Elin:Code Analysis/Mining
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This page does not contain information obtained through legitimate play, but rather through Elin's data analysis, debug mode, and internal file viewing. It may contain serious spoilers or information that may detract from the enjoyment of playing the game. please summarize the content in a way that is easy to understand for people who cannot read the code, rather than posting the code as it is. |
Calculating required mining level
Mining level requirement is calculated as follows:[1]
- Take the mined material's hardness from Elin:Materials and denote it matHardness.
- Take the mined object's reqHarvest, hp and tagHard from the following table:
Mined object | reqHarvest | hp | tagHard |
---|---|---|---|
crystal | 20 | 100 | 1 |
ore | 10 | 150 | 1 |
gem ore | 20 | 150 | 1 |
big rock | 10 | 100 | 1 |
salt rock | 5 | 100 | 1 |
stalagmite | 5 | 100 | 1 |
huge rock | 50 | 100 | 3 |
sulfur rock | 5 | 100 | 1 |
- Calculate required effective hardness using the formula reqHardness = floor(matHardness * hp / 100 * tagHard + reqHarvest).
- The player's effective hardness is given by floor(toolHardness + miningSkill * 3 / 2), where toolHardness is the hardness of the player's pickaxe and miningSkill is the player's mining skill. Hence, the skill requirement can be calculated by miningSkill ≥ 2 / 3 * (reqHardness - toolHardness).
- To be precise, the mined object's category and mining pick's enchant state and bless state also affect this calculation, which is omitted here for simplicity.