Elin:Gene Engineering: Difference between revisions

Lots of data. Genes info from Discord and Feat effects from Wiki
m (Update Little One to Little Sister.)
(Lots of data. Genes info from Discord and Feat effects from Wiki)
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The Gene Machine allows you to edit your pet's genes to give it various abilities.
NThe Gene Machine allows you to edit your pet's genes to give it various abilities.


== Overview ==
== Overview ==
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=== Genes ===  
=== Genes ===  
There are three types: dominant, normal, and recessive. Dominant genes have more and rarer memories than normal. Recessive genes are used to delete memories.
There are three types: dominant (yellow), normal (blue), and recessive (grey). Dominant genes have more and rarer memories than normal. Recessive genes are used to delete memories.


Genes can be obtained at a low rate by defeating enemies. In addition, "Evolved" monsters, which wear a pink spiral aura, always drop genes when defeated. They also have a high probability of dropping a additional dominant gene.
Genes can be obtained at a low rate (0,5%) by defeating enemies. Gene drops have a chance to be dominant (20%), normale (72%) or inferior (8%). Brain cells can only be obtained at [[Elin:Little Garden|Little Garden]]. In addition, "Evolved" monsters, which appear with an animated pink spiral aura, always drop normal genes when defeated. They also have a high probability of dropping a additional dominant gene. Evolved monsters are formidable opponents as they learn abilities and magic that are not normally learned. They are generated in a neutral state, so avoid challenging them before you are confident in your skills. In '''[[Elin:Requests|war requests]]''', evolved monsters may appear as hostile bosses.


Evolved monsters are formidable opponents as they learn abilities and magic that are not normally learned. They are generated in a neutral state, so avoid challenging them before you are confident in your skills.
Normal genes have a 33% chance to have a special (Spell, body part, feat, skill, see both tables below). Dominant genes have 1 guaranteed feat or ability and a 33% chance for a second one.
 
In '''[[Elin:Requests|war requests]]''', evolved monsters may appear as hostile bosses.


You can also get Mani's dominant gene from the '''[[Elin:Shrines and statues|★Statue of Machine]]'''. The memories it contains are completely random and require only half the usual number of feat points.
You can also get Mani's dominant gene from the '''[[Elin:Shrines and statues|★Statue of Machine]]'''. The memories it contains are completely random and require only half the usual number of feat points.
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[[Elin:Feats|Feats]], abilities and [[Elin:Spellcasting|magic]] are summarized in the following table.
[[Elin:Feats|Feats]], abilities and [[Elin:Spellcasting|magic]] are summarized in the following table.


Some feats require multiple slots.
Some feats require multiple gene slots.


'''List of Feats (This is a long list, so it is collapsed. Please click to expand it.)'''
'''List of Feats (Click to expand)'''
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
!Name
!Name
!FP
!FP
!Slot
!Slot
!Notes
!Effect
|-
|-
|Efficient Feeder
|Efficient Feeder
|25
|25
|1
|1
|
|Increase food effects by 25%
|-
|-
|Bonded With Mana
|Bonded With Mana
|15
|15
|1
|1
|
|Greatly reduce the effect of mana overflow
|-
|-
|Fast Learner
|Fast Learner
|15
|15
|1
|1
|
|Learn feats faster
|-
|-
|Little One
|Little One
|10
|10
|1
|1
|
|Levitation
Cannot equip items weighing more than 1s
 
+50 DV
|-
|-
|Old Fox Lineage
|Old Fox Lineage
|70
|70
|1
|1
|
|Increased spell learning speed.
|-
|-
|Fluffy Tail
|Fluffy Tail
|10
|10
|1
|1
|
|Increased speed when not wearing waist gear
|-
|-
|Undead
|Undead
|35
|35
|1
|1
|
| +5 Poison resistance per rank
+5 Nerve resistance per rank
+10 Dark resistance per rank
+10 Nether resistance per rank
-5 Fire resistance per rank
|-
|-
|Snaily
|Snaily
|5
|5
|1
|1
|
|Melt in salt
|-
|-
|Elemental Dust
|Elemental Dust
|60
|60
|2
|2
|
| +5 Magic resistance per rank
+5 Nerve resistance per rank
+5 Nether resistance per rank
+5 Sound resistance per rank
+5 Mind resistance per rank
+5 Chaos resistance per rank
|-
|-
|Old Forest Dweller
|Old Forest Dweller
|20
|20
|1
|1
|
|Ether Resistance +20
|-
|-
|Magic Precision
|Magic Precision
|15
|15
|1
|1
|
|Doubles Magic Control skill when calculating friendly fire
|-
|-
|Mead Blood
|Mead Blood
|10
|10
|1
|1
|
|Receive various bonuses when Drunk
Walk straight when Drunk
|-
|-
|Moonlit Kin
|Moonlit Kin
|50
|50
|1
|1
|
|Learn "Dream Larva" ability.
Able to seduce sleeping creatures (see [[Elin:Succubus|Succubus]])
 
No status effect penalties from seduction.
|-
|-
|Arcane Core
|Arcane Core
|30
|30
|2
|2
|
| -5 Lightning resistance
+20 Poison resistance
+20 Cut resistance
Immune to Dim status
 
Immune to Bleeding status
|-
|-
|Metal
|Metal
|5
|5
|1
|1
|
|Reduce all damage significantly
+1 Fire resistance per 40 ranks
 
+1 Lightning resistance per 40 ranks
 
+1 Darkness resistance per 40 ranks
 
+1 Mind resistance per 40 ranks
 
+1 Poison resistance per 40 ranks
 
+1 Nether resistance per 40 ranks
 
+1 Nerve resistance per 40 ranks
 
+1 Chaos resistance per 40 ranks
 
+1 Magic resistance per 40 ranks
 
+1 Cut resistance per 40 ranks
 
Note that unlike the gene, default metal creatures have 999 ranks in Metal.
|-
|-
|Crab Claw Grip
|Crab Claw Grip
|15
|15
|1
|1
|
|Chance to apply paralyze and gravity on physical hit.
|-
|-
|Spiky
|Spiky
|20
|20
|1
|1
|
| +20 Cut resistance
Apply bleeding to attacker when hit
|-
|-
|Acid Body
|Acid Body
|15
|15
|1
|1
|
| +20 Acid resistance
Reduces target equipment rank by 1 on hit
|-
|-
|Blessing of Shiva
|Blessing of Shiva
|15
|15
|1
|1
|
| +15 Cold resistance
|-
|-
|Loyal
|Loyal
|10
|10
|1
|1
|
|Teleports to the ally being attacked and receives damage in their place.
|-
|-
|Underground Dweller
|Underground Dweller
|15
|15
|1
|1
|
| +5 Poison resistance per rank
+5 Darkness resistance per rank
|-
|-
|Sacred Twilight
|Sacred Twilight
|45
|45
|1
|1
|
|The amount of piety gained is multiplied by 1.3.
Increase all stats when faithless
 
Immune to divine punishment
|-
|-
|Nirvana
|Nirvana
|15
|15
|1
|1
|
|Gain Euphoric when insulted
|-
|-
|Cosmic Horror
|Cosmic Horror
|110
|110
|2
|2
|
| +10 Mind resistance per rank
Immune to fear,
Immune to confusion
Immune to sleep
Immune to blind
|-
|-
|Heavy Eater
|Heavy Eater
|10
|10
|1
|1
|
|Nutrition from food decreased
|-
|-
|Light Eater
|Light Eater
|10
|10
|1
|1
|
|Nutrition from food increased
|-
|-
|From North
|From North
|15
|15
|1
|1
|
|Nutrition from food decreased
Protected from item destruction by cold damage
|-
|-
|Elder race
|Elder race
|75
|75
|2
|2
|
|Penetrates the immunity of the element for 5 resistances <sup>verify</sup>
|-
|-
|Weapon Mastery
|Weapon Mastery
|15
|15
|1
|1
|
| +5% damage and to-hit for melee attacks per rank <sup>verify</sup>
|-
|-
|Thief's Luck
|Thief's Luck
|15
|15
|1
|1
|
| +15 Luck per rank
|-
|-
|Magic Mastery
|Magic Mastery
|15
|15
|1
|1
|
| +1 Specialized Domain per rank
|-
|-
|Farming Legs
|Farming Legs
|15
|15
|1
|1
|
|Reduced stamina usage
|-
|-
|Ranged Mastery
|Ranged Mastery
|15
|15
|1
|1
|
| +5% damage and to-hit for ranged attacks per rank <sup>verify</sup>
|-
|-
|Musician
|Musician
|15
|15
|1
|1
|
|Enhanced performance quality
Bonus to performance reward
|-
|-
|Vacation Vibe
|Vacation Vibe
|15
|15
|1
|1
|
|Increased store price
Increased store inventory
|-
|-
|Devout
|Devout
|15
|15
|1
|1
|
| +15% benefit from god's favour per rank
|-
|-
|Defensive Instinct
|Defensive Instinct
|25
|25
|1
|1
|
|[[Elin:Spellcasting|Lay on Hands]] available when worshipping Jure.
|-
|-
|Boost
|Boost
|65
|65
|2
|2
|
|Boost attributes when near death (greatly increased speed, +4 Rapid Arrow, +2 Rapid Cast)
|-
|-
|Reboot
|Reboot
|45
|45
|2
|2
|
|Reboot when dead
|-
|-
|Strength of Earth
|Strength of Earth
|55
|55
|2
|2
|
|Increased carry capacitiy
Carry anything without complaint
Inflict gravity upon attack
|-
|-
|Blessing of Ehekatl
|Blessing of Ehekatl
|75
|75
|2
|2
|
|Adds 1 magic ability to already magic items (colored background). Limited to once per item.
|-
|-
|Fairy Stomach
|Fairy Stomach
|40
|40
|2
|2
|
|Generate seeds in inventory after eating
|-
|-
|Miko
|Miko
|60
|60
|2
|2
|
|Increase attributes permanently from consuming cursed (not doomed) equipable items in inventory.
|-
|-
|Celestical Fox
|Celestical Fox*
|100
|100
|3
|3
|Cannot be removed with recessive gene.
|Evolve with each tail grown <sup>verify</sup>
|-
|-
|Inquisition  
|Inquisition  
|20
|20
|1
|1
|
|"[[Elin:Spellcasting|Bane]]" negates targets [[Elin:Gods|faith effects]]
|-
|-
|Talisman Mastery
|Talisman Mastery
|15
|15
|1
|1
|
|Increased talisman effect
Increased talisman charges
|-
|-
|Frontline Commander
|Frontline Commander
|50
|50
|2
|2
|
|Strengthen allies per enemy count on the same level
|-
|-
|Heart of Death
|Heart of Death
|20
|20
|1
|1
|
|Physical critical rate increases by 2-33% as health decreases
Critical rate increases with per rank
|-
|-
|Mana Body
|Mana Body
|30
|30
|1
|1
|
|Mana will be used as health, when health drops to 0
Immune to Neck Hunt
|-
|-
|Apprentice Ascetic
|Apprentice Ascetic
Journeyman
|5
|5
|1
|1
|
| +4 Life (Health) per rank
|-
|-
|Magical Gene
|Magical Gene
|5
|5
|1
|1
|
| +4 Mana per rank
|-
|-
|Short Distance Runner
|Short Distance Runner
|5
|5
|1
|1
|
| +4 Vigor (Stamina) per rank
|-
|-
|Arm Wrestler
|Arm Wrestler
|5
|5
|1
|1
|
|R1: +2 Strength, +10% STR Potential. R2: +4 STR, +20% STR Pot, R3: +5 STR, +30% STR Pot
|-
|-
|Flexible Fingers
|Flexible Fingers
|5
|5
|1
|1
|
|R1: +2 Dexterity, +10% DEX Potential. R2: +4 DEX, +20% DEX Pot, R3: +5 DEX, +30% DEX Pot
|-
|-
|Tough
|Tough
|5
|5
|1
|1
|
|R1: +2 Endurance, +10% END Potential. R2: +4 END, +20% END Pot, R3: +5 END, +30% END Pot
|-
|-
|Watch's Eye
|Watch's Eye
|5
|5
|1
|1
|
|R1: +2 Perception, +10% PER Potential. R2: +4 PER, +20% PER Pot, R3: +5 PER, +30% PER Pot
|-
|-
|Curious
|Curious
|5
|5
|1
|1
|
|R1: +2 Learning, +10% LER Potential. R2: +4 LER, +20% LER Pot, R3: +5 LER, +30% LER Pot
|-
|-
|Spiritual
|Spiritual
|5
|5
|1
|1
|
|R1: +2 Magic, +10% MAG Potential. R2: +4 MAG, +20% MAG Pot, R3: +5 MAG, +30% MAG Pot
|-
|-
|Strong Will
|Strong Will
|5
|5
|1
|1
|
|R1: +2 Will, +10% WIL Potential. R2: +4 WIL, +20% WIL Pot, R3: +5 WIL, +30% WIL Pot
|-
|-
|Sexy
|Sexy
|5
|5
|1
|1
|
|R1: +2 Charisma, +10% CHA Potential. R2: +4 CHA, +20% CHA Pot, R3: +5 CHA, +30% CHA Pot
|-
|-
|Lucky
|Lucky
|5
|5
|1
|1
|
| +2 Luck per rank
|-
|-
|Agile
|Agile
|10
|10
|1
|1
|
| +5 Speed per rank
|-
|-
|Stone Defense
|Stone Defense
|5
|5
|1
|1
|
|R1: +2 PV. R2: +5 PV. R3: +10 PV
|-
|-
|Dodge
|Dodge
|5
|5
|1
|1
|
|R1: +2 DV. R2: +5 DV. R3: +10 DV
|-
|-
|Evade
|Evade
|5
|5
|1
|1
|
| +2 Evasion per rank
|-
|-
|Spotter
|Spotter
|5
|5
|1
|1
|
| +3 Spot Hidden per Rank. R3: +1 Search Range
|-
|-
|Negotiator
|Negotiator
|5
|5
|1
|1
|
| +4 Negotiation per rank
|-
|-
|Martial Artist
|Martial Artist
|5
|5
|1
|1
|
| +3 Martial Arts per rank
|-
|-
|Believer
|Believer
|5
|5
|1
|1
|
| +4 Faith per rank
|-
|-
|Animal Lover
|Animal Lover
|5
|5
|1
|1
|
| +2 Charisma
|-
|-
|Exorcist
|Exorcist
|5
|5
|1
|1
|
|Chance to uncurse items in inventory each turn
|-
|-
|Easy Sleeper
|Easy Sleeper
|5
|5
|1
|1
|
|Increased stamina recovery when sleeping
|-
|-
|Party Animal
|Party Animal
|5
|5
|1
|1
|
|Only concerns Player
|-
|-
|Rapid Cast
|Rapid Cast
|25
|25
|1
|1
|
| +1 Spell Projectile per rank, this applies to touch, arrow, bolt, ball, and breath (+1 Dice? <sup>Verify</sup>)
|-
|-
|Defender
|Defender
|5
|5
|1
|1
|
|Learn Taunt ability, +1 Taunt range per rank
|-
|-
|Gourmet
|Gourmet
|5
|5
|1
|1
|
|R1&2 no effect. R3: -10% nutrition, 5% more food effect.
|-
|-
|Magic Manners
|Magic Manners
|5
|5
|1
|1
|
|Only concerns Player <sup>verify</sup>
|-
|-
|Rapid Arrow
|Rapid Arrow
|25
|25
|1
|1
|
| +1 Ranged Projectile per rank (+1 Dice? <sup>Verify</sup>), Faster Reload
|-
|-
|Basic Heavy Cast
|Basic Heavy Cast
|5
|5
|1
|1
|
|Decreases casting success penalty while wearing a total of 40s+ of equipment 
|}
|}
'''List of Abilities and Magic (It is long, so it is folded. Please click to open it.)'''
Note. Celestial Fox gene cannot be remeoved with recessive gene.
 
 
'''List of Abilities and Magic (Click to expand)'''
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
!Name
!Name
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Brain cells, like genes, are DNA that can be used for Gene Engineering and are sold by a Strange little girl in '''[[Elin:Little Garden|Little Garden]]'''.
Brain cells, like genes, are DNA that can be used for Gene Engineering and are sold by a Strange little girl in '''[[Elin:Little Garden|Little Garden]]'''.


To trade with her, you must rescue the Little Sisters.
Influence is used as currency, therefore you must rescue the Little Sisters and release them at Little Garden.


In addition to the '''[[Elin:Combat|combat type]]''' of the warrior or archer etc., the frequency of movement and the appropriate distance of the owner of the brain cells are also reflected.
In addition to the '''[[Elin:Combat|combat type]]''' of the warrior or archer etc., the frequency of movement and the appropriate distance of the owner of the brain cells are also reflected.
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'''Included Memories'''
'''Included Memories'''
* Combat AI (movement frequency, proper distance, combat style, etc.)
* Combat AI (movement frequency, proper distance, combat style, spellcasting, etc.)
[[Category:EN]]
[[Category:EN]]
[[Category:Elin Mechanics]]
[[Category:Elin Mechanics]]
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