Elin:Boomerang: Difference between revisions

→‎Attack: Added new data from Darkmatter, and made a few corrections.
(Boomerang page created. Could be great with more advance knowledge, I'm only a noob.)
 
(→‎Attack: Added new data from Darkmatter, and made a few corrections.)
 
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"A throwable weapon that will always find its way back to your hand"
<blockquote>"A throwable weapon that will always find its way back to your hand"</blockquote>


= Boomerang =
= Boomerang =
A boomerang is a craftable [[Elin:Weapons#Throwing weapons|throwing weapon]], like most throwables, its damage scales based on user's [[Elin:Skills#Combat Skills|throwing]] and [[Elin:Skills#Combat Skills|tactic]] skill.
A boomerang is a craftable [[Elin:Weapons#Throwing weapons|throwing weapon]], like most throwables, its damage scales based on user's [[Elin:Skills#Combat Skills|throwing]] & [[Elin:Skills#Combat Skills|tactic]] skill and material stats.


== Obtain ==
== Obtain ==
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=== Attack ===
=== Attack ===
The [[Elin:Dice value|Dice value]] of a boomerang depends on user's skill plus the hardness and weight of the [[Elin:Materials|material]] its made from, in addition to any possible buff if obtained in Nefia. They can also be strengthen with [[Elin:Books#Scrolls|scroll of enchant weapon]] and be [[Elin:Curse/Bless Status|blessed]], giving 1 extra damage modifier for each enhancement. Other than that, the damage modifier and hit rate is on par with user's skill and independant from material, and a base 25% penetration.
The [[Elin:Dice value|Dice value]] of a boomerang not only depends on user's '''skill''' and '''[[Elin:Materials|material]] hardness,''' but also the '''weight''' modifier from the [[Elin:Materials|material]], which is usually irrelevant for other throwing weapon like shurikens and putit in ember, in addition to any possible buff if obtained in Nefia. They can also be strengthen with [[Elin:Books#Scrolls|scroll of enchant weapon]], giving 1 extra damage modifier for each enhancement. Other than that, the damage modifier and hit rate is on par with user's skill independant from material, and a base 25% penetration. Its [[Elin:Curse/Bless Status|bless statue]] has '''no''' notable effect on the damage output however.


The boomerage with the best raw DPS is made from adamantite (see chart below), with the weight of 2.0s and a hardness of 115.
The boomerage with the best raw DPS is made from '''darkmatter'''(see chart below), with the weight of 0.5s and a hardness of 200. The second highest being '''adamantite'''.


{| class="wikitable"
{| class="wikitable"
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!Adamantite
!Adamantite
!Ether
!Ether
!Darkmatter
|-
|-
| rowspan="2" |Properties
| rowspan="2" |Properties
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|115
|115
|120
|120
|200
|-
|-
|Weight(s)
|Weight(s)
Line 73: Line 75:
|2.0
|2.0
|0.4
|0.4
|0.5
|-
|-
| rowspan="5" |Combat
| rowspan="5" |Combat
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|'''2d46'''
|'''2d46'''
|'''2d33'''
|'''2d33'''
|'''2d50'''
|-
|-
|Damage Modifier
|Damage Modifier
|7
|7
|7
|7
|7
Line 106: Line 111:
|-
|-
|Hit Rate
|Hit Rate
|91%
|91%
|91%
|91%
|91%
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|-
|-
|Penetration
|Penetration
|25%
|25%
|25%
|25%
|25%
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| +5 Sound
| +5 Sound
| +5 Nether
| +5 Nether
|
|
|
|
|
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!Adamantite
!Adamantite
!Ether
!Ether
!Darkmatter
|-
|-
| rowspan="2" |Properties
| rowspan="2" |Properties
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|115
|115
|120
|120
|200
|-
|-
|Weight(s)
|Weight(s)
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|2.0
|2.0
|0.4
|0.4
|0.5
|-
|-
| rowspan="5" |Combat
| rowspan="5" |Combat
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|'''2d89'''
|'''2d89'''
|'''2d64'''
|'''2d64'''
|'''2d105*'''
|-
|-
|Damage Modifier
|Damage Modifier
|23
|23
|23
|23
|23
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|-
|-
|Hit Rate
|Hit Rate
|130%
|130%
|130%
|130%
|130%
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|-
|-
|Penetration
|Penetration
|25%
|25%
|25%
|25%
|25%
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| +5 Sound
| +5 Sound
| +5 Nether
| +5 Nether
|
|
|
|
|
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|
|
|}
|}
<nowiki>*</nowiki>This new data to be confirm, the range is between 96~112 based on calculations. If using 22 Tactic & 22 Throwing, the damage is darkmatter 2d190, adamantite 2d152.


== Trivia ==
== Trivia ==


* Boomerang can be stacked together if they are crafted with the same material, for storage purpose only.
* Boomerang can be stacked together when crafted with the same material, mostly for storage purpose.
** However, when using a scroll of enchant weapon or *enchant weapon*, their effect will apply to the whole stack.


== Gallery ==
== Gallery ==