1,685
edits
(In 20.21 patch notes, Noa states "As I develop the game alone, it's difficult to allocate sufficient time for testing, so in the future, I plan to start releasing the latest updates in the Nightly version, and once their stability is confirmed, I will proceed with an official update." Conclusion: previous updates all on stable/default branch.) |
m (Desu moved page Elin:Alpha 20.4 (en) to Elin meta:Alpha 20.4 (en) without leaving a redirect: Moving version notes to Elin Meta namespace to clean up search results.) |
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(GPT)Due to the rampant spread of Ether Disease, I have temporarily removed it. This is a temporary measure, and Ether Disease will be adjusted and reintroduced in a few days. As the Kickstarter goods will start shipping on the 26th, I won't likely be able to work on development on the 25th and 26th due to address verification and submission. The next update is planned after that, so please enjoy a world without Ether Disease until then. | (GPT) Due to the rampant spread of Ether Disease, I have temporarily removed it. This is a temporary measure, and Ether Disease will be adjusted and reintroduced in a few days. As the Kickstarter goods will start shipping on the 26th, I won't likely be able to work on development on the 25th and 26th due to address verification and submission. The next update is planned after that, so please enjoy a world without Ether Disease until then. | ||
'''[Additions]''' | '''[Additions]''' | ||
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*Adjusted the prices of lower-tier spellbooks and the number of uses for initial supplies of spellbooks. | *Adjusted the prices of lower-tier spellbooks and the number of uses for initial supplies of spellbooks. | ||
*Tweaked the experience points and difficulty of thievery. | *Tweaked the experience points and difficulty of thievery.<ref>"Pickpocket" skill.</ref> | ||
*Adjusted the difficulty of reading. | *Adjusted the difficulty of reading.<ref>"Literacy" skill.</ref> | ||
'''[Fixes]''' | '''[Fixes]''' | ||
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*Corrected a glitch when wearing festival hats. | *Corrected a glitch when wearing festival hats. | ||
*Fixed a bug where items with a count of zero could exist in the map or inventory. | *Fixed a bug where items with a count of zero could exist in the map or inventory. | ||
*Modified so that shipping boxes can only be used at home. | *Modified so that shipping boxes<ref>In-game item name "shipping chest"</ref> can only be used at home. | ||
*Adjusted so that delivery boxes can only be used in town. Equivalent functionality for delivery boxes outside of town will be implemented with magic or other tools. | *Adjusted so that delivery boxes can only be used in town. Equivalent functionality for delivery boxes outside of town will be implemented with magic or other tools. | ||
*Fixed a bug where auto-combat settings were not being saved. | *Fixed a bug where auto-combat settings were not being saved. | ||
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==Silent Fix== | ==Silent Fix== | ||
*Stealing from individuals with neutral or lower initial friendliness no longer reduces karma. | *Stealing from individuals with neutral or lower initial friendliness<ref>in-game this is refer to as "affinity level"</ref> no longer reduces karma. | ||
*Set minimum and maximum values for karma. | *Set minimum and maximum values for karma. | ||
*Fixed a bug where an invisible ★merchant's chest in the tool belt was adding excessive weight. | *Fixed a bug where an invisible ★merchant's chest<ref>In-game item name "merchant chest</ref> in the tool belt<ref>In-game item name "toolbelt"</ref> was adding excessive weight. | ||
*Several minor glitches have been corrected. | *Several minor glitches have been corrected. | ||