Elin:Factions: Difference between revisions
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Hachimitsu (talk | contribs) (Created page with "Factions are an upcoming feature of Elin. They seem to begin with a relation of 50 (Neutral), and max out at 10000. As of demo 9.10, the factions are as follows: * The player's customizable, randomly named Faction. * Wilds * Sacred Order * Farmers Association * Fighters Guild * Thieves Guild * Mages Guild * Yerl * Eulderna * Vindale * The Council") |
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Factions are an upcoming feature of Elin. They seem to begin with a relation of 50 (Neutral), and max out at 10000. | Factions are an upcoming feature of Elin. They seem to begin with a relation of 50 (Neutral), and max out at 10000. | ||
As of demo 9.10, the factions are as follows: | As of demo 9.10, the factions are as follows: | ||
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* Vindale | * Vindale | ||
* The Council | * The Council | ||
[[Category:Elin Mechanics]] |
Revision as of 02:36, 31 December 2023
Some of the text on this page is from the Tech Demo of the game. |
Factions are an upcoming feature of Elin. They seem to begin with a relation of 50 (Neutral), and max out at 10000. As of demo 9.10, the factions are as follows:
- The player's customizable, randomly named Faction.
- Wilds
- Sacred Order
- Farmers Association
- Fighters Guild
- Thieves Guild
- Mages Guild
- Yerl
- Eulderna
- Vindale
- The Council