Elin:Spellcasting: Difference between revisions

m
Formatted list of generic spells. Added phoenix spells. Spells that are not sold in general stores are described.
m (→‎Damaging(General): spell of Sword)
m (Formatted list of generic spells. Added phoenix spells. Spells that are not sold in general stores are described.)
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=== Damaging(General) ===
=== Damaging(General) ===
'''Touch''': Melee range, single tile target, low mana cost. Additional effects of the element are likely to occur.
{| class="wikitable"
 
!Name
'''Sword:''' Melee range, single tile target, penetrates the target's resistance. Hard to cause status abnormality of additional effects from element damage. Damage is increased by long sword skill.
!Range
 
!Effect
'''Arrow:''' A single tile target ranged spell.
|-
 
|Touch
'''Bolt:''' A beam that pierces enemies and travels for 12 tiles. Can hit caster if it's stopped by an adjacent wall.
|Melee, 1 tile
 
|Low mana cost. Additional effects of the element are likely to occur.
'''Ball:''' A 5x5 sphere Aoe centered about the caster. Damage reduces with distance from the origin.
|-
 
|Sword
'''Miasma:''' A damage over time spell. Cannot be stacked. Spreads to adjacent enemies when it ticks. Tick rate is based on global time. Bypasses elite status resistances. Can be cleansed with holy light or vanquish hex.
|Melee, 1 tile
 
|Hard to cause status abnormality of additional effects from element damage.  
'''Intonation:''' Changes damage dealt by the wielder's physical attacks to that element and provides resistance to it. Resistance bonus depends on Charisma. Successful strikes consume a charge. Applies to melee, bow/gun, and thrown attacks.
Damage is increased by long sword skill.
 
|-
'''Bit:''' Summons a magical wisp of that element that casts the associated arrow spell. Can move and is innately immune to its element.
|Arrow
|Ranged, 1 tile
|
|-
|Bolt
|12 straight tiles (piercing)
|Can hit caster if it's stopped by an adjacent wall.
|-
|Ball
|A 5x5 sphere Aoe centered about the caster.
|Damage reduces with distance from the origin.
|-
|Miasma
|Ranged, 1 tile
|A damage over time spell. Cannot be stacked.  
Spreads to adjacent enemies when it ticks. Tick rate is based on global time.  
Bypasses elite status resistances. Can be cleansed with holy light or vanquish hex.
|-
|Intonation
|Self
|Changes damage dealt by the wielder's physical attacks to that element and provides resistance to it.  
Resistance bonus depends on Charisma. Successful strikes consume a charge.  
Applies to melee, bow/gun, and thrown attacks.
|-
|Bit
|Ground
|Summons a magical wisp of that element that casts the associated arrow spell.  
Can move and is innately immune to its element.
|}
{| class="wikitable sortable"
{| class="wikitable sortable"
|+Availability of spellbooks
|+Availability of spellbooks
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| +Speed
| +Speed
|Overrides slow, but does NOT nullify slow. Gets multiplied by the Lonely Soul feat.
|Overrides slow, but does NOT nullify slow. Gets multiplied by the Lonely Soul feat.
|-
|Phoenix
|Will
|Party
|Grant the Rebirth to the target.
|Spells not sold in the common store.
|}
|}


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|Summons allied shadows<sup>1</sup> that detonate on enemies.
|Summons allied shadows<sup>1</sup> that detonate on enemies.
|Summons are scaled by spell level. Shadows appear at half health. Suicide explosions are sound-element. Handle with care, very easy to kill yourself unless you have sufficient Control Magic skills. Shadows may use self-destruct if 50% or lower.
|Summons are scaled by spell level. Shadows appear at half health. Suicide explosions are sound-element. Handle with care, very easy to kill yourself unless you have sufficient Control Magic skills. Shadows may use self-destruct if 50% or lower.
|-
|Summon Monster
|Charisma
|Self
|Summons random monsters
|Spells not sold in the common store.
Strength of summoned character increases with spell level and spell power.
|-
|Summon Pawn
|Charisma
|Self
|Summons pawns
|Spells not sold in the common store.
Strength of summoned character increases with spell level and spell power.
|-
|-
|Summon Fire
|Summon Fire
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|Self
|Self
|Summons fire element monsters  
|Summons fire element monsters  
| rowspan="6" |Cannot be learned by the player. Strength of summoned character increases with spell level and spell power.
| rowspan="4" |Cannot be learned by the player.  
Strength of summoned character increases with spell level and spell power.
|-
|-
|Summon Tentacle
|Summon Tentacle
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|Creature
|Creature
|Summons tentacles
|Summons tentacles
|-
|Summon Monster
|Charisma
|Self
|Summons random monsters
|-
|Summon Pawn
|Charisma
|Self
|Summons pawns
|-
|-
|Summon Yeek
|Summon Yeek