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The Observer (talk | contribs) (Created page with "{{Alpha}}<blockquote>''Pianists, the solitary professionals, make a living through their performances. Always burdened with their pianos, they have a remarkable capacity to bear heavy loads.''</blockquote> ==Class Stats and Feats== {| class="wikitable class-race sortable mw-collapsible" !Class !Str !Con !Dex !Per !Lea !Will !Mag !Cha !Total !Domains !Skills !Weapon Skills !Feat !Feat Effect |- |Pianist |6<sup>+20</sup> |0 |4<sup>+10</sup> |5<sup>+25</su...") |
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If you need to practice your music skills, tourists and children are viable audiences; the asylum is full of the latter. Since music only gains experience upon you earning money for playing music, there's no point in playing to an audience that you're unable to please. Only humans and demi-humans will pay you for entertaining them; animals, undead, and other monsters will not tip you, even if neutral. Thrown rocks are now more forgiving damage-wise. | If you need to practice your music skills, tourists and children are viable audiences; the asylum is full of the latter. Since music only gains experience upon you earning money for playing music, there's no point in playing to an audience that you're unable to please. Only humans and demi-humans will pay you for entertaining them; animals, undead, and other monsters will not tip you, even if neutral. Thrown rocks are now more forgiving damage-wise. | ||
Playing for the same audience will drain interest and eventually cause them to get bored, so you should move from place to place. Interest will naturally recover after several days of no interaction, so pianists should | Playing for the same audience will drain interest and eventually cause them to get bored, so you should move from place to place. Interest will naturally recover after several days of no interaction, so pianists should travel from town to town seeking fresh audiences. | ||
The amount of money you can earn from an NPC depends on the level of said NPC. This can pose a problem later into the game as the player's level exceeds that of NPCs in towns and income generated through performing does not continue to scale. | The amount of money you can earn from an NPC depends on the level of said NPC. This can pose a problem later into the game as the player's level exceeds that of NPCs in towns and income generated through performing does not continue to scale, eventually plateauing. | ||
Pianists should seek out large gatherings of NPCs to make the most out of their time. Highly populated cities like Mysilia and Palmia are good starting locations so long as one performs out of the guards' hearing. The Fortune Bell has a particularly high NPC density, especially on the second level. It's also possible to create locations of densely-packed NPCs in the player's towns, such as a dormitory. | Pianists should seek out large gatherings of NPCs to make the most out of their time. Highly populated cities like Mysilia and Palmia are good starting locations so long as one performs out of the guards' hearing. The Fortune Bell has a particularly high NPC density, especially on the second level. It's also possible to create locations of densely-packed NPCs in the player's towns, such as a dormitory. |
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