Elin:Strategy: Difference between revisions

m
added a description to predator ai, added npc priority stat for melee, ranged and spell (they all default to 50 when something other than the PC uses the strategy ai), clarified the party cast column description (npcs doesn't care about this column at all)
(→‎Detailed Strategy Data[1]: Clarify movement chance)
m (added a description to predator ai, added npc priority stat for melee, ranged and spell (they all default to 50 when something other than the PC uses the strategy ai), clarified the party cast column description (npcs doesn't care about this column at all))
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The player can choose how they act in auto-combat in the Strategy tab of their character sheet. (Press V, then click 'Strategy' in the lower-right of the window). The auto-combat AI profiles include:
The player can choose how they act in auto-combat in the Strategy tab of their character sheet. (Press V, then click 'Strategy' in the lower-right of the window). The auto-combat AI profiles include:


* Archer (Uses ranged attacks)
* Archer (Focus on ranged attacks)
* Fighter (Uses melee attacks)
* Fighter (Focus on melee attacks)
* Tank (Uses the Taunt ability)
* Tank (Uses the Taunt ability)
* Healer (Casts healing spells)
* Healer (Casts healing spells)
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* Hexer (Casts debuff spells)
* Hexer (Casts debuff spells)
* Summoner (Casts summoning spells)
* Summoner (Casts summoning spells)
* Predator (?)
* Predator (Jack of all trades, has no real specialty)
* Paladin (Uses melee attacks, while casting buff spells)
* Paladin (Uses melee attacks, while casting buff spells)


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* Use only favorite abilities
* Use only favorite abilities


Allies' strategy can be changed through [[Elin:Gene Engineering|Gene Engineering]] with Brain Cell genes.
Allies' strategy can be changed through [[Elin:Gene Engineering|'''Gene Engineering''']] with Brain Cell genes.


While in auto-combat, you will consume stamina to avoid fatal injuries. You can use this to safely gauge the strength of a new opponent.
While in auto-combat, you will consume stamina to avoid fatal injuries. You can use this to safely gauge the strength of a new opponent.
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!Movement Chance (Player)
!Movement Chance (Player)
!Taunt HP Threshold
!Taunt HP Threshold
!Melee
!Melee (Player)
!Ranged
!Ranged (Player)
!Spell
!Spell (Player)
!Heal
!Heal
!Summon
!Summon
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|80 (50)
|80 (50)
| -1
| -1
|50
|50 (50)
|50
|50 (50)
|50
|50 (50)
|60
|60
|50
|50
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|20 (0)
|20 (0)
| -1
| -1
|40
|50 (40)
|70
|50 (70)
|50
|50 (50)
|60
|60
|50
|50
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|80 (100)
|80 (100)
| 60
| 60
|70
|50 (70)
|50
|50 (50)
|50
|50 (50)
|60
|60
|50
|50
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|80 (100)
|80 (100)
|40
|40
| 65
| 50 (65)
|50
|50 (50)
|50
|50 (50)
|60
|60
|50
|50
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| 50 (0)
| 50 (0)
| -1
| -1
|50
|50 (50)
|50
|50 (50)
|50
|50 (50)
|70
|70
|50
|50
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|50 (0)
|50 (0)
| -1
| -1
|50
|50 (50)
|50
|50 (50)
|70
|50 (70)
|60
|60
|50
|50
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|50 (0)
|50 (0)
| -1
| -1
|50
|50 (50)
|50
|50 (50)
|60
|50 (60)
|60
|60
|50
|50
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|50 (0)
|50 (0)
| -1
| -1
|50
|50 (50)
|50
|50 (50)
|60
|50 (60)
| 60
| 60
|75
|75
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|80 (50)
|80 (50)
|70
|70
| 50
| 50 (50)
|50
|50 (50)
|50
|50 (50)
|60
|60
|50
|50
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|20 (0)
|20 (0)
| -1
| -1
| 50
| 50 (50)
|70
|50 (70)
|50
|50 (50)
|60
|60
|50
|50
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|50 (0)
|50 (0)
|60
|60
|50
|50 (50)
|50
|50 (50)
|70
|50 (70)
|60
|60
|50
|50
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|80 (100)
|80 (100)
| -1
| -1
|55  
|50 (55)
|50
|50 (50)
|50  
|50 (50)
|60  
|60  
|50
|50
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|80 (50)
|80 (50)
|40  
|40  
|55  
|50 (55)
|40
|50 (40)
|50  
|50 (50)
| 60
| 60
|50
|50
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*'''Buff''' - the priority of using a buff spell.
*'''Buff''' - the priority of using a buff spell.
*'''Debuff''' - the priority of using a debuff spell.
*'''Debuff''' - the priority of using a debuff spell.
*'''Party Cast''' - whenever this strategy casts buffs and heals on the whole party.<sup>[needs confirmation]</sup>
*'''Party Cast''' - whenever this strategy casts buffs and heals on the whole party. NPCs are unaffected by this and instead uses another criteria, for more information about this see [[Elin:DNA List|'''DNA List''']].
*'''Party Cast Mod''' - the priority ''modifier'' for casting party wide buffs and heals. The base value is unique for each situation when the decision has to be made.<sup>[needs confirmation]</sup>
*'''Party Cast Mod''' - the priority ''modifier'' for casting party wide buffs and heals. The base value is unique for each situation when the decision has to be made.<sup>[needs confirmation]</sup>
*'''Player''' - is this strategy available for the player character.
*'''Player''' - is this strategy available for the player character.
'''Notes:'''<references />
'''Notes:'''<references />
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