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(→Throwing: fixed formula regarding sqrt. added a 25 that was missing) |
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Attack Type is always '''Blunt''' | Attack Type is always '''Blunt''' | ||
Weight Value is '''√Throwing Item Weight x 3 + if''' '''is Throwing Weapon: 75''' else '''0''', with floor of '''10''' to ceiling of '''400''' + ''' | Weight Value is ['''√Throwing Item Weight] x 3 + 25 + if''' '''is Throwing Weapon: 75''' else '''0''', with floor of '''10''' to ceiling of '''400''' + ['''√Strength] x 50''' | ||
Material Value is '''Material Hardness''', with floor of '''if''' '''is Throwing Weapon: 40''' else ''' | Material Value is '''Material Hardness''', with floor of '''if''' '''is Throwing Weapon: 40''' else '''25''' to ceiling of '''200''' | ||
Dice Number is always '''2''' | Dice Number is always '''2''' | ||
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