Elin:Strategy: Difference between revisions

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The Strategy skill determines the damage your character deals when engaging in auto-combat by right-clicking enemies. Normally, damage is reduced when in auto-combat, but the Strategy skill restores your damage.
{{EA}}


The Strategy skill determines the damage your character deals when engaging in auto-combat by right-clicking enemies. During [[Elin:Combat|'''auto-combat''']] the damage you take from enemies is reduced slightly according to your strategy skill.
==Auto-Combat==
The player can choose how they act in auto-combat in the Strategy tab of their character sheet. (Press V, then click 'Strategy' in the lower-right of the window). The auto-combat AI profiles include:
The player can choose how they act in auto-combat in the Strategy tab of their character sheet. (Press V, then click 'Strategy' in the lower-right of the window). The auto-combat AI profiles include:


* Archer (Uses ranged attacks)
* Archer (Focus on ranged attacks)
* Fighter (Uses melee attacks)
* Fighter (Focus on melee attacks)
* Tank (Uses the Taunt ability)
* Tank (Uses the Taunt ability)
* Healer (Casts healing spells)
* Healer (Casts healing spells)
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* Hexer (Casts debuff spells)
* Hexer (Casts debuff spells)
* Summoner (Casts summoning spells)
* Summoner (Casts summoning spells)
* Predator (?)
* Predator (Jack of all trades, has no real specialty)
* Paladin (Uses melee attacks, while casting buff spells)
* Paladin (Uses melee attacks, while casting buff spells)


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* Use only favorite abilities
* Use only favorite abilities


Allies' strategy can be changed through [[Elin:Gene Engineering|Gene Engineering]] with Brain Cell genes.
Allies' strategy can be changed through [[Elin:Gene Engineering|'''Gene Engineering''']] with Brain Cell genes.
 
While in auto-combat, you will consume stamina to avoid fatal injuries. You can use this to safely gauge the strength of a new opponent.
 
===Detailed Strategy Data<ref>All of this data requires confirmation and clarification, as to order of actions and their weighting against each other.</ref>===
{| class="wikitable sortable"
!Name
!Distance
!Movement Chance (NPC)
!Taunt HP Threshold
!Melee (NPC)
!Ranged (NPC)
!Spell (NPC)
!Heal
!Summon
!Buff
!Debuff
!Party Cast
!Party Cast Mod
!Player
|-
|Disable
|1
|50 (80)
| -1
|50 (50)
|50 (50)
|50 (50)
|60
|50
| 45
|45
|No
| -20
|Yes
|-
|Archer
|3
|0 (20)
| -1
|40 (50)
|70 (50)
|50 (50)
|60
|50
|45
|45
|No
| -20
|Yes
|-
|Fighter
|1
|100 (80)
| 60
|70 (50)
|50 (50)
|50 (50)
|60
|50
|45
|45
|No
| -20
|Yes
|-
|Tank
|1
|100 (80)
|40
| 65 (50)
|50 (50)
|50 (50)
|60
|50
|55
|45
|No
| +10
|Yes
|-
|Healer
|1
| 0 (50)
| -1
|50 (50)
|50 (50)
|50 (50)
|70
|50
|60
|45
|Yes
| +10
|Yes
|-
|Mage
|3
|0 (50)
| -1
|50 (50)
|50 (50)
|70 (50)
|60
|50
|45
|45
|No
| -20
|Yes
|-
|Hexer
|3
|0 (50)
| -1
|50 (50)
|50 (50)
|60 (50)
|60
|50
|50
|70
|No
| -20
|Yes
|-
|Summoner
|1
|0 (50)
| -1
|50 (50)
|50 (50)
|60 (50)
| 60
|75
|55
|55
|Yes
|0
|Yes
|-
|Predator
|1
|50 (80)
|70
| 50 (50)
|50 (50)
|50 (50)
|60
|50
|45
|45
|No
| -20
|Yes
|-
|Gunner
|2
|0 (20)
| -1
| 50 (50)
|70 (50)
|50 (50)
|60
|50
|45
|45
|No
| -20
|No
|-
|Warmage
|1
|0 (50)
|60
|50 (50)
|50 (50)
|70 (50)
|60
|50
|45
|45
|No
| -20
|No
|-
|Rogue
| 1
|100 (80)
| -1
|55 (50)
|50 (50)
|50 (50)
|60
|50
|45
|45
|No
| -20
| No
|-
| Paladin
| 1
|50 (80)
|40
|55 (50)
|40 (50)
|50 (50)
| 60
|50
|80
|45
| Yes
| +10
|Yes
|-
|Turret
|2
|0 (0)
| -1
|0 (0)
|200 (50)
|50 (50)
|60
|50
|45
|45
|No
| -20
|No
|}
 
*'''Distance''' - preferred distance from the target. The character will try to maintain it, backing away from the target, if needed.
*'''Movement Chance''' - chance of moving towards or away from the target, to maintain the preferred '''Distance''', if needed. The value in parentheses is used when NPCs are using said strategy.
*'''Taunt HP Threshold''' - the minimum health % above which the strategy uses the [[Elin:Abilities|'''Taunt''']] ability, if the character has it. -1 means never.
*'''Melee''' - the priority of attacking with melee weapons, 0 means never.
*'''Ranged''' - the priority of attacking with ranged weapons.
*'''Spell''' - the priority of attacking with attack spells.
*'''Heal''' - the priority of using a healing spell.
*'''Summon''' - the priority of using a summoning spell.
*'''Buff''' - the priority of using a buff spell.
*'''Debuff''' - the priority of using a debuff spell.
*'''Party Cast''' - whenever this strategy casts buffs and heals on the whole party. NPCs are unaffected by this and instead uses another criteria, for more information about this see '''[[Elin:DNA List#List of Abilities and Spells|DNA List]]'''.
*'''Party Cast Mod''' - the priority ''modifier'' for casting party wide buffs and heals. The base value is unique for each situation when the decision has to be made.<sup>[needs confirmation]</sup>
*'''Player''' - is this strategy available for the player character.
'''Notes:'''<references />
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