User:Krious/NeverfailPickpocketing: Difference between revisions

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Correction
(Added a guide to never fail pickpocketing in your base)
 
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# You need to have a build board ''(with access to the ability to raise the height of tiles)''
# You need to have a build board ''(with access to the ability to raise the height of tiles)''
# A hostile mob present in your base ''(you don't lost Karma if you pickpocket hostile mobs)''
# A hostile mob present in your base ''(you don't lost Karma if you pickpocket hostile mobs)''
# Have the Sleight of Hand still ''(need the Thieves Guild for this if you didn't start with one)''
# Have the Sleight of Hand skill ''(need the Thieves Guild for this if you didn't start with one)''
# Have hostile be allowed to spawn in your base
# Have hostile be allowed to spawn in your base
# Best done away from the prying eyes of neutral mobs
# Best done away from the prying eyes of neutral mobs
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# You will immediately notice that the hostile mob is trapped, free to be killed by you via throwing or magic, and '''<u>this includes pickpocketing</u>'''
# You will immediately notice that the hostile mob is trapped, free to be killed by you via throwing or magic, and '''<u>this includes pickpocketing</u>'''
# With this you can empty the pockets and inventory of every hostile mob
# With this you can empty the pockets and inventory of every hostile mob
#* Take note that the mob has to start out as hostile. If a mob '''''became''''' hostile because of your actions/karma, this doesn't count and pickpocketing them will cause Karma loss
#* Take note that the mob has to '''<u>start out as hostile</u>'''. If a mob '''''became''''' hostile because of your actions/karma, this doesn't count and pickpocketing them will cause Karma loss
#* You must separate each mob. Only 1  
#* You must separate each mob. Only 1 mob per tile because. Having more will not allow the other mobs at the back to get pickpocketed,
#* Take note that '''<u>once a day</u>''', a new item will be added into the inventory of the hostile mob
#* Take note that '''<u>once a day</u>''', a new item will be added into the inventory of the hostile mob
#** This item can be anything, from junk, food, furniture, books, equipment, etc.
#** This item can be anything, from junk, food, furniture, books, equipment, etc.
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