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==Class Stats and Feats== | ==Class Stats and Feats== | ||
{| class="wikitable class-race | {| class="wikitable mw-collapsible class-race" | ||
!Class | !Class | ||
!Str | !Str | ||
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!Skills | !Skills | ||
!Weapon Skills | !Weapon Skills | ||
!Feat | |||
!Feat Effect | |||
|- | |- | ||
|[[Name::{{NAMESPACE}}:Warrior|Warrior]] | |[[Name::{{NAMESPACE}}:Warrior|Warrior]] | ||
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[[Weapon Skill::Short Sword<sup>(140)</sup>]] | [[Weapon Skill::Short Sword<sup>(140)</sup>]] | ||
|[[Class Feat::Weapon Mastery 2]] | |[[Class Feat::Weapon Mastery 2]] | ||
|[[Class Feat Effect::Increased effectiveness of melee weapons by 10%]] | |||
|[[Class Feat Effect::Increased | |||
|} | |} | ||
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While spellcasting penalties from equipment are far more forgiving in Elin, warriors have terrible aptitudes for magic. Players who wish to seriously pursue magic as well should consider the priest, warmage or sword sage classes. | While spellcasting penalties from equipment are far more forgiving in Elin, warriors have terrible aptitudes for magic. Players who wish to seriously pursue magic as well should consider the priest, warmage or sword sage classes. | ||
== Strategy == | ==Strategy== | ||
Warriors' excellent stats in strength and constitution, as well as weapon and defensive skills give them the most survival chances of any class early on, making them ideal for beginners while learning the basics. However, they will quickly become hindered by their reliance on melee attacks once enemies with reflective damage like hedgehogs and slimes, or ranged enemies with bows and magic start appearing. Thrown weapons are a warrior's choice of ranged attack, as damage from thrown weapons is partially dependent on strength which warriors have lots of. It's also a good idea for a warrior to pack potions, scrolls, rods, and of course, lots of bandages. | Warriors' excellent stats in strength and constitution, as well as weapon and defensive skills give them the most survival chances of any class early on, making them ideal for beginners while learning the basics. However, they will quickly become hindered by their reliance on melee attacks once enemies with reflective damage like hedgehogs and slimes, or ranged enemies with bows and magic start appearing. Thrown weapons are a warrior's choice of ranged attack, as damage from thrown weapons is partially dependent on strength which warriors have lots of. It's also a good idea for a warrior to pack potions, scrolls, rods, and of course, lots of bandages. | ||
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Spellcasting as a warrior is somewhat more forgiving in Elin - there is no cap for spellcasting chance imposed by heavy armour, dual wielding, equipping a shield, and so on. While these impose penalties on spellcasting, the deficiencies can be fully mitigated by enough skill in casting and spell level. Warriors get access to the cut domain of spells, which is the only element to have strength as a governing stat. Even so, poor magic growth can restrict spellcasting by dint of a poor MP pool. Supplementary buffs like holy shield, speed, and attribution shield can help cover a warrior's weaknesses and are often rooted in will, which a warrior has some of. | Spellcasting as a warrior is somewhat more forgiving in Elin - there is no cap for spellcasting chance imposed by heavy armour, dual wielding, equipping a shield, and so on. While these impose penalties on spellcasting, the deficiencies can be fully mitigated by enough skill in casting and spell level. Warriors get access to the cut domain of spells, which is the only element to have strength as a governing stat. Even so, poor magic growth can restrict spellcasting by dint of a poor MP pool. Supplementary buffs like holy shield, speed, and attribution shield can help cover a warrior's weaknesses and are often rooted in will, which a warrior has some of. | ||
==Suggested Races== | ==Suggested Races == | ||
* [[Elin:Golem|Golem]] | *[[Elin:Golem|Golem]] | ||
* [[Elin:Hillfolk|Hillfolk]] | *[[Elin:Hillfolk|Hillfolk]] | ||
* [[Elin:Yerles|Yerles]] | *[[Elin:Yerles|Yerles]] | ||
* [[Elin:Juere|Juere]] | *[[Elin:Juere|Juere]] | ||
* [[Elin:Chaos_Shape|Chaos Shape]] | *[[Elin:Chaos_Shape|Chaos Shape]] | ||
* [[Elin:Demigod|Demigod]] | *[[Elin:Demigod|Demigod]] | ||
==Suggested Gods== | ==Suggested Gods== | ||
* [[Elin:Opatos_of_Earth|Opatos]] is the designated god for defensive warriors, granting bonuses to strength and endurance, as well as shield and other useful utility skills. | *[[Elin:Opatos_of_Earth|Opatos]] is the designated god for defensive warriors, granting bonuses to strength and endurance, as well as shield and other useful utility skills. | ||
* [[Elin:Yevan_of_Strife|Yevan]] is good for offensive warriors of the dual wield or two-handed variety, granting bonuses to strength, dexterity and perception. | *[[Elin:Yevan_of_Strife|Yevan]] is good for offensive warriors of the dual wield or two-handed variety, granting bonuses to strength, dexterity and perception. | ||
* [[Elin:Jure_of_Healing|Jure]] provides prayer of Jure, which is a non-magical source of healing. | *[[Elin:Jure_of_Healing|Jure]] provides prayer of Jure, which is a non-magical source of healing. | ||
* While [[Elin:Lulwy_of_Wind|Lulwy's]] bonuses are largely incidental to a warrior's skillset, speed and Lulwy's trick are valuable tools for closing distance and gaining burst damage. Evasion might be helpful, but unreliable as equipment intended for warriors often impede one's ability to dodge attacks. | *While [[Elin:Lulwy_of_Wind|Lulwy's]] bonuses are largely incidental to a warrior's skillset, speed and Lulwy's trick are valuable tools for closing distance and gaining burst damage. Evasion might be helpful, but unreliable as equipment intended for warriors often impede one's ability to dodge attacks. | ||
* [[Elin:Horome_of_Moonshadow|Horome]] is the only deity to grant a weapon skill bonus, and MP drain on physical attacks helps warriors overcome the limitation of a small MP pool without spending stamina or turns on using absorb mana. | *[[Elin:Horome_of_Moonshadow|Horome]] is the only deity to grant a weapon skill bonus, and MP drain on physical attacks helps warriors overcome the limitation of a small MP pool without spending stamina or turns on using absorb mana. | ||
==Starting Equipment== | ==Starting Equipment== | ||
*8 bandages | *8 bandages | ||
==Lore and Trivia== | ==Lore and Trivia== | ||
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