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(Added a guide to never fail pickpocketing in your base) |
m (Correction) |
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# You need to have a build board ''(with access to the ability to raise the height of tiles)'' | # You need to have a build board ''(with access to the ability to raise the height of tiles)'' | ||
# A hostile mob present in your base ''(you don't lost Karma if you pickpocket hostile mobs)'' | # A hostile mob present in your base ''(you don't lost Karma if you pickpocket hostile mobs)'' | ||
# Have the Sleight of Hand | # Have the Sleight of Hand skill ''(need the Thieves Guild for this if you didn't start with one)'' | ||
# Have hostile be allowed to spawn in your base | # Have hostile be allowed to spawn in your base | ||
# Best done away from the prying eyes of neutral mobs | # Best done away from the prying eyes of neutral mobs | ||
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# You will immediately notice that the hostile mob is trapped, free to be killed by you via throwing or magic, and '''<u>this includes pickpocketing</u>''' | # You will immediately notice that the hostile mob is trapped, free to be killed by you via throwing or magic, and '''<u>this includes pickpocketing</u>''' | ||
# With this you can empty the pockets and inventory of every hostile mob | # With this you can empty the pockets and inventory of every hostile mob | ||
#* Take note that the mob has to start out as hostile. If a mob '''''became''''' hostile because of your actions/karma, this doesn't count and pickpocketing them will cause Karma loss | #* Take note that the mob has to '''<u>start out as hostile</u>'''. If a mob '''''became''''' hostile because of your actions/karma, this doesn't count and pickpocketing them will cause Karma loss | ||
#* You must separate each mob. Only 1 | #* You must separate each mob. Only 1 mob per tile because. Having more will not allow the other mobs at the back to get pickpocketed, | ||
#* Take note that '''<u>once a day</u>''', a new item will be added into the inventory of the hostile mob | #* Take note that '''<u>once a day</u>''', a new item will be added into the inventory of the hostile mob | ||
#** This item can be anything, from junk, food, furniture, books, equipment, etc. | #** This item can be anything, from junk, food, furniture, books, equipment, etc. |
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