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* The final value will be the tastfulness of a dish, >100 great, 70-100 good, 50-70, so so, 30-50 average, <30 bad. | * The final value will be the tastfulness of a dish, >100 great, 70-100 good, 50-70, so so, 30-50 average, <30 bad. | ||
=== Eating a God? Sure! === | |||
<syntaxhighlight lang="c#" line="1"> | |||
case "god": | |||
{ | |||
int int2 = c.GetInt(117); | |||
if (int2 < 10) | |||
{ | |||
foreach (Element value2 in c.elements.dict.Values) | |||
{ | |||
if (value2.IsMainAttribute) | |||
{ | |||
c.elements.ModPotential(value2.id, 2); | |||
} | |||
} | |||
} | |||
c.Say("little_eat", c); | |||
c.PlaySound("ding_potential"); | |||
c.elements.ModExp(306, -1000); | |||
c.SetInt(117, int2 + 1); | |||
break; | |||
} | |||
</syntaxhighlight> | |||
* For each piece of "god meat" consumed, your base potential of all primary attributes (STR, MAG, etc.) will be increased by 2. | |||
** This effect will only work 10 times, so total increase of 20 base potential. | |||
* You faith skill will be decreased by 1000 experience, i.e. 1 level ('''Need Confirmation''') per piece of meat eaten. | |||
** This effect will continue to happen even if you stand to not gain any benefit from it. | |||
[[Category:EN]] | [[Category:EN]] | ||
[[Category:Elin Spoiler]] | [[Category:Elin Spoiler]] | ||
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