Elin meta:Changelog/EA2


EA 23.117 Nightly

3/31 2025 (Translated by ChatGPT) [Additions and Changes]

  • (Backer Wish) Added new spell "Magic Sword" to the Darkness, Poison, and Magic schools (balance is still experimental).
  • Added one more stage to the debt repayment quest and Loytel Mart upgrade.
  • Adjusted base stats for the Horse and Octopus races.
  • Added mountable tags to the Fish and Octopus races.
  • Changed abilities for Porcupinefish and Tacky.
  • Updated descriptions for Hand and Song magic.
  • Added [Not Sold in Shops] and [Cannot Be Duplicated] tags to magic categories and applied them to some spells.
  • Added spellbooks for "Phoenix," "Piece Summon," and "Monster Summon" (these have the [Not Sold in Shops] tag, so if they appear in regular shop inventories, please report it; however, they are intended to be available in Loytel Ma○○ lv 2+).
  • Added one new roof type.
  • Added one new monster.
  • Added two new bunny girl portraits. Thanks, Kotake!
  • Updated Chinese translation (does not include this update's content).

[Fixes]

  • Fixed a bug where Yevan's Flame of War effect would briefly appear when breaking pots and similar objects.
  • Fixed a bug where fish-type monsters had "puchu" death text set.
  • Fixed a bug where Sea Snails were incorrectly set as terrestrial.
  • Fixed a bug where using a Wrench on stacked ground items displayed the list in reversed layering order.
  • Other minor fixes and adjustments.

[Notes]

  • Some food-related feats such as those on ingredients or seeds will not display unless the "Gourmet" feat is acquired.
  • Aquatic creatures include both strictly underwater species like fish and octopi, and amphibious ones like seals that can appear on beaches and in dungeons like Nefia.

Patch 1(Translated by ChatGPT) [Additions and Changes]

  • Updated the description of the magic sword (resistances are not complete immunities; they follow the same rules as Ancient Species. Also, as of the previous update, resistances no longer drop below 0 when pierced by Ancient Species attacks.)

[Fixes]

  • Fixed a bug where items tagged as "Not for Sale" could appear in regular shops when Loytel Mart was Lv2 or higher.
  • Minor fixes and adjustments.

EA 23.116 Nightly

3/29 2025 (Translated by ChatGPT) [Additions and Changes]

  • Mannequins can no longer have sales tags attached.
  • When holding an item from a container inside a backpack, the item will be released if the container is moved or dropped.
  • Added a shipping bonus for fish under Ehekatl's blessing.
  • Small Medals from breaking pots are now visible. Pots marked as crafted or duplicated by the PC will no longer drop anything when broken.
  • Slightly improved the way characters float in water based on depth.
  • Added a new race: Octopus.
  • Added 3 new monsters.

[Fixes]

  • Fixed a bug where exiling a unique NPC after giving them blessed equipment caused an error.
  • Other minor fixes and adjustments.

[Notes]

  • A surprise related to Innos is planned for the future—please look forward to it.

EA 23.115 Nightly

3/27 2025(Translated by ChatGPT) [Additions and Changes]

  • Added "Blade Frenzy" ability to the Silver-Eyed Assassin.
  • Changed detector sound to become louder as the player approaches the target.
  • "Metal" feat no longer reduces damage from mana backfire or Mana Body (experimental).
  • Updated Leafy Sea Dragon graphics to reflect elemental colors.
  • Certain characters now float instead of sinking graphically when in water.
  • Pearl oysters now generate with a variety of random materials.
  • Increased capacity of bags and backpacks (experimental; matches that of sturdy boxes; applies only to newly generated items).
  • Adjusted stats and abilities of the Quickling race.
  • Added two new monster types.
  • Neln now also says "Taaaaru!" when a barrel is opened.

[Fixes]

  • Fixed a bug where exiling a resident with divine equipment, obtaining the same equipment via a wish, and then re-inviting the resident could result in multiple divine items.
  • Fixed a bug where breaking pots and similar objects incorrectly increased kill counts for Evan's Flame of War.
  • Fixed a bug where the "Attack" action appeared on training dummies.
  • Fixed a bug where the Amulet Saver effect was not functioning.
  • Miscellaneous minor fixes and adjustments.

[Notes]

  • Thank you for the feedback on fish nutrition! There was more feedback than expected, so it will take some time to review everything carefully.

Patch 1(Translated by ChatGPT) [Additions and Changes]

  • Added winter outfit for Farris.
  • Adjusted abilities of the Quickling race.

[Fixes]

  • Fixed a bug where the "Rush" ability could be used even with obstacles in the way.
  • Fixed a bug where NPCs with the Neutral tag were still hostile.
  • Minor fixes and adjustments.

EA 23.114 Nightly

3/26 2025 (Translated by ChatGPT) [Additions and Changes]

  • Increased healing power of recovery spells overall, with higher-tier spells seeing a more significant boost.
  • Adjusted the area of effect for Swarm.
  • Water creatures like fish and sea anemones no longer spawn on land or in dungeons; spawn rates increased in oceans and similar areas.
  • Adjusted stats for the "Fish" race.
  • Reverted part of the bandage recipe (processed powders can no longer be used).
  • Added and replaced some ability icons.
  • Stamina drain no longer triggers stamina absorb effects on the same turn.
  • Added the "Amulet Saver" random weapon enchantment and ranged Mod. Also added it to the initial enchantments of certain weapons.
  • Added pearl oysters. They now appear randomly on beaches and sea maps.
  • Some items like pots and sacks can now be destroyed by attacks outside of bases or tents.
  • Rush can now be used on attackable items.
  • Added 2 new monsters (Quickling graphic is temporary).
  • Added 1 new neutral NPC.
  • Hugging by Jure now grants the "Rebirth" status.
  • Opening a barrel now triggers a "taaal!" message.

[Fixes]

  • Added missing descriptions for Swarm and Blade Fury.
  • Other minor fixes and adjustments.

[Notes]

  • Abilities like Swarm that consume stamina are not intended for frequent use, but rather for critical moments. If more abilities like these are added in the future, a separate resource (e.g., a Rage or Focus gauge that builds up through normal attacks) may be introduced. This would require testing and won't be implemented immediately.
  • Feedback on the current nutritional balance of fish as a food item would be appreciated (e.g., how it compares to other ingredients, what level of food traits should be expected, etc.). The goal is to make fish the primary source for certain traits like Dexterity.

EA 23.113 Nightly

3/25 2025 (Translated by ChatGPT) [Additions and Changes]

  • (Backer Wish) Added ability "Blade Storm" (experimental).
  • Adjusted the range of Swarm.
  • Changed the format for catchphrases used during special moves and grand spells. Custom catchphrases can now be set for each ability by adding [phrase_AbilityName] in chara_talk.xlsx.
  • Added picker and cell edit menus when using the design board inside a tent, based on the PC's base building skill.
  • Added "Rebirth" state and the "Phoenix" spell (not yet obtainable).
  • Added "Nightmare" state and the "Nightmare" spell.
  • Added several buffs and debuffs granted by "Kizuami's Trick".
  • Introduced skill books usable only by the PC.
  • Added Swarm Skill Book and Blade Storm Skill Book to the Platinum Merchant (temporary. May be replaced or removed later. Use only if you have more platinum coins than you know what to do with).
  • Added one new monster.
  • Globes are now spinnable.

[Fixes]

  • Fixed various minor bugs and made balance adjustments.

EA 23.112 Nightly

3/24 2025 (Translated by ChatGPT) [Additions and Changes]

  • Increased spawn rate of aquatic creatures and others on beaches and at sea; decreased rate in plains and similar areas
  • Enabled NPC search in maps with laws (e.g., Fortune Bell), even outside towns
  • Enabled use of construction and mining menus when using the design board inside a tent, based on the base’s construction skill (experimental)
  • MP cost shown in tooltips now reflects actual cost when Maconomy stance is active
  • Added new ability "Swarm" (currently NPC-only); assigned to several NPCs
  • Added divine tag to the Asura race (for effects like divine-slaying)
  • Added spoken language tag to several races (removes parentheses in dialogue)
  • Added Swimming skill to the starting skills of several races
  • Characters now say cool lines when using powerful techniques or spells
  • Added 2 new animal types
  • Added 1 new monster

[Fixes]

  • Fixed a bug where edge tiles of natural-type Nefia maps could generate as incorrect tile types
  • Fixed a bug where platforms placed below terrain level would be launched after lowering terrain
  • Fixed a bug where allies with loyalty or minions could mistakenly protect the player after attacking friendly NPCs
  • Other minor fixes and adjustments

[Notes]

  • When sending feedback that requires an email reply, please make sure the address is entered correctly, or contact us through the form on the official website.

EA 23.111 Nightly

3/22 2025 (Translated by ChatGPT) [Additions and Changes]

  • When the option to disable all mods is enabled, local mods will no longer load except for built-in mods.
  • Increased the maximum number of user map uploads (server-side) from 10 to 30.
  • Enabled renaming and uploading maps when using a Whetstone inside a tent.
  • Enabled visiting tent user maps via Moongate when used inside a tent (if the tent map is uploaded to the server).
  • Added new instruments: Recorder and Flute.
  • Added tile roof.
  • Reduced MP cost for healing magic across the board.
  • Added an experimental world law option to reduce damage dealt by enemies at higher levels.

[Fixes]

  • Various minor fixes and adjustments.

EA 23.110 Nightly

3/21 2025 (Translated by ChatGPT) Nightly is a version intended for testing and debugging. It includes many experimental features, and balance adjustments may differ from the final stable version. Additions and Changes]

  • Adjusted healing magic to use a fixed number of dice (maximum 10); bonuses previously applied to dice count now applied to dice sides
  • Stock quantity in Duplicate Shops now calculated using the same item prices as displayed in the shop (experimental)
  • Changed herb slot in recipes like Boiled Weeds and Bandages to use category-based specification
  • Added recipe for Hot Cocoa
  • Added recipe for Corkboard
  • Added Goddess Ornament (furniture)
  • Added Mini Torii
  • Added Arch

[Fixes]

  • Minor fixes and adjustments

[Notes]

  • Healing magic adjustments may have a significant impact and will be fine-tuned through the Nightly build

EA 23.109 Stable

3/20 2025

[Additions and Changes]

  • (Japanese version) Renamed Satsumaimo to Satsumai-mo.
  • Sweet potato can now be harvested from imo crops. Adjusted nutritional value of sweet potato.
  • Added sweet potato as a material for stone roasted sweet imo.
  • Added one new roof type.
  • Pets and residents will no longer take unidentified items from shared containers.
  • Slightly improved the save data loading screen. Added a button to change save data ID.
  • Initial recipes will no longer be included in invention recipe rolls (e.g., Wheel of Invention) if there are still other unlearned recipes available.

[Fixes]

  • Fixed a bug where refrigerator power consumption did not reflect the refrigerator type.
  • Fixed a bug where drowning was too difficult on deep water tiles.
  • Other minor fixes and adjustments.

[Notes]

  • If no major issues are found in this version, the plan is to update the snow graphics once and then move on to Nightly.
  • Thank you as always for supporting Elin. It's been almost five months since EA started, but there are still many features planned for implementation. In the next stable release, along with progressing the story, hoping to get my hands on underwater maps and monster distribution per Nefia.

Patch 1

[Additions and Changes]

  • Updated snow-covered graphics for new crops
  • Improved how map objects like rails and roads appear when placed on water tiles

Patch 2

  • If no issues are found, we are moving to Nightly.

[Additions and Changes]

  • Added item trait 【Well-Grilled】.
  • Added new traits to recipes for Well-Grilled Meat, Grilled Fish Skewer, and Roasted Fruit.

[Fixes]

  • Fixed a bug where Stone-Grilled Emo could no longer be flame-cooked with magic.
  • Other minor fixes and adjustments.

EA 23.108 Stable

3/19 2025

(Translated by ChatGPT)

After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Highlights]

  • Added ★Farris's Diary, allowing playback of past conversation events.
  • Added espresso machine. Can now craft drinks with item traits, and drinks now apply food/item traits when consumed.
  • Added new crops "Coffy" and "Tobacc." Added new recipes using these crops, such as "Cappuccino," "Espresso," and "Hand-Rolled Tobacc."
  • Strange little girl now sells Little Sister's Diary.
  • Craft screen now shows completed enchantments when crafting equipment.
  • Regular Nefias no longer turn into Void Levels after defeating the first Void boss (still becomes Void Levels from floor 200 onward).

[New Content]

  • Added flag-type enchant: "Affection Increase."
  • Added "Innocence" enchant (protects from all NTR from succubi, maids, etc.).
  • Added rose quartz material (shocking pink).
  • Added small vanity.
  • Added bookshelf.
  • Added giant refrigerator.
  • Added semicircle floor mat.
  • Added Oni and Okame masks (originally planned for Setsubun).
  • Added Setsubun beans.
  • Added several new pieces of furniture and junk items for fishing.
  • Added 10 types of bird plastic models (mainly for birdcages).
  • Added 2 types of skeleton stairs and chest-of-drawers stairs.
  • Added one new roof type (more planned).
  • Added "Fern" plant.
  • Added Rafflesia seeds.
  • Added graphics for seeds and updated some existing seed graphics.
  • Added 4 new animals (low spawn rate).
  • Added 11 new monsters.
  • Added Ruffian, placed in Derphy.
  • Added Exiled Citizen (for Penance Village).
  • Added chick skin for baby chickens and ducks.

[Additions and Changes]

  • Golems can now drop crystals and gold nuggets.
  • Item prices in cloning shops now calculated as if quality is always around level 5, regardless of actual quality.
  • Cursed items are more expensive in cloning shops; rotten items slightly cheaper.
  • NPCs (excluding residents and livestock) no longer drink alcohol randomly in prohibition areas (unless already in inventory).
  • Some festival merchants can no longer be recruited as residents.
  • Added 【High Purity】 trait to Ramune.
  • Coffy trees can now rarely spawn in forests. Planted Tobacc in Little Garden.
  • Ecopo merchant now sells unbred seeds randomly.
  • Taking sleeping pills now removes the “stimulated” state.
  • Added upper and lower limits for temporary stat changes from effects like weakening hands.
  • Unique NPCs not counted as residents are now labeled as such in the job tooltip on the resident board.
  • When holding the Whip of Love, hobbies and jobs are shown in mouse hover tooltips for characters.
  • Updated description for max level of Heavy Armor Casting feat (no change in effect).
  • Added Innocence enchant to ★Holy Lance.
  • Equipment with negative Innocence enchant is more likely to attract succubi and pranks.
  • Added new status effects: "Smoking" and "Awake."
  • Added item traits: 【Stimulant】 and 【Fatigue Recovery】. Assigned to Coffy, Cappuccino, Ramune, etc.
  • Changed Coffy and Cappuccino recipes to be known from the start.
  • Moongates now don't let you jump to user maps from newer versions than the current client.
  • Changed the category of espresso machines, cutting boards, microwaves, and mixers to production equipment.
  • In your base, cultists will no longer attack when released from devices like gallows.
  • Added food trait icons to item tooltips.
  • Plants like Rafflesia and Ferns can now always be harvested for seeds (may change in future updates).
  • Revived livestock (e.g. by bartender) will now return to your base without joining the party.
  • Enemies will not cast transformation-type spells on pets being ridden or parasitized by the player.
  • Added Innocence enchant to Diamonds and Opals.
  • Updated graphics for Fiama's Diary, Farris's Diary, and Adventure Log.
  • Improved dialogue in quest "Into the Darkness."
  • Added test support for 256x256 dot-size character rendering (double-width large characters).
  • Ruffians will now try to steal money when passing by.
  • Added "Filth" tag to races like "Eyes" and "Spiders." Enemies with this tag now spawn in the basement of the Cursed Mansion, including non-undead types (to increase variation).
  • Added plant types that cannot be bred (mainly for decorative or hobby planting). Rafflesia and Fern are set as non-breedable. Tooltip now states when breeding is not possible.
  • Plants like ferns and flowers with multiple graphics can now change appearance based on seed orientation when planted (excluding Coralwood).
  • Dyed items now show the dye material in their tooltip.
  • White flower variants now appear in outdoor random maps.
  • Slightly adjusted AI of flower-type monsters (move less, use abilities less often).
  • Model bases now appear when opening plastic models.
  • Updated snow graphics.
  • Updated Chinese translations.
  • (EN) Changed "little one" to "little sister." Renamed several diaries.
  • (EN) Changed "Tobacco" to "Tobacc."
  • (JP) Changed "Coffee" to "Coffy."

[Fixes]

  • In Arachnophobia mode, made spider cards and others cuter in the card encyclopedia.
  • Fixed invisible blocks appearing in build mode cinema view.
  • Fixed ghost icons sometimes remaining in inventory for lost items after giving items.
  • Fixed Abyssal Blessing affecting player's minions.
  • Fixed bug where Mysilia paid taxes to the player when player's fame was too high.
  • Fixed error when picking up wish-generated cards while auto-collecting is on.
  • Fixed bug where a carried tent could be placed inside another tent.
  • Other minor fixes and adjustments.

[Notes]

  • Some seed graphics are temporary and may change in the future.
  • Food traits (meat icon) are not inherited by non-foods, so 【Toxin】 disappears when Tobacc is rolled into an herb. This is intended.
  • Kettle duplication may be split into categories in the future, assigned to different characters (e.g., cooking duplication to Theolucia).
  • Got sidetracked with various things. Story additions will likely come in the next stable update.

■Changes from Nightly

  • Changed required materials for the giant refrigerator.
  • Updated Chinese translations.

EA 23.107 Nightly

3/19 2025 (Translated by ChatGPT) [Added and Changed]

  • Slight price reduction now applies to rotten items in the duplication shop.
  • Updated item icons and farm graphics for Tabac and Coffy-related items.
  • Added espresso.
  • Moved Coffy and cappuccino to starter recipes.
  • Added one new roof type (with plans to add more).
  • Added various crystals and gold ingots to golem random drops.
  • Added a large refrigerator.
  • Updated Chinese translation.

[Fixed]

  • Fixed a bug where temporary stat increases and decreases were not working.
  • Minor fixes and adjustments.

[Notes]

  • May consider limiting duplication categories by character in the future (e.g., Theolucia handling food recipe duplication).
  • Planning to release a stable version around this point.

EA 23.106 Nightly

3/18 2025 (Translated by ChatGPT) [Added and Changed]

  • Changed the species of the flying frog to frog.
  • NPCs (other than residents and livestock) will no longer drink randomly in towns where prohibition is enforced, unless they already have alcohol in their inventory.
  • Certain festival merchants can no longer be invited to become residents.
  • Added ★High Purity★ trait to Ramune.
  • Added caffeine to store-bought coffee.
  • In duplication shops, item prices are now always calculated as if the item is quality level 5, regardless of actual quality (experimental).
  • In duplication shops, cursed and rotten items now have reversed price adjustments (experimental; prices will be higher).
  • Added one new monster.

[Fixed]

  • Fixed a bug where both job and hobby were shown as the job when hovering over NPCs holding the Whip of Love.
  • In arachnophobia-friendly mode, card encyclopedia spiders and similar creatures are now made cute as well. (This involved changes to sprite processing, which may cause unexpected effects with multi-skin NPCs like adventurers. Please report any anomalies.)
  • Fixed an issue where corn was not generated instead of tobacco in harvest requests.
  • Fixed an issue where invisible blocks were visible in cinema mode during build mode.
  • Other minor fixes and adjustments.

[Notes]

  • Food traits (indicated by the meat icon) do not transfer to non-food items. This is why harmful substances disappear when tobacco is turned into wrapped herbs—this is intended behavior.

EA 23.105 Nightly

3/17 2025 (Translated by ChatGPT) [Added and Changed]

  • 【Fatigue Recovery】now slightly scales with max Stamina. Increased level of 【Fatigue Recovery】on Ramune.
  • Sleeping is now possible even in Clear Mind state when using a bed manually with low Stamina.
  • Coffee trees now have a low chance to grow in forests. Some Tobacco placed in Little Garden.
  • Ecopo merchants now occasionally sell unmodified seeds.
  • Taking sleeping pills now removes the Clear Mind state.
  • Temporary stat changes from effects like Weakening Hand now have upper and lower limits.
  • (EN version) Changed "little one" to "little sister". Updated several diary titles.
  • Mysterious Young Girl now sells the Little Sister’s Diary.
  • Characters not counted toward resident population (e.g., uniques) are now labeled accordingly in the job tooltip on the resident board.
  • Added Oni Mask and Okame Mask (items originally planned for Setsubun).
  • Added Setsubun Beans.
  • Added new furniture and some junk items from fishing.
  • Added one new monster.

[Fixed]

  • Various minor fixes and adjustments.

Patch 1(Translated by ChatGPT) [Added and Changed]

  • Added removal of Littles from the resident list when sent to heaven.
  • Updated so that deaths of resident Littles no longer count toward the Little kill count.
  • Adjusted so that slaughtered Littles no longer drop meat.

EA 23.104 Nightly

3/16 2025 (Translated by ChatGPT) [Added & Changed]

  • When holding Whip of Love, show the character's hobby and job in the mouse hover tooltip.
  • Slightly adjusted the description of the Heavy Armor Casting feat at max level (no change to its effect).
  • Added Innocence enchantment to ★Holy Lance.
  • Equipment with negative 純潔 enchantment is now more likely to be targeted by succubi or mischief events.
  • Changed the English name of Tobacco to Tobacc.
  • Added a recipe for hand-rolled herbs.
  • Added "Smoking" and "Awakening" status effects.
  • Added item traits 【Stimulant】 and 【Recover Fatigue】.
  • Assigned item traits to coffee beans and tobacc leaves.
  • Changed the categories of espresso machine, cutting board, microwave, and blender to crafting facilities.
  • In personal bases, releasing NPCs from gallows and similar devices no longer causes cultists to become hostile.
  • Added icons for food traits in item tooltips.
  • Enchantments and other effects are now displayed in the crafting screen when crafting equipment.
  • Food and item traits now apply when drinking beverages (experimental).
  • Added 【Recover Fatigue】 item trait to cappuccino and ramune.
  • User maps newer than the current client version will no longer be loaded when using moongates.
  • Added two new types of monsters.

[Fixed]

  • Fixed a bug where tobacc was appearing in harvest requests.
  • Other minor fixes and adjustments.

[Notes]

  • Got a bit sidetracked with various things. Story-related content may come in the next stable release.

EA 23.103 Nightly

3/15 2025(Translated by ChatGPT) [Added and Changed]

  • Slightly increased the effect of "Affection Boost."
  • Ornamental plants such as Rafflesia and ferns can now always be harvested for seeds. (These plants may be reclassified from ornamental in future updates.)
  • Livestock revived via bartenders and similar methods will now return to their base instead of joining the party.
  • Added a small vanity table.
  • Added one new monster.
  • Added the "Chastity" enchantment (prevents all NTR-related actions such as seduction or betrayal by succubi, maids, etc.).
  • Enemies will no longer use transformation-type spells on pets that are mounted or parasitized by the player.
  • (Japanese version) Changed the name of "Dia" from Dia to Diamond. Added the "Chastity" enchantment to Diamond and Opal.
  • Updated graphics for Fiamma's Diary, Faris's Diary, and the Adventure Log.
  • (Japanese version) Changed the name of Coffee to Coffe.
  • Added Coffe and Tobacco seeds. (Graphics and crops are temporary and may be replaced later.)
  • Added Espresso Machine.
  • Added Cappuccino. (Effects such as awakening will be introduced later through food effects.)

[Fixed]

  • Fixed a bug where newly added animals were generated at an excessively high rate due to a misconfigured spawn rate.
  • Fixed a bug where opening the backpack could cause an error on certain maps.
  • Various minor fixes and adjustments.

[Notes]

  • Some seed graphics are temporary and may be replaced in future updates.

EA 23.102 Nightly

3/13 2025(Translated by ChatGPT) [Added & Changed]

  • Rogues no longer steal money from targets with anti-theft enchantments.
  • Added "Affection Increase" flag-type enchantment.
  • Added material-based enchantments to Rose Quartz; adjusted material generation rates.
  • Improved some dialogue in the quest "Into the Dark."
  • Added ★Faris's Diary (replay of past conversation events).
  • Added 4 new animals (low spawn rate).
  • Added chick skin for baby chickens and ducks.

[Fixed]

  • Fixed a bug where item icons could remain in the inventory after the items were gone, such as when handing them over.
  • Fixed a bug where the graphic for Rafflesia Seeds was randomly generated.
  • Fixed a bug where Abyssal Blessing also affected the player's minions.
  • Other minor fixes and adjustments.

[Notes]

  • If a Snow Puchi snuggles up during sleep, it's likely due to a newly added monster using Puchi Transformation on a mount or parasitic pet.

EA 23.101 Nightly

3/12 2025 (Translated by ChatGPT) [Added and Changed]

  • Added experimental support for 256x256 dot-size character rendering (twice the width of large characters).
  • Rogues now steal money when passing by.
  • Eyes no longer become undead after all.
  • Added the "filth" tag to certain races such as "Eye" and "Spider." In the underground of the Cursed Mansion, enemies other than undead can now spawn with the "filth" tag (to increase variety).
  • Normal Nefia dungeons no longer become Sukuces after defeating the boss (experimental; still effective from floor 200 onward).
  • Added two types of skeleton stairs and one type of dresser stairs.
  • Added 3 new monster types.
  • Added non-hybridizable plant types (mainly for landscaping or hobby use). Tooltip now indicates when a plant cannot be crossbred.
  • Added Rafflesia seeds. Rafflesia and ferns are now classified as non-hybridizable plants.
  • Plants like ferns and flowers that have multiple graphic variations now change appearance based on seed orientation when planted (excluding Coralwood).
  • Added new seed graphics and updated graphics for some plant seeds.
  • Added Exile Citizens (for the Village of Atonement).
  • Added rose quartz material (shocking pink).
  • Added snow-covered graphics.

[Fixed]

  • Fixed a bug where Myssilia would pay taxes to the player if Fame was too high.
  • Fixed a bug where an error occurred when picking up a wished-for card while auto card collection was enabled.
  • Fixed a bug where carrying a tent into another tent allowed placement of the carried tent inside.
  • Other minor fixes and adjustments.

Patch 1[Fixes]

  • Fixed a bug where an error could occur when loading maps due to seed growth mechanics.

EA 23.100 Nightly

3/8 2025(Translated by ChatGPT) [Added & Changed]

  • Dyed items now display the dye material in their tooltips.
  • White flower variations now appear in outdoor random maps.
  • Slightly adjusted the AI of flower-type monsters to move less and use abilities less frequently.
  • Added an undead feat to the "Eye" race.
  • Added a "Fern" map object (for future maps).
  • Added bookshelves.
  • Added semicircular floor mats.
  • Added 3 new monsters.
  • Added 1 new friendly NPC, placed in Darphy.
  • Added 10 bird plastic models (mainly for birdcages).
  • Plastic model bases now appear when opening plastic model kits.
  • Updated snow graphics.

[Fixed]

  • Various minor fixes and adjustments.

EA 23.99 Stable

3/5 2025

(Translated by ChatGPT)

When loading an old save, the "World Law" screen will appear. Please configure the settings accordingly.

[Highlights]

  • Introduced "World Law" (gameplay settings). Adjust difficulty-related settings during character creation or in-game.
  • Integrated the existing Oath system into World Law. Added options such as disabling boss drop rates and Abyssal Blessing.
  • Added "Arachnophobia Mode" in settings.
  • Added a new dungeon generation variation (Natural Grand Room).
  • Added Grassland Nefia.

[New Content]

  • Added a new race: "Demon."
  • Added the Mass Teleport spell.
  • Added favorite registration for Starseer's Moongate.
  • Added recipes for Meat Pie and Stargazy Pie.
  • Added variations of Armor Dummy and Sandbag.
  • Added one new named monster.
  • Added eight new monsters.

[Additions & Changes]

  • Dye crafting materials can now only be selected from resource or junk-type items (temporary change due to an overly long material list).
  • Outdoor Nephia will no longer generate dungeons with doors.
  • Trap generation rate in outdoor Nephia reduced to 1/5. Creature respawn rate tripled.
  • Capped luck-based damage dice rerolls at 20 (to reduce performance impact on high-level Ehekatl-worshipping bosses).
  • Adjusted stamina and mana limits to -999999.
  • Items will no longer be destroyed by fire when the character is wet, nor by ice when the character is burning.
  • Isca now drops ★Fallen Angel's Blood.
  • Elemental creatures (e.g., hounds) will have reduced resistance to their opposing weak element upon generation.
  • The tooltip for livestock breeding in the Resident Bulletin Board now displays the actual daily egg and milk production rates (display-only change).
  • Improved wave effects when a single water tile exists on a beach.
  • Adjusted the nutritional values of Protein and Mayo (to avoid overlap with other seasonings).
  • Important items can now be marked on the global map.
  • Renamed the unused "Corgon" to "Corgon's Papa" (to avoid confusion due to fanworks).
  • Changed the rarity of Fallen Angel’s Blood to Artifact.
  • When extracting enchants with Rune Molds, the actual strength of the enchant and the extractable strength will now both be displayed in parentheses if they differ.
  • Assigned portraits to Isca and Goda. (If characters using the old special_n_orc portrait ID are affected, please reassign their portraits.)
  • Ships are now indestructible.
  • FP cost and slot cost for genetics will no longer drop below zero.
  • When entering a random Moongate, maps that have not yet been visited (and are not saved in Starseer's Moongate) will be prioritized.
  • Welcome message input fields for user maps now support multiple lines.
  • The monster card encyclopedia now only counts instances when a character is actually placed on a map. (Previously, even temporarily generated characters, such as those appearing in "Panty's Name," were counted.)
  • Adjusted pie recipes.
  • Adjusted text overflow in Red Books for larger font sizes.
  • Item tooltips now differentiate guaranteed enchants (enchants that always appear on an item) from random enchants using separate icons.
  • Items licked by the Black Cat will now display a unique icon in the tooltip (only for items affected in this version onward).
  • "Physical Attack Range" enchants can no longer be extracted into runes.
  • The "Song" buff now always overwrites previous stacks when reapplied. (If buff stacking logic becomes more complex in the future, tooltips may be updated accordingly.)
  • In auto-combat, when the PC takes a fatal wound and auto-combat stops, the executioner's strike will not trigger in the same turn.
  • Positive buffs will now only overwrite an existing buff if the new buff’s power is equal to or greater than the current one (to prevent weaker buffs from replacing stronger ones in party-wide buffs).
  • Items from companion inventories can now be selected when using runes or Rune Molds.
  • Updated Chinese translations.

[Fixes]

  • Fixed an issue where defeating Inos outside "Resting Place of the Wind" caused the BGM playlist to change.
  • Fixed a bug where casting another spell while holding down a spell key would allow simultaneous casting.
  • Fixed an issue where auto-combat with "interrupt when an enemy is defeated" enabled allowed immediate re-action in the same turn.
  • Fixed an overflow bug causing HP and MP to exceed limits in deep floors, and an issue where executioner's strike would trigger constantly.
  • Fixed a bug where long-press right-click gathering allowed gathering incompatible materials.
  • Fixed a bug where cursed equipment could be swapped via mannequins.
  • Fixed an issue where pickaxe mining actions sometimes did not appear when walls or blocks were above water tiles.
  • Fixed an issue where direction variation icons were incorrect when placing held items in Build Mode.
  • Fixed a bug where calling a companion stored in the Covenant Stone sometimes caused errors.
  • Fixed an issue where Cleave triggered in multiple weapon slots caused attack locations to misalign.
  • Fixed a bug where fungi and other ranged melee attackers were unable to function properly.
  • Fixed a bug where breaking walls in towns caused adjacent furniture placements to reset.
  • Fixed an issue where the Black Cat was licking ranged weapons.
  • Fixed a bug where auto-combat did not pause when the PC took a fatal wound, causing instant death even with remaining stamina.
  • Fixed a bug where Ungaga's "Counterattack" was not functioning.
  • Fixed an issue where magic staff damage was based on the user's magic power instead of the Magic Device skill.
  • Fixed a bug where storage box items were usable in crafting while inside tents.
  • Fixed a bug where, under auto-sort settings with "Stack items in containers," items would sometimes be counted multiple times or moved incorrectly.
  • Various other small fixes and adjustments.

[Notes]

  • If floors appear to be floating, check the "Floating Cell" setting in Build Mode’s "Cell Edit" mode.
  • Divine blessings are affected by the number of days spent worshipping a deity. This counter resets when changing faith (except in Jure conversion campaigns).
  • Earth fruits and Ylva fruits may have slight naming differences.
  • When re-extracting an enchant marked by a rune, its strength is based on the value at the time of engraving.
  • World Law achievement tokens currently serve no real purpose beyond personal satisfaction. Future updates may integrate them with Steam achievements or allow players to select titles (like the old "Fate Oathtaker").
  • With "World Law" introduced, upcoming updates will focus on long-stalled Home series stories and side quests. Additionally, long-awaited backer wishes will be actively implemented.
  • Ylvapedia is linked from the official site but is managed by volunteers. I'm also not the one running Discord Elona server, but they are letting me utilize the existing Elona community. So many thanks to the moderators and the wiki admin!

■ Changes from Nightly

  • Updated graphics for Arachnophobia Mode.
  • Temporarily reverted new map object graphics (e.g., flowers) until snow-covered versions are completed.
  • Rolled back quest reroll costs to 1.
  • Dye processing now includes junk and garbage category items.
  • Fixed an issue where defeating Inos outside "Resting Place of the Wind" caused the BGM playlist to change.
  • Fixed a bug where casting another spell while holding down a spell key would allow simultaneous casting.
  • Fixed an issue where auto-combat with "interrupt when an enemy is defeated" enabled allowed immediate re-action in the same turn.
  • The stable version showing as Patch 1 is a mistake.

Patch

[Added & Changed]

  • Added a winter outfit version of Gwen's pixel art.
  • Improved graphics for some flowers and plants.
  • Added two variations of birdcage graphics (skins change based on orientation).
  • Added one new variation for mannequins.
  • Added one new variation for white flowers (map objects).
  • In Arachnophobia Mode, taxidermy objects now also forcibly change skins (skins can still be changed via the middle-click menu even outside this mode).
  • Adjusted stamina reduction caused by the mischief of Luroth's handmaids (tentative; teleportation can be used as a workaround, but continuous effects during boss fights could be troublesome).
  • Updated snow-covered graphics.

[Fixed]

  • Fixed a bug where faction enchantments for elemental attacks on divine blessing weapons would activate even after changing faith.
  • Fixed an issue where upgrading a save from the previous stable version would cause the training dummy recipe to be forgotten.
  • Fixed a bug where healing potions restored a fixed amount of HP regardless of type.
  • Various other minor fixes and adjustments.

[Note] Patch 1 was skipped (the version was mistakenly set to Patch 1 at the time of the stable release).

EA 23.98 Nightly

3/4 2025

(Translated by ChatGPT)

[Additions & Changes]

  • Renamed the "Show Hidden Paths" toggle under World Principles to "Show All Principles" and made it available during character creation.
  • Added a setting under Hidden Paths in World Principles: "Enemies in Dungeons Do Not Receive Abyssal Blessing."
  • Added a setting under Hidden Paths in World Principles: "Companion Feat Experience Multiplier" (experimental).
  • Capped rerolls from luck-based damage dice and similar effects at 20 times to reduce processing load in high-level battles (e.g., faith-based bosses).
  • Adjusted the min/max values for stamina and mana to -999999.
  • Changed the reroll cost for quests to 2.
  • Added "Arachnophobia Mode" to game settings (graphics are temporary).
  • Prevented item destruction by fire if the character is wet and by cold if the character is burning.
  • Isca now drops ★Blood of the Fallen Angel.
  • Limited dye crafting materials to resource-type items (temporary, as the material list was getting too long).
  • Added variations of the Armor Dummy and a Sandbag.
  • Added four new monsters.
  • Elemental creatures (e.g., hounds) now have their resistance to a corresponding weakness lowered upon generation if applicable.

[Fixes]

  • Fixed an overflow issue with HP and MP in high-depth layers.
  • Fixed an issue where execution-style attacks were always activating.
  • Various minor fixes and adjustments.

[Notes]

  • Snow-covered graphics for some assets, including flowers, are currently being prepared.
  • With World Principles now implemented, future stable updates will focus on advancing the Home series storyline and side quests. Backer wishes, which have been delayed, will also be actively incorporated.
  • Seeking ideas for temporary restrictions under World Principles regarding fast travel (time passage) and large-scale farming as a money-making method. While a more in-depth system will be implemented later, a simple temporary restriction will be added in the meantime. This may eventually tie into the parliamentary system.

Patch 1

(Translated by ChatGPT)

[Added & Changed]

  • When stealing a god, the one who steals will now die from overwork.
  • Request reroll cost reverted to 1. Cost now increases after a certain number of rerolls and decreases over time.
  • Added a new dungeon generator variation (Natural Great Hall).
  • Added Grassland Nephia.
  • Outdoor-type Nephia will no longer generate dungeons with doors.
  • In outdoor-type Nephia, trap spawn rate reduced to 1/5, and creature respawn rate increased to 3x.

[Fixed]

  • Various minor fixes and adjustments.

EA 23.97 Nightly

3/2 2025 (Translated by ChatGPT) [Added and Changed]

  • Added a new race, "Demon" (planned for use in future additional monsters, balance is provisional).
  • The tooltip for livestock "breeding" jobs on the resident bulletin board now displays the actual daily egg and milk production rates (display change only).
  • When "Prohibit routes and gathering on user maps" is enabled in World's Providence, gathering actions are now more strictly restricted.
  • Improved wave effects when there is only one water tile on a beach.
  • Added one new monster.
  • Updated Chinese translation.

[Fixed]

  • Fixed a bug where gathering items like spiderwebs would drop as items when mining adjacent walls.
  • Fixed a bug where holding right-click to repeat gathering could gather items that the current tool should not be able to collect.
  • Fixed a bug where cursed equipment could be swapped using a mannequin.
  • Fixed a bug where pickaxe mining actions would not appear when walls or blocks were placed over water tiles.
  • Fixed a bug where the direction variation button icon could be incorrect when placing items from build mode.
  • Fixed a bug where an error could occur when summoning a saved companion from a Covenant Stone.
  • Other minor fixes and adjustments.

[Notes]

  • I finished Monster Hunter Wilds.
  • Achievement tokens in World's Providence have no real purpose beyond self-satisfaction. It's still a long way off, but the plan is to eventually integrate Steam achievements and allow players to choose titles (similar to the old version's "Oathbound of Fate") based on achievements.

EA 23.96 Nightly

2/26 2025 (Translated by ChatGPT) When loading old save data, the World Doctrine screen will appear. Please configure the settings accordingly. (Settings may reset every time in Nightly.) [Additions and Changes]

  • Adjusted the nutrients of protein and mayo to avoid overlap with other seasonings.
  • Important items can now be marked on the global map.
  • Renamed the unused version of Corgon to "Corgon's Papa" to prevent confusion due to appearances in certain fan works.
  • Changed the rarity of Fallen Angel's Blood to Artifact.
  • When extracting enchantments with Rune Mold, the actual strength of the enchantment will now be displayed in parentheses if it differs from the extractable strength.
  • Set portraits for Iska and Goda. (If any characters were using the old portrait ID "special_n_orc," their portrait may now be unassigned and needs to be reset.)
  • Set Ship as an unbreakable item.
  • Revised the mechanics of World Doctrine, removing the point-based system and making the settings actually affect gameplay.
  • Integrated Vows into World Doctrine. The World Doctrine screen will now be displayed during character creation.

[Fixes]

  • Fixed an issue where Cleave activated with multiple weapons would cause the cleave location to shift.
  • Fixed a bug where ranged melee attacks from mushrooms and similar creatures stopped functioning.
  • Fixed a regression where breaking walls in towns caused adjacent furniture to lose its placement state.
  • Various minor fixes and adjustments.

[Notes]

  • Being licked by a black cat does not always grant an enchantment.
  • Implementing World Doctrine took longer than expected. Vows (restrictions) and workarounds (legacy settings) will continue to be added over time. However, since this screen now appears at game start, too many settings might overwhelm first-time players, so the number of options will remain limited.
  • "Workarounds" are not cheats but settings for players who want to maintain the feel of previous versions when balance adjustments or nerfs significantly change gameplay. Therefore, options will not be added for features that are planned for future content or reward adjustments (such as pet feat XP gain or gene drop rates). However, temporary or limited-time options may be considered. Feedback on this is welcome.

EA 23.95 Nyaightly

2/22 2025 (Translated by ChatGPT) [Added & Changed]

  • Renamed the spell "Gate" to "Massteleport."
  • Minions now teleport together when using Massteleport (experimental).
  • FP cost and slot cost of genes no longer go below 0.
  • When entering a random Moon Gate, maps that have not been visited yet (not saved in Star Reader's Moon Gate) will be prioritized.
  • User map welcome message input field now supports multiple lines.
  • Card Encyclopedia now counts appearances only when the character is actually placed on the map. (Previously, characters temporarily generated for referencing names like "Panty" were also counted.)
  • Rolled back the enchantment strength calculation when the black cat licks an item to remove randomness (as timing adjustments and equipment switching considerations seemed too cumbersome).
  • Adjusted "World's Providence" in various ways.
  • Changed the pie recipe.
  • Added recipes for Meat Pie and Stargazy Pie.
  • Added two new monsters.

[Fixed]

  • Fixed a bug where the black cat could lick ranged weapons.
  • Fixed an issue where PC would die in auto-combat upon receiving a fatal wound, even if stamina was available.
  • Various minor fixes and adjustments.

[Notes]

  • When extracting an enchantment engraved with a Rune using a Rune Mold, the enchantment strength will be the same as when it was engraved.
  • Ylvapedia is linked from the official site but is managed by volunteers. I'm also not the one running Discord Elona server, but they are letting me utilize the existing Elona community. So many thanks to the moderators and the wiki admin!

EA 23.94 Nightly

2/20 2025 (Translated by ChatGPT) Nightly is a version intended for testing and debugging. It includes many experimental features, and balance adjustments may differ from the final stable version. If critical issues occur with save data in Nightly, we kindly ask you to restore from a backup. Thank you for your understanding. [Added & Changed]

  • "Physical Attack Range" enchant can no longer be extracted into runes.
  • "Song" buffs now always overwrite when stacked (if overwrite conditions become more complex, tooltips will clarify in future updates).
  • Adjusted red book text to prevent content from overflowing when using large font sizes.
  • Added a favorite registration feature to Star Reader's Moongate.
  • Item tooltips now display item-origin enchantments (enchants that always appear on specific items) with a distinct icon from random enchants.
  • Items licked by the Black Cat now have a unique icon for their special enchantments (only for items licked after this update).
  • The level of enchantments granted by the Black Cat now depends on the player's Luck (experimental).
  • Added a "World's Providence (Tentative)" option to the system menu (a placeholder for testing; currently, this setting does not affect the world. This Nightly aims to replace the existing Covenant system).

[Fixed]

  • Fixed a bug where Ungaga's "Counterattack" was not working.
  • Various minor fixes and adjustments.

[Notes]

  • If the floor appears to be floating, check the "Floating Cell" setting in Build Mode under "Cell Editing."
  • Bonuses from divine blessings are affected by the number of days spent worshiping a god. This count resets when changing faith (except for the Jure switching campaign).
  • Earth fruits and Ylva fruits may have slightly different names.

Patch 1 (Translated by ChatGPT) [Added & Changed]

  • Added Gate spell.

[Fixed]

  • Fixed a bug where the long-press action for ability buttons in the inventory was disabled.
  • Other minor fixes and adjustments.

EA 23.93 Nightly

2/19 2025

(Translated by ChatGPT) [Added & Changed]

  • Auto-combat no longer triggers execution attacks on the PC during the turn auto-combat stops due to a fatal injury.
  • Buffs (positive status effects) now overwrite only when the new buff has the same or higher power to prevent stronger buffs from being removed by party-wide effects.
  • Runes and rune molds can now be selected from allies' inventories when used.
  • Added one new monster and one named monster.

[Fixed]

  • Fixed a bug where damage from magic staves depended on the user's magic power instead of the Magic Device skill.
  • Fixed an issue where items inside storage chests could be used for crafting in tents.
  • Fixed an issue where, with "Stack items in containers" enabled, the same item could be counted multiple times during auto-sort. Also fixed a bug where items matching the word filter could be placed in a container even if they were not stackable.
  • Various minor fixes and adjustments.

[Note]

  • Finally transitioned to Nightly.

EA 23.92 Stable

2/13 2025

[Highlights]

  • [Backer Wish] Introduced Feywood Trees (already implemented but introduced as a backer wish).
  • Added the ability to extract and apply enchants from equipment using Rune Molds.
  • Crafted equipment can now be crafted with runes as an option. Crafted equipment with runes receives the "Vessel of Runes" enchant and can have additional runes engraved.
  • Displayed icons on item tooltips for material-based enchants and rune-engraved enchants. Also added icons for enchants that activate only when attacking with the weapon.
  • Changed all slayer, critical, and vorpal effects to weapon-specific enchants.
  • Adjusted balance for melee and ranged combat.
  • Relaxed conditions for the final reward in Meriris’s quest (to make it recoverable).
  • Learned pillar recipes now include support pillars as well.

[New Content]

  • Added a random enchant "Keen Eye" to improve hit rate (available on all equipment slots).
  • Added a Rune Outfit Set to the decoration table (materials are temporary).
  • Added a random enchant "Vessel of Runes" to increase rune slots.
  • Added effects to Feywood Trees.
  • Added recipes for Large Rocks, Huge Rocks, Stalagmites, Crystals, Moss, Dead Wood, Wooden Frames x2, Wooden Structure, Ore Veins, and Precious Ore Veins.
  • Added Cattail Seeds (for decoration).
  • Added a recipe for Rune Molds (initial recipe in the decoration table; materials and acquisition method are temporary).
  • Added the womanizer "Raffaello."
  • Added a "High Purity" trait that prevents item duplication.
  • Added Straw Bundles and Straw Piles recipes.
  • Added 2 named monsters.
  • Added 8 new monsters.
  • Added 2 new NPCs.
  • Added 2 pieces of furniture.
  • Added 4 Red Books.
  • Added 3 variations of Coralwood graphics.
  • Added snow-covered graphics.

[Rune-Related Mechanics]

  • Rune Molds can be crafted at the decoration table. Using a Rune Mold on equipment extracts a chosen enchant as a rune.
  • Using a rune on equipment engraves its enchant onto the equipment.
  • Engraving an enchant that already exists on the equipment will overwrite it.
  • Material-based enchants cannot be overwritten by runes. Resistance enchants can only be engraved if the equipment has no resistance.
  • Weapon-specific rune enchants cannot be engraved on non-weapon equipment.
  • Runes cannot be extracted from equipment marked as Important.
  • Certain enchants like Speed cannot be extracted.

[Additions and Changes]

  • Changed graphics for Fertilized Eggs (to distinguish from regular eggs).
  • Changed graphics for Treasure Maps (to distinguish from regular maps).
  • Added a leading 0 to display time in logs when hours or minutes are below 10.
  • Reset land feat levels when discarding a base.
  • Revised Jure’s description in the journal (changed from "Ellis’s sister" to "Odina and Ellis’s younger sister").
  • Added map publication settings and a visitor message option in the map publication window.
  • Rune-related clothing no longer receives random enchants.
  • Pets will no longer attempt to flee during combat.
  • Added separate categories for runes and modification tools.
  • Added cookies (category) as offerings for Horome.
  • Pillar recipes now appear in recipe searches.
  • Disabled quest trackers and widgets in build mode.
  • When summoning residents from Covenant Stones, the bound state will be released.
  • Allies with teleportation prevention enchants will no longer attempt to teleport in battle.
  • Changed Minotaur graphics and level from 14 to 18.
  • Clicking a recipe in the recipe search now tracks the required materials.
  • Doubled max enchant levels for Critical and Vorpal and made them random weapon enchants.
  • Increased generation rate for all-slayer enchants but reduced their effect by half.
  • Weapon-specific enchants are no longer shown in the enchant list. Faction enchants now display different-colored numbers.
  • Microchips now drop batteries when dismantled.
  • Replaced all magic stones with runes in crafting options.
  • Added rune slots to the Flower Crown.
  • Unified processing for weapon and unarmed attacks. Some monsters can now use weapon-specific enchants with unarmed attacks.
  • Certain monsters can now target all enemies with single-target debuff abilities.
  • Added Rune Vessel enchants to "★Dragonbone Hammer" and "★Fish Knife."
  • Adjusted AI for party members and auto-combat to target the closest enemy.
  • Named monsters no longer appear on the global map.
  • Some monsters now have Paladin tactics.
  • Changed Weak Acid Slime level from 10 to 18.
  • Auto-combat no longer pauses when minions die.
  • Changed mercenaries to neutral NPCs.
  • Added "High Purity" traits to runes and Rune Molds.
  • Increased materials dropped from Large Rocks, Ore Veins, and Huge Rocks.
  • Magic tooltips now show actual MP consumption when altered by enchants like "Mana Management."
  • Increased the chance of drawing "All Slayer" enchants tenfold (experimental).
  • Small props can now only be placed in home or tent areas.
  • Tiles and decorations previously limited to homes can now be placed in tents.
  • Fox Guardian genes no longer drop.
  • NPCs with the "Miko" feat cannot accept arrows as offerings.
  • Replaced runes in weapon recipes with magic stones.
  • Mannequins can now equip light slots.
  • Disabled experience gain display for Covenant Stones in shipment reports when "Growth Suppression" ordinance is active.
  • Set max number of monsters summoned during failed reading attempts to 8.
  • Adjusted crafting levels for certain blocks and props.
  • Stairs always appear at the bottom layer of tiles.
  • Recovery from potions and rods now counts as "item-based recovery," unaffected by anti-magic fields.
  • Removed fixed "Leather" material restriction.
  • Added "High Purity" traits to crystal items.
  • Updated Chinese translations.

[Fixes]

  • Fixed an issue where network skill values remained added when discarding a networked base.
  • Fixed save data bloating due to message logs not being deleted.
  • Fixed right-click actions persisting after consuming the last item in a stack from the middle-click menu.
  • Fixed teleport and dash-related AI judgments for allies.
  • Fixed companions freezing when they couldn’t detect invisible enemies.
  • Fixed the "Into the Darkness" quest not appearing in old save data.
  • Fixed errors when rotating floor tiles while holding edible props.
  • Fixed enchant effects (e.g., Strength+) displaying on throwable items.
  • Fixed some props changing materials randomly after placement.
  • Fixed double drops from mining Ore Veins.
  • Minor adjustments and other fixes.

[Notes]

  • Companions with fire or cold immunity won’t retrieve blankets from shared containers.
  • Rune and gene synthesis are primarily intended for endgame content. Rune Mold materials and crystal item sources will be adjusted in future updates.
  • [Fun Fact] Nightly play rate is around 6%, fluctuating between 4–9% since EA began.

[Changes from Nightly]

  • Changed graphics for Fertilized Eggs (to distinguish from regular eggs).
  • Changed graphics for Treasure Maps (to distinguish from regular maps).

Patch 1

(Translated by ChatGPT)

  • After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Additions and Changes]

  • Added the recipe for "Birdcage."
  • When the index file for save data (folder) cannot be read, save data will now appear in the load screen list if a backup folder exists.

Patch 2

(Translated by ChatGPT)

[Added and Changed]

  • Added multiple item recipes to decoration stands.
  • Assigned jobs and hobbies to Siorusia, Moia, and Nora.
  • Reduced minion item drop rates to prevent clutter.

[Fixed]

  • Fixed a bug where holding and placing items registered on the hotbar left ghost items in hand.
  • Various minor fixes and adjustments.

[Note]

  • Incorrect information was provided. Allies will still take blankets from shared containers even if they have immunity to fire or cold (due to possible resistance reduction from elemental scars). Characters with the "From the North" feat (mainly Norland) will not take blankets from shared containers, and item destruction will not occur when this feat is present.

Patch 3

(Translated by ChatGPT)

  • If no major issues are found, development will shift to the Nightly branch.

[Additions and Changes]

  • Added a breeding birdcage. Updated required materials for birdcages.

[Fixes]

  • Fixed a bug where Hearth Stones were distributed by auto-dump.
  • Minor fixes and adjustments.

Patch 4

(Translated by ChatGPT)

[Added & Changed]

  • Furniture and other objects created in Build Mode now inherit the 【High Purity】 material trait.
  • If only one of the corresponding pillar or support pillar recipes is owned, the missing recipe will be added upon game load. (Due to the update, obtaining one now automatically grants the other.)
  • When viewing item info with the X key, enchantment strength is now displayed (experimental).
  • With the "Stop moving when detecting an enemy" option enabled, movement will no longer stop if an enemy is detected via telepathy outside of the field of view.

[Fixed]

  • Fixed a bug where stacked items placed outside of a base could be destroyed under certain conditions, even if they were not supposed to be (e.g., by fire).
  • Fixed an error that could occur when switching maps while a companion was restrained.
  • Various minor fixes and adjustments.

[Note]

  • Floor and platform tile orientations (tile variations) are shared by design.

EA 23.91 Nightly

2/13 2025 (Translated by ChatGPT) If no major issues are found in this version, a stable release will follow.

[Added and Changed]

  • Added leading zeros for hours and minutes in home logs when they are less than 10.
  • Land feat levels now reset when bases are abandoned.
  • Updated the journal description of Jure (changed from "sister of Eryss" to "younger sister of Odina and Eryss").
  • Added publication settings to the map publishing window.
  • Added options in map publishing settings to exclude non-resident/non-livestock characters and set a message for visitors.
  • Added graphics for runic clothes.
  • Updated Chinese translations.

[Fixed]

  • Fixed an issue where network skill values remained added to other bases after abandoning a base with the network skill.
  • Fixed an issue where message logs were not deleted, causing save data to grow excessively.
  • Other minor fixes and adjustments.

[Notes]

  • Allies with fire or cold immunity no longer take blankets from shared containers.
  • (Fun fact) The current Nightly play ratio is around 6%. It has fluctuated between 4% and 9% since the start of EA.

EA 23.90 Nightly

2/11 2025 (Translated by ChatGPT) [Additions and Changes]

  • Set unique categories for runes and modification tools.
  • Added cookies (category) to Holome’s offerings.
  • Pillar recipes now appear in the recipe search.
  • Widgets like the quest tracker no longer appear in build mode.
  • Rune enchantments no longer affect rune sale prices.
  • Stamina is no longer consumed when using a rune mold.
  • Restrained residents summoned via Covenant Stones are automatically released.
  • Allies with teleportation-blocking enchantments will no longer attempt to teleport in combat.
  • Added recipes for Straw Bundle and Straw Pile.
  • Added Rune Gloves, Rune Shoes, and Rune Hat. Required materials for rune outfits have been changed. Graphics will be updated later.
  • Updated graphics and level for Minotaurs (from level 14 to 18).
  • Added 3 new monsters.
  • Updated Chinese translations.

[Fixes]

  • Minor fixes and adjustments.

[Notes]

  • For details about the Mansion's curse (spoiler warning), please refer to guides or other sources. This is not a permanently missable element.

Patch 1 (Translated by ChatGPT) [Added/Changed]

  • Pets no longer attempt to flee (ability) during combat.
  • Changed the condition for recruiting Merili from "never received the mansion's curse" to "not currently under the mansion's curse" (experimental).
  • Learning the pillar recipe now also unlocks the support pillar (used for changing platforms in build mode).
  • Added Rune Cloak and Rune Waistguard.
  • Added 3 new monsters.

[Fixed]

  • Fixed companion AI behavior related to teleportation and charging.
  • Fixed an issue where some rune-based equipment was generated randomly.
  • Other minor fixes and adjustments.

[Notes]

  • There are two pillar recipes with the same name. After this update, learning one will also unlock the other (applies to newly obtained recipes only).

Patch 2(Translated by ChatGPT) [Added and Changed]

  • Random enchantments no longer apply to rune garments such as Rune Clothes.

[Fixed]

  • Fixed a bug where using the last remaining item from the middle-click menu sometimes caused the right-click action to remain visible.
  • Fixed an error occurring in the animation for shock-type ranged attacks.
  • Other minor fixes and adjustments.

EA 23.89 Nightly

2/9 2025(Translated by ChatGPT) [Additions and Changes]

  • All Slayer, Critical, and Vorpal enchants are now exclusive to weapons.
  • Maximum enchant levels for Critical and Vorpal doubled. Critical and Vorpal can now be applied as random enchants on weapons.
  • Increased the generation rate for Slayer enchants while reducing their effect by half to balance with other Slayer effects.
  • Added a new random enchant "Keen Eye," which increases hit rate (can be applied to all equipment slots).
  • Weapon-exclusive enchants will no longer appear in the enchant list. Faction enchants and others now display with color-coded numbers in the list.
  • Added two new Red Books.
  • Microchips now drop batteries when dismantled.
  • Added a rune slot to the Flower Crown.
  • Added Rune Clothes to the decoration table recipe list (experimental, with temporary material requirements).
  • Unified processing for melee weapon attacks and unarmed attacks (some monsters using unarmed attacks can now trigger weapon-exclusive enchants such as shockwaves).
  • Certain monsters can now target all enemies with single-target debuff abilities.
  • Added one new named monster.

[Fixes]

  • Fixed an issue where allies would stop acting if they couldn’t detect invisible enemies.
  • Fixed a bug where weapon-exclusive enchants could be applied to armor when crafting with runes.
  • Fixed an issue where the quest "Into the Darkness" might not appear in save data from previous versions.
  • Fixed an error that occurred when rotating edible tiles held by the player on the same tile.
  • Various minor fixes and adjustments.

[Notes]

  • Weapon-exclusive enchants for Slayer and others were implemented to address gaps in ranged mod specifications and provide more distinct characteristics for each weapon. Additional random enchants may be introduced after further balance adjustments, aiming to strengthen melee and ranged weapons overall.
  • Significant changes were made to enchants, which may cause unexpected behavior in enchant generation or effects. Any suspicious behavior should be reported.

Patch 1 [Additions and Fixes]

  • Added the ability to track required materials when clicking a recipe in recipe search.
  • Fixed a bug where magic would still be cast in auto-combat even when MP was below 0.
  • Fixed SP and MP absorption not functioning.
  • Fixed a bug where weapons with ranged attack capability could only attack adjacent tiles.
  • Minor fixes and adjustments.

EA 23.88 Nightly

2/6 2025 (Translated by ChatGPT) [Added & Changed]

  • Slightly adjusted the data structure of runes (runes can no longer be engraved on equipment crafted in previous versions).
  • Added a rare random enchantment for "Rune Vessel" that increases rune slots (mainly intended for adding rune slots to crafted equipment and fixed artifacts, so the generation rate may be set to 0 in the future).
  • Crafted equipment with runes now receives the "Rune Vessel" enchantment.
  • Weapon-specific rune enchants can no longer be engraved on non-weapons.
  • Added the "Rune Vessel" enchantment to ★竜骨槌 and ★魚おろし (experimental).
  • PC and allies in auto-combat now prioritize the nearest enemy when selecting the next target in battle.
  • Added one new red book.
  • Named monsters no longer spawn on the global map.
  • Some monsters now have the Paladin tactic.
  • Adjusted the level of Weak Acid Slime from 10 to 18.
  • Added three new monsters.

[Fixed]

  • Fixed an issue where resistance-type runes could temporarily become unengraveable on certain equipment.
  • Various minor fixes and adjustments.

Patch 1 [Added & Changed]

  • "Rune Vessel" no longer appears as a random enchantment.

EA 23.87 Nightly

2/6 2025 (Translated by ChatGPT) [Added & Changed]

  • Auto-combat no longer stops when a minion dies.
  • Mercenaries changed to neutral NPCs.
  • Added 2 new NPCs.
  • Added 2 new furniture items.

[Fixed]

  • Fixed a bug where enchants that require equipping in a slot (such as Strength+) were displayed on Petit Amber, ranged and thrown weapons, and ammunition.
  • Fixed a bug where elemental attacks on ammunition were not working.
  • Various minor fixes and adjustments.

[Notes]

  • Currently, exclusive enchant icons are displayed on weapons with special damage bonuses, but the effects still apply universally.
  • In an upcoming update, Vorpal, Critical, and special damage bonuses will be changed to exclusive weapon enchants (only applying when attacking with the enchanted weapon). Additionally, new enchants that provide hit rate bonuses regardless of equipment slot are under consideration.

EA 23.86 Nightly

2/5 2025 (Translated by ChatGPT) [Added & Changed]

  • Changed the data format for rune engravings (existing equipment with rune engravings will be treated as unengraved equipment).
  • Enabled material transformation for equipment with rune engravings. Black cats can now lick them as well.
  • When extracting enchantments granted by rune engravings, the extracted enchantment retains the strength it had when the engraving was applied.
  • Runes cast from rune molds will now have the same material as the rune mold.
  • Replaced magic stones with runes as optional materials for crafting equipment.
  • When adding runes as optional materials during equipment crafting, their effects will be applied to the equipment (without engraving).
  • Added icons to item tooltips for enchantments derived from materials and for enchantments granted by rune engravings.
  • Added icons to item tooltips for enchantments that only affect a specific weapon (if there are any missing icons, please report them).
  • Increased the amount of materials obtained from large rocks, ore veins, and giant rocks.
  • When MP consumption is altered by enchantments like "Mana Efficiency," the actual MP cost is now displayed in magic tooltips.
  • Increased the selection rate of the "All Slayer" enchantment by 10 times (experimental).
  • Small props (map objects) can now only be placed in homes and tents.
  • Tiles that could only be placed in homes can now also be placed in tents.

[Fixed]

  • Various minor fixes and adjustments.

EA 23.85 Nightly

2/4 2025 (Translated by ChatGPT) [Added & Changed]

  • "Fox Guardian" genes no longer drop (currently have no effect).
  • Arrows and bolts can no longer be offered to NPCs with the "Miko" feat.
  • Black cats no longer lick rune-engraved equipment.
  • Enchantment strength is now displayed when extracting runes.
  • Non-extractable enchantments like speed are now grayed out during rune extraction.
  • Material-based enchantment strength now always refers to its base value (at item enhancement level 0) during rune extraction.
  • Material-based enchantments on equipment can no longer be overwritten by rune engraving.
  • Runes can no longer be extracted from items marked as important.
  • Optional rune materials in weapon recipes have been replaced with magic stones.
  • The red book "Records of War" can now be generated randomly (as maps like "The Place Where the Wind Sleeps" do not regenerate).
  • Mannequins can now change outfits for the lighting slot as well.
  • Added variations to Coralwood graphics.
  • Added snowy terrain graphics.

[Fixed]

  • Fixed an issue where certain props like rocks (map objects) would randomly change material when placed.
  • Fixed a bug where ore veins and rich ore veins would drop ores twice.
  • Various minor fixes and adjustments.

Patch 1 [Additions and Changes]

  • Added high-purity traits to Runes and Rune Molds.

EA 23.84 Nightly

2/3 2025 (Translated by ChatGPT) Nightly is a version intended for testing and debugging. It includes many experimental features, and balance adjustments may differ from the final stable version. If critical issues occur with save data in Nightly, we kindly ask you to restore from a backup. Thank you for your understanding. [Added & Changed]

  • (Backer Wish) Added Feywood trees (already implemented but listed here as a backer wish).
  • Added effects to Feywood trees.
  • When the "Growth Suppression" ordinance is enabled, experience gained for Covenant Stones will no longer be displayed in the shipment report screen.
  • Capped the maximum number of monsters summoned when failing to read a book at 8 (to prevent potential freezes).
  • Added recipes for large rocks, giant rocks, stalagmites, crystals, moss, decayed wood, wooden crates x2, frames, ore veins, and rich ore veins.
  • Adjusted crafting levels for some floors, blocks, and props (props and special blocks now primarily follow multiples of 10).
  • Added cattail seeds (decorative item).
  • Added two variations of coral wood.
  • Removed fixed material requirement for "Leather."
  • Stairs will always be placed at the bottom of tiles.
  • Added a new Red Book (placed in "Where the Wind Sleeps").
  • Healing from potions and rods will now be processed as "item-based healing" (no longer affected by anti-magic fields).
  • Added "Raffaello," a womanizer.
  • Added a new property, "High Purity," which prevents item duplication.
  • Applied the "High Purity" property to crystalline items.
  • Added a recipe for rune molds (initially available at the decoration workbench, with temporary material requirements and recipe acquisition methods).
  • Enabled extraction of any enchantment from equipment into a rune mold.

[Fixed]

  • Various minor fixes and adjustments.

[Notes]

  • Additional sources for crystalline items will be added.

Patch 1 [Added & Changed]

  • Runes can now only grant resistances to equipment that has none.

[Fixed]

  • Fixed a bug where used runes were not consumed.

Patch 2 [Additions and Changes]

  • Equipment engraved with runes can no longer be duplicated.
  • Some enchantments can no longer be extracted (currently only speed. Higher-tier rune molds may allow extraction in the future).
  • Equipment engraved with runes can no longer undergo material transformation.
  • Equipment with the same enchantment as a rune can now be engraved. However, the strength of the engraved enchantment will be overwritten.

EA 23.83 Stable

1/29 2025

[Added & Changed]

  • Added graphic variations for fairy adventurers and enabled random colors.
  • In settlements, non-residents (such as livestock and guests) will no longer summon monsters when failing to read.
  • Tooltips for songs and similar effects now display the bonus value at the time of activation (actual bonus value).
  • Added snow-covered graphics for Feywood.
  • Upon the end of torture, 1 turn of invincibility is granted to prevent immediate death from follow-up attacks.
  • Updated Chinese translations.

[Fixed]

  • Fixed a bug where having a Tactics skill around -1000 would cause an error.
  • Fixed an issue where elemental conversion rates from song magic could exceed the limit.
  • Various minor fixes and adjustments.

Patch 1

[Mod Related]

  • Fixed an issue where name_L and other language fields were serialized in the base data.

Patch 2

(Translated by ChatGPT)

[Added & Changed]

  • Added new recipe variations for spiderwebs.
  • Changed arrow material requirement from "蔓" to "蔓 or 紐."
  • Standardized name formatting in the card encyclopedia and similar features: 『』 for unique NPCs and artifacts, 《》 for divine artifacts and named NPCs, and 「」 for rare items.

[Fixes]

  • Fixed a bug where an error occurred when the Swimming skill was -10.
  • Various minor fixes and adjustments.

Patch 3

(Translated by ChatGPT)

  • Next time, it’s really going to Nightly.

[Added & Changed]

  • Increased brightness of PC light sources at night. Brightness can now be adjusted from the middle-click menu of the light source.
  • When an NPC who is not a companion reads a Scroll of Reinforcements, the summoned reinforcements will not become companions.
  • The deposit section in character sheets (excluding the PC) now displays the character’s allowance. Allowance refers to money the character possesses that does not appear in their backpack. It is primarily *used by guests at bases when purchasing goods and may also be used for resident training in the future.

[Fixed]

  • Fixed a freeze that could occur when shearing an enemy NPC.
  • Fixed an issue where using a Cursed Feather Scroll on ammunition changed DV/PV.
  • Various minor fixes and adjustments.

EA 23.82 Stable

1/26 2025

[Added and Changed]

  • Added the initial enchantment "Flurry" to claws and "Feint" to gloves.
  • Fixed an issue where seeds from Feywood trees were being generated (content planned for Nightly).
  • Added 4 new red books about the gods.
  • Eco Mark now reduces the total weight of tents.
  • When using feather scrolls on arrows or bullets, they now affect damage and accuracy modifications instead of DV/PV.
  • Items placed inside mannequins can no longer be delivered or selected as crafting materials.
  • Build mode in tents now displays menu icons.
  • The list for the Stargazer's Moongates now sorts maps by creation date, from oldest to newest.
  • When affected by Frailty, negative DV/PV values are doubled instead of halved.
  • Allies will no longer charge at glowing hedgehogs or NPCs that spill bodily fluids.

[Fixed]

  • Various minor fixes and adjustments.

Patch 1

[Fixes]

  • Fixed an issue where items in the main backpack could no longer be selected for actions such as identification.

Patch 2

[Added]

  • Added a recipe for tree stumps.

[Fixed]

  • Fixed an issue where the display position of mounted NPC sprites would shift.
  • Fixed an overflow issue related to investments.
  • Fixed minor issues.

[Notes]

  • The 4th red book can be found in Acriteola.
  • NPCs with Metal Feet will occasionally take 1 damage. Additionally, Kizuami followers can inflict status effects even if the damage dealt is 0.
  • On the 2nd floor of Specwing, there is an inaccessible passage (can be confirmed with ALT+SHIFT). If an adventurer is generated there, please wait until the adventurer moves to another area.

Patch 3

(Translated by ChatGPT)

[Additions and Changes]

  • Updated Last Wish.
  • Added a shortcut to "Remember Current Widget" in the custom hotbar menu.
  • Added a rare species tag to Feywood (can be obtained from fairies. The performance of Feywood may be adjusted in the next stable update).
  • Feywood no longer generates power when fertility is negative.

[Fixes]

  • Fixed a bug where prices overflowed during transactions.
  • Other minor fixes and adjustments.

Patch 4

(Translated by ChatGPT)

[Additions and Changes]

  • Added new types of dragons, including higher-tier species (Hell, Chaos) treated as separate monsters. Spawn rates set to 0 in the stable version as they were initially planned for Nightly.
  • Added the ultimate dragon "Bahamut" with an extremely low spawn rate.

[Fixes]

  • Fixed a bug where fairies did not vomit Feywood Seeds.
  • Other minor fixes and adjustments.

Patch 5

(Translated by ChatGPT)

[Additions and Changes]

  • Updated the graphics for Feywood trees.
  • Added Coralwood trees and materials (temporary stats and performance).
  • (Japanese version) Renamed the "苛立ち" enchantment to "逆襲."
  • Canvas-type items can now be renamed using middle-click.
  • Added the "Fix_LoytelDebt" command to the console. Resets Loytel's debt to 20 million Orens. Only use this if the related quest is not progressing properly. If Loytel's debt repayment does not progress, please use this command. Feedback or reports regarding potential causes of this bug would be appreciated.
  • NPCs will no longer eat or read if there is no available space in the backpack.

[Fixes]

  • Fixed a bug where PCs and pets with the "Magic Accuracy" feat avoided area-of-effect damage 100% of the time (intended rate is 80%).
  • Fixed an error that occurred when dropping a target photo on the ground while taking pictures.
  • Various minor fixes and adjustments.

[Notes]

  • Special drops (such as Runes) are planned for Bahamut and similar entities.

EA 23.81 Stable

1/24 2024

[Outside Game Updates]

  • Added free assets to the shared folder in the press kit on the official website. The materials in the folder can be freely used for any content related to Elin or Elona, such as strategy articles or Mods.

[Content Additions]

  • Added the random enchantment "Anti-Magic."
  • Added the random melee weapon enchantment "Chaser."
  • Added the random melee weapon enchantment "Shockwave."
  • Added the random melee weapon enchantment "Flurry."
  • Added the random melee weapon enchantment "Cleave."
  • Added the random melee weapon enchantment "Feint."
  • Added the random melee weapon enchantment "Frustration."
  • Added mannequins.
  • Added a giant canvas.
  • Added recipes for canvas and photographs to the loom.
  • Added "Song of Death" to song magic.
  • Added two ambient sounds for radios.
  • Added six decorative materials for widgets.
  • Added baby skins to Gold Yuki Puchi and colored Yuki Puchi. NPCs with baby skins will revert to normal skins upon fully growing.
  • Added several items related to the Village of Atonement.
  • Added three new portraits for the little sister.
  • Added two portraits for the hot spring mermaid (Thanks, 小竹!).
  • Added seven new monsters.

[Highlights]

  • Added the "Chaser" faction enchantment to ★Lucky Dagger.
  • NPCs with the "Miko" feat will now gain feat experience when given cursed equipment, depending on the level of the equipment.
  • Added fatal wound defense to defenders (half the effect of Golden Knights, experimental).
  • Attributes such as physical reduction, elemental reduction, perfect evasion, critical, vorpal, fatal wound defense, and anti-magic will now be displayed on the character sheet if the character possesses these traits through racial characteristics or similar.
  • Added the feats "Floating" and "Ancient Species" to the initial feats of dragons.
  • Special attributes (ether, bleeding, acid, shock) will no longer be generated for random abilities outside adventurers.
  • The job and hobby of residents will now be displayed when summoning them using the Covenant Stone.
  • Snowmen can now be built on empty snowy ground.
  • Taxidermy and cards of NPCs with multiple graphics can now display selectable tiles via middle-click.

[Additions and Changes]

  • Writing tools can now use items from companions' backpacks (experimental).
  • The bed assignment screen will now display residents' jobs and hobbies as tooltips.
  • Added processing for when materials do not exist in the game after uninstalling Mods.
  • NPCs with the "Miko" feat can no longer be offered duplicated equipment.
  • Death penalties will now occur even if the PC has no money (except during penalty immunity periods).
  • A warning has been added to the cloud save window.
  • A setting to disable effects like lightning flashes has been added to the graphics tab in the settings window.
  • Non-container items with contents can now be delivered for random delivery quests.
  • Non-PC characters can now eat unopened Yuki Puchi Daifuku.
  • Mosaics will now be removed from resurrected characters.
  • The hit effects of all melee attacks will now be displayed, even when hitting multiple targets (e.g., Cleave).
  • The search function in build mode can now search for complete item names (e.g., "Staff of Teleportation" can now be found by "Teleportation").
  • When reforging divine equipment, enhancement levels, blessing status, and identification status will now be retained.
  • Various adjustments have been made to the initial enchantments and performance of weapons.
  • The "Fix_LostCore" console command has been added to address missing Covenant Stones caused by past bugs. The "RemoveDemitas" command has been renamed to "Fix_RemoveDemitas."
  • The conditions for graying out job and hobby icons on resident noticeboards have been adjusted to gray out if the resident cannot perform at least one job or hobby.
  • The conditions for graying out house icons on resident noticeboards have been adjusted to gray out if the resident does not have an assigned bed.
  • The quality of meat dropped by unique residents has been reduced.
  • Monsters with ether disease will no longer split.
  • Effects that absorb HP or MP will now activate even when killing enemies.
  • For diffusion attacks, self-targeting activation enchantments and certain activation enchantments (area attacks, summoning, teleportation, self-destruction, etc.) will now only activate when hitting the first target.
  • NPCs will now reset taunts and stances upon resurrection.
  • Party members can now be butchered.
  • The contents of mannequins can now be searched using the item search widget.
  • Mannequins and signage with different written content will no longer stack.
  • Mannequin outfits will now be dyed based on the material color of the equipped gear.
  • Interacting with an incapacitated companion will now revive them (temporary measure to address the inability to remove them from the party).
  • Invisibility magic can now affect all targets. Aggro will now be removed from NPCs without invisibility detection when turning invisible.
  • Allies who are invisible while the PC is invisible will no longer attack enemies.
  • Enchantments that slow ether progression will now reduce ether accumulation from all sources, including ether-based attacks.
  • Bloodstains and dirt outside map boundaries will now naturally disappear over time.
  • Tents will now auto-save the first time they are entered to prevent disappearing during festival changes.
  • The cumulative shipment total will now be stored as a long-type value. Shipment bonus stages for gold bars have been added.
  • Another note widget has been added.
  • Note widgets now support rich text (e.g., bold, italic, <color=red>red text</color>, <size=11>small text</size>). Rich text follows Unity's Text standards.
  • Items will no longer auto-stack after eating divided food.
  • A prototype for the Village of Atonement has been created (currently accessible only in debug mode), along with multiple related furniture items.
  • The gluttonous seal's occupation has been changed to unemployed.
  • The AI types for puppets and grudges have been changed to sorcerer.
  • Trap disarm has been added as a benefit to Mani's blessings.
  • NPCs with bounties will now display "Bounty" when moused over.
  • Doors can now be placed on L-shaped walls.
  • Unidentified items will now automatically be identified when sold and will not be included in buyback targets.
  • A "Display behind widgets" option has been added to the widget decoration settings.
  • Chinese translations have been updated.

[Mod-Related]

  • Save states for Mod load orders will no longer be saved when starting without Mods enabled.
  • Fixed an issue where item initialization sometimes failed when importing items from Excel in Mods.
  • Missing items from uninstalled Mods will now generate "Alchemy Ash" instead of "Corn."
  • The RegisterSerializedTypeFallback method has been added to the ModUtil class to specify fallback types for serialized classes when Mods are uninstalled.

[Fixes]

  • Fixed an issue where the range of lights like the Sun Lamp displayed the previous base's range after switching bases.
  • Fixed a bug where throwing weapons exceeding 100,000s in weight were locked to one dice roll.
  • Fixed an issue where grown Gold Yuki Puchi retained baby graphics.
  • Added fixes for progression issues in Loytel's debt repayment quest.
  • Fixed an issue where high-level content generation caused elemental enemies and wands to default to fire attributes.
  • Fixed enchantments for living equipment being incorrectly displayed as food traits.
  • Fixed livestock tooltips where breeding bonuses were incorrectly displayed.
  • Fixed the "Transform Body" feat being inheritable.
  • Fixed fire-resistant items taking damage accumulation from Pillar of Fire effects.
  • Fixed errors occurring when harvesting crops on infertile land in build mode.
  • Fixed material count checks when crafting with multiple identical materials in build mode.
  • Fixed swapped graphics for Orcs and Orc Warriors, as well as Blade Ω and Blade.
  • Fixed sound effects from furniture that did not alter ground height.
  • Removed party flags when toggling livestock status to prevent unintended rejoining.
  • Fixed an issue where minions exceeded the summon cap by one.
  • Fixed save data incompatibility displaying incorrectly for backups.
  • Fixed cumulative shipment totals displaying overflow values.
  • Fixed duplicate item UIDs in bases causing errors upon loading.
  • Adjusted the progression of Loytel's repayment quest for repayments exceeding 19 million.
  • Other minor fixes and adjustments.

[Notes]

  • For ★Lucky Dagger with "Chaser" enchantments that are not faction effects, offer it to an altar and reforge it.
  • Enchantments like Vorpal and Critical on ranged Mods may be adjusted to only apply when used with the respective weapon in future updates.
  • A system for attaching and detaching optional enchantments to equipment is under consideration, along with accuracy adjustments for future Nightly builds.
  • Save data is appreciated for investigating issues such as performance drops in deep layers or save-loading issues caused by Mods after updates.
  • Stepping onto the mini pool in Little Garden causes disrobing.
  • Newly added melee enchantments support combinations like Flurry + Cleave + Chaser. Balancing will continue through stable versions.
  • Artifact values and selling prices are unaffected by materials.
  • Eureka's "Mana Integration" feat requires draining both mana and health to defeat.
  • Ether diseases and feats affecting base stats are currently intended behavior.
  • Higher-tier attributes bypass immunities and will have unique effects and visuals implemented in future updates.
  • EA adjustments will focus on balancing layers 0–200, with high-layer balancing deferred to the later stages of EA. as needed.

[Changes from Nightly]

  • Removed fatal wound defense enchantments from shields. Shield-specific enhancements like parry, shield bash, or fatal wound defense upon attack are under consideration.
  • Throwing equipment can no longer be offered to NPCs with the "Miko" feat.
  • Increased the level requirements for generating Acid, Bleeding, and Shock enchantments.

Patch

[Additions and Changes]

  • The "Chaser" effect for ranged attacks now applies to all fired projectiles.

[Fixes]

  • Fixed a bug where the "Chaser" faction effect of ★Lucky Dagger was also applied to enemies.
  • Fixed an issue where the "Chaser" effect was triggered for ranged attacks regardless of enchantments.
  • Fixed an issue where attribute-based NPCs were not receiving level adjustments in certain areas (e.g., Void).
  • Other minor fixes and adjustments.

EA 23.80 Nightly

1/24 2025 (Translated by ChatGPT) [Additions and Changes]

  • "Chaser" effect now applies to ranged attacks.
  • Writing tools can now use items from allies' backpacks (experimental).
  • Tooltips for residents' jobs and hobbies are now displayed on the bed assignment screen.
  • Added handling for cases where specific materials no longer exist after uninstalling a mod.
  • NPCs with the "Miko" feat can now be offered cursed throwing weapons.
  • Death penalties now apply even when the PC has no money (except during penalty-free periods).
  • Added one portrait for the hot spring mermaid (Thanks 小竹!).
  • Added one new monster.
  • Updated Chinese translation.

[Fixes]

  • Fixed a bug causing attribute-based monsters to appear too frequently at higher levels.
  • Fixed an issue where the range of items like the Sun Lamp from the previous base was displayed after switching bases.
  • Fixed a bug where throwing weapon dice rolls were fixed at 1 if the weapon's weight exceeded 100,000s.
  • Fixed an issue where the appearance of a grown golden snow putit would sometimes remain as a baby.
  • Other minor fixes and adjustments.

[Notes]

  • Shield fatal wound prevention will be temporarily removed in the stable version and is expected to be adjusted in the next Nightly update.

EA 23.79 Nightly

1/21 2025 (Translated by ChatGPT) [Added/Changed]

  • Reforging blessed equipment now retains the appraisal state.
  • White foxes gain feat experience based on the level and other attributes of cursed equipment given to them.
  • The action to build a snowman by middle-clicking on snowy tiles now only appears when hands are empty.
  • Non-container items can now be submitted for random requests even if they contain other items.
  • Snow Mochi Daifuku can now be eaten by NPCs even if unopened.
  • Mosaic effects are removed from revived characters.
  • Items from uninstalled mods now generate "Alchemy Ash" instead of "Corn" when present in backpacks or other locations.
  • All melee attack hit effects are now displayed to improve clarity when hitting multiple targets (e.g., with whirlwind).
  • Build mode searches now recognize full item names (e.g., "Teleportation Staff" includes "Teleportation").
  • Defenders now have critical damage protection at half the level of the Golden Knight (experimental).
  • Shields now come with initial enchantments that include critical damage protection (experimental).
  • Added a new random enchantment: Antimagic.
  • Traits like physical damage reduction, elemental reduction, perfect evasion, critical, vorpal, critical damage protection, and antimagic are now displayed on the character sheet when possessed by a character through racial traits or similar features.

[Fixed]

  • Fixed an issue where high content generation levels caused elemental enemies and wands to be locked to fire.
  • Fixed certain food-related enchantments on edible equipment being displayed as food traits.
  • Fixed an issue where livestock tooltips on resident bulletin boards showed production bonuses incorrectly applied to breeding rate (display only).
  • Fixed a bug where the "Transformation of the Body" feat could be incorporated into genes.
  • Fixed an issue where the next target for melee enchantments like whirlwind would switch to the last enemy attacked.
  • Fixed a flickering screen error when whirlwind and shockwave enchantments activated simultaneously.
  • Fixed accumulated damage from fire pillars affecting fire-resistant items.
  • Other minor fixes and adjustments.

[Notes]

  • Save data can be helpful for investigation if performance slows in deep areas or saves fail to load due to mod updates.
  • Entering the mini-pool in Little Garden causes the character to undress.
  • Melee adjustments will continue for some time, but a stable version may be released soon.

Patch 1 (Translated by ChatGPT) [Additions and Changes]

  • Allowed selecting tiles for taxidermy and cards of NPCs with multiple graphic types using middle-click.
  • Antimagic enchantment now increases the power of non-elemental attacks (experimental).
  • Added a notice to the cloud save window.
  • Added a setting in the graphics tab of the settings window to disable effects such as lightning flashes.

[Fixes]

  • Fixed an issue where Loytel's debt repayment quest did not progress correctly (feedback on causes or reproduction steps is appreciated).
  • Fixed antimagic enchantment reducing recovery amounts from non-magical sources.
  • Fixed antimagic ranged mods appearing.
  • Other minor fixes and adjustments.

[Notes]

  • Considering a system to attach and extract enchantments, similar to ranged mods, for equipment as part of melee adjustments. Accuracy adjustments will also be included, likely implemented in future Nightly updates.

EA 23.78 Nightly

1/18 2025(Translated by ChatGPT) [Added and Changed]

  • Strengthening levels are now retained when reforging divine blessing equipment.
  • Mannequin contents can now be searched using the belongings search widget.
  • Building snowmen now has a chance to consume stamina.
  • Added the console command "Fix_LostCore" for addressing missing Covenant Stones due to past bugs. Renamed "RemoveDemitas" to "Fix_RemoveDemitas."
  • Special attributes (ether, bleeding, acid, shock) are no longer generated for non-adventurer random abilities.
  • Resident occupations and hobbies are now displayed on the screen for summoning residents via Covenant Stones.
  • Grayout conditions for occupation and hobby icons on resident boards have been changed to "if the resident cannot currently perform at least one job or hobby."
  • Grayout conditions for house icons on resident boards have been changed to "if the resident does not have an assigned bed."
  • Unique resident meat now has lower quality.
  • Monsters afflicted with Ether Disease no longer divide.
  • HP/MP absorption effects now activate even when an attack kills the target.
  • Diffusion-type ranged mods are no longer generated (may be adjusted and re-added later).
  • For diffusion attacks, self-targeting and certain activation enchants (area attacks, summoning, teleportation, self-destruction, etc.) now only activate when hitting the first target.
  • Initial enchantment for hammers changed from "Diffusion" to "Shockwave."
  • Added "Shockwave" as a random melee weapon enchant and assigned it as an initial enchant for certain weapons.
  • Added "Flurry" as a random melee weapon enchant and assigned it as an initial enchant for certain weapons.
  • Added "Cleave" as a random melee weapon enchant and assigned it as an initial enchant for certain weapons.
  • Added "Feint" as a random melee weapon enchant and assigned it as an initial enchant for certain weapons.
  • Added "Frustration" as a random melee weapon enchant and assigned it as an initial enchant for certain weapons.
  • Various adjustments to initial enchants and performance of other weapons.

[Fixed]

  • Fixed an issue where harvesting crops in Build Mode on infertile land could cause an error.
  • Fixed an issue where damage from higher-tier attributes would decrease when the resistance to the base attribute was at its lowest (negative).
  • Fixed an issue where item data was not properly initialized when importing items from Excel via mods (SourceThing.Reset() no longer calls Init()).
  • Fixed an issue in Build Mode where the total number of materials was not checked when using the same material in multiple slots for crafting.
  • Various minor fixes and adjustments.

[Notes]

  • ★ If the tracking enchant on the Lucky Dagger is not applying faction effects, reforge it by offering it at an altar.
  • During the EA period, balance adjustments will primarily target levels 0-200. Higher-level adjustments will remain temporary and provisional, as the impact of gameplay changes increases with level, and major balance adjustments for higher levels are planned for late EA when all features are in place.
  • Enchants like Vorpal and Critical, which apply to weapons or ranged mods, may be changed in future melee enhancement updates to activate only when using the corresponding weapon.
  • The new melee weapon enchants can be combined simultaneously (e.g., Flurry + Whirlwind + Tracking). Adjustments in this area will likely continue even after the stable release.

Patch 1[Additions and Changes]

  • Blessed status now carries over when reforging divine equipment.

[Fixes]

  • Fixed a bug where an error occurred during loading.
  • Fixed a bug where enhancement levels were not carried over when reforging divine equipment.
  • Minor fixes and adjustments.

EA 23.77 Nightly

1/16 2025(Translated by ChatGPT) [Additions and Changes]

  • NPCs now lose taunts and similar stances upon revival.
  • Party members can now be slaughtered.
  • Mannequins and signs with different content no longer stack.
  • Mannequins are now colored based on the material of the equipment they wear.
  • Snowmen can now be created on empty snowy ground.
  • Added several items related to the Village of Atonement.
  • Added 3 new portraits for the younger sister.
  • Added 3 new monsters.
  • Added "Floating" and "Ancient Species" feats to dragons at creation.
  • The "Scatter" enchantment can now appear as a random enchantment on melee weapons. Also, some hammer-type weapons now have "Scatter" as an initial enchantment.
  • Added the "Homing" random enchantment. Also, some dagger-type weapons now have "Homing" as an initial enchantment.
  • ★Lucky Dagger's "Homing" is now a faction-specific enchantment.

[Fixes]

  • Fixed reversed graphics for Orc and Orc Warrior. Blade Ω and Blade graphics have been swapped.
  • Fixed an issue where furniture that doesn’t alter ground height still affected footstep sounds when walked on.
  • Switching livestock status now removes party affiliation flags (to prevent livestock from rejoining the party upon revival).
  • Fixed an issue where one more minion than the maximum limit could be summoned.
  • Various minor fixes and adjustments.

[Notes]

  • Eureka has the "One with Mana" feat, requiring mana to be drained to defeat it.
  • Ether disease and feats currently modify base stats permanently, not temporarily, as intended.
  • Melee adjustments will be made gradually through new enchantments and features rather than drastic balance changes all at once. Balance changes may occur frequently during the Nightly period.
  • Higher-tier attributes bypass immunity to elements. Unique effects and visual effects are planned for each attribute.

EA 23.76 Nightly

1/14 2025(Translated by ChatGPT) Nightly is a version intended for testing and debugging. It includes many experimental features, and balance adjustments may differ from the final stable version. If critical issues occur with save data in Nightly, we kindly ask you to restore from a backup. Thank you for your understanding. [Out-of-game updates]

  • Added Free Assets to the shared Press Kit folder. Materials in the Press Kit folder can be freely used for any content related to Elin or Elona, including guides and mods.

[Additions and changes]

  • Speaking to an incapacitated ally now revives them (temporary measure; such allies cannot be removed from the party).
  • Invisibility spell can now be applied to an area. Hostile NPCs without the ability to see invisible entities will cease hostilities when the player becomes invisible.
  • Allies in an invisible state will not attack enemies while the player is invisible.
  • Enchantments that slow Ether Disease progression now reduce ether accumulation from all sources, including ether-based attacks.
  • Bloodstains and other stains outside map boundaries will naturally disappear over time.
  • Automatically saves the game when entering a tent for the first time (uninitialized tents placed during festival transitions may disappear).
  • Cumulative shipment totals now stored as long integers. Added additional stages for gold bar shipment bonuses.
  • Added rich text support to the note widget (e.g., <b>bold</b>, <i>italic</i>, <color=red>red</color>, <size=11>small text</size>, following Unity Text standards).
  • Added an additional note widget.
  • Items no longer auto-stack after being consumed (e.g., split food).
  • Added mannequins.
  • Created a prototype of the Village of Atonement (accessible only in debug mode) and added several related furnishings.
  • Added two new ambient sounds for the radio.
  • Added six decorative materials for widgets.
  • Added baby skins to Gold Snow Putits and colored Snow Putits. NPCs with baby skins will revert to normal skins upon full growth.
  • Added three new monsters.
  • Changed Big-Eater Sea Lions to be jobless.
  • Updated the AI types of Puppets and Vengeful Spirits to match that of sorcerers.
  • Added trap disarming to Mani's blessings.
  • Added Song of Death to singing spells.
  • NPCs with bounties now display "Bounty Target" when hovered over.
  • Added a large canvas.
  • Added recipes for canvases and photographs to looms.
  • L-shaped walls can now accommodate doors.
  • Selling unidentified items now automatically identifies them and excludes them from buyback.

[Mod-related updates]

  • Disabled mods no longer save load orders or activation states.
  • Added RegisterSerializedTypeFallback(string nameAssembly, string nameType, string nameFallbackType) to the ModUtil class. Specify fallback types for serialized classes in mods to avoid errors when the mod is uninstalled. Example: RegisterSerializedTypeFallback("MyMod", "QuestMyQuest", "QuestDummy") will deserialize with QuestDummy if QuestMyQuest does not exist.

[Bug fixes]

  • Fixed a bug where items with duplicate UIDs in bases caused errors during loading.
  • Fixed an issue where Loytel's debt repayment quest would not progress correctly. Save data will now adjust if the quest has stalled. (Currently, the quest is expected to stall with 19 million remaining.)
  • Various minor fixes and adjustments.

[Notes]

  • Melee balance adjustments planned throughout the Nightly period.
  • Artifact value and sale prices are unaffected by material types.

Patch 1[Added and Changed]

  • Added "Display behind widget" option to widget decorations.

[Fixed]

  • Fixed an issue where backup saves were shown as incompatible and could not be restored when the current save data was not backward compatible.
  • Fixed an overflow issue with cumulative shipment totals in the shipment screen.
  • Improved handling when items with the same UID exist on a map.
  • Various minor fixes and adjustments.

EA 23.75 Stable

1/11 2025

(Translated by ChatGPT)

If no major issues arise in this version, the development version will be transitioned to Nightly.

[Additions and Changes]

  • Drawing paper and photos placed in user maps can now be taken home (only if something is drawn on them).
  • Set minimum values for skill effects calculation in skills like Mana Limit and Traveler's Walk.
  • Baby mobs now have a chance to spawn during symbol encounters on the global map.
  • Changed dialogue for NPCs with the Baby feat to the Kiba-hime style.
  • Added error handling for certain cases after mod uninstallation.
  • Fixed jobs or hobbies for residents on the bulletin board are now marked with *.
  • Added Snow Puchi Midaifuku.
  • Added wrenches for tent use to Miral Galroc's shop inventory.
  • Livestock no longer take items from shared containers.
  • Added a "Livestock Privilege" policy (automatically acquired when upgrading a base).

[Fixes]

  • Fixed a bug where charge-type melee enchantments were not functioning.
  • Fixed a bug where only regular orcs were summoned with the Orc Summoning spell.
  • Fixed an error that sometimes occurred when using the picker in build mode.
  • Fixed an issue where previously used materials were still preselected for recipes after updates changed material IDs or categories.
  • Fixed bonus increases to friendship from cleanliness and base skills not being applied.
  • Various minor fixes and adjustments.

[Notes]

  • From this version, "Hotfix" will be labeled as "Patch" since they may include more than just fixes.
  • The Jure body pillow from the Holy Night Festival only spawns once. Consideration is being given to confirmation processes for important items left on maps.

Patch

[Changes and Fixes]

  • Fixed a bug where the last used materials were not selected in the recipe selection screen during crafting.
  • Updated footstep sounds to reflect the material of the furniture being stepped on instead of the ground.
  • (English Version) Corrected the description of the Livestock Favor Ordinance, which was opposite to its actual effect.

EA 23.74 Stable

1/4 2024

This update is a consolidation of Nightly builds 23.68, 23.69, 23.70, 23.71, 23.72 and 23.74.

(Translated by ChatGPT)

I attempted to update the stable version, but since I changed the Steam Guard authentication method to my smartphone yesterday, I received a message stating that the default branch cannot be updated for 72 hours after changing the authentication method. As a result, I’m unable to update the default branch at the moment. Currently, only the Nightly branch has been updated. I’ve contacted Steam Support, so please wait a little longer for the stable version on the default branch. Thank you for your patience.

[Added Content]

  • Unlock "Haunted Manor" Early DLC.
  • Added brush recipe to Loytel's wares.
  • Added butcher knife to initial recipes (experimental. A tool guaranteed to yield a large amount of meat and fur).
  • Added mortar recipe to Loytel. Added mochi production to mortar recipes (mochi categories and performance are tentative).
  • Added "transparent blocks" to Build Mode.
  • Added recipe for "door frames."
  • Added roof (awning) recipes to loom.
  • Added a low chance for "Lucky Moon" to visit homes (increased probability when following Ehekatl, occurs once per year per base, doubles resident production, doubles max guest count, all guests are wealthy, and grants Kumiromi secret experience. Effects are still under adjustment).
  • Added several illustrations to the in-game gallery.
  • Added four new panty skins.
  • Added two new friendship levels (friendship above 500 will now increase more slowly).
  • Added a "Show menu only when Shift key is pressed" option to container settings when "Advanced Menu" is enabled.
  • Added recipe for "curtain doors."
  • Added three new monsters.
  • Updated Chinese translations.

[Highlights]

  • A gentler world for Corgon. Taming animals through brushing and acquiring meat through slaughtering.
  • Added Rare Species feat to Corgon.
  • Killing NPCs or cats with the "Rare Species" feat now lowers Karma.
  • Added hobbies and jobs to Quruitzia, Corgon, and Kettle.
  • Yvan's Flame of War now charges based on ally or resident deaths, granting 2 charges for minions and 30 for non-minions.
  • Added all-faction enchantment to ★Warmonger.

[Additions and Changes]

  • Added livestock and guest labels to hover guide for NPC mouseover.
  • Fertility added to tents.
  • Improved snow rendering on blocks and roofs during snowfall.
  • Allowed placement of obstructive furniture even when non-enemy NPCs occupy the tile.
  • Allowed tent placement in remote locations.
  • Party members revived at home will rejoin the party automatically when entering the home.
  • Enabled use of map and design boards inside tents.
  • Prevented harvesting crops that are not ready when holding the mouse for continuous harvest.
  • Reduced hobby and job efficiency for residents with low friendship.
  • Skinned items now display all options during crafting (recipes and levels remain the same).
  • Ripened containers now perform stack checks upon ripening.
  • Added resident and livestock count/max display to resident board tabs.
  • Increased chance of generating marbled meat based on Anatomy skill when slaughtering.
  • Detector now beeps if sound effects or master volume is low.
  • Summoned NPCs now generate with 0 interest and no fur.
  • Cleanliness gradually decreases over time (only affects PC and influences friendship gain rate). Cleanliness is restored through brushing, toilets, or hot springs. Cleanliness won't drop below normal. This feature may be toggleable in future custom difficulty settings.
  • Slightly increased spawn rate for melee weapons.
  • Adjusted taste evaluations during meals (calculated by all taste-related traits combined).
  • Neutral NPCs no longer turn hostile when afflicted by "Enemy of All Life" during Incognito.
  • Adjusted calculation for -1 MP/SP consumption in Ehekatl magic (expected value now under -1).
  • Adjusted calculation for -1 SP consumption in Farmer's Back feat (stamina is now consumed probabilistically).
  • Implemented effect for "Hometown Love" Home Skill.
  • Increased "Lucky Moon" occurrence rate with "Luck" Home Skill.
  • Taming difficulty now scales as follows: animal NPCs (easy) < non-humanoid NPCs < humanoid NPCs (hard). Engaged targets are even harder.
  • Brushable NPCs now display icons based on current friendship.
  • Friendship levels above a certain threshold no longer decrease through conversations or brushing, and gain rates are slightly increased.
  • Allowed drawing water from sinks, aquariums, tubs, toilets, etc., using watering cans.
  • Fixed materials for some items like microchips.
  • Highlighted containers in inventory on mouseover.
  • Adjusted breeding rates by race.
  • Added friendship icons to resident board lists.
  • Kizuami and Horome now accept mochi, kagami mochi, sake, and ceremonial sake as offerings.
  • Renamed "Sockets" for ranged weapons to "Modification Sockets."
  • Allowed placing items on blocks with "Allow construction over items" enabled (unsupported feature).
  • Base danger and content generation levels now factor into calculations beyond guest generation.
  • Sown seeds now place below signposts and similar items.
  • Weak stats now always display in red on the info bar regardless of enchantment bonuses.
  • Enabled cleaning of unreachable areas blocked by walls.
  • Broom cleaning now starts adjacent to the cleaning target. Cleaning water puddles takes more time.
  • Increased gene slots for races with "Rare Species" feat by 2. Added -2 gene slots to the "Rare Species" feat itself. Added "Rare Species" to the immortal younger sister.
  • All store goods except dangerous books now come identified.
  • Guests now leave with their minions when departing from a base.

[Mod-Related]

  • User maps no longer generate contents in empty containers (effective for newly uploaded maps).
  • Fixed errors caused by Mod items in the light source slot after uninstalling.
  • Added post-processing for quests tied to uninstalled Mods.
  • Improved post-processing after Mod uninstallation.

[Fixes]

  • Fixed faction enchantments triggering even after unequipping items.
  • Ensured save files include original zip after de-clouding without deleting it. Zip files are used when game files are missing.
  • Fixed overflow in base heirloom value calculations.
  • Prevented recovered resources from entering locked containers within delivery box ranges.
  • Fixed items stacking in lower-priority shared containers when residents deposit items.
  • Fixed simultaneous casting of party-wide spells using multiple hotkeys.
  • Corrected recipe ingredient categories for deluxe cakes, burgers, and Gourmet 2 feat spices.
  • Fixed containers not closing when right-clicking their background.
  • Fixed friendship-based feat point XP bonuses not being applied.
  • Corrected material selection in recipes when excluded materials were moved to designated containers.
  • Prevented harvested items from entering locked containers within resource signpost ranges.
  • Other minor fixes and adjustments.

[Notes]

  • Brooms now search within a 3-tile radius for additional trash during cleaning.
  • Taming humanoid NPCs has lower efficacy. A dedicated feat to improve this may be added.
  • Plans to add simple economy elements and store/money systems to prevent reliance on a single income method in late-game. Custom difficulty options for adjusting drop rates and economy toggles are under consideration, aiming for implementation in Nightly by month-end.
  • Doors placed on blocks are shorter than those on walls due to height differences (intended).
  • "Runes" are still not implemented.
  • Balancing gods is ongoing. Currently weaker gods may receive a third blessing for significant boosts. Temporary buffs will aim for averages without sacrificing potential future improvements.
  • Two types of tent walls are available.
  • Costumes like mascots can also appear in dungeons at low probabilities (intended).

1/5 2025

Received approval from Steam Support for the update, and updated the default branch to the stable version. Thanks Steam!

Hotfix

  • Fixed a bug where the penalty for exceeding the maximum number of residents in a base was always 0.
  • Fixed an issue where base skills influenced by companions' jobs or hobbies were not immediately updated when a companion was removed from the party.
  • Fixed a display issue where values marked as (Fixed) in residents' job descriptions were not shown as fixed in tooltips (display issue only).
  • Fixed a bug where leaf materials were locked to a specific type.
  • Added the recipe for Floor Scaffolding to the initial recipes.
  • Changed the ability "Meditation" to "Rest" to avoid confusion with the skill of the same name.
  • Added a Korean (KR) chat channel.
  • Fixed an issue where graphics of mod items thrown on the screen remained visible.

Hotfix 2

(Translated by ChatGPT)

[Additions and Changes]

  • Improved secondary sorting and unified sorting methods for material lists in crafting screens and processing facilities.
  • Doubled production output of bricks and glass in processing facilities (experimental).
  • Efficiency bonuses or penalties from base skills now displayed in job tooltips on the resident bulletin board.
  • Improved behavior when placing multi-tile items in build mode.
  • Added error message display when a file write error occurs during game saves.

[Fixes]

  • Fixed a bug where Chaos Shape babies were born with body parts already grown.
  • Fixed an issue where burning tiles that changed to non-burning tiles (e.g., due to seasonal changes) couldn't have their fire extinguished with water.
  • Other minor fixes and adjustments.

Hotfix 3[Additions and Fixes]

  • Adjusted alchemy coefficients when destroying bricks or glass.
  • Fixed a bug where characters with transparency would occasionally attack themselves during consecutive melee attacks.
  • Fixed an issue where craftable items would sometimes appear in red text on the crafting screen.
  • Production efficiency in bases will no longer drop below 0% (to prevent negative income from property taxes, etc. Even if displayed as negative, residents will not actually take money from you).

Hotfix 4[Additions and Fixes]

  • Adjusted alchemy coefficients when destroying bricks or glass again(as it was not working).

Hotfix 5(Translated by ChatGPT)

[Added and Changed]

  • Added a unique skin for baby Snow Puchis.
  • Added a recipe for pipes.
  • (Japanese) Renamed "Coexistence Skill" to "Symbiosis Skill."
  • Gaze-related abilities (mainly for enemies) can no longer be used while blinded.

[Fixed]

  • Fixed a bug where leaving and re-entering a map with a festival across festival days would duplicate minions.
  • Fixed experience gains below 0.01 for skills to calculate correctly.
  • Fixed an issue where walls and blocks could be placed beyond the inventory limit in Build Mode.
  • Fixed an issue where wall orientation in towns and similar areas could be changed.
  • Fixed misaligned animations for large furniture.
  • Other minor fixes and adjustments.

[Note]

  • Adjustments related to day progression are planned after introducing the optional gameplay difficulty setting feature scheduled for this month, as they significantly impact game balance.

EA 23.73 Nightly

1/3 2025(Translated by ChatGPT) A bug related to cloud saves was found. If no further issues arise, this will be used as the basis for the next stable release. [Additions and Changes]

  • Unlocked the Early DLC "呪の館."
  • Added post-processing for quests that no longer exist after uninstalling mods.
  • Improved the rendering of snow on blocks and roofs surrounded by blocks during snowy conditions.
  • Milk obtained from sources other than residents or livestock now has significantly reduced enhancement levels.
  • Allowed placement of furniture that blocks pathways even if non-hostile NPCs are present on the tile.
  • Tents and boats can now be placed in distant locations.
  • Changed the maximum friendship decrease when brushing companions or residents and failing from -30 to -5 (to address frequent accidents).

[Fixes]

  • When opting out of cloud saves, the original zip file is now included in the save data without being deleted. If game files cannot be read or are missing, they will be loaded from the zip instead.
  • Various minor fixes and adjustments.

[Notes]

  • Regarding the balance of gods, currently underperforming gods will receive significant enhancements by prioritizing the introduction of a third blessing. While temporary adjustments can bring them closer to average, their current weakness allows for bold improvements, and further potential growth is preserved.
  • There are two types of tent walls.
  • Costumes and part-time job outfits may appear in dungeons at low probabilities as intended.
  • Changes to the enhancement level of milk will be omitted in the stable version. Significant changes that could greatly impact existing balance, such as this, will be made selectable as on/off options after the introduction of custom difficulty settings.

EA 23.72 Nightly

1/2 2025 (Translated by ChatGPT) [Added and Changed]

  • Displayed the number and maximum number of residents and livestock on the resident bulletin board tab.
  • Changed "Lucky Day" to "Lucky Month." Added effects for Lucky Month (occurs only once per year per base: doubled resident production, doubled maximum guest capacity, all guests become wealthy, and Kumis secrets experience gained). Effects are still under adjustment.
  • Added the awning recipe to the loom.
  • Items with multiple skins now show all options during crafting (recipes and recipe levels remain the same).
  • When "Advanced Menu" is enabled, added an option to display the menu for containers only when the Shift key is pressed.
  • Maturing containers now perform item stack checks when maturation occurs.
  • Increased the chance of generating premium meat during slaughter based on Anatomy skill.
  • Detection sound now beeps when sound effect volume is set low.
  • Ivalan's Flames of War now gain 2 charges for minions or 30 charges for non-minions when allies or residents die, regardless of the cause of death.
  • Added an all-faction slayer enchant to "★Warmonger."

[Fixed]

  • Fixed an overflow issue in base heirloom value calculations.
  • Fixed an issue from the previous patch where residents could store items in full shared containers (items were not lost even if containers overflowed).
  • Fixed an issue from the previous patch where items collected using "Retrieve" in build mode would not be stored in shipment boxes or storage boxes within the range of resource signposts.
  • Other minor fixes and adjustments.

Hotfix 1 (Translated by ChatGPT) [Fixes]

  • Fixed the issue where Lucky Month would not end after starting.
  • Adjusted the calculation formula for the chance of marbled meat generation during slaughter.

EA 23.71 Nightly

1/1 2025 (Translated by ChatGPT) [Added and Changed]

  • Map boards and design boards can now be used inside tents (experimental).
  • Brushing now consumes stamina. Brushing oneself no longer causes a fear state.
  • Summoned NPCs are now generated with 0 interest and no fur.
  • Increased experience gained from brushing when the target's friendliness is at infatuated or lower.
  • Cleanliness now gradually decreases over time. Brushing, using the toilet, or soaking in a hot spring restores cleanliness. Cleanliness only affects friendliness gain and only for the PC.
  • Adjusted spawn rate for unarmed weapons (slightly increased).
  • User maps will no longer auto-generate contents for empty containers in original maps (applies to newly uploaded maps).
  • Adjusted taste evaluation calculation for meals (now calculated as the sum of all traits related to flavor, such as sweetness).
  • Unlocked "transparent blocks" in build mode.
  • Neutral NPCs no longer turn hostile during Incognito state even when afflicted with Ether Disease: Enemy of All Living Things.
  • Adjusted MP/SP consumption calculation for Ehekatl-style magic when the value is -1 (expected value is now below -1).
  • Adjusted SP consumption calculation for Farmer's Back when the value is -1 (stamina is consumed probabilistically).
  • Added a new recipe for "Door Frame."
  • Implemented the Home skill "Local Pride."
  • "Lucky Day" now has a low chance of occurring at Home (chance increases if the PC worships Ehekatl). Effects of Lucky Day to be introduced in the next update.
  • The Home skill "Luck" increases the likelihood of Lucky Day occurring at Home.
  • Companions revived at Home are automatically added back to the party when the PC enters Home (or when the Healer revives them).
  • While harvesting crops with a long mouse press, non-harvestable crops will no longer be collected.

[Fixed]

  • Fixed a bug where resources collected in build mode within a resource sign's range would be placed in the delivery box (non-dimensional) if present. If the delivery box already contains items, its contents can now be ejected upon use.
  • Fixed a bug where items deposited into shared containers by residents would stack with existing items in lower-priority containers.
  • Various minor fixes and adjustments.

[Notes]

  • Regarding fast travel adjustments, a simplified economy system is being considered, adding shopkeepers and the shipping market their own savings similar to Elona. This aims to diversify late-game money-making methods and will likely not affect households earning less than several hundred thousand orens per month. As Elin is sandbox-oriented, changes to the existing oath system are planned, such as toggling the economy system on/off or adjusting drop rates, providing customizable difficulty settings. This will be a significant change, with a target implementation in Nightly by the end of the month.
  • Doors installed on blocks (not walls) being shorter is intentional, as blocks are lower in height than walls.

Hotfix 1(Translated by ChatGPT) [Additions and Fixes]

  • Cleanliness will no longer drop below "Normal" (same as the previous version). This may become a toggleable life element in the planned custom difficulty settings.
  • Fixed a bug where residents who had died while in the PC's party would automatically rejoin the party when visiting the base.
  • Fixed an issue where "Lucky Day" was recorded daily in the home bulletin board log even when it had not occurred.
  • Raised the friendship decrease caused by conversations and brushing to Love level.
  • Fixed an issue where higher cleanliness reduced friendship gain while lower cleanliness increased it.
  • Corrected SP consumption calculation when it was reduced to -1 by "Farmer's Stamina."
  • Various other minor fixes and adjustments.

[Notes]

  • "Runes" are still not implemented.