPCs, so you do not need to win a duel when recruiting them, and it is easier to recruit them than normal adventurers.
They are treated as normal NPCs, so you do not need to win a duel when recruiting them, and it is easier to recruit them than normal adventurers.
If you recruit an adventurer from Specwing they will be added to the Adventurer Rankings.


==Static Adventurers==
==Static Adventurers==
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