Elin:Race/Succubus: Difference between revisions

Corrected "corrections", although some clarification was necessary. Fixed my own error re: stamina costs of seduction. Game code provided as evidence in https://ylvapedia.wiki/wiki/Elin:Race/Succubus/talk
(Correcting some "corrections" that removed demonstrably valid information. (I.E. Seducing a guard with 57 perception and 51 strength boosts strength even though it is clearly not the highest attribute. I tested this some more just to be sure: seduction does not always train the highest attribute.) Cleaned up some awkward phrasing from rearranging sentences that left their flow stuttering.)
(Corrected "corrections", although some clarification was necessary. Fixed my own error re: stamina costs of seduction. Game code provided as evidence in https://ylvapedia.wiki/wiki/Elin:Race/Succubus/talk)
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==Overview==
==Overview==


Succubi have the highest charisma among the playable races. If you make full use of your unique abilities to gain favor with others and captivate others with your charm, you will be able to recruit many NPCs. Charisma is also the attribute used for summoning and mind domain magic.  While succubi are slightly lower in life, they have high mana, magic, and perception. The base skill potential bonuses they gain lean towards casting with literacy and meditation, while symbiosis is a skill for protecting an ally that also happens to train charisma when used.  Therefore, they are geared towards using magic (possibly mind domain) or ranged weapons from a distance while screening enemies with allies or summons. However, it is important to note that succubus starting willpower is the lowest among all races, and is so low that it can even lose to a snail, although seduction can turn this early-game weakness around.   
Succubi have the highest charisma among the playable races. If you make full use of your unique abilities to gain favor with others and captivate others with your charm, you will be able to recruit many NPCs. Charisma is also the attribute used for summoning and mind domain magic.  While succubi are slightly lower in life, they have high mana, magic, and perception. The base skill potential bonuses they gain lean towards casting with literacy and meditation, while symbiosis is a skill for protecting an ally that also happens to train charisma when used.  Therefore, they are geared towards using magic (possibly mind domain) or ranged weapons from a distance while screening enemies with allies or summons. However, it is important to note that a succubus' starting willpower is the lowest among all races, and is so low that it can even lose to a snail, although seduction can turn this early-game weakness around.   


== Abilities ==
== Abilities ==
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Succubi have a unique ability to "seduce" sleeping creatures as well as asking drunk creatures if they want "a little tail tonight" like all other races.   
Succubi have a unique ability to "seduce" sleeping creatures as well as asking drunk creatures if they want "a little tail tonight" like all other races.   


Seduction can work on ''any'' sleeping non-hostile creature, and unlike asking a drunk for tail tonight, seduction has no karma penalty.  Having a good time with a drunk or seducing a sleeping character trains charisma, endurance, and will, but succubi also gain a notable boost of potential to an attribute based upon the class and race of the seduced. (This attribute is often, but not always, the highest attribute of the seduction target due to how stat gains can be randomized and equipment can boost attributes.)    
Seduction can work on ''any'' sleeping non-hostile creature, and unlike asking a drunk for tail tonight, seduction has no karma penalty.  Having a good time with a drunk or seducing a sleeping character trains charisma, endurance, and will, but succubi also gain a notable boost of potential to an attribute based upon the stat of the seduced with the highest base value. The gain in potential is determined by the difference between the base values of the selected stat.   


Succubi are immune to the insanity or [[Elin:Status|status conditions]] that other races suffer from when having a good time (although their partners will still become unsteady.) Sleep is a condition that lasts a certain number of turns and seduction does not cancel out sleep, so it is possible to seduce the same character repeatedly before they wake up.  The amount of SP consumed seducing a creature is highly variable and based upon a test partially taking relative level into account, with high-level targets of seduction often taking much more SP but also granting a larger bonus to potential.  So long as you can find sleeping characters, seduction can be spammed for potential and training in attributes until you run out of SP.     
Succubi are immune to the insanity or [[Elin:Status|status conditions]] that other races suffer from when having a good time (although their partners will still become unsteady.) Sleep is a condition that lasts a certain number of turns and seduction does not cancel out sleep, so it is possible to seduce the same character repeatedly before they wake up.  The amount of SP consumed seducing a creature is based on the maximum stamina of both the succubus and victim.  So long as you can find sleeping characters, seduction can be spammed for potential and training in attributes until you run out of SP.     


=== Dream Larva ===
=== Dream Larva ===
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The primary limit on how quickly you can train attributes with food is needing to pass time, such as by sleeping, which is gated by needing to reduce your SP enough to be "tired" enough to go to sleep.  Having an ability that lets your character spend SP quickly and thus need to go to sleep again sets itself up to allow you to train attributes at a very rapid pace for as long as you have the food and willingness to find more NPCs to seduce.  Endurance, will, and charisma in particular can be trained with extreme ease this way, and with heavy use of seduction, a succubus can wind up with much higher endurance than their other physical attributes that can counteract the negatives of lower starting life.  Likewise, will is important for resisting status conditions, gaining more HP, MP, SP, and increases the power of blessing spells that aid allies, so it is an attribute you may wish to focus improvement upon early.   
The primary limit on how quickly you can train attributes with food is needing to pass time, such as by sleeping, which is gated by needing to reduce your SP enough to be "tired" enough to go to sleep.  Having an ability that lets your character spend SP quickly and thus need to go to sleep again sets itself up to allow you to train attributes at a very rapid pace for as long as you have the food and willingness to find more NPCs to seduce.  Endurance, will, and charisma in particular can be trained with extreme ease this way, and with heavy use of seduction, a succubus can wind up with much higher endurance than their other physical attributes that can counteract the negatives of lower starting life.  Likewise, will is important for resisting status conditions, gaining more HP, MP, SP, and increases the power of blessing spells that aid allies, so it is an attribute you may wish to focus improvement upon early.   


Also, like with seduction, succubi have much earlier access to a means of significantly increasing affinity by simply giving aphrodisiac-laced treats out to NPCs, which allows them to recruit new allies if they have high enough charisma.  This can make recruitment significantly easier in the early game, and further lends itself to the concept that succubi are meant to be charismatic leaders and "petmancers."  Even for characters that are already allies, giving them [bug mix] food increases affinity, and high affinity increases the rate at which allies gain levels and feat points, plus the [[Elin:Ally/Baby|milk of high-leveled allies can be used on babies]] so there is value in giving even them [bug mix] food.
Also, like with seduction, succubi have much earlier access to a means of significantly increasing affinity by simply giving aphrodisiac-laced treats out to NPCs, which allows them to recruit new allies if they have high enough charisma.  This can make recruitment significantly easier in the early game, and further lends itself to the concept that succubi are meant to be charismatic leaders and "petmancers."  Even for characters that are already allies, giving them [bug mix] food increases affinity, and high affinity increases the rate at which allies gain levels and feat points, plus the [[Elin:Ally/Baby|milk of high-leveled allies can be used on babies]] so there is value in giving even them [bug mix] food.
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