Elin:Changelog/EA3: Difference between revisions
Sakumashiki (talk | contribs) m (EA 23.152 Stable) |
Sakumashiki (talk | contribs) m (→EA 23.152 Stable: Changes from Nightly) |
||
Line 3: | Line 3: | ||
=== EA 23.152 Stable === | === EA 23.152 Stable === | ||
'''6/10 2025''' | '''6/10 2025''' | ||
After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again. | After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again. | ||
[Highlights] | [Highlights] | ||
* Cats now spawn again outdoors. | |||
* Shallow water tiles on the global map now generate an underwater map, which can also be used as a base. | |||
* Crops generated in Nefia now have strengthened levels based on floor depth (with maximum level dependent on farming skill). | |||
* Stroking or petting NPCs with the "spiky" feat now causes bleeding. | |||
* Companions now track days spent with the PC, displayed in the notes section. | |||
* Other updates include alchemy potion enhancements, and lore enhancements like backer wish NPC rumors and red books. | |||
[New Content] | [New Content] | ||
* (Backer Wish) Added NPC “White Law Leia” to the Village of Atonement, along with her portrait. | |||
* Added “Highlight Hostile NPCs” option to game settings. | |||
* Added spell “Cat Transformation.” | |||
* Added feat “Lord of the Pack,” assigned to some NPCs. | |||
* Added hair-related mutations. | |||
* Added rare enchantment “shockwave immunity” to leg equipment random enchants. | |||
* Added status “Berserk.” | |||
* Added new material “whipped cream” (because of a craving to jump into a sea of whipped cream). | |||
* Added new crop “Cabocchi.” | |||
* Added second growth stage graphics for cabocchi, radish, and tomato crops (previously indistinguishable from third stage). | |||
* Added two new coral variations and replaced some existing coral graphics. | |||
* Added coral reef map objects, now spawning in underwater Nefia. | |||
* Added red algae floor for underwater Nefia. | |||
* Added ocean floor tiles, replacing sandy floor in underwater maps. | |||
* Added underwater map background (can be selected in Map Board under “Change Sky”). | |||
* Added barbed wire fence. | |||
* Added gossip dialogue for Princess of Fangs. | |||
* Added gossip dialogue for Kiria and for the Older Sister NPC. | |||
* Added gossip dialogue for Mesherada and changed some of her lines. | |||
* Added gossip dialogue to Specwing, Mifu’s Village, Neph’s Village, and the Village of Atonement. | |||
* Added unique dialogue for innkeepers Kinu, Misaki, Eureka, Mizuna, and Mifu’s innkeeper. | |||
* Added red books: “First Cooking,” “Let’s Go Fishing!”, and “Ranch Story.” | |||
* Added two bunny boy portraits (Thanks minagi!). | |||
* Added two new monsters. | |||
* Added one dinosaur. | |||
* Added one new animal. | |||
[New Items and Recipes] | [New Items and Recipes] | ||
* Added “what once was.” | |||
* Added naginata. | |||
* Added gene drug (currently a wish-only item). | |||
* Added foreign doll. | |||
* Added hair tonic recipe to the alchemy table. | |||
* Added egg-laying medicine recipe to the alchemy table. | |||
* Added pulpit recipe to the crafting table. | |||
* Added two seed recipes to the millstone. | |||
* Added coral reef recipe and adjusted material requirements. | |||
* Added “buckler” to initial crafting recipes (graphic is provisional). | |||
* Added rare drop to polar bears. | |||
* Added rare drops to Tyrannosaurus and Dodorex. | |||
* Added rare drop to Triceratops. | |||
* Added back-facing graphic variant for cameras. | |||
* Added covered well graphic variant. | |||
[Alchemy Potion Changes] | [Alchemy Potion Changes] | ||
* Alchemy potions now gain strengthened levels based on alchemy skill (capped by potion quality), with effects increasing according to strength level. | |||
* Strength boost from alchemy potions now individually set by potion type (recovery, ability restoration, etc.). | |||
* Temporary attribute boosts/weaknesses from potions no longer have random variance. | |||
* Temporary attribute boosts/weaknesses cannot stack. | |||
* Blessed recovery potions now consistently boost all related attributes, no longer random. | |||
* Added “temporary attribute cap increase” to the effect of the “Mead Blood” feat. | |||
* (Explanation of temporary attribute boost) If a potion boosts strength by 50 for a character with 100 base strength, the cap (25% of base = 25) limits it to +25. For 1000 base strength, the cap is 250, so the potion fully boosts by 50, but never more. | |||
[Additions and Changes] | [Additions and Changes] | ||
* Companions joining via diaries now start with days spent with the PC equal to (current playdays + α). (No immediate effect.) | |||
* Teleporters with IDs no longer stack in the inventory. | |||
* Telescopes and similar objects can now be used in user maps. | |||
* Material for milk changed to whipped cream. | |||
* Places page in Journal now displays visited towns and influence of bases/towns. | |||
* “Brightness of Life” status removed upon PC/NPC revival. | |||
* Ability “Volley Strike” now adjusts stamina cost based on equipped weapon count (subject to future change or renaming). | |||
* Crafting recipe window size slightly increased. | |||
* Land rights can now be reclaimed even if the map isn’t regenerated (for places like initial caves). | |||
* Underwater growth enabled for Feywood and Coralwood. | |||
* Unique NPCs with dedicated gossip lines now always show “Wanna chat?” in conversation, outside of events. | |||
* Residents hanging from punching bags will no longer attempt torture if they are eating or pathing is blocked. | |||
* Hair-related mutations no longer occur via random mutation. | |||
* “Underwater Breathing” buff now raises swimming skill instead of durability; category changed from “Defense” to “Support.” | |||
* Chaos Shape NPC “Flesh Morph” feat level cap reduced from 22 to 20 (same as PC). | |||
* Large instruments (piano, harpsichord, etc.) no longer block sight. | |||
* Max carry weight will not fall below 1s. | |||
* Goddess’s drool wish power boost increased fivefold. | |||
* Added “not for sale” tag to wish wands. | |||
* When multiple items generated by wishes, high-value items spawn in lower numbers. | |||
* High-level NPC skill scaling adjusted to be smoother. | |||
* Added effects for negative item traits like 【Bleed】 when consumed. | |||
* “Calm Mind” status now counters berserk. | |||
* Normal crops no longer grow underwater. | |||
* Character sprite files split from objs_C.png to objs_C.png and objs_CL.png; large character types now load from objs_CL. | |||
* No knockback while under gravity status; tooltip updated accordingly. | |||
* Enchant runes limited to specific body parts can no longer be applied elsewhere; extraction now shows part limitations. | |||
* Moon Gate load errors now display the user map name. | |||
* Magic circle default material changed to crystal and now supports color change. | |||
* Random battlefield quests switched to fame-based content (experimental): danger level of first wave scales with fame, and quest rewards increased. | |||
* Horn blow danger increase in random battlefields now scales with current danger level. | |||
* Throwing category items now display hardness in tooltips. | |||
* Runes cannot be wished for now. | |||
* “Hunger for Slaughter” ether disease or cat transformation now causes “what once was” to spawn more often upon killing enemies. | |||
* Windmills and snowman generators now produce power outdoors even in bad weather. | |||
* Baby talk made cuter. | |||
* Riding/swimming pets now gain swimming XP when moving on water tiles. | |||
* Slave trader buying/selling list now displays gender and age. | |||
* Seeds harvested outside player bases or tents no longer level up (to avoid splitting stacks). | |||
* Low chance for crops other than grass to spawn in grassland Nefia. | |||
* Random crops may also spawn in forest Nefia. | |||
* Random treasure chests and pearls in fields or underwater no longer spawn where items already exist. | |||
* Pearl contents now depend on map content level. | |||
* Added reading to idle behavior for some NPCs. | |||
* Updated graphics for mercury and fallen angel’s blood. | |||
* Added “no duplication” effect to item traits 【Aphrodisiac】, 【Insect】, and 【Divine Flesh】. | |||
* Updated snow graphic. | |||
* Updated Chinese translation. | |||
[Fixes] | [Fixes] | ||
* Fixed a bug where rounding error in ether disease accumulation caused incorrect values. | |||
* Fixed wish spellbooks not generating (probably). | |||
* Fixed negotiation skill affecting wish item values. | |||
* Fixed overlapping negative effects reversing the speed law in the speed calculation formula. | |||
* Fixed Moon Gate errors caused by special characters in user map IDs. | |||
* Fixed platinum merchants being capturable with monster balls. | |||
* Fixed minimap not updating immediately after land expansion. | |||
* Fixed dyed sub-color of wooden items using the main color instead. | |||
* Fixed Swarm sometimes activating “Dark Fog” effect on enemies when used inside dark fog. | |||
* Fixed random battlefields not allowing withdrawal signal after canceling a previous one. | |||
* Fixed defunct A-type feat still appearing in gene feat generation. | |||
* Fixed used deity statues in Village of Atonement becoming reusable after map regeneration. | |||
* Other minor fixes and adjustments. | |||
[Notes] | [Notes] | ||
* Changes in character sprite files may cause glitches with modded character images. | |||
* “What once was” represents residue, not meat—dropped by machines and other non-meat races. | |||
* Seed improvement via millstone and gene extraction may involve additional crafting steps in the future (e.g., using fertilized eggs and gene drugs in a gene extractor). | |||
* Gene drugs currently only available via wishes. Items like gene drugs and runes are being added early as part of future craftable or quest rewards, balanced for the current environment. | |||
* Large-scale farming, bubble factories, and dairy are still pending balance adjustments, but current mechanics will mostly remain as world laws. | |||
* All newly added red books were provided by the Elin community. Thank you for your support! | |||
* The pulpit should eventually allow creating classrooms at home. | |||
* (Trivia) Treasure chests from Fiama occasionally shiver for a few days after being obtained. | |||
■ Changes from Nightly | |||
* Temporary removal of winter spoilage prevention (planned to be restored/adjusted in the next Nightly)., | |||
* Default immersive widget set now shows influence in the info bar., | |||
* Adjusted weight and nutrition for black bass, tuna, and moonfish., | |||
* Bad weather resistance enchantment can now be added to rings via runes., | |||
* (English version) Skill “Sculpture” renamed to “Sculpting.”, | |||
* Updated Chinese translation. | |||
=== EA 23.151 Nightly === | === EA 23.151 Nightly === |
Revision as of 12:28, 10 June 2025
EA 23.152 Stable
6/10 2025 After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.
[Highlights]
- Cats now spawn again outdoors.
- Shallow water tiles on the global map now generate an underwater map, which can also be used as a base.
- Crops generated in Nefia now have strengthened levels based on floor depth (with maximum level dependent on farming skill).
- Stroking or petting NPCs with the "spiky" feat now causes bleeding.
- Companions now track days spent with the PC, displayed in the notes section.
- Other updates include alchemy potion enhancements, and lore enhancements like backer wish NPC rumors and red books.
[New Content]
- (Backer Wish) Added NPC “White Law Leia” to the Village of Atonement, along with her portrait.
- Added “Highlight Hostile NPCs” option to game settings.
- Added spell “Cat Transformation.”
- Added feat “Lord of the Pack,” assigned to some NPCs.
- Added hair-related mutations.
- Added rare enchantment “shockwave immunity” to leg equipment random enchants.
- Added status “Berserk.”
- Added new material “whipped cream” (because of a craving to jump into a sea of whipped cream).
- Added new crop “Cabocchi.”
- Added second growth stage graphics for cabocchi, radish, and tomato crops (previously indistinguishable from third stage).
- Added two new coral variations and replaced some existing coral graphics.
- Added coral reef map objects, now spawning in underwater Nefia.
- Added red algae floor for underwater Nefia.
- Added ocean floor tiles, replacing sandy floor in underwater maps.
- Added underwater map background (can be selected in Map Board under “Change Sky”).
- Added barbed wire fence.
- Added gossip dialogue for Princess of Fangs.
- Added gossip dialogue for Kiria and for the Older Sister NPC.
- Added gossip dialogue for Mesherada and changed some of her lines.
- Added gossip dialogue to Specwing, Mifu’s Village, Neph’s Village, and the Village of Atonement.
- Added unique dialogue for innkeepers Kinu, Misaki, Eureka, Mizuna, and Mifu’s innkeeper.
- Added red books: “First Cooking,” “Let’s Go Fishing!”, and “Ranch Story.”
- Added two bunny boy portraits (Thanks minagi!).
- Added two new monsters.
- Added one dinosaur.
- Added one new animal.
[New Items and Recipes]
- Added “what once was.”
- Added naginata.
- Added gene drug (currently a wish-only item).
- Added foreign doll.
- Added hair tonic recipe to the alchemy table.
- Added egg-laying medicine recipe to the alchemy table.
- Added pulpit recipe to the crafting table.
- Added two seed recipes to the millstone.
- Added coral reef recipe and adjusted material requirements.
- Added “buckler” to initial crafting recipes (graphic is provisional).
- Added rare drop to polar bears.
- Added rare drops to Tyrannosaurus and Dodorex.
- Added rare drop to Triceratops.
- Added back-facing graphic variant for cameras.
- Added covered well graphic variant.
[Alchemy Potion Changes]
- Alchemy potions now gain strengthened levels based on alchemy skill (capped by potion quality), with effects increasing according to strength level.
- Strength boost from alchemy potions now individually set by potion type (recovery, ability restoration, etc.).
- Temporary attribute boosts/weaknesses from potions no longer have random variance.
- Temporary attribute boosts/weaknesses cannot stack.
- Blessed recovery potions now consistently boost all related attributes, no longer random.
- Added “temporary attribute cap increase” to the effect of the “Mead Blood” feat.
- (Explanation of temporary attribute boost) If a potion boosts strength by 50 for a character with 100 base strength, the cap (25% of base = 25) limits it to +25. For 1000 base strength, the cap is 250, so the potion fully boosts by 50, but never more.
[Additions and Changes]
- Companions joining via diaries now start with days spent with the PC equal to (current playdays + α). (No immediate effect.)
- Teleporters with IDs no longer stack in the inventory.
- Telescopes and similar objects can now be used in user maps.
- Material for milk changed to whipped cream.
- Places page in Journal now displays visited towns and influence of bases/towns.
- “Brightness of Life” status removed upon PC/NPC revival.
- Ability “Volley Strike” now adjusts stamina cost based on equipped weapon count (subject to future change or renaming).
- Crafting recipe window size slightly increased.
- Land rights can now be reclaimed even if the map isn’t regenerated (for places like initial caves).
- Underwater growth enabled for Feywood and Coralwood.
- Unique NPCs with dedicated gossip lines now always show “Wanna chat?” in conversation, outside of events.
- Residents hanging from punching bags will no longer attempt torture if they are eating or pathing is blocked.
- Hair-related mutations no longer occur via random mutation.
- “Underwater Breathing” buff now raises swimming skill instead of durability; category changed from “Defense” to “Support.”
- Chaos Shape NPC “Flesh Morph” feat level cap reduced from 22 to 20 (same as PC).
- Large instruments (piano, harpsichord, etc.) no longer block sight.
- Max carry weight will not fall below 1s.
- Goddess’s drool wish power boost increased fivefold.
- Added “not for sale” tag to wish wands.
- When multiple items generated by wishes, high-value items spawn in lower numbers.
- High-level NPC skill scaling adjusted to be smoother.
- Added effects for negative item traits like 【Bleed】 when consumed.
- “Calm Mind” status now counters berserk.
- Normal crops no longer grow underwater.
- Character sprite files split from objs_C.png to objs_C.png and objs_CL.png; large character types now load from objs_CL.
- No knockback while under gravity status; tooltip updated accordingly.
- Enchant runes limited to specific body parts can no longer be applied elsewhere; extraction now shows part limitations.
- Moon Gate load errors now display the user map name.
- Magic circle default material changed to crystal and now supports color change.
- Random battlefield quests switched to fame-based content (experimental): danger level of first wave scales with fame, and quest rewards increased.
- Horn blow danger increase in random battlefields now scales with current danger level.
- Throwing category items now display hardness in tooltips.
- Runes cannot be wished for now.
- “Hunger for Slaughter” ether disease or cat transformation now causes “what once was” to spawn more often upon killing enemies.
- Windmills and snowman generators now produce power outdoors even in bad weather.
- Baby talk made cuter.
- Riding/swimming pets now gain swimming XP when moving on water tiles.
- Slave trader buying/selling list now displays gender and age.
- Seeds harvested outside player bases or tents no longer level up (to avoid splitting stacks).
- Low chance for crops other than grass to spawn in grassland Nefia.
- Random crops may also spawn in forest Nefia.
- Random treasure chests and pearls in fields or underwater no longer spawn where items already exist.
- Pearl contents now depend on map content level.
- Added reading to idle behavior for some NPCs.
- Updated graphics for mercury and fallen angel’s blood.
- Added “no duplication” effect to item traits 【Aphrodisiac】, 【Insect】, and 【Divine Flesh】.
- Updated snow graphic.
- Updated Chinese translation.
[Fixes]
- Fixed a bug where rounding error in ether disease accumulation caused incorrect values.
- Fixed wish spellbooks not generating (probably).
- Fixed negotiation skill affecting wish item values.
- Fixed overlapping negative effects reversing the speed law in the speed calculation formula.
- Fixed Moon Gate errors caused by special characters in user map IDs.
- Fixed platinum merchants being capturable with monster balls.
- Fixed minimap not updating immediately after land expansion.
- Fixed dyed sub-color of wooden items using the main color instead.
- Fixed Swarm sometimes activating “Dark Fog” effect on enemies when used inside dark fog.
- Fixed random battlefields not allowing withdrawal signal after canceling a previous one.
- Fixed defunct A-type feat still appearing in gene feat generation.
- Fixed used deity statues in Village of Atonement becoming reusable after map regeneration.
- Other minor fixes and adjustments.
[Notes]
- Changes in character sprite files may cause glitches with modded character images.
- “What once was” represents residue, not meat—dropped by machines and other non-meat races.
- Seed improvement via millstone and gene extraction may involve additional crafting steps in the future (e.g., using fertilized eggs and gene drugs in a gene extractor).
- Gene drugs currently only available via wishes. Items like gene drugs and runes are being added early as part of future craftable or quest rewards, balanced for the current environment.
- Large-scale farming, bubble factories, and dairy are still pending balance adjustments, but current mechanics will mostly remain as world laws.
- All newly added red books were provided by the Elin community. Thank you for your support!
- The pulpit should eventually allow creating classrooms at home.
- (Trivia) Treasure chests from Fiama occasionally shiver for a few days after being obtained.
■ Changes from Nightly
- Temporary removal of winter spoilage prevention (planned to be restored/adjusted in the next Nightly).,
- Default immersive widget set now shows influence in the info bar.,
- Adjusted weight and nutrition for black bass, tuna, and moonfish.,
- Bad weather resistance enchantment can now be added to rings via runes.,
- (English version) Skill “Sculpture” renamed to “Sculpting.”,
- Updated Chinese translation.
EA 23.151 Nightly
6/8 2025 (Translated by ChatGPT) [Additions and Changes]
- Added option to highlight hostile NPCs in game settings.,
- Teleporters with set IDs no longer stack in the inventory.,
- Telescopes and similar objects can now be used on user maps.,
- Changed milk material to fresh cream (experimental).,
- Added portrait for Purewhite Judge Leia.,
- Diary-based recruitable NPCs now start with (current play days + α) days spent with the PC. (No particular effect yet),
- Items no longer decay in winter (experimental, may be omitted in the stable release).,
[Fixes]
- Various minor fixes and adjustments.,
[Notes]
- Prototyping materials for the candy house, such as giant whipped cream and giant strawberries.,
- Fewer updates are expected before stable releases due to translation adjustments.,
EA 23.150 Nightly
6/5 2025 (Translated by ChatGPT) [Additions and Changes]
- Added gossip dialogues for Mesherada and modified some of her lines.
- Blessed Stamina and Mind Revival Potions now temporarily boost all corresponding stats.
- Removed the "Life's Radiance" status after PC/NPC revival.
- Fresh cream no longer spoils.
- Rolled back the fixed effect potion values changed in the previous update to 100 (affects Ether Antibody effects, etc.).
- Ability “Flurry Strike” now adjusts stamina cost based on the number of equipped weapons, like “Blade Barrage.” (May be renamed or reworked as another offensive ability in the future.)
- Enlarged the crafting recipe list window.
- Added Red Book “You Can Cook!”
- Added Red Book “Hooked!”
- Added Red Book “Ranch Story.”
- Made it possible to reclaim land rights even if the map is not regenerated after forfeiture (applies to some non-regenerating maps like starter caves). Updated related internal processes.
- Feywood and Coralwood can now grow underwater.
[Fixes]
- Other minor fixes and adjustments.
[Notes]
- Thanks to the Elin community for the Red Book contributions!
- Planning to release a stable version soon.
6/6 2025
Patch 1(Translated by ChatGPT) [Added and Changed]
- Display visited towns in the journal's "Location" section. Also show influence of bases and towns.
- Added barbed wire fence.
- Updated Chinese translation.
[Fixed]
- Fixed a bug where fractional values were incorrectly handled in ether disease accumulation calculations.
- Fixed underwater local map sand blocks appearing as granite.
- Other minor fixes and adjustments.
[Notes]
- Balance adjustments for large-scale farming, bubble factories, and milk production are planned but not yet addressed. Current mechanics should mostly remain as part of the World Law.
EA 23.149 Nightly
6/3 2025
(Translated by ChatGPT) [Additions and Changes]
- (Backer Wish) Added NPC “White Law Leia” to the Atonement Village.
- Added “Buckler” to the default crafting recipes (graphic is temporary).
- Unique NPCs with dedicated rumor dialogues now always show “Talk” option during non-event conversations (experimental).
- Added “non-store” tag to the Wishing Staff.
- Prevented residents hanging in the sandbox from attempting torture if they are eating or cannot find a path.
- Hair-related mutations no longer appear as random mutations.
- Replaced the hair growth agent’s graphic and changed crafting to yield three.
- Set the base power of crafted potions and aphrodisiacs to 200, ignoring materials (same as random potions).
- Adjusted how crafted potion power scales by enhancement level, setting individual values per potion type (healing, ability restoration, etc.).
- Tweaked the behavior of blessed/cursed resurrection potions that affect abilities (experimental; adjustments may be needed for Hillfolk feats).
- Replaced the endurance boost of “Water Breathing” buff with swimming skill boost, and changed the spell category from “Defense” to “Support”.
- Capped Chaos Shape NPC’s “Physical Transformation” feat level at 20, same as PC.
- Re-enabled outdoor cat generation (experimental).
- Excluded some PC-only feats from genetic generation.
- Added new material “Cream” (inspired by a desire to dive into a sea of fresh cream).
- Added rumor dialogues to Kiba-hime.
- Added a variant graphic for wells with closed lids.
- Added snow cover graphics.[Fixes]
- Fixed a bug where the Wishing spellbook was (likely) not generating.
- Fixed a bug where reading a map on shallow waters in the global map did not generate an underwater nefia.
- Other minor fixes and adjustments.[Notes]
- The “Days Spent with Companion” feature introduced in the previous Nightly will be used to consider bonuses for companion growth in the next Nightly period.
Patch 1
(Translated by ChatGPT)
[Additions and Changes]
- Changed the name of the new material "Cream" to "Fresh Cream" and made it edible.
- Added an increase in the upper limit of temporary ability boosts to the feat "Mead's Captive."
- Halved the effect increase of the Alchemy Potion of Physical and Mental Revival based on its enhancement level.
- Adjusted the limit of temporary ability boosts from potions and other sources.
Patch 2
6/4 2025
(Translated by ChatGPT)
[Changes and Fixes]
- Adjusted temporary attribute boost/weakening from potions to remove random variance.
- Fixed a bug where stacking temporary attribute boost/weakening effects from potions was possible.[Notes]
- For example, using a potion that increases strength by 50 on a character with a base strength of 100 will only boost by 25 due to the 25% cap of the base stat. On a character with a base strength of 1000, the cap will be 250, so a boost of 50 is possible, but repeated uses will not exceed 50.
- Temporary attribute boost/weakening adjustments will be fine-tuned further before the stable release.
EA 23.148 Nightly
5/31 2025 (Translated by ChatGPT) [Additions and Changes]
- Prevented certain PC-only feats with no effect on companions from being passed on to their genes. (There might still be some left; if noticed, please report.)
- Added a mutation related to hair.
- Added a cursed effect to the hair growth tonic.
- Added two new portraits for Bunny Boy (Thanks minagi!).
- Companions now track the number of days spent with the PC, displayed in the notes section (experimental).
- Large instruments like pianos and harpsichords no longer block line of sight.
- Maximum carry weight will not go below 1s.
- Potions synthesized through alchemy now gain enhancement levels capped by their quality and determined by alchemy skill, which also boosts their effects (experimental).
- Increased the wish power-up effect of Goddess Drool by 5x (experimental).
- Reduced the number of items generated by a wish based on their value (experimental).
- Added new rumors for Kiria.
- Added new rumors for the older younger sister.
- Added a foreign doll.
- Added a new animal.
[Fixes]
- Fixed a bug where negotiation skill affected the value of wished-for items.
- Fixed a bug where deep-sea seaweed with enhancement levels could be generated in field underwater areas.
- Fixed a bug where overlapping negative forces in the speed formula would reverse the principle of speed.
- Other minor fixes and adjustments.
[Notes]
- Herons appearing in various places is intended.
- Balancing battlefield requests to suit all play styles is difficult, but trial modes like slow-paced and fast-paced are planned.
- The gene drug’s current availability is temporary. (Items like gene drugs and runes are temporarily available as balancing measures ahead of planned crafting or quest rewards.)
- Farming and milk systems are candidates for major nerfs, but since many are accustomed to the current environment, adjustments during EA will be guided by the world’s principles.
- Version 23.147 was skipped due to an oversight.
EA 23.146 Nightly
5/29 2025
(Translated by ChatGPT)
[Additions and Changes]
- Added undersea map background (can be selected from the map board via "Change Sky").
- Adjusted item quantity calculation when making a wish (reduced overall yield).
- Smoothed skill scaling for some high-level generated NPCs.
- Added effects when consuming items with certain negative traits such as 【Bleeding】.
- Added Genetic Extractor (tentative; currently wish-only item).
- Added Hair Growth Tonic recipe to the Alchemy Table.
- Added Egg-Laying Potion recipe to the Alchemy Table.
[Fixes]
- Fixed a bug where tamed Sea Roarers would not die.
- Fixed a bug where using special characters in user map IDs caused errors when loading maps via Moon Gate.
- Minor fixes and adjustments.
[Notes]
- Gene extraction and seed refinement using the Mortar may require additional steps in the future (e.g., crafting with fertilized eggs and genetic extractors).
Patch 1
(Translated by ChatGPT)
[Fixes]
- Fixed a bug where the player's genes could sometimes include [Memory of Toolbelt]. ([Memory of Light Source] will be left as is for now, pending alternative acquisition methods.)
- Minor fixes and adjustments.
Patch 2
(Translated by ChatGPT)
[Outside Game Updates]
- Backer Wish NPC rumor dialog submission form released.
[Fixes]
- Fixed a bug where save data could not be loaded when saved inside a tent.
- Other minor fixes and adjustments.
EA 23.145 Nightly
5/28 2025 [Additions and Changes]
- Split character image file (objs_C.png) into objs_C.png and objs_CL.png. Large character types now load from objs_CL (experimental).
- Disabled knockback while under the Gravity status effect. Tooltip updated accordingly.
- Rune enchants limited to specific body parts (e.g., legs) can no longer be applied to other equipment. Extraction tooltip now indicates part restrictions.
- When a Moon Gate fails to load, the name of the user map causing the error is now displayed (for reporting purposes).
- Default material for magic circles changed to Recommended. Now supports color customization.
- Adjusted danger level increase rate per wave in battlefield random requests.
- Battlefield random requests can now occasionally use the old fame-independent generation method.
- Shallow water tiles on the global map can now generate underwater maps (experimental; avoid setting bases here for now due to potential bugs/spec changes).
- Added new seafloor tile. Underwater maps now use seafloor tiles instead of sand (visually similar; added for internal processing).
- Normal crops no longer grow underwater.
- Added Naginata.
- Added one new monster.
- Added one new dinosaur.
- Removed rare drop from wild boars.
- Added new status effect: Berserk.
- Calm Mind status now cancels Berserk.
[Fixes]
- Fixed a bug where Platinum Merchants could be captured with monster balls.
- Minor fixes and adjustments.
[Notes]
- Character image mods may experience glitches due to image file split.
- "What once was" is treated as a remnant rather than meat, so machines and other non-flesh enemies can also drop it.
- (Trivia) Treasure chests received from Fiamma may occasionally quiver for a few days after being obtained.
Patch 1
[Fixes]
- Fixed a bug where an error could occur when loading a map.
- Fixed a bug where logs could be harvested from seabed sand.
- Fixed various minor issues and made adjustments.
EA 23.144 Nightly
5/26 2025
(Translated by ChatGPT)
[Additions and Changes]
- Added a rare drop to boars (temporary until a more suitable monster is introduced).
- Added one new monster (balance is experimental).
- Added Shockwave Immunity as a rare enchantment for footwear (experimental).
- Changed random battlefield requests to be fame-based content (experimental). Initial wave danger now scales with fame. Quest rewards also increase accordingly.
- Increased danger from using the horn in random battlefield requests now scales with current danger level.
- Throwing category items now display hardness in tooltips.
- Added a lectern recipe to the Design Table.
- Made it so runes can no longer be wished for.
- NPCs with the Spiky feat now cause bleeding when petted or fluffed.
[Fixes]
- Fixed a bug where the minimap wasn’t updated immediately after land expansion.
- Fixed a bug where dyeing items with wood-based subcolors applied the main color of the material instead of the subcolor.
- Miscellaneous minor fixes and adjustments.
[Notes]
- This is rather a smaller update but this version is being released as-is for now as the next focus is progressing the Backer Quest or Home Quest.
- Items dropped on the global map does not disappear unless picked up by the player.
- The lectern will eventually be used to build classrooms at home.
Patch 1 [Fixes]
- Fixed a bug where the bonus from initial danger level in random battlefield quests was incorrect (rewards will continue to be adjusted).
EA 23.143 Nightly
5/23 2025
(Translated by ChatGPT)
[Additions and Changes]
- Added coral reef recipe; adjusted required materials.
- Updated some existing coral graphics; added two new coral variations.
- Added red algae floor tiles; now generated in Undersea Nephia.
- Changed material of polar bear rug to cotton; enabled color variations; added tourism value. (Rugs obtained in previous versions may appear discolored due to being made of wool.)
- Added rare drops to Tyrannosaurus and Dodo Rex.
- Added experimental "Feline Transformation" spell.
- Adjusted food traits of "what once was life."
- "What once was life" now spawns more frequently when "Hunger for Slaughter" ether disease is active or while transformed into a cat.
- Windmills and Generator Snowmen now generate power outdoors even in bad weather.
[Fixes]
- Fixed a bug where Swarm triggered the effects of Dark Fog on enemies when used within it.
- Other minor fixes and adjustments.
[Notes]
- The polar bear rug glitch may be difficult to resolve due to special rendering depth processing.
EA 23.142 Nightly
5/21 2025
(Translated by ChatGPT)
[Additions and Changes]
- Added new crop "Cabochi" (graphics are temporary).
- Added second-stage growth graphics for Kabochi-type, Daikon-type, and Tomato-type crops (previously identical to third stage).
- Added rear-facing sprite variations for the camera.
- Added rare drop to polar bears.
- Added "What Once Was."
- Made baby talk slightly cuter.
- Added coral reef map objects; now spawn in underwater Nefia.
- Pets that are mounted or parasitic now gain Swimming skill XP when moving through water tiles.
- Gender and age now shown in slave trader's buy/sell list.
- Added "Alpha of the Pack" feat; set as initial feat for certain NPCs.
- Crops generated in Nefia now inherit crop enhancement level (previously applied only to seeds).
- Crop seeds harvested outside player bases or tents no longer inherit level (to prevent stack splitting).
- Grassland Nefia may now rarely generate crops other than pasture grass (experimental).
- Forest Nefia may now randomly generate crops (experimental).[Fixes]
- Fixed a bug where the retreat signal could not be sent again if return was canceled after signaling retreat in battlefield requests.
- Fixed a bug where the obsolete Type-A feat was appearing as a genetic feat.
- Other minor fixes and adjustments.[Notes]
- Regarding the lack of ways to improve watering can quality, currently considering adding quality-tagged ore as a prize or reward.
EA 23.141 Nightly
5/18 2025(Translated by ChatGPT) [Additions and Changes]
- Added rumors to NPC conversations in Specwing, Mif Village, Nef Village, and the Village of Atonement.
- Added unique dialogue for Kinu, Misaki, Eureka, Mizuki, and the innkeeper of Mif Village.
- Made random chests and pearls generated in the field and seafloor no longer spawn in locations already occupied by items.
- Made pearl contents depend on the content level of the map.
- Added reading as an idle action for multiple NPCs.
- Added 2 new seed recipes to the Wooden Mortar.
- Replaced graphics for Mercury and Fallen Angel's Blood.
- Added a "Cannot Be Duplicated" effect to items with the traits 【Love Potion】, 【Bug】, and 【God Flesh】.
- Made crops harvested with a scythe in Nefia yield enhanced seeds based on the floor level of the Nefia (maximum enhancement level depends on the Agriculture skill).
[Fixes]
- Fixed a bug where used statues in the Village of Atonement could still be used after the village was regenerated.
- Other minor fixes and adjustments.
EA 23.140 Stable
5/15 2025
(Translated by ChatGPT)
After updating to the stable version, previously installed mods may stop working or behave unexpectedly. If you encounter unusual behavior, try disabling your mods temporarily.
[Highlights]
- (Backer Wish) Added the Village of Atonement (Exile Village). Accessible by progressing the Home Quest.
- Updated the Home Quest.
- Nefia in the underwater ruins now generates randomly. Added the Lurie Undersea Temple. (For existing save data, this will be generated at the next random Nefia generation timing.)
- Added a skin function that allows individual resident images to be freely customized via the resident bulletin board. Images are sourced from the "Skin" folder in the replacement folder. (Currently, all images are standardized at 128x256px. Future updates may allow for individual adjustments in character icon and portrait positioning.)
- Added the Egg Whip to Ecopo merchants' wares.
- Genes can now be discarded in trash bins.
[New Content]
- Added a pinning feature to the Memo Widget.
- Added a Water Breathing buff and a Water Breathing Potion. Now craftable through Alchemy.
- Added the 【Air】 item trait, assigned to several materials.
- Added various underwater map effects and small objects.
- Added 5 types of pole partitions.
- Added a large shelf.
- Added a training machine (no function yet).
- Added Megaflame (recipe is provisional).
- Added 6 types of masks.
- Added cotton candy and candied apples.
- Added 1 type of fence.
- Added numerous underwater blocks.
- Added coral blocks.
- Added "Neon Line" map objects (similar to white lines).
- Added a new crop, Deep Seaweed. Now generates in underwater Nefia. (The specifications for deep seagrass may change or be adjusted in the next Nightly.)
- Added a recipe for Seaweed (map object).
- Added Younger Sister Penguin.
- Added 7 types of monsters.
- Added 2 types of animals.
- (Japanese Version) Added rare speech variants: VIP2, Aristocrat, and Princess.
- (Japanese Version) Added the general speech variant "Nyu" and improved several speech patterns.
- Added the "Special Suffix (Rare Speech) Appearance Rate" setting to the "Experimental" section of the settings menu. (Only affects languages with suffix functionality.)
- Added the "Fix_RemoveDesignations" console command (use if yellow borders appear on map tiles after removing a mod).
[Recipe and Crafting Changes]
- Changed the base item for Neutralizer from dough to medicine.
- Adjusted bowl recipes (can now use fish as well as meat).
- Neutralizer can now be made from raw materials like logs or ores.
- Added logs as a valid ingredient for fallen leaf recipes.
[Additions and Changes]
- Added the "Banish All" option to the middle-click interaction for PCs and minions.
- Used shrines are no longer considered artifacts.
- In Mifu and Nefu Village, if residents worship Miuf or Nefu, a cherry blossom effect will be applied to the map.
- Maps can now be read on the global map.
- When reading a map on a water tile on the global map, underwater Nefia will generate.
- Increased the maximum number of Nefia that can spawn on the global map. Slightly increased the spawn rate for underwater ruins.
- Speed in deep water is now affected by swimming skill.
- Allies also gain swimming experience when moving through water tiles. Characters with water breathing enchants also gain minor experience.
- Underwater environments now generate more aquatic monsters.
- Speed penalties in deep water now scale with depth level (requires higher swimming skill as depth increases by 50 per tier, likely irrelevant for normal play).
- Improved character rendering in underwater areas. Floating flags are now set separately for underwater and land characters.
- Improved and updated seaweed graphics.
- NPC adventurers no longer migrate to the Village of Atonement.
- Reduced the max level for the "Mana Body" feat from 5 to 4.
- Exile-type NPCs now have Float enchantments by default.
- Harmful traps no longer trigger in user maps.
- Statues can no longer be stolen. Statues and shrines owned by others (e.g., those in towns) can no longer be destroyed.
- Items that cannot be stolen can no longer be collected using furniture collection tickets.
- God Statues now retain their material type even after the map regenerates.
- All items and NPCs now have version information to facilitate future save data changes.
- Buffed the dice values for the Prayer of Jure. Healing from the Prayer of Jure is no longer considered magical healing (prevents anti-magic effects; experimental).
- Pranks by Kizuami now ignore curse resistance checks (resistance based on status accumulation for bosses still applies).
- Abandoned land cannot be reclaimed until it regenerates.
- Applied sister portraits to Younger Sister Shark and Younger Sister Penguin upon generation. Added swimming to their initial skill sets.
- Changed the initial materials for various whips to make them easier to distinguish.
- Fixed the Egg Whip's durability to 6 uses. Using it reduces karma by 1 (flavor).
- Speed penalties for Fluffy Tail now explicitly noted in the character sheet tooltip.
- Copy shops can no longer sell items.
- Empty wells can now accept water from the Drying Jar.
- Party members now appear in the resident bulletin board list even if not affiliated with that base. They can also move to the Covenant Stone directly from the menu (experimental).
- Allies who have lost their Insult ability can still be asked to stop taunting via the conversation menu.
- Non-PC characters now gradually recover from suffocation over time.
- Increased charge cap for watering cans based on material hardness. Quality also affects charge capacity.
- The "Chicken" race now starts with the swimming skill.
- Little Sisters already recruited as pets can no longer be captured with Little Capture Balls.
- Non-homemade treats like candy are now categorized as cakes or cookies (experimental, for offerings to goddesses).
- Added Rune Vessel starting enchants to Flower Crowns and Masks.
- Water in Drying Jars can now be dumped into wells.
- Set a cap on speed boosts from Awakening.
- Craft furniture that uses varied materials like logs or ingots now drops appropriate materials when dismantled.
- Rare and unique NPCs no longer chain-explode from other characters' self-destruct abilities.
- Rare and unique NPCs no longer self-destruct if their HP is above 50%.
- Changed how quest numbers are assigned when using Farris's Diary (prevents gaps in numbering).
- Players slighty lose fame when players die in duels.
- "Blade Storm" activation now follows standard melee attack checks.
- Set a maximum stamina cost of 30 for Succubus Dream Bugs (based on max stamina).
- Adjusted the eco-po gains from harvesting lives (reduced scaling with enemy level).
- Added the [Non-Perishable] property to certain crafting bonuses.
- Updated snow graphics.
- Updated Chinese translations.
[Fixes]
- Fixed missing damage scaling for the "Shatter Hex" ability based on the number of curses removed.
- Fixed an issue related to unique character ID.
- Fixed an issue where the player's turn would not end after reading a scroll (remaining buff turns would not decrease).
- Various other minor fixes and adjustments.
[Notes]
- Summoned NPCs currently lack hair but will grow it over time, similar to other NPCs.
- Long sleep periods may cause prolonged freezing due to the simulation of all bases for each elapsed day. Consider reducing sleep intervals if this occurs.
- There are reports of being unable to exit tents after sleeping in them within Nefia. If you encounter this, please share your save data before sleeping for further investigation.
- Bow/Gun mods may be supported up to +999 in the future (currently limited to +99 due to save data constraints).
- Alchemy and alchemy material systems may undergo significant changes as more alchemy items are added.
- Most monster materials in Elin were created by Oku-zanshi. NZ primarily works on portraits post-Kickstarter, and caim.kzkr focuses on items, building materials, icons and snow textures.
- (Spoiler Warning) During certain quest progressions, a specific NPC temporarily leaves the party. However, to prevent potential issues if this NPC remains absent, he will not actually leave the game until the NPC return quest is implemented.
■ Changes from Nightly
- Fixed a bug where straw could be harvested from withered deep seaweed.
- Increased the harvest bonus based on deep seaweed growth stages.
5/16 2025
Patch 1
[Additions and Changes]
- Added ether particles to Aquli Teora when worshiping Yevan.
- Added snow graphics.
[Fixes]
- Fixed several glitches when using unique character skins.
- Fixed icon positioning for characters using baby skins.
- Other minor fixes and adjustments.
[Notes]
- Considering a feature to allow individual icon and dialogue position settings for each skin when using unique character skins.
- Planning to shift development to Nightly if no major issues are found.
EA 23.139 Nightly
5/15 2025 (Translated by ChatGPT) [Additions and Changes]
- Added the "Banish All" interaction when middle-clicking PCs and minions.
- Renamed "Seaweed (Crop)" to "Deep Seaweed" and slightly adjusted its price and food properties.
- Added a setting for "Special Suffix (Rare Speech) Appearance Rate" under "Experimental" in settings (only affects languages with suffix support).
- (Japanese Version) Added a new general speech style "Nyu" and improved several existing speech styles.
- Changed used shrines to no longer be considered artifacts.
- Replaced some coral graphics.
- Added cherry blossom petal effects in Mifnef Village when the local gods Mif or Nef are being worshipped.
- Updated snow-covered graphics.
[Fixes]
- Fixed a bug where heavy snowfall effects were missing.
- Fixed the color of fallen cherry leaves in Nef Village.
- Other minor fixes and adjustments.
[Notes]
- Deep Seaweed is still under observation.
- There are still some areas that may need adjustments, so the stable release will likely be tonight or tomorrow.
Patch 1[Fix]
- Fixed an issue where quest entries would display incorrectly when opening the journal.
Patch 2[Additions and Changes]
- Added candles to Bicherin's inventory.
- Prevented destruction of statues and shrines owned by others (in towns).
- Added snow cover graphics.
- Added a recipe for seaweed(map object).
- Fixed a bug where deep seaweed yield increased based on quality (due to copy&paste from pasture).
- Other minor fixes and adjustments.
EA 23.138 Nightly
5/14 2025 (Translated by ChatGPT) [Additions and Changes]
- NPC adventurers will no longer move to the Village of Atonement.
- Adjusted the types of quests available in the Village of Atonement.
- Added portraits for Exile citizens and Bicerin.
- Added the "Fix_RemoveDesignations" console command (use if yellow borders appear on tiles after removing a mod).
- Reduced the speed penalty in deeper underwater areas based on Swimming skill (required skill level increases by 1 for every 50 danger level increase; likely negligible in regular play).
- Added seaweed (crop) and made it generate in underwater nephyas (nutrition and cultivation details are provisional).
- (Japanese Version) Added rare speech patterns "VIP2," "Heir," and "Princess."
- Updated some snow-covered graphics.
- Updated the Chinese translation.
[Fixes]
- Fixed a bug where rubber ducks could be obtained from fallen leaves.
- Minor fixes and adjustments.
[Notes]
- If no major issues are found in this version, a stable release will follow.
- Seaweed (crop) currently cannot be processed into soy sauce, as it could become too powerful if allowed (To be honest, I forgot about soy sauce) If we decide to enable soy sauce production, we may need to significantly lower its base food traits or make adjustments. Feedback on this would be appreciated. We're also planning to change the name to avoid overlapping with existing seaweed. We're also planning to fix the issue where the food traits of seaweed seeds don't carry over to the crop itself.
EA 23.137 Nightly
5/12 2025 (Translated by ChatGPT) [Additions and Changes]
- Added coral blocks.
- Improved and replaced seaweed graphics (snow-covered variants will be updated later).
- Added and adjusted map objects generated in underwater Nefia (e.g., bones, broken walls).
- Logs can now be specified as materials in the fallen leaves recipe.
- Reduced the maximum level for the "Mana Body" feat from 5 to 4.
- Set floating as the default enchantment for Exile-type NPCs.
- Disabled harmful trap activation in user maps.
- Prevented stealing of statues.
- Items that cannot be stolen can no longer be collected with furniture tax tickets.
- Statues will now retain their materials even if the map is regenerated.
- Added version information to all items and NPCs to facilitate future save data adjustments.
[Fixes]
- Minor adjustments and fixes.
[Notes]
- If glitches remain in save data after removing mods, attaching the save data in feedback would be appreciated.
- Considering expanding support for remote mods up to +999 (currently limited to +99 due to save data structure).
EA 23.136 Nightly
5/11 2025 (Translated by ChatGPT) [Additions and Changes]
- (Backer Wish) Added and made the Village of Atonement (Exile Village) explorable.
- Updated the Home Quest. (Apologies for the delay, but future updates should come a bit faster.)
- Enhanced the dice values for Jure's Prayer. Healing from Jure's Prayer is now treated separately from magic-based healing (no longer affected by anti-magic effects, experimental).
- Kizuami's prank curses now ignore curse resistance checks (resistance from accumulated curse/status values on bosses still applies).
- Once abandoned, land cannot be reclaimed until it is regenerated.
- Added Megaflam (recipe is provisional).
- Added Little Sister Penguin.
- Applied little sister portraits to Little Sister Shark and Little Sister Penguin (for newly generated units). Also added the Swimming skill to their initial skill sets.
- Added 1 new monster.
[Fixes]
- Various minor fixes and adjustments.
[Notes]
- Summoned NPCs currently do not have fur, but like other NPCs, they will grow fur over time.
- (Spoiler Warning) There is a temporary storyline where a certain NPC leaves the home, but to prevent giving players a sense of impending doom, the NPC will not actually leave until the the NPC return quest is implemented.
EA 23.135 Nightly
5/8 2025
(Translated by ChatGPT)
[Additions and Changes]
- Changed the initial materials for various whips for easier identification.
- Fixed the use count for the Egg Whip to 6. Using the Egg Whip now reduces Karma by 1 (flavor).
- Clarified the speed penalty from the Fluffy Tail in the character sheet tooltip when speed is negative.
- Added variations for underwater blocks.
- Increased the spawn rate of aquatic monsters in underwater ruins.
- Added a pinning feature to the Memo Widget.
- Disabled selling items in duplication shops.
- Added a Water Breathing buff. Added a Water Breathing Potion, which can also be crafted through alchemy.
- Added the 【Air】 item trait, assigned to certain materials.
- Neutralizers can now be crafted from raw materials like logs and ores (experimental).
- Added 1 new monster.
[Fixes]
- Fixed a bug where characters with applied skins were not reflected in mirrors or had incorrect rendering order.
- Other minor fixes and adjustments.
[Notes]
- Alchemy and alchemy material mechanics may change as more alchemy items are added in the future. Neutralizers may eventually require a new, dedicated crafting facility.
Patch 1(Translated by ChatGPT) [Additions and Changes]
- Improved character rendering in water. Characters now have separate buoyancy flags for land and underwater.
- Replaced the penguin graphic.
- Added a new animal.
[Fixes]
- Fixed a bug where additional note widgets displayed the same content as the first note widget.
- Minor fixes and adjustments.
EA 23.134 Nightly
5/7 2025 (Translated by ChatGPT) [Additions and Changes]
- Added the Egg Whip to the Ecopo Merchant's inventory (experimental).
- Maps can now be read on the global map.
- Reading a map on a water tile in the global map can now generate an underwater Nefia.
- Increased the maximum number of Nefia that can generate on the global map. Also slightly increased the spawn rate of underwater ruins.
- Dry wells can now have water from the Jar of Dryness discarded into them.
- Party members now appear in the resident bulletin board list even if they are not members of that base. Also, party members can now move directly to the Covenant Stone from the menu (experimental).
- Underwater ruin blocks no longer obstruct vision.
- Added more block variations for underwater ruins.
- The option to stop receiving insults is now available from the conversation menu, even if the companion has lost their insult ability.
- The 'Suffocation' status effect now gradually recovers over time for NPCs other than the PC.
- Increased the maximum charge limit for watering cans based on their hardness. Quality now also affects the maximum charge limit.
- Added the 'Swimming' skill to the starting skills for the 'Chicken' race.
- Added an animal.
- Little Sisters that have already become pets can no longer be captured with Little Capture Balls.
[Fixes]
- Minor fixes and adjustments.
EA 23.133 Nightly
5/5 2025 (Translated by ChatGPT) [Additions and Changes]
- Increased the maximum number of Nephias generated on the world map.
- Undersea ruin Nephias now generate randomly. Some graphics are temporary.
- Added Lurye Undersea Temple. (For existing save data, it will generate during random Nephia generation.)
- Movement speed in deep sea areas now affected by Swimming skill.
- Allies now gain Swimming experience when moving through water tiles. A small amount of experience is also gained even with Water Breathing enchantment.
- Added various undersea map effects and blocks.
- Added cotton candy and candied apples.
- Premade sweets and snacks now categorized as cake or cookie items (experimental; for offering to goddesses).
- Added default rune vessel enchantments to flower crowns and masks (experimental).
- Added 6 new masks.
- Water inside a Drying Jar can now be discarded into wells and similar sources.
- Genes can now be discarded in trash bins.
- Capped the speed bonus from Awakening.
[Fixes]
- Fixed a bug where the damage bonus based on the number of curses removed was not applied to Dispel Curse.
- Other minor fixes and adjustments.
[Notes]
- Please wait a little longer for the Village of Atonement!
- If you lost or couldn’t receive Loytel Mart due to a bug, enter
Reset_LoytelDebt
in the console to reset the quest.
EA 23.132 Nightly
5/2 2025 (Translated by ChatGPT) [Additions and Changes]
- Rare and unique NPCs no longer chain-react to explosions caused by other characters.
- Rare and unique NPCs no longer self-destruct if more than half of their max HP remains.
- Adjusted the effects of Life's Brilliance and related mechanics.
- Changed the base item for Neutralizer from dough to drug (experimental).
- Added one new skin for the pole partition. Adjusted placement and related behavior.
- Added one new monster.
[Fixes]
- Fixed several glitches related to character-specific skins.
- If multiple party members somehow share the same unique ID, only the first instance will now be loaded.
- Other minor fixes and adjustments.
[Notes]
- Most monster materials in Elin are created by Zanshi. Since the Kickstarter, NZ has focused on portraits, and caim.kzkr has contributed item graphics, construction materials, icons, and snow assets.
- Currently, character-specific skins support only 128x256px images. Instructions for skin replacement folders will be added to the help section in the future.
Patch 1(Translated by ChatGPT) [Additions and Changes]
- When dismantling craftable furniture that allows different material types (e.g., ingots or logs) as the main component, the returned items are now determined by the original material used (e.g., logs for wooden furniture, ingots for metal furniture). (Experimental)
EA 23.131 Nightly
5/1 2025 (Translated by ChatGPT) [Additions and Changes]
- (Backer Wish) Added the Village of Atonement (Exiles' Village).
- Added unique NPCs to the Village of Atonement.
- Changed how quest numbers are assigned when using ★Faris's Diary to prevent gaps in numbering.
- Adjusted bowl recipes to allow fish in addition to meat.
- Fame slightly decreases when the player dies in a sparring match.
- Activation check for “Zangeki Musou” now follows the same hit check as melee attacks.
- Capped stamina cost of Succubus Dream Bug (based on max stamina) at 30.
- Added experimental skin feature allowing individual resident images to be changed via the resident board. Uses images from the "Skin" folder inside the replacement image folder.
- Added 3 skin variations for pole partitions. Also allowed logs to be used as materials.
- Added 2 new monsters.
[Fixes]
- Various minor fixes and adjustments.
[Notes]
- During sleep, simulations are run for all bases for the number of days passed. If many days have passed, this may cause long freezes. Try shortening the sleep interval if the game freezes.
- There have been reports of players being unable to leave tents placed in Nefia after sleeping inside. If you encounter this issue and have data from before sleeping in the tent, sending it would be appreciated.
- The next Home Quest update is expected in 2–3 days. The Village of Atonement appears on the world map but is not yet accessible (access will be enabled in the next Home Quest update).
Hotfix 1
(Translated by ChatGPT)
(Fix)
- Fixed a bug where NPCs with Brightness of Life would not self-destruct.
Hotfix 2(Translated by ChatGPT) (Fix)
- Changed the name of a certain monster.
■ 5/1 2025 EA 23.131 Nightly Hotfix 1
EA 23.130 Nightly
4/25 2025(Translated by ChatGPT) Nightly is a version intended for testing and debugging. It includes many experimental features, and balance adjustments may differ from the final stable version. If critical issues occur with save data in Nightly, we kindly ask you to restore from a backup. Thank you for your understanding. [Additions and Changes]
- Allowed acquiring the "Adam" feat for Chaos Shapes even when the maximum number of Little bonuses has been consumed, as long as the conditions for "Adam" are met.
- Added a new map object for Netonline (similar to white lines).
- Adjusted the number of Ecopos gained from Harvest of Life (enemy level bonuses now decay).
- Added [Nonperishable] to the crafting bonuses for items like coffee (experimental).
- Added 2 types of pole partitions.
- Added a large shelf.
- Added a training machine (no special functions yet).
- Added 1 type of fence.
- Added 2 new monsters.
- Adjusted some abilities of Shub-Niggurath.
[Fixes]
- Fixed a bug where reading scrolls did not process the end of the player’s turn (remaining turns for buffs, etc. were not reduced).
- Other minor fixes and adjustments.
[Notes]
- Caught a cold and have been resting for the past few days.
- Planning to proceed with the story, the introduction of the Village of Atonement, and backer quests in this Nightly.
EA 23.129 Stable
4/19 2025
[Highlights]
- Potions can now be crafted through Alchemy. The potion type is determined by the resulting item's trait level.
- Fish caught through fishing now have grades. Various adjustments made to fishing overall.
- Allies now remember their past meals.
- Added [Human Flesh] and [Tainted] as food traits. These now behave like normal traits during crafting/processing. Previously obtained meat or dishes will lose these traits.
- Defeating Younger Sister Shark now causes Younger Shark Sister to appear.
[Fishing]
- HG fish can now be caught based on Fishing skill. Added 3 levels of fish grade. Quality and food traits improve with grade.
- Removed negative nutritional effects from fish except low-level catches. Adjusted nutrition of several fish slightly.
- Message now appears when a region bonus (e.g., beach) increases catch yield.
- Port Kapul has a higher chance for bonus catch yield to trigger.
- Changed bonus yield effect from "+1 fish" to "up to max number based on skill."
- Added the [First Catch] feat.
- Fishing EXP now depends on the number of fish caught. Bonus EXP added based on fish grade.
- Fishing stamina cost decreases with fishing rod hardness.
- Non-PCs now check their inventory for a fishing rod when fishing (no bonus if not held).
- NPCs consume more stamina when fishing.
- Fishing job NPCs may occasionally catch HG fish depending on skill.
- Added a fillet recipe to cutting board's default list. Fish can be filleted for cooking use.
- Cooking dishes using fillets costs roughly half as much as dishes using whole fish.
- Fillets crafted now gain the [Fillet] food trait. Filleted items generate fillets upon disassembly.
- Sea urchins now appear frequently on beaches and underwater.
- Added Bleed enchant to sea urchins.
- Added Poison trait to pufferfish.
[New Content]
- Added a feature to display DPS after training ends with dummy, etc.
- Added "Stack damage numbers" option under Experimental settings.
- Added toggle for shadow display on placed furniture/items in Cell Edit mode of build menu.
- Added Nerun tutorial triggered when in-game year exceeds 2500.
- Added [Healing Instinct] feat to several NPCs.
- Added [Weight of Mercy] and [Safety Measure] enchantments.
- Added bokuto. (a wooden training sword)
- Added green herb.
- Added neutralizer.
- ★Storage boxes can now be renamed. Added one skin type.
- Added one new shelf type.
- Added new instrument: Tambourine.
- Added unique graphics for Platinum and Ecopo merchants.
- Added two small log roof types.
- Added vinyl roof.
- Added glass roof.
- Added one additional roof type.
- Added 6 new monsters.
[Additions and Changes]
- Allies now remember all meals eaten within about a week.
- Allies complain when eating the same meals repeatedly.
- Allies praise rare or favorite meals they haven't had in a while.
- Allies and residents now prioritize uneaten meals in inventory.
- Added Platinum Coin to Ecopo merchant stock.
- Ecopo merchant stock can now be rerolled.
- Added a refresh button to the Search Widget. TheWidget no longer closes when moving to items, etc. Also, the list now refreshes automatically when the map changes.
- NPCs no longer sell tools from their inventory.
- NPCs no longer fish when stamina is 0 or below.
- [Tainted] trait removed from vendor- or job-made food. [Human Flesh] also removed if cook lacks Cannibalism feat (except Rodwyn).
- Party members now display item restocking icons at base.
- Changed race of Platinum and Ecopo merchants to Norland (was Mif due to copy-paste).
- Improved tooltip display logic for enchants/traits. Fixed missing trait levels on items like sea urchins.
- Improved display order of traits/enchantments when mixed on one item.
- When watering crops, unreachable tiles are now skipped without consuming a turn.
- Negative genetic traits now increase FP cost progressively past -100 (experimental).
- Swarm attacks now trigger only once per tile.
- Tent item names now include map name when changed via Waystone.
- Changed furniture reclaim conditions from "everything but indestructible" to "everything except map transition objects like stairs."
- [Essence of Death] feat now increases critical trigger rate based on feat level.
- Destruction option for breakable items (e.g., pots) now only appears via middle-click menu or if no other tile actions are possible.
- Harvest quests now only accept crops obtained at the quest location.
- Items that would overflow when stacked now cannot be stacked.
- Investment caps set to 100 million orens.
- Removed sharp effect from party portrait widget.
- Ether Tree set to unique.
- Items flagged as unbreakable or unique (e.g., horns, shipment crates) are no longer auto-cleared by pathing NPCs.
- Pets with [Mana Body] won't faint until mana reaches zero. (Still unaffected by Reboot.)
- Added bubbling SFX to dye cauldrons and cooking pots.
- Increased healing amounts of "Eris's Blessing" and "Odina's Blessing" (Odina = old Jure's value). "Jure's Blessing" now fully heals.
- Made "Jure's Blessing" non-duplicable and non-purchasable.
- Healing effects capped at 100,000,000.
- Debuffs/buffs reset on PC/NPC death.
- Updated description of [Doneness] food trait (effect is nutrition gain, not satiety).
- Tweaked Big Sister (alt)'s stats and abilities.
- Fixed Gilbert and Connelly's faiths. Changed Connelly's class to Paladin.
- Updated Chinese translation.
[Fixes]
- Fixed a bug where adventurers’ meat always had the [Human Meat] trait.
- Fixed bug where full-width(Japanese) "@" wasn't recognized in inventory search.
- Fixed bug where formerly friendly NPCs (e.g., Big Daddy) could be pushed while hostile.
- Fixed error when loading save after uninstalling ability-related mods.
- Fixed bug where drinking with hand equipped did not consume a turn.
- Fixed overflow in defense skill EXP gain from damage received.
- Fixed divide-by-zero error in status resistance calculations.
- Fixed issue where items inside mannequins could be used for crafting.
- Fixed incorrect equipment indexing when body parts were removed via weak genes.
- Fixed overflow bug causing investment value to wrap to a low number.
- Fixed error/glitch when using ranged attacks on characters inside dark mist.
- Fixed bug where spoiled food would set scent to a fixed -1. It now decreases normally (e.g., 4 → 3).
- Other minor fixes and adjustments.
[Notes]
- For overflow-related issues, attaching a save file that reproduces the problem would help a lot (higher chance of fast fix).
- Past meal memory is a flavor feature and will likely become an optional World's Law toggle (no token). May apply slight bonuses/penalties when enabled. Currently has no gameplay effect.
- Planning to add tooltip hints for tool hardness effects in the future.
■ Changes from Nightly
- Removed ingots from fishing rod recipes again (trial adjustment due to availability of high-hardness wood).
- Added a refresh button to the Search Widget. TheWidget no longer closes when moving to items, etc. Also, the list now refreshes automatically when the map changes.
Patch
[Additions and Changes]
- Item quantity display during crafting now supports shorthand (e.g. 1K, 1M).
- Ether tentacles no longer appear when summoning tentacles.
- Added 2 types of large log roofs.
- Replaced the graphic for sliced fish.
- Further lowered the generation rate of wooden swords.
- Removed the [Baby] feat from the default feats of babies and baby Krakens. The [Baby] feat will now be manually assigned at character creation. (Note: this means the [Baby] feat will disappear from existing non-adult babies and baby Krakens.)
- Characters will no longer gently refuse when asked to stop co-sleeping, even if their affection has dropped.
- Weapons with the [Safety Measures] enchantment no longer trigger stamina or MP absorption effects.
- On user maps, non-PC and non-ally characters always catch only one fish.
- Doujinshi can now be thrown into trash bins.
- Added electric eel.
[Fixes]
- Fixed a bug where NPCs with the [Baby] feat as default feat would revert to baby form after loading a save post-adulthood.
- Minor fixes and adjustments.
[Notes]
- Currently, fillets can be made from other fillets by design.
EA 23.128 Nightly
4/18 2025 (Translated by ChatGPT) [Additions and Changes]
- NPCs no longer sell tools stored in their inventory.
- Increased stamina consumption for NPCs during fishing.
- Residents with fishing jobs may occasionally catch HG fish if their skill is high enough.
- Added platinum coins to Ecopo merchants' inventory (experimental).
- Slightly increased trait levels for Phantom and Legendary fish.
- Added 2 new small log roof types.
- Added 1 new monster.
[Fixes]
- Fixed a bug where meat from adventurers always had the [Human Meat] trait.
- Other minor fixes and adjustments.
[Notes]
- Planning to release a stable build around this point.
Patch 1(Translated by ChatGPT) [Additions and Changes]
- Added graphic variations for fillets.
- The duplication cost of dishes made with fillets is now about 50% of the cost when using the original fish.
- Fish can now be used in the meat slot of curry recipes.
- Ecopo merchants' goods can now be rerolled.
[Fixes]
- Fixed a minor issue when purchasing platinum coins from Ecopo merchants.
- Other minor fixes and adjustments.
EA 23.127 Nightly
4/17 2025 (Translated by ChatGPT) [Additions and Changes]
- Lowered the spawn rate of wooden swords.
- Added the [First Catch] feat.
- Fish grade no longer affects stamina during fishing.
- Fishing experience now depends on the number of fish caught (amount may be adjusted based on feedback).
- Stamina consumed during fishing decreases with higher rod hardness.
- Non-PC characters now check their inventory for a fishing rod when fishing (no stamina bonus without one).
- Ingot materials can now be used when crafting fishing rods.
- Added a message when fishing yield bonuses from terrain feats (e.g., beaches) trigger.
- Increased the chance for fishing yield bonuses to trigger in Port Kapul compared to other towns.
- Fishing yield bonus changed from "+1 fish" to "up to max amount based on skill value."
- Allies and residents will prioritize dishes they haven’t eaten before based on food memory.
- Allies will praise meals they haven’t had for a while or meals they like (Nightly only).
[Fixes]
- Fixed a bug where canceling training (e.g., on a wooden dummy) before a turn passes would cause a divide-by-zero error.
- Other minor fixes and adjustments.
[Notes]
- Food memory is a flavor feature and will likely be an optional World’s Ordinance setting (no token required). When enabled, minor bonuses or penalties may apply based on dietary variety.
- Hints regarding tool effects based on hardness may be added to tooltips in the future.
Patch 1(Translated by ChatGPT) [Changes and Fixes]
- Fixed a bug where no stamina was consumed when few fish were caught with a high-durability fishing rod.
- Adjusted fishing experience gained when catching multiple fish.
- Added bonus fishing experience based on the grade of the caught fish.
EA 23.126 Nightly
4/15 2025 (Translated by ChatGPT) [Additions and Changes]
- Party members now display item restock icons while inside the base.
- Displayed DPS after finishing training with a dummy.
- Adjusted the burger recipe.
- Added poison to the item trait of pufferfish.
- Changed the race of Platinum Merchant and Ecopo Merchant to Norland (was incorrectly set to Mif due to copy-paste).
- Added a unique graphic for the Ecopo Merchant.
- Added the enchantment "Weight of Mercy".
- Added wooden sword.
- Added up to 3 tiers for fish (same concept as HQ items that were removed in the beta).
- Fish quality and food traits now improve based on tier.
- High-tier fish can now be caught depending on fishing skill (tentative; future updates will include rod quality, hardness, and other conditions).
- Added 【Human Meat】 and 【Impurity】 as food traits (previously handled through special logic, which made it unclear whether traits would apply to cooked dishes. These traits will disappear from meat obtained before this version).
[Fixes]
- Fixed a bug where full-width "@" in inventory search was not recognized.
- Fixed a bug where the alchemy coefficient did not change when dismantling fillets.
- Other minor fixes and adjustments.
[Notes]
- HQ fish are introduced tentatively and experimentally. HQ items do not stack across tiers, which led to their removal in the past due to inventory bloat. This implementation will be monitored.
- A potential future change is being considered: reducing food effects by about 30% while significantly increasing experience gained through actions (no changes planned during the current Nightly period). Since this may greatly affect gameplay feel, the previous behavior may be retained as a toggle under "World's Ordinances". Feedback is welcome regarding this change.
Patch 1(Translated by ChatGPT) [Additions and Changes]
- Adjusted various aspects of HG fish (scaling of non-food traits, catch quantity multiplier when multiple are caught, removed High Purity from lively fish, generation rate for HG tiers, etc.).
- Added a new instrument: tambourine.
- Added a unique "Safety Measure" enchant to wooden swords.
- Removed the 【Tainted】 trait from food produced via store supply or job output. Also removed the 【Human Flesh】 trait if the cook does not have the Cannibalism feat (excluding Rodwin).
- Items with bonus production quantities (e.g., fillets) will always yield only one item when tainted with aphrodisiacs, insects, or Adam (same behavior as with processing).
- Meals eaten within roughly the past week are now remembered.
- Followers will now complain if fed the same food repeatedly (experimental, Nightly version only).
[Fixes]
- Fixed a bug where Neln's winter arrival tutorial would repeat daily in November until the year 2500.
- Other minor fixes and adjustments.
[Notes]
- HG fish implementation and balance are still provisional and experimental. Further adjustments are expected before the stable release.
Patch 2(Translated by ChatGPT) [Changes and Fixes]
- Fixed a bug where the number of fish caught during fishing was not affected by fish level.
- Slightly adjusted trait levels of HG fish.
- NPCs no longer fish when stamina is 0 or lower.
Patch 3(Translated by ChatGPT) [Changes and Fixes]
- Fixed a bug where the tambourine was missing.
- Fixed a typo where the nutrition multiplier for HG fish was set to 2.8x instead of 1.8x.
EA 23.125 Nightly
4/13 2025 (Translated by ChatGPT) [Additions and Changes]
- Slightly softened the tone of some lines in the 2500-year Neln tutorial.
- Required skill level for Caesar Salad recipe changed from 32 to 36.
- Adjusted nutrition (affecting fullness, not food traits) for certain fish.
- Added optional ingredients to the recipes for Sashimi and Ikezukuri.
- Added fillet recipe to the cutting board's default recipes (graphics are temporary).
- Fixed crafted quantity of bandages to 3.
- Recipes that yield multiple items now display the quantity in their name.
[Fixes]
- Fixed a bug where save data could cause an error when loading if a mod related to abilities was uninstalled.
- Other minor fixes and adjustments.
[Notes]
- Fillet test.
Patch 1 (Translated by ChatGPT) [Additions and Changes]
- Sliced fish can no longer be duplicated.
- Destroying sliced fish no longer yields any items.
Patch 2(Translated by ChatGPT) [Additions and Changes]
- Changed fillet crafting to produce "three-piece fillets" (adjusted output from 4 to 3).
- Crafted fillets now receive the [Sliced] trait. Items with this trait will yield fillets when dismantled.
- When attempting to fillet an item with 0 weight or nutrition, now displays a message indicating there is nothing left to fillet (output is forced to 1).
- Added glass roof.
- Improved internal handling of enchantments and traits in item tooltips; fixed missing level display for traits on items such as sea urchins.
- Defeating Younger Sister Shark now causes Younger Shark Sister to spawn.
[Fixes]
- Other minor fixes and adjustments.
Patch 3(Translated by ChatGPT) [Additions and Changes]
- Alchemy efficiency when dismantling crafted items with bonus production (e.g., fillets) now decreases based on the bonus amount.
- Added unique graphics for the Platinum Merchant.
- Slightly updated the graphics for Little Sister Shark.
[Fixes]
- Fixed a bug where originally friendly NPCs (e.g., Big Daddy) could still be pushed aside when hostile.
- Other minor fixes and adjustments.
EA 23.124 Nightly
4/13 2025 (Translated by ChatGPT) [Additions and Changes]
- Added a tutorial for Neln when in-game year exceeds 2500.
- Improved the display order of traits and enchants in item tooltips when both food traits and standard enchants are present.
- Watering crops now skips unreachable tiles without consuming a turn.
- Slightly adjusted nutrition values of high-level fish such as sharks and whales.
- Genes with negative abilities now increase FP cost further below -100 (experimental).
- Swarm attacks now trigger only once per tile.
- Added throwing attribute to sea urchins.
- Added a vinyl roof.
- Added a new shelf.
- Added one new monster.
[Fixes]
- Fixed a bug where no turn was consumed when the player drank from a held beverage.
- Fixed a bug where damage taken could cause defense skill experience to overflow.
- Other minor fixes and adjustments.
[Notes]
- Considering a system where fishing difficulty varies by location, and harder locations yield fish with higher nutrition and positive modifiers. Also exploring mechanics where bait quality reduces difficulty and influences which fish appear. Planning to eventually introduce biome-based fish variety, but this will require many new fish, so implementation will take time(Might be an after-EA feature).
EA 23.123 Nightly
4/12 2025 (Translated by ChatGPT) [Additions and Changes]
- Tent names now display the current map name when renamed via Waystone.
- Changed the condition for collecting furniture from "anything not indestructible" to "anything not used for map transitions (e.g., stairs)".
- ★Storage boxes can now be renamed.
- ★Added 1 new skin for storage boxes.
- Added the "Healing Instinct" feat. Assigned to several NPCs.
- Feat "Essence of Death" now increases critical activation rate based on feat level.
- Non-dairy drinks no longer produce cheese.
- Added gelatin to the recipe for Deluxe Snow Petit Cake (tentative adjustment).
- Sea urchins now spawn more frequently on beaches and underwater.
- Increased investment cap to 100 million Au.
- Removed negative nutritional effects from all fish except low-level catches. Slightly increased nutrition values for several fish.
- Added 3 new monsters.
- (EN) Renamed some alchemy potions.
[Fixes]
- Fixed graphical misalignment in some map tiles.
- Fixed a bug where division by zero could occur during status resistance calculations.
- Fixed a bug where the herb in the sleeping agent recipe was incorrectly specified as a dye category.
- Other minor fixes and adjustments.
[Notes]
- Nutrition adjustments for fish are still in the early phase. More changes are planned starting tomorrow.
EA 23.122 Nightly
4/8 2025 (Translated by ChatGPT) [Additions and Changes]
- Empty bottles no longer inherit traits other than quality from crafting materials. Items like empty bottles and charcoal that do not inherit traits are now marked as such in the recipe list.
- Food-related traits no longer carry over when crafting non-food items (experimental change due to possible unintended effects; previously inherited but not displayed).
- Cost of Jure’s Healing no longer increases with level.
- Set maximum value for healing effects to 100,000,000.
- Temporary buffs and debuffs are now reset when the PC or NPC dies.
- Updated description of the food trait "Grill Level" (previously stated it increased fullness, but it actually increases nutrition).
- Added initial recipe for empty bottles to the Glassworker's Workbench.
- Added bubbling ambient sound effects to the Dye Pot and Large Cauldron.
[Fixes]
- Various minor fixes and adjustments.
[Notes]
- For overflow-related reports, including a save file that can reproduce the issue would be very helpful (it greatly increases the chances of a fix being quickly implemented).
Patch 1(Translated by ChatGPT) [Additions and Changes]
- Removed sharp effect from portraits in the party info widget.
- Set Ether Tree as unique.
- Made it so that indestructible items like horns and farmer shipment boxes, as well as unique items, will not be removed even if they are in the path of NPCs like bosses that destroy terrain.
- Pets with "Mana Body" from Mount/Parasite will not fall unconscious until they run out of mana. (Currently, reboot does not work—this is intended for now.)
- Added one new roof type.
[Fixes]
- Fixed a bug where excessive investment in towns and other areas would overflow and result in a reduced displayed amount.
- Fixed a bug where using "Jure's Healing" on characters with Anti-Magic or receiving healing from a healer could cause the recovery value to overflow.
- Other minor fixes and adjustments.
[Notes]
- There are still a few more changes and fixes I'd like to add, but since it's unclear whether another update can be released today, this patch is being released for now.
- You don't need to return the Ether Tree if you already have.
Patch 2(Translated by ChatGPT) [Additions and Changes]
- Slightly adjusted alchemy potion recipes (e.g., moved empty bottle to the first ingredient slot, replaced paste with neutralizer, etc.).
- Items in the Drink category now inherit food traits (experimental; subject to frequent changes during Nightly). Adjusted Deluxe Snow Petit Cake recipe to reduce overall versatility.
- Attack actions for breakable items like pots now only appear via middle-click menu or when no other actions are available on that tile.
- Crop delivery quests now only accept crops harvested on-site.
- Items that would overflow in quantity when stacked will no longer stack.
- Set upper limit for investments and similar actions to 500 million aurens.
- Clay processing changed to a method that does not inherit traits.
[Fixes]
- Fixed a bug where items inside mannequins could be selected during crafting.
- Fixed a bug where removing body parts via recessive genes could cause equipment slot indices to shift.
- Various minor fixes and adjustments.
[Notes]
- Generating images using in-game portraits or other assets as source material for AI is prohibited. Using AI-generated images in mods, as long as they are not based on in-game images, is allowed.
EA 23.121 Nightly
4/7 2025 (Translated by ChatGPT) Nightly is a version intended for testing and debugging. It includes many experimental features, and balance adjustments may differ from the final stable version. If critical issues occur with save data in Nightly, we kindly ask you to restore from a backup. Thank you for your understanding. [Additions and Changes]
- Added a toggle mode in the build menu’s Cell Edit mode to show/hide shadows of placed furniture and items.
- Increased healing amount of "Eris's Blessing" and "Odina's Blessing" (Odina’s Blessing now matches the old Jure’s Blessing). Changed "Jure’s Blessing" to fully restore HP. Added non-duplicate and non-sellable tags to Jure’s Blessing.
- Added an experimental option to display damage as stacked numbers in the settings.
- Adjusted stats and abilities of Big Sister (alt).
- Fixed Gilbert and Connelly’s faith. Changed Connelly’s class to Paladin.
- Renamed alchemy tool to "Basic Alchemy Tool." Adjusted required level and materials.
- Added several initial recipes to Basic Alchemy Tool (experimental).
- Added Green Herb.
- Added Neutralizer.
- Items crafted using certain equipment now produce in larger quantities if the Witch feat is active (chance and effects subject to change).
- Added a new monster.
[Fixes]
- Fixed a bug where remote attacks on characters inside Dark Mist could cause a glitch.
- Fixed food spoilage to reduce aroma value instead of setting it to a fixed amount. (Previously, aroma 4 food would spoil to -1; now it spoils to 3.)
- Other minor fixes and adjustments.
[Notes]
- Potion crafting is still in a provisional and experimental phase. Currently, potion types are determined by the highest item attribute after crafting, not by the type of herb. Neutralizers are intended to widen the effect range or add bonus effects.
- Herb-type crops may be rebalanced so that higher-level Nefia yield better-quality ingredients, to ease the burden on farmers.
- Nutrition values of fish and fishing mechanics are scheduled for adjustment during this Nightly.
Patch 1 (Translated by ChatGPT) [Fixes]
- Fixed a bug where [Jure's Healing] only restored up to 9999 HP (it was using the same effect as the healer's service).
EA 23.120 Stable
4/4 2025
[Highlights]
- (Backer Wish) Added the ability "Blade Storm".
- (Backer Wish) Introduced a new spell "Magic Sword", added to the domains of Darkness, Poison, and Magic.
- Added a new ability "Swarm". Assigned to several NPCs. Temporarily added "Swarm Skillbook" and "Blade Storm Skillbook" to platinum vendors. (May change or be removed in future. Only use if you have a surplus of platinum coins.)
- Added one more stage to the debt repayment quest and the upgrade of Loytel Mart.
- Characters now shout cool lines when using powerful abilities or spells.
- When speaking to party members within a base, previously unavailable conversation options like trading are now accessible.
- Certain items like jars and bags can now be attacked and destroyed outside of bases or tents.
- Gaining a hug from Jure now grants the "Rebirth" status.
- Characters now say "Taaaaru!" when opening barrels.
- Using a Waystone inside a tent now allows renaming and map upload. Using a Moongate in a tent will visit that tent's user map.
- Added a shipping bonus for fish under Ehekatl's blessing.
- Globes can now be spun.
[New Content]
- Added a world law option to reduce damage dealt by enemies at higher levels.
- Added winter clothes for Farris.
- Added two new bunny girl portraits. Thanks, 小竹!
- Added random weapon enchant and ranged mod "Charm Saver". Also added to some initial weapon enchants.
- Added the "Rebirth" status and the spell "Phoenix".
- Added the "Nightmare" status and the spell "Nightmare".
- Added spellbooks for "Phoenix", "Pawn Summon", and "Monster Summon".
- Added new instruments: recorder and flute.
- Added recipe for hot cocoa.
- Added recipe for corkboard.
- Added decorative furniture: Goddess Ornament.
- Added miniature Torii gate (furniture).
- Added Arch (furniture).
- Added Broken Pillar (furniture).
- Added pearl shells, which randomly spawn on beaches and ocean maps.
- Added two types of roof structures.
- Added new race: Octopus.
- Added 22 new monsters (mostly aquatic species).
[Additions and Changes]
- Increased spawn rates of aquatic creatures in beach and ocean areas; reduced in plains and similar terrains.
- Aquatic NPCs no longer wander onto land randomly. When on land, they try to return to water.
- Prevented some spells from being randomly assigned to enemies or adventurers.
- Added the spell "Magic Sword" to the actions of several friendly NPCs.
- Added the "mini" tag to NPCs. (Height is defined by race. With this tag, height is scaled to 1/10.)
- Praying without faith now directs the prayer to yourself. Faith scrolls and actions still grant Faith EXP even without a god.
- Lowered enemy level range in random monster hunt maps.
- Removed Unity logs from the in-game console display.
- Removed biome restrictions from many monsters.
- Increased breeding rate for the Fish race.
- Adjusted stats for Horse and Octopus races.
- Added mount tag to Fish and Octopus races.
- Added divine tag to Asura race (for targeted effects like slaying).
- Updated descriptions for Hand and Intonation magic.
- Added "No Shop" and "No Duplicate" tags to some spells.
- Sale tags can no longer be added to mannequins.
- When holding an item from a container inside a backpack and moving or dropping the container, the held item is automatically released.
- Added "Blade Storm" to the Silver-Eyed Assassin's abilities.
- Increased detector sound volume as proximity to the target increases.
- The "Metal" feat's damage reduction no longer applies to damage from mana backlash or "Mana Body".
- Some characters now float (graphically) instead of sinking underwater.
- Increased storage capacity of bags and backpacks (now equal to sturdy boxes; applies to newly generated items only).
- Added or replaced several ability icons.
- Stamina-absorbing effects no longer trigger on turns when stamina-consuming abilities are used.
- Rush can now target attackable items.
- Added multiple buffs/debuffs for "Kizuami's Trick".
- Enabled NPC search in maps with laws (e.g., Fortune Bell), even outside cities.
- Using a map board in a tent now enables construction/mining options based on the base building skill of the PC.
- MP cost displayed in tooltips now reflects actual MP cost when Maconomy Stance is active.
- Added human language tag to several races (removes parentheses in dialogue).
- Added Swimming skill to initial skills of several races.
- When "Disable all mods" is selected, only built-in mods are loaded, ignoring all local mods.
- Increased max user map uploads on the server from 10 to 30.
- Adjusted healing values of heal spells.
- Inventory stock in duplication shops now calculated based on in-shop displayed prices.
- Updated Chinese translations.
- (English version) Changed NPC name "elder" to "senior" (two NPCs shared the name "elder").
[Fixes]
- Fixed a bug where multi-tile furniture could not be placed in build mode.
- Renamed Fix_LoytelDebt to Reset_LoytelDebt. Now resets debt unconditionally if the debt quest exists. (Only one mart can be obtained per save after this version.)
- Fixed reversed display order when using a wrench on stacked ground items.
- Fixed friendly NPCs with neutral tags becoming hostile.
- Fixed an exploit where banishing a resident with god-blessed gear, wishing for the gear, and re-inviting them allowed multiple copies.
- Fixed certain natural dungeon edge tiles generating inconsistently.
- Fixed platform being launched when lowering terrain beneath it.
- Fixed allies protecting players after they attacked friendly NPCs with loyalty.
- Other minor fixes and adjustments.
[Notes]
- Phrases spoken during powerful abilities or spells can be customized in chara_talk.xlsx under "phrase_AbilityName".
- A surprise is being prepared for Innos. Please look forward to it.
- Certain food-related feats only appear if the "Gourmet" feat is obtained.
- Aquatic creatures include underwater types (e.g., fish, octopus) and semi-aquatic ones (e.g., seals) that may appear in dungeons.
- If the Loytel debt quest does not progress properly, please use the console command "Reset_LoytelDebt" to reset it.
- Healing spells of pets may become upgradable in the future through genes and such.
- Farris's winter earmuffs are bear ears.
■ Changes from Nightly
- Added the spell "Magic Sword" to actions of several friendly NPCs.
- Added the "mini" tag to NPCs (scales height to 1/10).
- Fixed a bug where multi-tile furniture could not be placed in build mode.
Patch
[Additions and Changes]
- User maps no longer generate items when breaking pots and similar objects.
- Added 1 new roof type.
[Fixes]
- Fixed a bug where abilities and spells like magic swords, which should not be selected as random abilities for enemies or adventurers, were being selected.
- Fixed a bug where fish appeared on the resident recruitment board and in parties.
- Fixed a bug where holding the left mouse button to attack would cause the character to close distance even with long-range weapons.
- Fixed a bug where faith experience could be gained repeatedly by praying to oneself multiple times a day.
- Fixed a bug where the faith of Sea Anemone and Leafy Seadragon was incorrectly set to Jure.
- Other minor fixes and adjustments.
[Notes]
- An NPC to resell limited items such as missed cassette tapes is planned for future updates. Not recommended, but cassette tapes from the debt repayment quest can also be obtained by resetting the quest via console.
- Feedback received during the stable period will be addressed in the Nightly branch.
EA 23.119 Nightly
4/3 2025 (Translated by ChatGPT) [Additions and Changes]
- Underwater NPCs no longer move onto land randomly. If on land, they now try to return to water.
- Certain spells are no longer selected as random abilities for enemies or adventurers.
- Using the spell "Magic Sword" now grants experience to the Longsword skill.
- Praying without following a god now results in praying to oneself. Faith experience can now be gained through scrolls of Prayer or Faith even when godless.
- Added 7 new monsters (mainly neutral fish).
- Updated Chinese translations.
[Fixes]
- Renamed console command Fix_LoytelDebt to Reset_LoytelDebt. If the debt quest exists, it can now be reset unconditionally. (From this version onward, if the mart has already been obtained, it cannot be obtained multiple times.)
- Other minor fixes and adjustments.
[Notes]
- Farris’ winter earmuffs are bear-shaped.
EA 23.118 Nightly
4/1 2025 (Translated by ChatGPT) [Additions and Changes]
- Adjusted the enemy level range in maps for random monster hunt requests to be lower (-5).
- Added conversation commands such as trading when speaking to party members within a base (may have unexpected bugs, testing appreciated).
- Suppressed Unity logs in the in-game console.
- (EN) Changed NPC label from "elder" to "senior" (to avoid confusion with another NPC also named "elder").
- Removed biome restrictions from many monsters.
- Increased reproduction rate for the "Fish" race.
- Stamina cost of "Zan'geki Musou" now depends on the number of weapons equipped; added tooltip explanation.
- Added broken pillars.
- Added one new monster.
[Fixes]
- Fixed a bug where spellbooks and other items meant to be sold at Roytel Mart were not appearing (due to it being a junk shop).
- Other minor fixes and adjustments.
[Notes]
- Restored the missing "Nightly" label in recent update titles.
- Phoenix spellbooks and potions likely still won’t appear in Roytel Mart due to its current low shop level.
- Meteors, Earthquakes, and Jure’s Healing may receive flags in the future to prevent store sales and duplication.