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*'''Gathering''': Mushrooms, weeds, chunks, stones, stalagmites, bones, remains, spider webs, vines, debris (stones, logs, bones, fibers, precious stones, scrap) | *'''Gathering''': Mushrooms, weeds, chunks, stones, stalagmites, bones, remains, spider webs, vines, debris (stones, logs, bones, fibers, precious stones, scrap) | ||
==[[File:Elin_Icon_Forest.png|alt= | ==[[File:Elin_Icon_Forest.png|alt=Grasslands]] Grasslands== | ||
It is an outdoor-type Nefia with a wide variety of trees. | |||
In addition to the grass trees often found in the forest of world maps, many rare herbs are native. | |||
*'''Wall Material''':Grass block (soil), soil block | |||
*'''Flooring''':Forest grass | |||
==== | ====Specific Objects==== | ||
* | *'''Mining''': veins | ||
* | *'''Lumberjack''': tree(oak, cedar, birch, rosewood) | ||
*'''Gathering''': Pasture, Silver Grass, Blue Grass, Green Grass, Yellow Flower, White Flower, Berry, Api, Krim | |||
*Apart from the above-mentioned objects, rare breed-improved crops may be generated.<ref name=":0">Krim, radish, carrot, imo, cotton, api, cabocchi, pasture and silver grass may be produced. The maximum value of + value is the value of the lower of the hierarchy and the player's agricultural skills x 2/3.</ref> | |||
====Other==== | |||
*Brightness varies from time to time and is often affected by rain (No snow) | |||
*The incidence of traps is low and many neutral wild animals emerge. | |||
==[[File:Elin_Icon_Forest.png|alt=森]] 森== | ==[[File:Elin_Icon_Forest.png|alt=森]] 森== | ||