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** If character is not in PC faction, HP is further amplified by the rarity of character. | ** If character is not in PC faction, HP is further amplified by the rarity of character. | ||
*** If normal, 100%; if superior, 400%; if legendary, 700%, if mythical, 1000%, if artifact, 1300%. | *** If normal, 100%; if superior, 400%; if legendary, 700%, if mythical, 1000%, if artifact, 1300%. | ||
** The rarity of character is | ** The rarity of character is bosses and evolved monsters are legendary. | ||
* This value is finally modified by the Lonelysoul feat if the character is PC. | * This value is finally modified by the Lonelysoul feat if the character is PC. | ||
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** If character is not in PC faction, HP is further amplified by the rarity of character. | ** If character is not in PC faction, HP is further amplified by the rarity of character. | ||
*** If normal, 100%; if superior, 350%; if legendary, 600%, if mythical, 850%, if artifact, 1100%. | *** If normal, 100%; if superior, 350%; if legendary, 600%, if mythical, 850%, if artifact, 1100%. | ||
** The rarity of character is | ** The rarity of character is bosses and evolved monsters are legendary. | ||
* This value is finally modified by the Lonelysoul feat if the character is PC. | * This value is finally modified by the Lonelysoul feat if the character is PC. | ||
==Base ability of Nefia bosses & Evolved== | |||
<syntaxhighlight lang="c#" line="1"> | |||
public Rarity rarity = Rarity.Random; | |||
public static SpawnSetting Evolved(int fixedLv = -1) | |||
{ | |||
return new SpawnSetting | |||
{ | |||
fixedLv = fixedLv, | |||
rarity = Rarity.Legendary, | |||
forcedHostility = Hostility.Neutral, | |||
isEvolved = true, | |||
tries = 10000 | |||
}; | |||
} | |||
public static SpawnSetting Boss(int filterLv, int fixedLv = -1) | |||
{ | |||
return new SpawnSetting | |||
{ | |||
filterLv = filterLv - 2, | |||
fixedLv = fixedLv, | |||
rarity = Rarity.Legendary, | |||
isBoss = true, | |||
tries = 10000, | |||
levelRange = 5, | |||
forcedHostility = Hostility.Enemy | |||
}; | |||
} | |||
</syntaxhighlight> | |||
* Nefia bosses and Evolved Monsters are generated at the rarity of Rarity.Legendary. Refering to the result from above analysis, '''the generated monster will have 700% Maximum HP and 600% Maximum MP of the normal version of the monster'''. This is probably '''not the only buff''' to Nefia boss abilities. | |||
* The Nefia boss will always be selected from monsters at most -7 to +3 levels from the depth of the nefia difficulty ('''Need confirmation'''). | |||
==Maximum Stamina== | ==Maximum Stamina== |
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