Elin:Class: Difference between revisions

m (consistency)
 
m (updated inquisition effect, faith stats -> faith bonuses)
 
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Class adjusts a character's attributes, skills and potential in combination with their race.  
Class adjusts a character's attributes, skills, starting potentials, and [[Elin:Spellcasting|'''Domains''']].  
 
{{EA}}


===Classes===
===Classes===
As of the Early Tech Demo, the available classes are:
{| class="wikitable class-race sortable mw-collapsible"
!Class
!Str
!End
!Dex
!Per
!Lea
!Will
!Mag
!Cha
!Total
!Domains
!Skills
!Weapon Skills
!Feat
!Feat Effect
|-
|[[Elin:Class/Warrior|Warrior]]
|10<sup>+50</sup>
|10<sup>+50</sup>
|2<sup>+10</sup>
|0
|0
|3<sup>+15</sup>
|0
|0
|25<sup>+125</sup>
|Fire
Cold
 
Cut
|Two Handed<sup>(140)</sup>
Regeneration<sup>(150)</sup>
 
Shield<sup>(130)</sup>
 
Heavy Armor<sup>(130)</sup>
 
Tactics<sup>(140)</sup>
|Long Sword<sup>(160)</sup>
 
Axe<sup>(160)</sup>
 
Scythe<sup>(150)</sup>
 
Polearm<sup>(140)</sup>
 
Mace<sup>(160)</sup>
 
Short Sword<sup>(140)</sup>
|Weapon Mastery 2
|Martial arts and melee weapons gain +0.10 damage multiplier
|-
|[[Elin:Class/Thief|Thief]]
|4<sup>+20</sup>
|4<sup>+20</sup>
|8<sup>+40</sup>
|5<sup>+25</sup>
|4<sup>+20</sup>
|0
|0
|0
|25<sup>+125</sup>
|Poison
Darkness
 
Chaos
|Lockpicking<sup>(130)</sup>
 
Pickpocket<sup>(140)</sup>
 
Disarm Trap<sup>(140)</sup>
 
Dual Wield<sup>(150)</sup>
 
Evasion<sup>(130)</sup>
|Long Sword<sup>(130)</sup>
 
Axe<sup>(130)</sup>
 
Staff<sup>(130)</sup>
 
Short Sword<sup>(140)</sup>
 
Crossbow<sup>(140)</sup>
|Thief's Luck 2
| +30 Luck
|-
|[[Elin:Class/Wizard|Wizard]]
|0
|0
|0
|4<sup>+20</sup>
|3<sup>+15</sup>
|8<sup>+40</sup>
|10<sup>+50</sup>
|0
|25<sup>+125</sup>
|Fire
Cold
 
Lightning
 
Mind<ref name=":1">NPC only, additional domain earned by Magic Mastery, presumably</ref>
 
Magic<ref name=":1" />
|Literacy<sup>(130)</sup>
 
Memorization<sup>(130)</sup>
 
Casting<sup>(150)</sup>
 
Magic Device<sup>(130)</sup>
 
Control Magic<sup>(140)</sup>
|Staff<sup>(130)</sup>
 
Short Sword<sup>(120)</sup>
|Magic Mastery 2
| +2 Specialized Domain
|-
|[[Elin:Class/Farmer|Farmer]]
|5<sup>+25</sup>
|5<sup>+25</sup>
|2<sup>+10</sup>
|0
|8<sup>+40</sup>
|5<sup>+25</sup>
|0
|0
|25<sup>+125</sup>
|Fire
Cold
 
Lightning
|Regeneration<sup>(130)</sup>
 
Farming<sup>(150)</sup>
 
Cooking<sup>(140)</sup>
 
Faith<sup>(120)</sup>
 
Riding<sup>(130)</sup>
|Staff <sup>(130)</sup>
 
Scythe<sup>(160)</sup>
 
Polearm<sup>(130)</sup>
|Farming Legs 2
<span style="color:purple;">Gourmet 1
|Reduced stamina usage
<span style="color:purple;">Show all food traits
|-
|[[Elin:Class/Archer|Archer]]
|6<sup>+30</sup>
|4<sup>+20</sup>
|8<sup>+40</sup>
|5<sup>+25</sup>
|2<sup>+10</sup>
|0
|0
|0
|25<sup>+125</sup>
|Lightning
Poison
 
Cut
|Light Armor<sup>(130)</sup>
 
Evasion<sup>(140)</sup>
 
Marksman<sup>(150)</sup>
 
Anatomy<sup>(130)</sup>
 
Riding<sup>(130)</sup>
|Axe<sup>(130)</sup>
 
Short Sword<sup>(140)</sup>
 
Bow<sup>(150)</sup>
 
Crossbow<sup>(150)</sup>
|Ranged Mastery 2
|Ranged weapons gain +0.10 damage multiplier
|-
|[[Elin:Class/Warmage|Warmage]]
|6<sup>+30</sup>
|6<sup>+30</sup>
|2<sup>+10</sup>
|0
|0
|4<sup>+20</sup>
|7<sup>+35</sup>
|0
|25<sup>+125</sup>
|Fire
Cold
 
Nether
 
Nerve<ref name=":1" />
|Evasion<sup>(140)</sup>
 
Tactics<sup>(130)</sup>
 
Literacy<sup>(130)</sup>
 
Casting<sup>(140)</sup>
 
Symbiosis<sup>(130)</sup>
|Long Sword<sup>(140)</sup>
 
Staff<sup>(140)</sup>
 
Mace<sup>(140)</sup>
 
Polearm<sup>(140)</sup>
|Weapon Mastery 1
<span style="color:purple;">Magic Mastery 1
|Martial arts and melee weapons gain +0.05 damage multiplier
<span style="color:purple;">+1 Specialized Domain
|-
|[[Elin:Class/Tourist|Tourist]]
|0
|0
|0
|0
|0
|0
|0
|0
|0<sup>+0</sup>
|Fire
Sound
 
Chaos
|Swimming<sup>(130)</sup>
 
Fishing<sup>(130)</sup>
 
Travel<sup>(130)</sup>
|None
|Vacation Vibe 5
|Increase store price by 100%
Increase store inventory size by 25%
|-
|[[Elin:Class/Pianist|Pianist]]
|4<sup>+20</sup>
|0
|2<sup>+10</sup>
|5<sup>+25</sup>
|6<sup>+30</sup>
|0
|2<sup>+10</sup>
|8<sup>+40</sup>
|27<sup>+135</sup>
|Sound
Mind
 
Nerve
|Weightlifting<sup>(150)</sup>
 
Throwing<sup>(140)</sup>
 
Literacy<sup>(130)</sup>
 
Music<sup>(150)</sup>
 
Negotiation<sup>(130)</sup>
|None
|Musician 2
|Enhanced performance quality
Bonus to performance reward
|-
|[[Elin:Class/Priest|Priest]]
|2<sup>+10</sup>
|2<sup>+10</sup>
|0
|2<sup>+10</sup>
|2<sup>+10</sup>
|10<sup>+50</sup>
|7<sup>+35</sup>
|2<sup>+10</sup>
|27<sup>+135</sup>
|Fire
Lightning
 
Holy
 
Magic<ref name=":1" />
|Shield<sup>(140)</sup>
 
Heavy Armor<sup>(140)</sup>
 
Literacy<sup>(130)</sup>
 
Faith<sup>(150)</sup>
 
Casting<sup>(130)</sup>
|Staff<sup>(130)</sup>
 
Polearm<sup>(130)</sup>
 
Mace<sup>(150)</sup>
 
Short Sword<sup>(130)</sup>
|Magic Mastery 1
<span style="color:purple;">Devout 1
| +1 Specialized Domain
<span style="color:purple;">+15% benefit from God's blessing.
|-
|[[Elin:Class/Gunner|Gunner]]
|0
|2<sup>+10</sup>
|5<sup>+25</sup>
|8<sup>+40</sup>
|5<sup>+25</sup>
|4<sup>+20</sup>
|3<sup>+15</sup>
|0
|27<sup>+135</sup>
|Fire
Lightning
 
Sound
|Disarm Trap<sup>(140)</sup>
 
Evasion<sup>(130)</sup>
 
Stealth<sup>(130)</sup>
 
Spot Hidden<sup>(140)</sup>
 
Marksman<sup>(150)</sup>
|Mace<sup>(130)</sup>
 
Crossbow<sup>(130)</sup>
 
Gun<sup>(160)</sup>
|Thief's Luck 1
<span style="color:purple;">Ranged Mastery 1
| +15 Luck
<span style="color:purple;">Ranged weapons gain +0.05 damage multiplier
|-
|[[Elin:Class/Inquisitor|Inquisitor]]
|7<sup>+35</sup>
|4<sup>+20</sup>
|4<sup>+20</sup>
|7<sup>+35</sup>
|0
|4<sup>+20</sup>
|0
|0
|26<sup>+130</sup>
|Darkness
Mind
 
Nerve
|Evasion<sup>(140)</sup>
 
Marksman<sup>(140)</sup>
 
Literacy<sup>(130)</sup>
 
Faith<sup>(140)</sup>
 
Casting<sup>(140)</sup>
|Long Sword<sup>(130)</sup>
 
Short Sword<sup>(130)</sup>
 
Crossbow<sup>(140)</sup>
 
Gun<sup>(150)</sup>
|Devout 1
<span style="color:purple;">Inquisition
| +15% benefit from God's blessing.
<span style="color:purple;">"Bane" excommunicates the target, removing faith bonuses.
|-
|[[Elin:Class/Paladin|Paladin]]
|7<sup>+35</sup>
|8<sup>+40</sup>
|0
|0
|0
|4<sup>+20</sup>
|0
|6<sup>+30</sup>
|25<sup>+125</sup>
|Fire
Lightning
 
Holy
|Two Handed<sup>(150)</sup>
 
Heavy Armor<sup>(140)</sup>
 
Regeneration<sup>(130)</sup>
 
Tactics<sup>(140)</sup>
 
Casting<sup>(140)</sup>
|Long Sword <sup>(160)</sup>
 
Polearm<sup>(160)</sup>
 
Mace<sup>(160)</sup>
|Devout 2
<span style="color:purple;">Defensive Instinct
| +30% benefit from God's blessing.
<span style="color:purple;">Lay on hands available when worshipping Jure.
|-
|[[Elin:Class/Executioner|Executioner]]
|12<sup>+60</sup>
|8<sup>+40</sup>
|5<sup>+25</sup>
|0
|0
|0
|0
|0
|25<sup>+125</sup>
|Cold
Cut
 
Nerve
|Two Handed<sup>(160)</sup>
Regeneration<sup>(130)</sup>
 
Throwing<sup>(150)</sup>
 
Tactics<sup>(140)</sup>
 
Anatomy<sup>(140)</sup>
|Long Sword <sup>(140)</sup>
Axe<sup>(170)</sup>
 
Scythe<sup>(160)</sup>
|Heart of Death 1
<span style="color:purple;">Mana Body 1
|Physical critical rate increases as health decreases<ref name=":2">The critical chance from Heart of Death 1 begins at 2% and scales to 33% at 0 HP</ref>
<span style="color:purple;">Mana can be used as health
 
<span style="color:purple;">Negates Neck Hunt
 
<span style="color:purple;">Cannot die until mana is depleted
|-
|[[Elin:Class/Sword Sage|Sword Sage]]
|7<sup>+35</sup>
|6<sup>+30</sup>
|0
|0
|0
|5<sup>+25</sup>
|7<sup>+35</sup>
|0
|25<sup>+125</sup>
|Fire
Cold
 
Lightning
 
Holy
 
Nether
|
Tactics<sup>(150)</sup>
 
Literacy<sup>(130)</sup>
 
Meditation<sup>(130)</sup>
 
Casting<sup>(140)</sup>
 
Magic Device<sup>(140)</sup>
|Long Sword <sup>(150)</sup>
 
Staff<sup>(150)</sup>
 
Polearm<sup>(130)</sup>
 
Crossbow<sup>(120)</sup>
|Talisman Mastery 2
|Increased Talisman Effect
Increased Talisman Charges
|-
|[[Elin:Class/Witch|Witch]]
|0
|0
|0
|5<sup>+25</sup>
|8<sup>+40</sup>
|4<sup>+20</sup>
|7<sup>+35</sup>
|4<sup>+20</sup>
|28<sup>+140</sup>
|Fire
Poison
 
Chaos
 
Magic<ref name=":1" />
|Throwing<sup>(140)</sup>
Riding<sup>(130)</sup>
 
Alchemy<sup>(150)</sup>
 
Casting<sup>(130)</sup>
 
Magic Device<sup>(140)</sup>
|Staff<sup>(130)</sup>
 
Short Sword<sup>(140)</sup>
|Magic Mastery 1
<span style="color:purple;">Way of Witch
| +1 Specialized Domain
<span style="color:purple;">Can brew more potions
 
<span style="color:purple;">Skilled at broom riding
|}
For attributes, values with 0<sup>+##</sup> have a positive adjustment to potential at the start.
 
For attributes, values with 0<sub>-##</sub> have a negative adjustment to potential at the start.
 
Values with no trailing number do not positively or negatively affect potential.
 
For skills, the value provided is the total base starting potential. The potential for skills cannot drop below this amount.
 
For attributes, it is only the bonus value.  The base potential remains at 80.
 
Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories.
 
Devout '''does''' work in tandem with the Demigod's racial passives.
<references />
 
===NPC only===
{| class="wikitable sortable mw-collapsible"
!Class
!Str
!End
!Dex
!Per
!Lea
!Will
!Mag
!Cha
!Total
!Domains
!Skills
!Weapon Skills
!Feat
!Feat Effect
|-
|[[Elin:Class/Without Class|None]]
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|16<sup>+80</sup>
|Fire
Cold
 
Lightning
|Regeneration<sup>(130)</sup>
 
Casting<sup>(130)</sup>
 
Tactics<sup>(130)</sup>
 
Marksman<sup>(130)</sup>
|N/A
|N/A
|N/A
|-
|[[Elin:Class/Predator|Predator]]
|8<sup>+40</sup>
|11<sup>+55</sup>
|8<sup>+40</sup>
|0
|0
|0
|0
|0
|27<sup>+135</sup>
|Fire
Cold
 
Lightning
|Spot Hidden<sup>(130)</sup>
Evasion<sup>(130)</sup>
 
Regeneration<sup>(130)</sup>
 
Casting<sup>(130)</sup>
 
Tactics<sup>(130)</sup>
 
Marksman<sup>(130)</sup>
|N/A
|N/A
|Not treated as feat, but gets +10 speed.
This does not scale
|-
|[[Elin:Class/Bard|Bard]]
|9<sup>+45</sup>
|3<sup>+15</sup>
|7<sup>+35</sup>
|6<sup>+30</sup>
|0
|0
|4<sup>+20</sup>
|0
|29<sup>+145</sup>
|Fire
Cold
 
Lightning
|Regeneration<sup>(130)</sup>
Casting<sup>(130)</sup>
 
Tactics<sup>(130)</sup>
 
Marksman<sup>(130)</sup>
 
Music<sup>(130)</sup>
|Staff<sup>(130)</sup>
 
Short Sword<sup>(120)</sup>
|N/A
|N/A
|-
|[[Elin:Class/Alchemist|Alchemist]]
|0
|0
|0
|4<sup>+20</sup>
|3<sup>+15</sup>
|8<sup>+40</sup>
|10<sup>+50</sup>
|0
|25<sup>+125</sup>
|Fire
Cold
 
Lightning
 
Mind<ref name=":0">Additional domain earned by Magic Mastery, presumably</ref>
 
Magic<ref name=":0" />
|Literacy<sup>(130)</sup>
 
Memorization<sup>(130)</sup>
 
Casting<sup>(150)</sup>
 
Magic Device<sup>(130)</sup>
 
Control Magic<sup>(140)</sup>
|Staff<sup>(130)</sup>


* [[Elin:Warrior| Warrior / 戦士]]
Short Sword<sup>(120)</sup>
* [[Elin:Archer| Archer / 狩人]]
|Magic Mastery 2
* [[Elin:Tourist| Tourist / 観光客]]
| +2 Specialized Domain
|}
<references />
[[Category:Elin Mechanics]]
[[Category:EN]]

Latest revision as of 00:51, 24 November 2025

Class adjusts a character's attributes, skills, starting potentials, and Domains.



Classes

Class Str End Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
Warrior 10+50 10+50 2+10 0 0 3+15 0 0 25+125 Fire

Cold

Cut

Two Handed(140)

Regeneration(150)

Shield(130)

Heavy Armor(130)

Tactics(140)

Long Sword(160)

Axe(160)

Scythe(150)

Polearm(140)

Mace(160)

Short Sword(140)

Weapon Mastery 2 Martial arts and melee weapons gain +0.10 damage multiplier
Thief 4+20 4+20 8+40 5+25 4+20 0 0 0 25+125 Poison

Darkness

Chaos

Lockpicking(130)

Pickpocket(140)

Disarm Trap(140)

Dual Wield(150)

Evasion(130)

Long Sword(130)

Axe(130)

Staff(130)

Short Sword(140)

Crossbow(140)

Thief's Luck 2 +30 Luck
Wizard 0 0 0 4+20 3+15 8+40 10+50 0 25+125 Fire

Cold

Lightning

Mind[1]

Magic[1]

Literacy(130)

Memorization(130)

Casting(150)

Magic Device(130)

Control Magic(140)

Staff(130)

Short Sword(120)

Magic Mastery 2 +2 Specialized Domain
Farmer 5+25 5+25 2+10 0 8+40 5+25 0 0 25+125 Fire

Cold

Lightning

Regeneration(130)

Farming(150)

Cooking(140)

Faith(120)

Riding(130)

Staff (130)

Scythe(160)

Polearm(130)

Farming Legs 2

Gourmet 1

Reduced stamina usage

Show all food traits

Archer 6+30 4+20 8+40 5+25 2+10 0 0 0 25+125 Lightning

Poison

Cut

Light Armor(130)

Evasion(140)

Marksman(150)

Anatomy(130)

Riding(130)

Axe(130)

Short Sword(140)

Bow(150)

Crossbow(150)

Ranged Mastery 2 Ranged weapons gain +0.10 damage multiplier
Warmage 6+30 6+30 2+10 0 0 4+20 7+35 0 25+125 Fire

Cold

Nether

Nerve[1]

Evasion(140)

Tactics(130)

Literacy(130)

Casting(140)

Symbiosis(130)

Long Sword(140)

Staff(140)

Mace(140)

Polearm(140)

Weapon Mastery 1

Magic Mastery 1

Martial arts and melee weapons gain +0.05 damage multiplier

+1 Specialized Domain

Tourist 0 0 0 0 0 0 0 0 0+0 Fire

Sound

Chaos

Swimming(130)

Fishing(130)

Travel(130)

None Vacation Vibe 5 Increase store price by 100%

Increase store inventory size by 25%

Pianist 4+20 0 2+10 5+25 6+30 0 2+10 8+40 27+135 Sound

Mind

Nerve

Weightlifting(150)

Throwing(140)

Literacy(130)

Music(150)

Negotiation(130)

None Musician 2 Enhanced performance quality

Bonus to performance reward

Priest 2+10 2+10 0 2+10 2+10 10+50 7+35 2+10 27+135 Fire

Lightning

Holy

Magic[1]

Shield(140)

Heavy Armor(140)

Literacy(130)

Faith(150)

Casting(130)

Staff(130)

Polearm(130)

Mace(150)

Short Sword(130)

Magic Mastery 1

Devout 1

+1 Specialized Domain

+15% benefit from God's blessing.

Gunner 0 2+10 5+25 8+40 5+25 4+20 3+15 0 27+135 Fire

Lightning

Sound

Disarm Trap(140)

Evasion(130)

Stealth(130)

Spot Hidden(140)

Marksman(150)

Mace(130)

Crossbow(130)

Gun(160)

Thief's Luck 1

Ranged Mastery 1

+15 Luck

Ranged weapons gain +0.05 damage multiplier

Inquisitor 7+35 4+20 4+20 7+35 0 4+20 0 0 26+130 Darkness

Mind

Nerve

Evasion(140)

Marksman(140)

Literacy(130)

Faith(140)

Casting(140)

Long Sword(130)

Short Sword(130)

Crossbow(140)

Gun(150)

Devout 1

Inquisition

+15% benefit from God's blessing.

"Bane" excommunicates the target, removing faith bonuses.

Paladin 7+35 8+40 0 0 0 4+20 0 6+30 25+125 Fire

Lightning

Holy

Two Handed(150)

Heavy Armor(140)

Regeneration(130)

Tactics(140)

Casting(140)

Long Sword (160)

Polearm(160)

Mace(160)

Devout 2

Defensive Instinct

+30% benefit from God's blessing.

Lay on hands available when worshipping Jure.

Executioner 12+60 8+40 5+25 0 0 0 0 0 25+125 Cold

Cut

Nerve

Two Handed(160)

Regeneration(130)

Throwing(150)

Tactics(140)

Anatomy(140)

Long Sword (140)

Axe(170)

Scythe(160)

Heart of Death 1

Mana Body 1

Physical critical rate increases as health decreases[2]

Mana can be used as health

Negates Neck Hunt

Cannot die until mana is depleted

Sword Sage 7+35 6+30 0 0 0 5+25 7+35 0 25+125 Fire

Cold

Lightning

Holy

Nether

Tactics(150)

Literacy(130)

Meditation(130)

Casting(140)

Magic Device(140)

Long Sword (150)

Staff(150)

Polearm(130)

Crossbow(120)

Talisman Mastery 2 Increased Talisman Effect

Increased Talisman Charges

Witch 0 0 0 5+25 8+40 4+20 7+35 4+20 28+140 Fire

Poison

Chaos

Magic[1]

Throwing(140)

Riding(130)

Alchemy(150)

Casting(130)

Magic Device(140)

Staff(130)

Short Sword(140)

Magic Mastery 1

Way of Witch

+1 Specialized Domain

Can brew more potions

Skilled at broom riding

For attributes, values with 0+## have a positive adjustment to potential at the start.

For attributes, values with 0-## have a negative adjustment to potential at the start.

Values with no trailing number do not positively or negatively affect potential.

For skills, the value provided is the total base starting potential. The potential for skills cannot drop below this amount.

For attributes, it is only the bonus value. The base potential remains at 80.

Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories.

Devout does work in tandem with the Demigod's racial passives.

  1. 1.0 1.1 1.2 1.3 1.4 NPC only, additional domain earned by Magic Mastery, presumably
  2. The critical chance from Heart of Death 1 begins at 2% and scales to 33% at 0 HP

NPC only

Class Str End Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
None 2+10 2+10 2+10 2+10 2+10 2+10 2+10 2+10 16+80 Fire

Cold

Lightning

Regeneration(130)

Casting(130)

Tactics(130)

Marksman(130)

N/A N/A N/A
Predator 8+40 11+55 8+40 0 0 0 0 0 27+135 Fire

Cold

Lightning

Spot Hidden(130)

Evasion(130)

Regeneration(130)

Casting(130)

Tactics(130)

Marksman(130)

N/A N/A Not treated as feat, but gets +10 speed.

This does not scale

Bard 9+45 3+15 7+35 6+30 0 0 4+20 0 29+145 Fire

Cold

Lightning

Regeneration(130)

Casting(130)

Tactics(130)

Marksman(130)

Music(130)

Staff(130)

Short Sword(120)

N/A N/A
Alchemist 0 0 0 4+20 3+15 8+40 10+50 0 25+125 Fire

Cold

Lightning

Mind[1]

Magic[1]

Literacy(130)

Memorization(130)

Casting(150)

Magic Device(130)

Control Magic(140)

Staff(130)

Short Sword(120)

Magic Mastery 2 +2 Specialized Domain
  1. 1.0 1.1 Additional domain earned by Magic Mastery, presumably