Elin:Zephir's Wrath: Difference between revisions

Added enchant values to enchants where they make sense (not already a numeric value and not a boolean)
m (Forgot to check the mods, it came with an animal bane mod)
(Added enchant values to enchants where they make sense (not already a numeric value and not a boolean))
 
(4 intermediate revisions by 2 users not shown)
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|Skill2 = Marksman
|Skill2 = Marksman
|Slot = Hand
|Slot = Hand
|Trait1 = Fireproof
|Trait1 = It is Fireproof
|Trait2 = Acidproof
|Trait2 = It is Acidproof
|Trait3 = Precious
|Trait3 = It is Precious
|Trait4 = It makes it easier to spot weaknesses. [*]
|Trait4 = It deals additional Lightning damage. [****] (15)
|Trait5 = It grants you the trick of lock picking. [**]
|Trait5 = It triggers "lightning bolt". [*****+] (25)
|Trait6 = It deals additional Lightning damage. [****]
|Trait7 = It triggers "lightning bolt". [*****+]
}}
}}


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Zephir's Wrath refers to the gun and marksman skills when attacking as a ranged weapon and the longsword and tactics skills when attacking as a melee weapon.
Zephir's Wrath refers to the gun and marksman skills when attacking as a ranged weapon and the longsword and tactics skills when attacking as a melee weapon.


 
Whenever fired when used as a melee weapons, some effects from modification tools will not work (rapid fire and ammo recovery are prominent examples).




Line 55: Line 53:
|Skill3 =  Marksman
|Skill3 =  Marksman
|Slot = Hand
|Slot = Hand
|Trait1 = Fireproof
|Trait1 = It is Fireproof
|Trait2 = Acidproof
|Trait2 = It is Acidproof
|Trait3 = Precious
|Trait3 = It is Precious
|Trait4 = It deals additional Lightning damage. (****)
|Trait4 = It deals additional Lightning damage. (****) (15)
|Trait5 = It triggers "lightning bolt". (***)
|Trait5 = It triggers "lightning bolt". (***) (25)
|Trait14 = ''It is a replica, unfortunately.''
|Trait14 = ''It is a replica, unfortunately.''
|Ammo = 12
|Ammo = 12
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