1,721
edits
m (added pegasus feat) |
m (added the new tactic) |
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| Line 1,380: | Line 1,380: | ||
|45 | |45 | ||
|Paladin | |Paladin | ||
|- | |||
|Turret | |||
|2 | |||
|0 | |||
|100 | |||
|N/A | |||
|0 | |||
|50 | |||
|50 | |||
|60 | |||
|50 | |||
|45 | |||
|45 | |||
|N/A | |||
|} | |} | ||
| Line 1,386: | Line 1,400: | ||
* '''Second Move''' - extra chance of moving towards or away from the target, to maintain the preferred Distance, it's only used in case the character fails to both move and use an action that turn. The great majority of NPCs uses the default 100, but there are a few exceptions. | * '''Second Move''' - extra chance of moving towards or away from the target, to maintain the preferred Distance, it's only used in case the character fails to both move and use an action that turn. The great majority of NPCs uses the default 100, but there are a few exceptions. | ||
*'''Taunt HP Threshold''' - the minimum health % above which the AI uses the Taunt ability, if the character has it. N/A means never. | *'''Taunt HP Threshold''' - the minimum health % above which the AI uses the Taunt ability, if the character has it. N/A means never. | ||
*'''Melee''' - the priority of attacking with melee weapons. | *'''Melee''' - the priority of attacking with melee weapons, 0 means never. | ||
*'''Ranged''' - the priority of attacking with ranged weapons. | *'''Ranged''' - the priority of attacking with ranged weapons. | ||
*'''Spell''' - the priority of attacking with attack spells. | *'''Spell''' - the priority of attacking with attack spells. | ||
| Line 1,404: | Line 1,418: | ||
! NPC Name | ! NPC Name | ||
|- | |- | ||
|N/A<ref>It doesn't matter since they'll never move</ref> | |N/A<ref name =":0">It doesn't matter since they'll never move.</ref> | ||
|0 | |0 | ||
|0 | |0 | ||
|Predator | |Predator | ||
|Sea Worm, Sea Anemone, Mushroom, Spore Mushroom, <Rook>, Tentacle, Rock Fish, Chaos Mushroom | |Sea Worm, Sea Anemone, Mushroom, Spore Mushroom, <Rook>, Tentacle, Rock Fish, Chaos Mushroom | ||
|- | |||
|N/A<ref name=":0" /> | |||
|0 | |||
|0 | |||
|Turret | |||
|Auto Turret | |||
|- | |- | ||
|1 | |1 | ||
edits