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# With this you can empty the pockets and inventory of every hostile mob | # With this you can empty the pockets and inventory of every hostile mob | ||
#* Take note that the mob has to '''<u>start out as hostile</u>'''. If a mob '''''became''''' hostile because of your actions/karma, this doesn't count and pickpocketing them will cause Karma loss | #* Take note that the mob has to '''<u>start out as hostile</u>'''. If a mob '''''became''''' hostile because of your actions/karma, this doesn't count and pickpocketing them will cause Karma loss | ||
#* You must separate each mob. Only 1 mob per tile because | #* You must separate each mob. Only 1 mob per tile because having more in one tile will not allow the other mobs at the back to get pickpocketed, | ||
#* Take note that '''<u>once a day</u>''', a new item will be added into the inventory of the hostile mob | #* Take note that '''<u>once a day</u>''', a new item will be added into the inventory of the hostile mob ''(the once-a-day gacha system)'' | ||
#** This item can be anything, from junk, food, furniture, books, equipment, etc. | #** This item can be anything, from junk, food, furniture, books, equipment, etc. | ||
#** The rarity of the item generated depends on the level of the mob ''(in my experience, not yet fully confirmed)'' | #** The rarity of the item generated depends on the level of the mob ''(in my experience, not yet fully confirmed)'' |
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