Land Feats
(Redirected from Elin:土地フィート)
Each parcel of land has inherent features that provide bonuses to the home, and also to the network of homes owned by the player. As the hearthstone is leveled, the benefits of these features unlock.
Overview
- Some of the feats correspond to the networks released at the hearthstone level and affect all the lands in the network. There is a certain degree of regularity in the composition of the feats.
- The first feat is always attached to a terrain type, such as “forest” or “sea”. The type of terrain is determined by its appearance on the global map.
- The second and third slots are randomly assigned to two non-terrain features, but no two non-terrain features with the same name will be selected. Also, some feats are limited to specific terrain.
- Static lands have fixed feats.
- Meadow: Plain, Fertile, Erin's Grace Hill caves: Cave, Ancient Ruin, Erin's Grace Vernis: Hill, Coal, Ancient Ruin
- The feats of unowned land changes with each re-gen
- When you are on land before it is privatized, the map name in the upper left corner of the screen discloses all three of the land's hidden feats!
- You can see all of the feats that are hidden in the land you already own by going to "Location > Land Name > Land Features" in the Journal.
- Some feat are compatible with the network that is released at the hearthstone level, and feats are shared among lands that have opened the network.
Land Feat list
Feat | Effect | Network | Location | Notes |
---|---|---|---|---|
Elin's Grace | Increase admin points. | Yes | Meadow, Hill Cave | +5 Admin cost, affecting all lands that have network access
If you take it in both lands, the level will be 2 (+10 Admin cost) |
Cave | Land with more admin points | No | Hill Cave | +5 Administration, +3 Food Supply per Hearthstone Level |
Plain | Land with more admin points | No | Meadow, Field | +5 Administration, +3 Food Supply per Hearthstone Level |
Forest | Land where food supply is likely to rise | No | Forest | +4 Administration, +4 Food Supply per Hearthstone Level |
Hill | Land with little food supply, but more admin points. | No | Vernis, Mountain | +6 Administration, +2 Food Supply per Hearthstone Level |
Snowfield | Land with low food supply but high administration and commercial power | No | Snowfield | +5 Administration, +2 Food Supply per Hearthstone Level
Base Attraction +15 |
Beach | Land with many fish and more commercial power | No | Beach | +4 Administration, +3 Food Supply per Hearthstone Level
Attractiveness +10, +20% chance to gain +1 fish |
Sea | Land with many fish and more commercial power | No | Sea | +4 Administration, +3 Food Supply per Hearthstone Level
+20% chance to gain +1 fish |
Fertile | Increase fertility of the land | No | Meadow, Everywhere | +Multiplies Fertility by 1.25x |
Basin | Land with more admin points | No | Everywhere | +1 Administration per Hearthstone Level |
Fishing Spot | More fish will be caught | No | Everywhere | +25% chance to gain +1 fish |
Hunting Ground | More wildlife will occur naturally | No | Everywhere | Max animals present on map before no more can spawn increased by 4. Does not increase spawnrate. |
Breeding Ground | Wildlife will spawn in greater numbers, Livestock production efficiency is not affected. | No | Everywhere | Max animals present on map before no more can spawn increased by 8. Does not increase spawnrate. |
Monster's Den | Monsters will attack more frequently | No | Everywhere | Spawns extra monsters scaling with hunting/breeding ground. Does not effect spawn cap. |
Fresh Air | Residents work more efficiently | No | Everywhere | Job efficiency of residents is increased by 10%. |
Ancient Ruin | Attract more visitors | No | Vernis, Hill Cave, Everywhere | Effect as if Attractiveness was increased by 10 (Hidden) |
Giant Statue | Increase tourism value | No | Everywhere | The tourism value of the land is multiplied by 15% (additional with the other land feats.) |
Dinosaur Fossil | Increase tourism value | No | Everywhere | The tourism value of the land is multiplied by 15%. |
Mysterious Tablet | Increase tourism value | No | Everywhere | The tourism value of the land is multiplied by 15%. |
Monolith | Increase tourism value | No | Everywhere | The tourism value of the land is multiplied by 15%. |
Weird Bird | Increase tourism value | No | Everywhere | The tourism value of the land is multiplied by 15%. |
Geyser | Geology specific to hot spring areas | No | Everywhere | The hot spring effect is given to the water area. |
Volcano | Geology specific to volcanic areas | No | Mountain | *unimplemented content* |
Chitin | The local specialty produced in a land. | Yes | Plain | *unimplemented content* |
Mushroom | The local specialty produced in a land. | Yes | Forest | *unimplemented content* |
Gum | The local specialty produced in a land. | Yes | Forest | *unimplemented content* |
Coal | The local specialty produced in a land. | Yes | Vernis, Mountain | *unimplemented content* |
Silica Pearl | The local specialty produced in a land. | Yes | Beach | *unimplemented content* |
Ice block | The local specialty produced in a land. | Yes | Snowfield | *unimplemented content* |