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{{ | {{Beta}}<blockquote>''Warriors use their bodies as weapons, relentlessly destroying obstacles in their path. While they may not be adept at wielding magic, their impressive combat prowess is undeniable.''</blockquote> | ||
==Class Stats and Feats== | ==Class Stats and Feats== | ||
{| class="wikitable class-race | {| class="wikitable mw-collapsible class-race" | ||
!Class | !Class | ||
!Str | !Str | ||
| Line 16: | Line 16: | ||
!Skills | !Skills | ||
!Weapon Skills | !Weapon Skills | ||
! Feat | !Feat | ||
! Feat Effect | !Feat Effect | ||
|- | |- | ||
|[[ | |[[Name::{{NAMESPACE}}:Warrior|Warrior]] | ||
|10<sup>+50</sup> | |[[STR::10<sup>+50</sup>]] | ||
|10<sup>+50</sup> | |[[END::10<sup>+50</sup>]] | ||
|2<sup>+10</sup> | |[[DEX::2<sup>+10</sup>]] | ||
|0 | |[[PER::0]] | ||
|0 | |[[LER::0]] | ||
| 3<sup>+15</sup> | |[[WIL::3<sup>+15</sup>]] | ||
| 0 | |[[MAG::0]] | ||
| 0 | |[[CHA::0]] | ||
|25<sup>+125</sup> | |[[Total::25<sup>+125</sup>]] | ||
|Fire | |[[Domain::Fire]] | ||
Cold | [[Domain::Cold]] | ||
Cut | [[Domain::Cut]] | ||
| Two Handed<sup>(140)</sup> | |[[Skill::Two Handed<sup>(140)</sup>]] | ||
Regeneration<sup>( | [[Skill::Regeneration<sup>(150)</sup>]] | ||
Shield<sup>(130)</sup> | [[Skill::Shield<sup>(130)</sup>]] | ||
Heavy Armor<sup>( | [[Skill::Heavy Armor<sup>(130)</sup>]] | ||
Tactics<sup>(140)</sup> | [[Skill::Tactics<sup>(140)</sup>]] | ||
|Long Sword<sup>(160)</sup> | |[[Weapon Skill::Long Sword<sup>(160)</sup>]] | ||
Axe<sup>(160)</sup> | [[Weapon Skill::Axe<sup>(160)</sup>]] | ||
[[Weapon Skill::Scythe<sup>(150)</sup>]] | |||
[[Weapon Skill::Polearm<sup>(140)</sup>]] | |||
Short Sword<sup>(140)</sup> | [[Weapon Skill::Mace<sup>(160)</sup>]] | ||
|Weapon Mastery 2 | |||
| | [[Weapon Skill::Short Sword<sup>(140)</sup>]] | ||
|[[Class Feat::Weapon Mastery 2]] | |||
|[[Class Feat Effect::Martial arts and melee weapons gain +0.10 damage multiplier]] | |||
|} | |} | ||
==Overview== | ==Overview== | ||
Arguably the most beginner-friendly direct combat class in the game, warriors dominate early with strong attacks and sturdy defense. However, relying entirely on melee combat gives them trouble from mid-game onwards, forcing them to come up with backup strategies. Their primary means of attack require neither ammunition nor spell stock, allowing them to perform relatively cheaply; several easily-made bandages are often all that a warrior needs to perform. | |||
While spellcasting penalties from equipment are far more forgiving in Elin, warriors have terrible | While spellcasting penalties from equipment are far more forgiving in Elin, warriors have terrible initial stats for magic. Since completely forgoing magic (and the infinitely-scaling bonuses to melee stats, elemental resistances, and skills buff spells provide) in Elin is a tremendous handicap in the long run, they will likely have to learn it anyway without any of the base potential bonuses mixed-melee classes like [[Elin:Warmage|warmage]], [[Elin:Paladin|paladin]], or [[Elin:Sword Sage|sword sage]] provide or else have to rely on a set of allies that can cast those spells for them. | ||
== Strategy == | ==Strategy== | ||
Warriors' excellent stats in strength and | Warriors' excellent stats in strength and endurance, as well as exclusively weapon or armor skills, give them the best odds of surviving direct combat of any class early on, making them ideal for beginners while learning the basics. However, they will become hindered if they stick to reliance on melee attacks once enemies with reflective damage like hedgehogs and slimes, or ranged enemies with bows and magic start appearing. Thrown weapons are a warrior's first choice of ranged attack, as damage from thrown weapons is partially dependent on strength, and warriors have lots of that. Any smart warrior packs potions, scrolls, rods, and of course, lots of bandages, however. | ||
Heavy armour is the natural armour class of warriors, with high-weight materials like | Heavy armour is the natural armour class of warriors, with high-weight [[Elin:Materials|materials]] like adamantite leaning towards PV. However, as elemental damage bypasses physical defenses, a warrior may consider armour made of other materials like dragon scale that innately provide some resistances and keep an eye out for miracle or godly-tier equipment that can give resistances you can put into runes. Good endurance can help warriors absorb elemental attacks by the sheer dint of their large HP pools. | ||
With few tools to reliably close into melee distance, riding or the | With few tools to reliably close into melee distance, riding or the Speed spell can help a warrior gain the speed needed to get up close and personal, while Short Teleport can randomly close the distance entirely. A golem warrior in particular will need a good mount to counteract their slow natural speed, and monster speeds scale with level while yours does not, so the best recourse is finding a faster mount. | ||
Spellcasting as a warrior is somewhat more forgiving in Elin - there is no cap for spellcasting chance imposed by heavy armour, dual wielding, equipping a shield, and so on. While these impose penalties on spellcasting, the | While early game enemies are either melee-only or highly inaccurate ranged attackers, the game shifts sharply towards enemies that are faster, keep their distance, and can cast spells that completely ignore your armor, resulting in a "wall" that blocks the pure melee warrior's progress if they refuse to adapt to the game's challenges by danger levels in the 20+. To go the distance, warriors will need to rely on either a huge stockpile of magic items, gathering a team of allies that can cast buffing spells like Elemental Shield for them, or just bite the bullet and learn at least the self-buffing spells based on Will. Elemental Shield and Holy Veil will protect against elemental damage and status ailments, while Hero increases your strength and endurance, Cat's Eye can increase perception (for your tactics and evasion skills,) and Speed increases your, well, speed so you aren't getting only one turn to every two of the enemy's. (Casting Speed works on your mount, so it still has value there.) Nature's Embrace is a fantastic buff for warriors, especially if they are using a bandage, as it multiplies the regeneration rate. These spells start with pitiful durations, but spells also have levels that dramatically increases said durations until a single Hero will last you a whole floor or even whole day, and while spellcasting costs money for spell books, at least you have the ability to fully establish yourself in the early game for a source of cash. Use it to buy up buff spellbooks (the healer NPC exclusively sells will-based buff spells) and train casting them regularly while in your base. Spellcasting as a warrior is somewhat more forgiving in Elin - there is no cap for spellcasting success chance imposed by heavy armour, dual wielding, equipping a shield, and so on. While these impose penalties on spellcasting, the deficiencies can be fully mitigated by enough skill in casting and spell level. Warriors get access to the cut domain of spells, which is the only element to have strength as a governing stat. Even so, an early low magic and learning stat score will slow spellcasting by dint of a poor MP pool, however your stats ultimately grow at the same speed as every other job's does, and you can overcome this early deficiency. You can ''eventually'' become a master spellcaster, warriors are just slower to start the process, so it's a good idea to start dabbling early. | ||
==Suggested Races== | ==Suggested Races == | ||
* Golem | *[[Elin:Golem|Golem]] | ||
* Hillfolk | *[[Elin:Hillfolk|Hillfolk]] | ||
* Yerles | *[[Elin:Yerles|Yerles]] | ||
* Juere | *[[Elin:Juere|Juere]] | ||
* Chaos Shape | *[[Elin:Chaos_Shape|Chaos Shape]] | ||
* Demigod | *[[Elin:Demigod|Demigod]] | ||
==Suggested Gods== | ==Suggested Gods== | ||
* Opatos is the designated god for warriors, granting bonuses to strength and endurance, as well as shield and other useful utility skills. | *[[Elin:Opatos_of_Earth|Opatos]] is the designated god for defensive warriors, granting bonuses to strength and endurance, as well as shield and other useful utility skills. | ||
* Jure provides prayer of Jure, which is a non-magical source of healing. | *[[Elin:Yevan_of_Strife|Yevan]] is good for offensive warriors of the dual wield or two-handed variety, granting bonuses to strength, dexterity and perception. | ||
* While Lulwy's bonuses are largely incidental to a warrior's skillset, speed and Lulwy's trick are valuable tools for closing distance and gaining burst damage. Evasion might be helpful, but unreliable as equipment intended for warriors often impede one's ability to dodge attacks. | *[[Elin:Jure_of_Healing|Jure]] provides prayer of Jure, which is a non-magical source of healing. | ||
* Horome is the only deity to grant a weapon skill bonus, and MP drain on physical attacks helps warriors overcome the limitation of a small MP pool. | *While [[Elin:Lulwy_of_Wind|Lulwy's]] bonuses are largely incidental to a warrior's skillset, speed and Lulwy's trick are valuable tools for closing distance and gaining burst damage. Evasion might be helpful, but unreliable as equipment intended for warriors often impede one's ability to dodge attacks. | ||
*[[Elin:Horome_of_Moonshadow|Horome]] is the only deity to grant a weapon skill bonus, and MP drain on physical attacks helps warriors overcome the limitation of a small MP pool without spending stamina or turns on using absorb mana. | |||
==Starting Equipment== | ==Starting Equipment== | ||
*8 bandages | *8 bandages | ||
==Lore and Trivia== | ==Lore and Trivia== | ||
{{DEFAULTSORT:Warrior}} {{#set: Exclusive=All | Sort Number=1}} | |||
[[Category:Elin Classes]] | [[Category:Elin Classes]] | ||
[[Category:EN]] | |||
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