Elin:Race/Eulderna: Difference between revisions

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==Overview==
==Overview==


A desert nation of magicians from the east, separated from Tyris by a vast ocean. They are elitists of an ancient lineage and are capable at many different trades, in particular those related to the mystic arts. Drawing from the vast reserves of ether crystals that lie beneath the deserts, the Eulderna have constructed magical wonders, most notably weapons of war. The airships which invaded Tyris near the end of the Ten Years' War were considered the pinnacle of Euldernain craftsmanship and utterly invulnerable.
A desert nation of magicians from the east, separated from Tyris by a vast ocean. They are elitists of an ancient lineage and are capable at many different trades, in particular those related to the mystic arts. Drawing from the vast reserves of ether crystals that lie beneath the deserts, the Eulderna have constructed many magical wonders, most notably weapons of war. The airships which invaded Tyris near the end of the Ten Years' War were considered the pinnacle of Euldernain craftsmanship and utterly invulnerable.


Nevertheless, while inclined towards magic, Euldernains are considered a relatively balanced race; players aiming for more extreme caster archetypes should consider playing an elea, lich or fairy instead. Eulderna start with balanced attributes, leaning towards will, magic and charisma; the downside to such a balanced start is that they're a suboptimal choice for a pure spellcaster, or a pure-anything class.
Nevertheless, while inclined towards magic, Euldernains are considered a relatively balanced race; players aiming for more extreme caster archetypes should consider playing an elea, lich or fairy instead. Eulderna start with balanced attributes, leaning towards will, magic and charisma; the downside to such a balanced start is that they're a suboptimal choice for a pure spellcaster, or a pure-anything class.
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