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(Created page with "{{spoiler}} ==Ether Diseases (EA23.61)== ===Depiction of Ether Disease in code: an Index=== <syntaxhighlight lang="c#" line="1"> public const int etherManaBattery = 1564; public const int etherPoisonHand = 1565; public const int etherProvoke = 1563; public const int etherStupid = 1561; public const int etherWeak = 1560; public const int etherAddict = 1559; public const int etherRain = 1558; public const int etherHead = 1557; public const int etherViolence = 1556; public...") |
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* A random chance of 50% is applied first, so there is 50% chance your potion will be spared. | * A random chance of 50% is applied first, so there is 50% chance your potion will be spared. | ||
* It also looks like it will transform a whole stack of your potions at once. | * It also looks like it will transform a whole stack of your potions at once. | ||
=== Provoke (Enemy Of All Living Things) === | |||
<syntaxhighlight lang="c#" line="1"> | |||
case 1563: | |||
ModBase(77, -a * (3 + num / 4), hide: false); | |||
break; | |||
</syntaxhighlight> | |||
* This negatively modify your charisma (Evalue 77) by (3 + Character level / 4) per level of disease. | |||
** We saved a bit of code analysis for esthetic purpose. See vPotential = Char.LV for more detail. | |||
<syntaxhighlight lang="c#" line="1"> | |||
if (!owner.IsPCFactionOrMinion && EClass.rnd(owner.isSynced ? 50 : 2000) == 0 && owner.hostility == Hostility.Neutral && EClass.pc.party.HasElement(1563) | |||
&& !owner.race.tag.Contains("animal") && EClass._zone.IsTown && !EClass._zone.IsPCFaction) | |||
{ | |||
EClass.pc.DoHostileAction(owner); | |||
} | |||
</syntaxhighlight> | |||
* Every living thing will turn against you, unless: | |||
** It is your own faction member or pets. | |||
** It is not Neutral towards you already. | |||
** It is an animal. | |||
** You are not in a town. | |||
** You are in your own Faction area. | |||
* A random number still need to be rolled for this effect to apply, and it looks like the possibility is pretty, pretty low (2%). | |||
* This effect apply if ANYONE in your party have this ether disease, so watch out. | |||
<syntaxhighlight lang="c#" line="1"> | |||
if (EClass.pc.party.HasElement(1563) && num < 0) | |||
{ | |||
num = num * 30 / 100; | |||
} | |||
</syntaxhighlight> | |||
* This code appears when a Karma negative modification need to be calculated. Your karma decrease will be cut to 30%, round down to nearest integer. | |||
* So -5 becomes -1, -1 becomes 0. | |||
[[Category: EN]] | [[Category: EN]] | ||
[[Category: Elin Spoiler]] | [[Category: Elin Spoiler]] |
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