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{{Alpha}} | {{Alpha}} | ||
A beginners guide to the very early game, intended for newcomers with little to no experience. | |||
== Meadow Start == | == Meadow Start == | ||
Suggested Starting Races for Beginners: | |||
* Yerles | |||
* Juere | |||
* Eulderna | |||
* Elea (Casters only) | |||
* Demigod | |||
Do your initial quests from Ashland. | Suggested Starting Classes for Beginners: | ||
* Warrior | |||
* Archer | |||
* Warmage | |||
* Paladin | |||
==Starting== | |||
*Talk to Fiama to receive a companion from her. Until the player clears Nymelle, she will revive this pet freely for you. | |||
**The Little Girl is by far the best pet of the bunch, comes with starting equipment that the player can appropriate for the cost of a few karma, and has a full set of humanoid equipment slots. | |||
** Bear Cub does start with a very high life score, and thus has great survivability, but cannot equip much. | |||
**All pets, and villagers, will revive over time in [[Elin:My Home|My Home]]. | |||
* Do your initial quests from Ashland. They can be accepted from the quest board. | |||
* Do accept Loytel to your land. You can make him your maid, which will allow you to expand your land. | |||
**Following his questline will give the player the supplies to make a shipping box. This allows the player to make money from home, without needing to go into towns. | |||
* Use the training dummy acquired from Ashland's crafting-related quests to build your initial melee stats to a point where you can slay weak enemies. | |||
**Melee and ranged characters can enter and exit the first floor of the [[Elin:Puppy Cave|Puppy Cave]] to find a basic set of equipment for use. You can avoid monsters by entering and exiting, resetting the layout of the dungeon. | |||
**Wooden weapons can be crafted from the Carpenter's Bench, as well. | |||
* Magic users can skip this step and immediately use their initial spellbooks, or opt to craft a wooden cane at the Carpenter's Bench. | |||
**While string and sticks are easy to find, shards need to be made from sand dug up with a shovel, and then roasted once in a kiln. The player can dig sand on the tiles near the beach, and use the kilns in Mysilia or the Tinker's Camp for early crafting. | |||
**You can hammer empty bottles to obtain quartz sand shards. | |||
*If the player is okay with losing some early karma, they can harvest the crim in the central street of Mysilia, mill it at the milstone in the nearby bakery, and sell the resulting powder to the baker for an initial bump of around 1000-2000 orens. This can allow the player to equip themselves at the local blacksmith with a very rudimentary set of equipment. | |||
**Keep an eye on your karma so that you don't drop negative doing this, as doing so will make the player into a criminal. | |||
**Also keep an eye on your stamina, as it is easy to accidentally kill yourself from overwork harvesting and milling. Take many naps with meditation when tired. | |||
==Leaving Home== | |||
*The initial quests players should prioritize are to slay weak enemies in the "Troublesome Monsters" and "Regular Patrol" quests in Mysilia. | |||
**Easy to kill early targets are Putits, Bats, Snails, and Rats. | |||
**Killing putits which spawn from chopping trees is a good way to spawn easy enemies in a safe area. | |||
* Furniture tickets are the primary goal of Mysilia questing, as getting a tax box at home saves you a lot of trouble. | |||
* The tax box only costs one furniture ticket. | |||
** This is the best use of a furniture ticket, as it allows the early player to safely pay their taxes without risk of starvation or ambush. | |||
* Use subsequent tickets to buy the six beehives in the southern half of the town and bring those home as well. | |||
** Bees produce honeycomb based on the amount of flower tiles on your land, the ideal ratio is 5 to 6 flowers per beehive. | |||
** The flowers do not need to be near the hive, and wild flowers work just as well as planted. Any stage of growth except seed works, even wilted. | |||
** Honeycomb is a non-rotting food worth a decent amount of orens that gives stat potentials when eaten, and each beehive produces one honeycomb at 4 am if the ratio of flower-to-beehive is correct. | |||
** The honeycomb can be further ground at a millstone to produce honey and level the cooking skill, which is integral to making stat gains as you gain recipes. Honey remains relevant into the late game as an excellent yet easily available seasoning. | |||
* Afterwards, the player should quest in Derphy or Mysilia to acquire a brewery barrel with furniture tickets. Excess milled honey or raw honeycomb can be placed in the barrels to ferment into wine, which can be sold through the shipping crate. | |||
* These steps allow the player to get off the ground safely, with a guaranteed source of food and income before the first tax bill arrives. | |||
* Should the player fall into debt, this allows the player to pay their debt safely without having to die on the way to the tax box in Mysilia. | |||
*Once the player has a source of stable food, they can go to the [[Elin:Truce Ground|Truce Ground]] or [[Elin:Mifu Village|Mifu Village]] to worship one of the [[Elin:Gods|Gods]]. | |||
**Players can pray once a day once they worship a god to fully heal their Health and Mana pools. This also trains the Faith skill and provides Piety. | |||
**Players also gain a bonus to stats based on the duration of worship to a god. Pick a god that complements your playstyle. | |||
***Jure and Opatos are good generalist picks for new players, as they both provide bonuses to survivability. Their god pets both will protect and heal the player, once they are gifted to the player. | |||
***Horome is also a good pick for a beginning spellcaster, as worshipping her allows the player to refill their mana pool on physical attacks. Her god pet also protects the player, but cannot heal them or herself. | |||
==Advancement== | |||
*Once the player's immediate needs are met, the player can begin working on farming, crafting, cooking, or any other creative endeavor. They are now independent and have a safe home. | |||
*Farming and Cooking are deeply rewarding skills to spend time improving, as enhanced crops grown by the player can be used to make foods that will help the player level their attributes steadily. | |||
**The Gourmet feat is indispensable to farming, as it allows the player to see which traits their seeds pick up after being fertilized and harvested. Replant the seeds that have the [[Elin:Food|Food Traits]] that best suit your playstyle. | |||
**To harvest plants, harvest them with a scythe after they are fully grown. It's advised to reserve about half of your planted field for seeds, and the other half for cooking. | |||
**A fridge is readily available at the Hill Cave, north of the Meadow and Aquli Teola. This allows players to keep a surplus of healthy, fresh food on hand for themselves or their villagers. | |||
**Once the player is comfortable in overworld combat, Fiama's quest to the Puppy Cave rewards the players with a ★Cooler Box, which allows the player to carry food with less risk of it rotting. | |||
**Rotten foods and human corpses should not be eaten without the associated feats. | |||
**There is no problem that cannot be solved by Doubling Your Stats. | |||
The | ==Troubleshooting & Tips== | ||
* Starting in the Hill Cave gives the player a hammer, which can be used to deconstruct items. | |||
**However, the location is much further away from key locations, and thus travel time must be taken into account. | |||
** The further away from My Home the player gets, the higher the difficulty rating of nearby monsters. | |||
* If the player becomes a criminal, Derphy is a town with no guards that will still deal with the player. Simply do quests in Derphy until the karmic debt is paid. | |||
* If the player is stranded without food, they can gather flowers from any wilderness tile to stave off starvation for a short while | |||
* Symbiosis and Riding are great ways to improve survivability, and pets that are symbotized or being ridden will not die when killed, only knocked out. | |||
* If the player is stuck, the Self-Harm special action will teleport them after a few turns. It is not advised to do this in combat. | |||
* Magic rods, potions, and scrolls are useful to everyone. Keep scrolls of evac, return, uncurse, as well as potions of cure wounds, restore body and spirit on hand. Autocombat is capable of using some potions from the player's backpack when necessary. | |||
* Rather than crafting pickaxes and sickles, the player may buy maces, hammers and sickles or scythes of decent hardness at blacksmiths much sooner in the game. Obsidian is a cheap and hard early pick, costing as little as 300 orens. | |||
*Taxes are based on the total value of items in [[Elin:My Home|My Home]], so sell and keep only what you need for survival if money is tight. The Tax Evasion skill, purchased for 11 gold bars from Fiama, provides a significant cut to monthly taxes if the player is finding it difficult to pay their debts regularly. | |||
**The exact calculations are 20% of all placed furniture and structures for the tax assessment, which is further modified by 20/(20+tax evasion) to get the final bill. | |||
*Money can be deposited at one banker and taken out at any other banker. It is advised that the player not keep their money on them unless they need it, as on death the player can drop 20-60% of the money currently on them. | |||
*If you're going to invest, do so at a secretary whenever possible instead of at individual shops. Investments made at a secretary affect all vendors in the town and are not lost if the vendor NPC is banished or otherwise replaced. | |||
*The packages that are delivered near the hearthstone (and later mailbox) are great early containers, having lots of slots. | |||
**However, they are made of paper, and thus are susceptible to burning. Buy a fireproof blanket early on, and later change the material of the packages to something light but fireproof, such as Mica, Sand or Jelly. | |||
*Any equipment the player wants to use regularly should be Acidproofed by dipping it in Acidproof Liquid. These can be bought from the Drug Dealer in [[Elin:Port Kapul|Port Kapul]] for around 300 orens each. | |||
**Acid damage significantly reduces the stats from equipment, to the point of causing armor values and damage to go negative. It is much more difficult and expensive to repair acid damage than it is to prevent it at all | |||
[[Category:User Guides]] [[Category:EN]] | |||
Latest revision as of 06:01, 1 April 2024
Some of the text on this page is from the Alpha build of the game. |
A beginners guide to the very early game, intended for newcomers with little to no experience.
Meadow Start
Suggested Starting Races for Beginners:
- Yerles
- Juere
- Eulderna
- Elea (Casters only)
- Demigod
Suggested Starting Classes for Beginners:
- Warrior
- Archer
- Warmage
- Paladin
Starting
- Talk to Fiama to receive a companion from her. Until the player clears Nymelle, she will revive this pet freely for you.
- The Little Girl is by far the best pet of the bunch, comes with starting equipment that the player can appropriate for the cost of a few karma, and has a full set of humanoid equipment slots.
- Bear Cub does start with a very high life score, and thus has great survivability, but cannot equip much.
- All pets, and villagers, will revive over time in My Home.
- Do your initial quests from Ashland. They can be accepted from the quest board.
- Do accept Loytel to your land. You can make him your maid, which will allow you to expand your land.
- Following his questline will give the player the supplies to make a shipping box. This allows the player to make money from home, without needing to go into towns.
- Use the training dummy acquired from Ashland's crafting-related quests to build your initial melee stats to a point where you can slay weak enemies.
- Melee and ranged characters can enter and exit the first floor of the Puppy Cave to find a basic set of equipment for use. You can avoid monsters by entering and exiting, resetting the layout of the dungeon.
- Wooden weapons can be crafted from the Carpenter's Bench, as well.
- Magic users can skip this step and immediately use their initial spellbooks, or opt to craft a wooden cane at the Carpenter's Bench.
- While string and sticks are easy to find, shards need to be made from sand dug up with a shovel, and then roasted once in a kiln. The player can dig sand on the tiles near the beach, and use the kilns in Mysilia or the Tinker's Camp for early crafting.
- You can hammer empty bottles to obtain quartz sand shards.
- If the player is okay with losing some early karma, they can harvest the crim in the central street of Mysilia, mill it at the milstone in the nearby bakery, and sell the resulting powder to the baker for an initial bump of around 1000-2000 orens. This can allow the player to equip themselves at the local blacksmith with a very rudimentary set of equipment.
- Keep an eye on your karma so that you don't drop negative doing this, as doing so will make the player into a criminal.
- Also keep an eye on your stamina, as it is easy to accidentally kill yourself from overwork harvesting and milling. Take many naps with meditation when tired.
Leaving Home
- The initial quests players should prioritize are to slay weak enemies in the "Troublesome Monsters" and "Regular Patrol" quests in Mysilia.
- Easy to kill early targets are Putits, Bats, Snails, and Rats.
- Killing putits which spawn from chopping trees is a good way to spawn easy enemies in a safe area.
- Furniture tickets are the primary goal of Mysilia questing, as getting a tax box at home saves you a lot of trouble.
- The tax box only costs one furniture ticket.
- This is the best use of a furniture ticket, as it allows the early player to safely pay their taxes without risk of starvation or ambush.
- Use subsequent tickets to buy the six beehives in the southern half of the town and bring those home as well.
- Bees produce honeycomb based on the amount of flower tiles on your land, the ideal ratio is 5 to 6 flowers per beehive.
- The flowers do not need to be near the hive, and wild flowers work just as well as planted. Any stage of growth except seed works, even wilted.
- Honeycomb is a non-rotting food worth a decent amount of orens that gives stat potentials when eaten, and each beehive produces one honeycomb at 4 am if the ratio of flower-to-beehive is correct.
- The honeycomb can be further ground at a millstone to produce honey and level the cooking skill, which is integral to making stat gains as you gain recipes. Honey remains relevant into the late game as an excellent yet easily available seasoning.
- Afterwards, the player should quest in Derphy or Mysilia to acquire a brewery barrel with furniture tickets. Excess milled honey or raw honeycomb can be placed in the barrels to ferment into wine, which can be sold through the shipping crate.
- These steps allow the player to get off the ground safely, with a guaranteed source of food and income before the first tax bill arrives.
- Should the player fall into debt, this allows the player to pay their debt safely without having to die on the way to the tax box in Mysilia.
- Once the player has a source of stable food, they can go to the Truce Ground or Mifu Village to worship one of the Gods.
- Players can pray once a day once they worship a god to fully heal their Health and Mana pools. This also trains the Faith skill and provides Piety.
- Players also gain a bonus to stats based on the duration of worship to a god. Pick a god that complements your playstyle.
- Jure and Opatos are good generalist picks for new players, as they both provide bonuses to survivability. Their god pets both will protect and heal the player, once they are gifted to the player.
- Horome is also a good pick for a beginning spellcaster, as worshipping her allows the player to refill their mana pool on physical attacks. Her god pet also protects the player, but cannot heal them or herself.
Advancement
- Once the player's immediate needs are met, the player can begin working on farming, crafting, cooking, or any other creative endeavor. They are now independent and have a safe home.
- Farming and Cooking are deeply rewarding skills to spend time improving, as enhanced crops grown by the player can be used to make foods that will help the player level their attributes steadily.
- The Gourmet feat is indispensable to farming, as it allows the player to see which traits their seeds pick up after being fertilized and harvested. Replant the seeds that have the Food Traits that best suit your playstyle.
- To harvest plants, harvest them with a scythe after they are fully grown. It's advised to reserve about half of your planted field for seeds, and the other half for cooking.
- A fridge is readily available at the Hill Cave, north of the Meadow and Aquli Teola. This allows players to keep a surplus of healthy, fresh food on hand for themselves or their villagers.
- Once the player is comfortable in overworld combat, Fiama's quest to the Puppy Cave rewards the players with a ★Cooler Box, which allows the player to carry food with less risk of it rotting.
- Rotten foods and human corpses should not be eaten without the associated feats.
- There is no problem that cannot be solved by Doubling Your Stats.
Troubleshooting & Tips
- Starting in the Hill Cave gives the player a hammer, which can be used to deconstruct items.
- However, the location is much further away from key locations, and thus travel time must be taken into account.
- The further away from My Home the player gets, the higher the difficulty rating of nearby monsters.
- If the player becomes a criminal, Derphy is a town with no guards that will still deal with the player. Simply do quests in Derphy until the karmic debt is paid.
- If the player is stranded without food, they can gather flowers from any wilderness tile to stave off starvation for a short while
- Symbiosis and Riding are great ways to improve survivability, and pets that are symbotized or being ridden will not die when killed, only knocked out.
- If the player is stuck, the Self-Harm special action will teleport them after a few turns. It is not advised to do this in combat.
- Magic rods, potions, and scrolls are useful to everyone. Keep scrolls of evac, return, uncurse, as well as potions of cure wounds, restore body and spirit on hand. Autocombat is capable of using some potions from the player's backpack when necessary.
- Rather than crafting pickaxes and sickles, the player may buy maces, hammers and sickles or scythes of decent hardness at blacksmiths much sooner in the game. Obsidian is a cheap and hard early pick, costing as little as 300 orens.
- Taxes are based on the total value of items in My Home, so sell and keep only what you need for survival if money is tight. The Tax Evasion skill, purchased for 11 gold bars from Fiama, provides a significant cut to monthly taxes if the player is finding it difficult to pay their debts regularly.
- The exact calculations are 20% of all placed furniture and structures for the tax assessment, which is further modified by 20/(20+tax evasion) to get the final bill.
- Money can be deposited at one banker and taken out at any other banker. It is advised that the player not keep their money on them unless they need it, as on death the player can drop 20-60% of the money currently on them.
- If you're going to invest, do so at a secretary whenever possible instead of at individual shops. Investments made at a secretary affect all vendors in the town and are not lost if the vendor NPC is banished or otherwise replaced.
- The packages that are delivered near the hearthstone (and later mailbox) are great early containers, having lots of slots.
- However, they are made of paper, and thus are susceptible to burning. Buy a fireproof blanket early on, and later change the material of the packages to something light but fireproof, such as Mica, Sand or Jelly.
- Any equipment the player wants to use regularly should be Acidproofed by dipping it in Acidproof Liquid. These can be bought from the Drug Dealer in Port Kapul for around 300 orens each.
- Acid damage significantly reduces the stats from equipment, to the point of causing armor values and damage to go negative. It is much more difficult and expensive to repair acid damage than it is to prevent it at all