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'''BEFORE EA23.63''' | |||
*Interestingly, the character's sanity and sleepiness value are determined by the same parameter (ID: 17). | *Interestingly, the character's sanity and sleepiness value are determined by the same parameter (ID: 17). | ||
*In actual gameplay, the first stage of sleepiness always activates the moment the sanity value reaches 40. In other words, it seems reasonable to think that the sleep value (sleepiness) and sanity level are always linked. | *In actual gameplay, the first stage of sleepiness always activates the moment the sanity value reaches 40. In other words, it seems reasonable to think that the sleep value (sleepiness) and sanity level are always linked. | ||
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**In fact, no matter how much I searched in Elin Decompiled, I did not find any code that increases SAN value over time. | **In fact, no matter how much I searched in Elin Decompiled, I did not find any code that increases SAN value over time. | ||
**However, there is code that increases Sleepiness over time. Since SAN = Sleepiness, the SAN value is also increasing over time because of this. | **However, there is code that increases Sleepiness over time. Since SAN = Sleepiness, the SAN value is also increasing over time because of this. | ||
'''EA23.63''' | |||
* This is confirmed to be a bug. In this version, SAN and sleepiness are separated into two values. | |||
* SAN will not increase over time automatically. However, we expect the sleepiness value might not be so obvious now. Furthermore, SAN might become harder to decrease (previously you just need to sleep it off). | |||
==DV&PV== | ==DV&PV== |
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