Elin:Fishing: Difference between revisions
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The fishing skill can be learned from the trainer in '''[[Elin:Yowyn|Yowyn]]'''. | The fishing skill can be learned from the trainer in '''[[Elin:Yowyn|Yowyn]]'''. | ||
Fishing outcome is determined by fishing level and land feats, such as '''Sea''', '''Beach''', and '''Fishing Spot'''. However, the hardness of the material of the fishing rod and whether the fishing rod is blessed do not affect the outcome. | Fishing outcome is determined by fishing level, content level, danger level, and land feats, such as '''Sea''', '''Beach, undersea''', and '''Fishing Spot'''. However, the hardness of the material of the fishing rod and whether the fishing rod is blessed do not affect the outcome. | ||
Fishing speed is only determined by fishing level. | Fishing speed is only determined by fishing level. | ||
Line 13: | Line 13: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Factor !! Affects Fish LV !! Affects Number of Fish !! Affects Fishing Speed !! Affects Catching Nothing !! Affects Catching Small Medals !! Affects | ! Factor !! Affects Fish LV !! Affects Number of Fish !! Affects Fishing Speed !! Affects Catching Nothing !! Affects Items !! Affects Catching Small Medals !! Affects fish quality | ||
!Stamina consumption | |||
|- | |- | ||
| Fishing Level || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ | | Fishing Level || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ | ||
|✖ | |||
|- | |- | ||
| | | Location || ✖ || ✔ || ✖ || ✖ || ✖ || ✖ || ✖ | ||
|✖ | |||
|- | |- | ||
| Fishing Rod || ✖ || ✖ || ✖ || ✖ || ✖ || ✖ | | Content Level || ✖ || ✖ || ✖ || ✖ || ✔ || ✖ || ✖ | ||
|✖ | |||
|- | |||
| Danger Level || ✖ || ✖ || ✖ || ✖ || ✔ || ✖ || ✖ | |||
|✖ | |||
|- | |||
| Fishing Rod || ✖ || ✖ || ✖ || ✖ || ✖ || ✖ || ✖ | |||
|✔ | |||
|} | |} | ||
* '''Fishing Level''': | * '''Fishing Level''': | ||
**Determines the '''maximum fish LV''', the '''potential number of fish''', and '''fishing speed'''. | **Determines the '''maximum fish LV''', the '''potential number of fish''', the '''potential quality of fish''' and '''fishing speed'''. | ||
**Affects '''catching nothing''' (higher levels reduce the chance). | **Affects '''catching nothing''' (higher levels reduce the chance). | ||
**Affects '''catching Small Medal''' (higher levels increase the chance). | **Affects '''catching Small Medal''' (higher levels increase the chance). | ||
**Affects '''catching Junk''' (higher levels reduce the chance). | **Affects '''catching Junk''' (higher levels reduce the chance). | ||
* ''' | * '''Location:''' | ||
**Feats like '''Sea''', '''Beach''' | **Feats like '''Sea''', '''Undersea''', '''Beach''' and '''Fishing Spot''' increase the '''number of fish''' you can catch but do not affect fish LV, fishing speed, or other factors. | ||
**Fishing in '''Port Kapul''' increases amount of fish caught akin to abovementioned land feats (with Port Kapul being better than 1 feat but worse than 2 feats). | |||
* '''Content Level''': | |||
**Determined by hearth stone level, distance from roads, and the Demon Invocation policy. | |||
* '''Danger Level''': | |||
**If the current zone is not part of your home faction, then danger level affects items. | |||
* '''Fishing Rod''': | * '''Fishing Rod''': | ||
**The harder the fishing rod, the less stamina you consume while fishing. | |||
**The type of fishing rod does not influence '''fish LV''', '''number of fish''', '''fishing speed''', or any of the other factors. | **The type of fishing rod does not influence '''fish LV''', '''number of fish''', '''fishing speed''', or any of the other factors. | ||
Line 44: | Line 60: | ||
| Max Small Medal Chance || 90 | | Max Small Medal Chance || 90 | ||
|- | |- | ||
| | | Chance for Legendary fish || 105 | ||
|} | |} | ||
Line 50: | Line 66: | ||
* '''Max Fishing Speed''': Fishing level at which the fastest fishing speed is reached. | * '''Max Fishing Speed''': Fishing level at which the fastest fishing speed is reached. | ||
* '''Max Small Medal Chance''': The fishing level at which the chance of receiving Small Medals is maximized or guaranteed to be more consistent. | * '''Max Small Medal Chance''': The fishing level at which the chance of receiving Small Medals is maximized or guaranteed to be more consistent. | ||
* ''' | * '''Chance for Legendary fish''': The fishing level required to be able to catch Legendary quality fish without the "First catch" feat or its effect. | ||
=== Fish Quality === | |||
Depending on your skill level, fishing can result in receiving quality fish, denoted with either Lively, Fabled or Legendary in their name. Quality fish have rather low chance to be caught, are caught in lesser amount, award extra fishing experience and have greatly increased food stats. However, Fabled and Legendary quality fish come with the "Purity" trait, preventing them from being duplicated. | |||
The food stat multipliers are as follows: | |||
* '''Lively:''' 1.8, quality 4 | |||
* '''Fabled:''' 4.0, quality 7 (purity) | |||
* '''Legendary:''' 6.0, quality 10 (purity) | |||
The chance to catch quality fish scales with your fishing skill level. The following table contains some skill and %chance of "at least this quality" pairs assuming the first catch feat is '''not''' active: | |||
{| class="wikitable sortable" | |||
|- | |||
! Fishing skill !! Lively !! Fabled !! Legendary | |||
|- | |||
| 3 || 0.00014% || 0% || 0% | |||
|- | |||
| 53 || 0.70% || 0.000019% || 0% | |||
|- | |||
| 105 || 1.84% || 0.18% || 0.000006% | |||
|- | |||
| 150 || 2.36% || 0.45% || 0.02% | |||
|- | |||
| 200 || 2.72% || 0.71% || 0.11% | |||
|- | |||
| 250 || 2.94% || 0.90% || 0.23% | |||
|- | |||
| 500 || 3.40% || 1.40% || 0.80% | |||
|- | |||
| 1000 || 3.62% || 1.74% || 1.59% | |||
|} | |||
'''First Catch:''' The First Catch feat increases your chance of catching quality fish for the first 5 fish caught each day (and guarantees that you will catch fish instead of items for those 5). Level 1 feat will grant a 20% chance of increasing the quality of the fish by 1, while level 2 feat will guarantee that the first fish caught each day gets its quality increased by 1 (so it is guaranteed to be at least Lively). These quality increases do not stack with each other. | |||
=== Obtaining Bait === | |||
Fishing requires bait to catch a fish; one unit of bait will be consumed per catch regardless of the amount of fish caught. Bait can be purchased from [[Elin:Bestiary/Norland/Fishmonger|Fishmongers]] and [[Elin:Bestiary/Norland/General Shopkeeper|General Shopkeepers]] or crafted by the player using [[Elin:Creating#Quick_Craft|Quick Craft]]. | |||
If a player chooses to craft their own bait, there are several methods to obtain ingredients (Meat, Body parts, Mushrooms): | |||
* Completing [[Elin:Nefia|Nefia]] and crafting any hearts, grotesque offal, and bone drops into bait. | |||
* [[Elin:Farming|Mushroom Farming]]. As mushrooms only take a day to fully grow and only consume 2 fertility, many can be grown daily (so long as the player remembers to harvest seeds for replanting). | |||
* Dismantle fertilizers to get soil corpses. The following items are recommended for fertilizer: | |||
** Raw food makeshift arrows: You can make 40 arrows from a raw food leaf obtained by disassembling flowers, yielding about 10 fertilizer. | |||
** Unwanted fish: With sufficient fishing skills and a suitable fishing spot, you can turn unwanted fish into fertilizer, providing you with enough bait to keep fishing forever. | |||
* Harvesting scrap from Machinarium Nefia by mining the walls, digging the floors, and collecting debris from the ground. The scrap can be processed into nails at the [[Elin:Creating#Tinker's_table|Tinker's table]], and then disassembled with a hammer to convert them into bones. These bones can then be crafted into fishing bait. | |||
** Making fertilizer from raw food makeshift arrows yields about 10 times more fishing bait for the same stamina consumption. This way may be useful when you want to gather bait while training these skills. | |||
== Fishing by NPCs == | |||
NPCs whose class is tourist or whose '''[[Elin:Residents|job or hobby]]''' is fishing will fish as their idle action. | |||
They sell their catch at regular intervals, but players can collect the fish in their inventory before they do so. | |||
Unlike players, they fish even without a fishing rod, but if you put a fishing rod in an NPC's inventory, they will use it. | |||
NPCs stop fishing when their stamina runs out. By giving them a fishing rod, you can reduce their stamina consumption and keep them fishing for longer (and potentially steal their catch). | |||
While NPCs can catch quality fish, their chance to do so is heavily penalized, with non-faction NPCs having an even larger penalty. | |||
== Fishing Table == | == Fishing Table == | ||
Line 58: | Line 131: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Name !! Sprite !! LV !! Minimum Fishing Level !! | ! Name !! Sprite !! LV !! Minimum Fishing Level !! WT !! WT (actual) !! Chance !! Value | ||
|- | |- | ||
| Tadpole || [[File:Elin Fish Sprite Tadpole.png|frameless]] || 1 || 1 || 30 || 0.1 || 1000 || 50 | | Tadpole || [[File:Elin Fish Sprite Tadpole.png|frameless]] || 1 || 1 || 30 || 0.1 || 1000 || 50 | ||
Line 90: | Line 163: | ||
| Tilefish || [[File:Elin Fish Sprite Tilefish.png|frameless]] || 10 || 4 || 620 || 0.7 || 1000 || 480 | | Tilefish || [[File:Elin Fish Sprite Tilefish.png|frameless]] || 10 || 4 || 620 || 0.7 || 1000 || 480 | ||
|- | |- | ||
| | | Pintuna || [[File:Elin Fish Sprite Tuna.png|frameless]] || 10 || 4 || 850 || 0.9 || 400 || 550 | ||
|- | |- | ||
| Striped Jack || [[File:Elin Fish Sprite Striped Jack.png|frameless]] || 15 || 7 || 440 || 0.5 || 1000 || 380 | | Striped Jack || [[File:Elin Fish Sprite Striped Jack.png|frameless]] || 15 || 7 || 440 || 0.5 || 1000 || 380 | ||
Line 100: | Line 173: | ||
| Red Bream || [[File:Elin Fish Sprite Red Bream.png|frameless]] || 15 || 7 || 440 || 0.5 || 200 || 760 | | Red Bream || [[File:Elin Fish Sprite Red Bream.png|frameless]] || 15 || 7 || 440 || 0.5 || 200 || 760 | ||
|- | |- | ||
| Black Bass || [[File:Elin Fish Sprite | | Black Bass || [[File:Elin Fish Sprite Black Bass.png|frameless]] || 15 || 7 || 750 || 0.8 || 1000 || 680 | ||
|- | |- | ||
| Blowfish || [[File:Elin Fish Sprite Blowfish.png|frameless]] || 20 || 9 || 260 || 0.3 || 200 || 1250 | | Blowfish || [[File:Elin Fish Sprite Blowfish.png|frameless]] || 20 || 9 || 260 || 0.3 || 200 || 1250 | ||
Line 127: | Line 200: | ||
|- | |- | ||
| Whale || [[File:Elin Fish Sprite Whale.png|frameless]] || 40 || 19 || 1200000 || 1200.0 || 50 || 45000 | | Whale || [[File:Elin Fish Sprite Whale.png|frameless]] || 40 || 19 || 1200000 || 1200.0 || 50 || 45000 | ||
|- | |||
|Slice of Fish | |||
|[[File:Elin Item Sprite Slice of Fish.png]] | |||
|5 | |||
| | |||
| | |||
|0.1 | |||
|100 | |||
|10 | |||
|} | |} | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Name !! Sprite !! | ! Name !! Sprite !! WT !! WT (actual) !! Value | ||
|- | |- | ||
| Statue of Earth || [[File:Elin Item Sprite Statue of Earth.png|frameless]] || 1200000 || 1200.0 || 32256 | | Statue of Earth || [[File:Elin Item Sprite Statue of Earth.png|frameless]] || 1200000 || 1200.0 || 32256 | ||
Line 154: | Line 236: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Name !! Sprite !! | ! Name !! Sprite !! WT !! WT (actual) !! Value | ||
|- | |- | ||
| Casino Chip || [[File:Elin Item Sprite Casino Chip.png|frameless]] || 0 || 0 || 0 | | Casino Chip || [[File:Elin Item Sprite Casino Chip.png|frameless]] || 0 || 0 || 0 | ||
Line 171: | Line 253: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Name !! Sprite !! | ! Name !! Sprite !! WT !! WT (actual) !! Value | ||
|- | |- | ||
| Ancient Book || [[File:Elin Item Sprite Ancient Book.png|frameless]] || 200 || 0.2 || 500 | | Ancient Book || [[File:Elin Item Sprite Ancient Book.png|frameless]] || 200 || 0.2 || 500 | ||
Line 180: | Line 262: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Name !! Sprite !! | ! Name !! Sprite !! WT !! WT (actual) !! Value | ||
|- | |||
| Boots || [[File:Elin Item Sprite Boot.png|frameless]] || 500 || 1.1 || 269 | |||
|- | |||
| Empty Bottle || [[File:Elin Item Sprite Empty Bottle 2.png|frameless]] || 500 || 0.6 || 286 | |||
|- | |||
| Empty Bottle || [[File:Elin Item Sprite Empty Bottle 3.png|frameless]] || 500 || 0.6 || 249 | |||
|- | |- | ||
| | | Empty Can || [[File:Elin Item Sprite Empty Can 1.png|frameless]] || 500 || 1.0 || 250 | ||
|- | |- | ||
| Empty | | Empty Can || [[File:Elin Item Sprite Empty Can 2.png|frameless]] || 500 || 1.0 || 248 | ||
|- | |- | ||
| | | Flotsam from the North || [[File:Elin Item Sprite Flotsam From The North.png|frameless]] || 500 || 1.0 || 262 | ||
|- | |- | ||
| | |King piece | ||
| | |||
|500 | |||
|0.5 | |||
| | |||
|- | |- | ||
| | |Foreign doll | ||
| | |||
|500 | |||
|0.5 | |||
| | |||
|- | |- | ||
| | |Lucky Cat(White) | ||
| | |||
|500 | |||
|1.1 | |||
| | |||
|- | |- | ||
| Lucky Cat || [[File:Elin Item Sprite Lucky Cat.png|frameless]] || 500 || | | Lucky Cat(Gold) || [[File:Elin Item Sprite Lucky Cat.png|frameless]]|| 500 || 1.3 || 281 | ||
|- | |- | ||
| Rubber Duck || [[File:Elin Item Sprite Rubber Duck.png|frameless]] || 500 || 0. | | Rubber Duck || [[File:Elin Item Sprite Rubber Duck.png|frameless]] || 500 || 0.3 || 225 | ||
|- | |- | ||
| Rubber Putit || [[File:Elin Item Sprite Rubber Putit.png|frameless]] || 500 || 0. | | Rubber Putit || [[File:Elin Item Sprite Rubber Putit.png|frameless]] || 500 || 0.3 || 290 | ||
|- | |- | ||
| Rubber Snail || [[File:Elin Item Sprite Rubber Snail.png|frameless]] || 500 || 0. | | Rubber Snail || [[File:Elin Item Sprite Rubber Snail.png|frameless]] || 500 || 0.3 || 270 | ||
|- | |- | ||
| Sandal || [[File:Elin Item Sprite Sandal 1.png|frameless]] || 500 || 0.5 || 215 | | Sandal || [[File:Elin Item Sprite Sandal 1.png|frameless]] || 500 || 0.5 || 215 | ||
|- | |- | ||
| Sandal || [[File:Elin Item Sprite Sandal 2.png|frameless]] || 500 || 0. | | Sandal || [[File:Elin Item Sprite Sandal 2.png|frameless]] || 500 || 0.3 || 232 | ||
|- | |- | ||
| Sea Pants || [[File:Elin Item Sprite Sea Pant.png|frameless]] || 500 || 0. | | Sea Pants || [[File:Elin Item Sprite Sea Pant.png|frameless]] || 500 || 0.4 || 278 | ||
|} | |} | ||
[[Category:EN]] | [[Category:EN]] | ||
[[Category:Elin Mechanics]] | [[Category:Elin Mechanics]] |
Latest revision as of 17:52, 23 June 2025
Fishing by the water can sometimes result in unexpected treasures, as well as fish that can be used for cooking or as offerings to Ehekatl of Luck.
Overview
The fishing skill can be learned from the trainer in Yowyn.
Fishing outcome is determined by fishing level, content level, danger level, and land feats, such as Sea, Beach, undersea, and Fishing Spot. However, the hardness of the material of the fishing rod and whether the fishing rod is blessed do not affect the outcome.
Fishing speed is only determined by fishing level.
Fishing Factors
Factor | Affects Fish LV | Affects Number of Fish | Affects Fishing Speed | Affects Catching Nothing | Affects Items | Affects Catching Small Medals | Affects fish quality | Stamina consumption |
---|---|---|---|---|---|---|---|---|
Fishing Level | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✖ |
Location | ✖ | ✔ | ✖ | ✖ | ✖ | ✖ | ✖ | ✖ |
Content Level | ✖ | ✖ | ✖ | ✖ | ✔ | ✖ | ✖ | ✖ |
Danger Level | ✖ | ✖ | ✖ | ✖ | ✔ | ✖ | ✖ | ✖ |
Fishing Rod | ✖ | ✖ | ✖ | ✖ | ✖ | ✖ | ✖ | ✔ |
- Fishing Level:
- Determines the maximum fish LV, the potential number of fish, the potential quality of fish and fishing speed.
- Affects catching nothing (higher levels reduce the chance).
- Affects catching Small Medal (higher levels increase the chance).
- Affects catching Junk (higher levels reduce the chance).
- Location:
- Feats like Sea, Undersea, Beach and Fishing Spot increase the number of fish you can catch but do not affect fish LV, fishing speed, or other factors.
- Fishing in Port Kapul increases amount of fish caught akin to abovementioned land feats (with Port Kapul being better than 1 feat but worse than 2 feats).
- Content Level:
- Determined by hearth stone level, distance from roads, and the Demon Invocation policy.
- Danger Level:
- If the current zone is not part of your home faction, then danger level affects items.
- Fishing Rod:
- The harder the fishing rod, the less stamina you consume while fishing.
- The type of fishing rod does not influence fish LV, number of fish, fishing speed, or any of the other factors.
Fishing Milestones
Milestone | Fishing Level |
---|---|
Max Fish LV | 19 |
Max Fishing Speed | 50 |
Max Small Medal Chance | 90 |
Chance for Legendary fish | 105 |
- Max Fish LV: The highest fish LV you can catch at this fishing level.
- Max Fishing Speed: Fishing level at which the fastest fishing speed is reached.
- Max Small Medal Chance: The fishing level at which the chance of receiving Small Medals is maximized or guaranteed to be more consistent.
- Chance for Legendary fish: The fishing level required to be able to catch Legendary quality fish without the "First catch" feat or its effect.
Fish Quality
Depending on your skill level, fishing can result in receiving quality fish, denoted with either Lively, Fabled or Legendary in their name. Quality fish have rather low chance to be caught, are caught in lesser amount, award extra fishing experience and have greatly increased food stats. However, Fabled and Legendary quality fish come with the "Purity" trait, preventing them from being duplicated.
The food stat multipliers are as follows:
- Lively: 1.8, quality 4
- Fabled: 4.0, quality 7 (purity)
- Legendary: 6.0, quality 10 (purity)
The chance to catch quality fish scales with your fishing skill level. The following table contains some skill and %chance of "at least this quality" pairs assuming the first catch feat is not active:
Fishing skill | Lively | Fabled | Legendary |
---|---|---|---|
3 | 0.00014% | 0% | 0% |
53 | 0.70% | 0.000019% | 0% |
105 | 1.84% | 0.18% | 0.000006% |
150 | 2.36% | 0.45% | 0.02% |
200 | 2.72% | 0.71% | 0.11% |
250 | 2.94% | 0.90% | 0.23% |
500 | 3.40% | 1.40% | 0.80% |
1000 | 3.62% | 1.74% | 1.59% |
First Catch: The First Catch feat increases your chance of catching quality fish for the first 5 fish caught each day (and guarantees that you will catch fish instead of items for those 5). Level 1 feat will grant a 20% chance of increasing the quality of the fish by 1, while level 2 feat will guarantee that the first fish caught each day gets its quality increased by 1 (so it is guaranteed to be at least Lively). These quality increases do not stack with each other.
Obtaining Bait
Fishing requires bait to catch a fish; one unit of bait will be consumed per catch regardless of the amount of fish caught. Bait can be purchased from Fishmongers and General Shopkeepers or crafted by the player using Quick Craft.
If a player chooses to craft their own bait, there are several methods to obtain ingredients (Meat, Body parts, Mushrooms):
- Completing Nefia and crafting any hearts, grotesque offal, and bone drops into bait.
- Mushroom Farming. As mushrooms only take a day to fully grow and only consume 2 fertility, many can be grown daily (so long as the player remembers to harvest seeds for replanting).
- Dismantle fertilizers to get soil corpses. The following items are recommended for fertilizer:
- Raw food makeshift arrows: You can make 40 arrows from a raw food leaf obtained by disassembling flowers, yielding about 10 fertilizer.
- Unwanted fish: With sufficient fishing skills and a suitable fishing spot, you can turn unwanted fish into fertilizer, providing you with enough bait to keep fishing forever.
- Harvesting scrap from Machinarium Nefia by mining the walls, digging the floors, and collecting debris from the ground. The scrap can be processed into nails at the Tinker's table, and then disassembled with a hammer to convert them into bones. These bones can then be crafted into fishing bait.
- Making fertilizer from raw food makeshift arrows yields about 10 times more fishing bait for the same stamina consumption. This way may be useful when you want to gather bait while training these skills.
Fishing by NPCs
NPCs whose class is tourist or whose job or hobby is fishing will fish as their idle action.
They sell their catch at regular intervals, but players can collect the fish in their inventory before they do so.
Unlike players, they fish even without a fishing rod, but if you put a fishing rod in an NPC's inventory, they will use it.
NPCs stop fishing when their stamina runs out. By giving them a fishing rod, you can reduce their stamina consumption and keep them fishing for longer (and potentially steal their catch).
While NPCs can catch quality fish, their chance to do so is heavily penalized, with non-faction NPCs having an even larger penalty.
Fishing Table
Fish
Decoration
Currency
Name | Sprite | WT | WT (actual) | Value |
---|---|---|---|---|
Casino Chip | ![]() |
0 | 0 | 0 |
Platinum Coin | ![]() |
0 | 0 | 0 |
Scratch Card | ![]() |
0 | 0 | 100 |
Small Medal | ![]() |
0 | 0 | 0 |
Strange Coin | ![]() |
0 | 0 | 0 |
Ancient Book
Name | Sprite | WT | WT (actual) | Value |
---|---|---|---|---|
Ancient Book | ![]() |
200 | 0.2 | 500 |