Elin:Gene Engineering: Difference between revisions

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=== Rare Race feat ===
=== Rare Race feat ===
Characters with the Rare Race feat reduce the cost of gene slots that require a 2 or more by 1.
Characters with the Rare Race feat reduce the gene slot cost of genes that require 2 or more by 1.


However, as a disadvantage, it reduces the gene slot of the feat owner by -2.
However, as a disadvantage, it reduces the gene slot limit of the feat owner by 2.


At the moment, genes with the Rare Race feat are not available. However, if it becomes possible to synthesize Rare Race genes in the future, this disadvantage will also be affected.
At the moment, genes with the Rare Race feat are not available. However, if it becomes possible to synthesize Rare Race genes in the future, this disadvantage will also be affected.
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There is no limit to the number of times inferior genes can be used.
There is no limit to the number of times inferior genes can be used.


Inferior genes can be dropped by monsters in the same way as normal genes, and it is also possible to '''[[Elin:Creating|craft]]''' [[Elin:Creating|them]] using two other genes.
Inferior genes can be dropped by monsters in the same way as normal genes, and it is also possible to '''[[Elin:Creating|craft]]''' them using two other genes.


===Acquiring Unlearned Skills===
===Acquiring Unlearned Skills===
When you destroy a gene that contains an unlearned skill, '''if the skill level has increased by 1 or more after it was embedded,''' the gene will be destroyed with the increased amount only, and will not return to the unlearned state.
When you destroy a gene that contains an unlearned skill, '''if the skill level has increased by 1 or more after it was gene engineered,''' the gene will be destroyed and will only reduce the amount of skill levels it gave in the first place, so the skill will end up with a positive value (in other words, learned).


(Example) Inserting “Eye of mind” (skill +10) into an unlearned pet
(Example) Inserting “Eye of Mind” (skill +10) into a pet without Eye of Mind.


→ If you delete the gene before the skill has grown, the skill level of the skill will return to 0 = the state of not yet being acquired.
→ If you delete the gene before the skill has grown, the skill level of the skill will return to 0 = unlearned state.


→ Delete the gene after it has grown to Eye of mind 11: Eye of mind 1 will remain, and it will continue to grow.
→ Delete the gene after it has grown to Eye of Mind 11: Eye of Mind 1 will remain, and it will continue to grow normally.


===Time Required for Synthesis===
===Time Required for Synthesis===
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By giving your pet the secret experience of Kumiromi, which you can get from [[Elin:Shrines and statues|★Statue of Harvest]], they will gain 3 feat points.
By giving your pet the secret experience of Kumiromi, which you can get from [[Elin:Shrines and statues|★Statue of Harvest]], they will gain 3 feat points.


Unlike player, pets and residents do not have a limit on the number of times they can use it.
Unlike the player, NPCs do not have a limit on the number of times they can use it.


==DNA==  
==DNA==  
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Normal genes have a 33% chance to have a special (Spell, body part, feat, skill, see both tables below).  
Normal genes have a 33% chance to have a special (Spell, body part, feat, skill, see both tables below).  


Superior genes have 1 guaranteed feat or ability and a 33% chance for a second one. If the gene's slot cost is more than one feat point, the second feat or ability, if it appears, are limited to things that cost 1 feat point.
Superior genes have 1 guaranteed feat or ability and a 33% chance for a second one. A gene can only have 1 multi-slot feat, it's impossible for example to have both Frontline Commander and Celestical Fox on the same gene.


'''Included Memories'''  
'''Included Memories'''  
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*Feats (both innate and class)
*Feats (both innate and class)
*Abilities and spells
*Abilities and spells
*Equipment slots
*Body parts


====How to obtain====
====How to obtain====
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Elixir of gene can be obtained through [[Elin:Creating/Alchemy|'''Alchemy''']] and [[Elin:Wishing|'''Wishing''']].
Elixir of gene can be obtained through [[Elin:Creating/Alchemy|'''Alchemy''']] and [[Elin:Wishing|'''Wishing''']].


The item itself, when thrown onto a target (including your own player character) will generate a guaranteed normal gene.
The item itself, when thrown onto a target (including your own player character) will generate a normal gene.


Blessing the elixir of gene gives a guaranteed superior gene.
Blessing the elixir of gene gives a superior gene. A cursed elixir gives a brain cell.


As you can use this on previously gene engineered allies, this allows allies' gene engineered abilities to appear alongside their own "natural" abilities. You can selectively gene engineer allies to create ideal genes should you ever feel the need.
As you can use this on previously gene engineered allies, this allows allies' gene engineered abilities to appear alongside their own "natural" abilities. You can selectively gene engineer allies to create ideal genes should you ever feel the need.
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